Amin Jalento

JL_Lightning Lad's page

185 posts. Alias of Valegrim.


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male Winathian Co legion founder

mercenaries are a tricky lot


male Winathian Co legion founder

as you can guess, Superman, spaceships are very comples with a lot of things that can go wrong and cause a ship to explode. Generally their are many fail-safes to keep that from happening and various bulkheads that close to keep such a thing from spreading and getting out of control; most is automated. So, if they are disabling the automation controls; that is a signal to us of their intent. Their reactor should not be building in power output, as we damaged it; it should shut down and render power inert except for life support and such primary functions. Weapon systems can be separate; so while bombs are not common, they do exist and could be activated. I would think there would be a countdown of some kind or one to carry a remote trigger for maximum effect

LL listens to Supes description asking for pertinant detail when needed to focus our search


male Winathian Co legion founder

<To Supes and legionaires>If the Galactic Police are not her yet or to arrive soon; we will need to tow this tug back to HQ, where one of us can go through it thouroughly, we can tranfer the prisoners to custody from there as well. Superman, can you scan the ship for explosives, it is not common that villians are so motivated or loyal to such a degree to self terminate, but we should take precautions. Cosmic Boy, if you could gather the others and meet us here, we can lock on this ship to tow and embark. Does anyone have anything to add?


male Winathian Co legion founder

but, but, but....Saturn Girl <forlorn, he tries to be quiet>


male Winathian Co legion founder

She WHAT! OH NO, we gotta save her! Lets get this craft stowed and the crew in custody, then see what the records show, maybe there is a connection


male Winathian Co legion founder

uhm, Superman, why are you here? After we subdue this crafts crew; I need to look at the ships records in an attempt to determine their goal or target.


male Winathian Co legion founder

"yes, we certainly can, we must move them before they can exit and once again assault the base, I am curious if they are calling for reinforcements or whom they are reporting to at this moment. If Brainiac were here, I would leave it to him (LL ponders who would be best on the team to check their computer and communication history), Legionaires, check in please, what is the station status? We have crippled the enemy ship"


male Winathian Co legion founder

took the -2 for close range already added in


male Winathian Co legion founder

Takes a little time for careful aim
1d20 + 9 ⇒ (8) + 9 = 17
plus any size and distance modifier; will try to be at most favorable distance.


male Winathian Co legion founder

Lightening Lad flies to the pirate ship; circles to the back and scrutinizes the ship before attempting to cripple the engines with a heroic continuous blast of lightening to force a shutdown, stay tuned true believers; here comes the roll
Military Air and Space Transport knowledge
1d20 + 8 ⇒ (10) + 8 = 18


male Winathian Co legion founder

Superman is here...where did he come from

using his knowledge of spacecraft; Lightening Lad attempts to short out their engines; what do I roll


male Winathian Co legion founder

hmm, my last post seems to be missing...

I fly to the rear of the ship with a double intent; perhaps I can get manuever and get the beast to be damaged by the engines; also; I want to disable the ship's engines so they dont get away. I want to blast the ship in such a way the engines flair or expel fuel toward the creature perhaps solving two issues at once.

Cosmos Master wrote:

Lightning Lad

The amount of distance you can fly is based on your Concentration Trait of Good/6. Flying is measured in miles. A challenge score of 15 must be made, adding your Concentration trait to the d20 total.

If you succeed this die roll, you move 15.3 miles. If you fail the challenge score of 15 you fly only 11.5 miles. Either way it is fast enough to reach the opponent's ship in a single action. You arrive wherever you like on the ship (above, below, front, back, side. etc.)

JL_Lightning Lad wrote:
hehe I will fly toward the Organ leggers ship at max speed, if I can't hurt the beast; maybe I can disable their ship and use it for a shield between the beast and myself and if I keep the ship between us; maybe the beast will damage their ship or something.


male Winathian Co legion founder

hehe I will fly toward the Organ leggers ship at max speed, if I can't hurt the beast; maybe I can disable their ship and use it for a shield between the beast and myself and if I keep the ship between us; maybe the beast will damage their ship or something.


male Winathian Co legion founder

Ah, if they are using the ship for that, I wont go there; is there a planetoid or somehting I could play ring around the rosie or some such to distract and keep this monster busy or are we out here in the great nothing?


male Winathian Co legion founder

Keeping it is fine as I already have some range thought we dont yet know the creatures speed; I am going to pursue my tactic of leading the creature away so Sun Boy can get aide/recover and give those on the station a few moments to prepare a defense of some sort and hopefully someone will aid me since my powers are ineffective. In the back of my mind I am thinking to manuever to the ship to use the ships weapons on it; so will work toward that end.

Cosmos Master wrote:

Lightning Lad

Since the battle has been slow, I went through the posts to recap the fight for us. So far, you have successfully attacked the creature twice with powerful lightning bolts, much to your regret they have had very little effect, inflicting very minor damage to the creature. You would estimate that the creature is taking approx. 2% damage when you attack, just to give you a more accurate idea of the effectiveness of your bolts, so you pretty much just scratched him.

