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About Jack CeniarcHP: 174, Bloodied at 87
Skills: Nature +28
Feats: Primal Instinct (One ally within 5 squares can reroll initiative)
Class Features:
At-Will: Chill Wind: Spoiler:
+31 vs Fort, range 10, burst 1, 2d6+9 Cold and shift target 1 square Storm Spike: Spoiler:
+31 vs Reflex, range 10, 2d8+17 Lightning and if the target doesn't move at least 2 squares on it's next turn it takes 8 Lightning damage Call of The Beast: Spoiler:
+31 vs Will, range 10, burst 1, targets can't gain CA, and if on it's next turn the target doesn't attack the nearest of my allies it takes 18 psychic damage Savage Rend*: Spoiler:
+31 vs Reflex, 2d8+17 damage and shift target 1 square Encounter:
Spoiler:
+31 vs Reflex, close blast 3, vs enemies, 2d6+17 damage and an ally adjacent to each target heals 8HP Releasing Breath: Spoiler:
Immediate Reaction, when ally in 10 squares uses Second Wind, ally and all allies within 5 squares gain concealment until end of my next turn. Fearsome Fangs* Spoiler:
+31 vs Reflex, before attack each ally adjacent to target can shift 1 square as a free action, 4d8+17 and I can slide the target 8 squares and target grants CA until the end of my next turn. Polar Blast Spoiler:
+31 vs Reflex, close blast 5, 2d8+17 Cold and target is immobilized and gets vulnerability 7 to all damage. Camouflage Cloak Spoiler:
Minor action, range 5, you or one ally turns invisible until either they move or the end of your next turn. Barkskin Spoiler:
Minor action, range 5, you or ally get +7 power bonus to AC Daily:
Spoiler:
Close blast 5, enemies only, +31 vs Reflex, 4d10+17 Cold, Radiant, or Thunder damage, Miss: Half, Effect depends on damage type, Cold: Slowed(save ends), Radiant: Each ally in burst heals 22 HP, Thunder: One enemy in burst is dazed until end of my next turn. Primal Storm Spoiler:
+31 vs Fort, range 20, burst 4, only enemies, 4d6+17 Fire/Lightning damage and is knocked prone, Miss: half damage. Effect: Creates a zone that lasts until end of my next turn. When enemy tries to stand up in zone, make following OA: +32 vs Reflex, target can't stand up on it's current turn. Minor: Zone persists. Blinding Blizzard Spoiler:
+31 vs Fort, range 20, burst 2, 4d6+17 and target is blinded(save ends), Miss: Half damage, Effect:Creates a zone, can make following OA when a creature enters the zone or starts it's turn there: +31 vs Reflex, target is restrained until end of my next turn Armor of The Wild Spoiler:
Minor action, until the end of the encounter, gain resist all 7. Howl of The Wild* Spoiler:
Minor action, close burst 5, I spend a HS and each ally in burst heals 4d6 HP Tree of Life Spoiler:
Range 10, minor action, conjure a tree in an unoccupied square for rest of encounter. Tree provides cover, and allies within 2 squares gain regen 5. Destiny Staff Spoiler:
Free action when I drop an enemy to 0HP, take a standard action Death-Defying Cloak Spoiler:
Immediate Interrupt, when an attack would reduce me to 0HP or less, I'm instead reduced to 1HP and am invisible to the end of my next turn/my next attack. Until I become visible, an illusion of my dead body remains, to see through illusion, DC49 Perception check, or touch the body. Addergrease Armor Spoiler:
Immediate Reaction, when an enemy misses with a melee attack, attacker takes 15 ongoing poison damage and I shift 6 squares. Equipment:
Background: Jack used to just be a humble sailor. One day, there was a mutiny, Jack supported the captain, mutineers won, they tossed Jack overboard. Fortunately, Jack washed up on the shores of a druidic sect. They tended his wounds, and Jack ended up joining them. Of course, it couldn't last. Jack's former crew has since turned to piracy, and they pillaged and burnt the village Jack was living in to the ground. Now Jack wanders the world, mainly out of the misguided belief that his former crew was hunting him down.
Appearance: A man wearing a sailor's overcoat and a battered tricorn hat walks along the path, leaning on a staff. He seems to be humming a sea shanty under his breath, out of tune. While Wild-shaping, he looks like a mangy old dog, the kind you would find in the back allies of any port across the world.[/spoiler] |
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