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About JZ's BrenInit rolls : 15, 13, 6, 14, 14, 15, 13, 5, 9, 16 XP: 5447 Hit Points: 60 / 60
Armor Class: 21 (plate+1)
Initiative: 1d20 +4
Basic Attacks: Unarmed Melee: +6 vs AC; damage 1d4 +4
Magic greataxe : +10 vs AC; damage 1d12 +5
Powers
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At-Will Cleave
Sure Strike
Reaping Strike
Encounter Spinning Sweep
Crushing Blow
Daily Brute Strike
Dizzying Blow
Utility Unstoppable
Class Features:
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Combat Challenge Every time you attack an enemy you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt. Combat Superiority
Two-handed weapon style
Feats
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Action Surge
Potent Challenge
Armor Proficiency -- Plate Toughness
Skills
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Acrobatics: +4 Arcana: +1 Athletics*: +11 Bluff: +2 Diplomacy: +2 Dungeoneering: +1 Endurance*: +10 Heal: +6 History: +1 Insight: +1 Intimidate*: +7 Nature: +1 Perception: +1 Religion: +1 Stealth: +4 Streetwise: +2 Thievery: +4 *trained skills
Race Features Spoiler:
One extra at-will power from your class One bonus feat at 1st level One bonus skill from the skill class list +1 to fortitude, reflex, and will defenses Magic Items
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Plate Armor Battleforged +1 Level 5 Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points. Great Axe, Terror +1
Safewing Amulet +1
Equipment
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Dagger Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 |
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