So far the creature has lashed out at Sun Boy with his tongue and missed the first time. He then ensnared him with a tentacle and crushed him severely, enough to render him dead or unconscious. He then let go of him and turned his attention to you. you used your remaining action to lead him away from Medicus One.

Now that we are at initiative again lets continue. Once again, I erroringly asked you to roll inititiave out of sequence, so you may keep your 12 or re-roll, its up to you Lightning Lad.


male Winathian Co legion founder

With that action, I will back up and begin leading the creature away from the station.

Cosmos Master wrote:

Lightning Lad

My apology for the misunderstanding Lightning Lad. With all your might you produce a lightning bolt that lights up with the brillance of a diamond in the night sky. Much to your astonishment, the creature moves with the agility of a panther and your lightning attack is dodged.

You should have 1 action remaining Lightning Lad.

JL_Lightning Lad wrote:
I used all my actions in the attack last round for the biggest blast I could get


male Winathian Co legion founder

I used all my actions in the attack last round for the biggest blast I could get


male Winathian Co legion founder

initiative

1d20 + 6 ⇒ (6) + 6 = 12

------
am still curious about the result of my last attack....


male Winathian Co legion founder

better part of valor, part of being a super; am going to try to get the creature farther away from the station and let others help Sun Boy.

gm; did you see my last attack, was a 26 last round where I put all my actions into an incredible burst of all I got, what was the result?

let see if it will chase me, time for fox and hounds


male Winathian Co legion founder

CM, what attack is the creature using? is it always a tounge lashing hehe
---------

Not being the target of attack; Lightening Lad will reach deep within himself and summon the greatest force of Lightening to unleash against the beast using all of his actions. He concentrates and unleashes the mighty blast.
1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26


male Winathian Co legion founder

damage:
9d12 + 11 ⇒ (10, 4, 5, 6, 5, 8, 3, 7, 1) + 11 = 60

This creature seems to have some inate resistance to Lightening!

Lightening Lad looks around for some way he could ground the creature to get better conductance, but nothing comes to mind as out here is space is the station; a ship and vacuum; not much to increase a difference of electrical potential; so, he considers the creature; perhaps such a creature could disable a ship or stations power supply or use it dampening feild to such effect; hmm; creatures of this type employed by unlawful rogues could become a real issue if such things can be made or hatched or whatever readily


male Winathian Co legion founder

Lightening Lad blazes like the Sun for an instant and lets loose a mighty blast

1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27


male Winathian Co legion founder

so I add 2 and subtract 2?


male Winathian Co legion founder

I begin charging up for a bigger blast of lightning; saving one action for a defensive dodge.


male Winathian Co legion founder

I will try the reroll of intitiative then :)

1d20 + 6 ⇒ (9) + 6 = 15


male Winathian Co legion founder

I would like to do some move actions to lead the creature away from the station and give the other legionaires some combat options.


male Winathian Co legion founder

[B} Yikes! [\b] mumbles to himself maybe heroes arent supposed to say yikes, but that bugger is one bid monster

into the comm system of the ring Legionaires; we may have a serious situation developing out here...

initiative
1d20 + 6 ⇒ (5) + 6 = 11


male Winathian Co legion founder

hehe one point from a totally average roll; lol;

Lightening lad looks on intrigued as lightening wafs all over the place and back coraona lights him....."hmm, guess I got too excited" he mumbles.


male Winathian Co legion founder

woot!

Lightining Lad's eyes light up

8d12 + 11 ⇒ (3, 9, 12, 1, 4, 10, 6, 1) + 11 = 57

QUOTE="Cosmos Master"] Lightning Lad

Yes there is a modifier for size, it is a +1 bonus per size differance between you and your opponent, which in this case results in a +2 bonus to the attack roll. I realize the modifier may seem low but I decided that it was better for game balance. Originally I was appling a +2 modiifer per size differance, which quickly out grew the opponents ability to defend, thus it was lowered to +1 per size differance.

So your attack roll is actually a 29. The creature makes a defense roll using its Luck trait (because you achieved surprise). The die roll results in a natural 1, which grants you a critical hit for severe damage intensity. For damage roll 8d12 damage adding +11 for your category.


male Winathian Co legion founder

ok; I still want to have some actions in case it turns around, i might need to dodge; so will use four actions to shipt my power intensity to severe.

Is there a bonus as it is really large?

1d20 + 9 ⇒ (18) + 9 = 27

Cosmos Master wrote:

Lightning Lad

Attempting to make a sneak attack from behind, you reach close range (approximataly 35-69 feet away) and apply a -2 modifier to your d20 attack. Remember to add in your category of +11, giving you a grand total of +9 to hit. Let me know what damage intensity your striking with using the information below.

Based on your Power Category of Electrical Generation you start with a damage intensity of high. You can increase the damage intensity if you want. Each increase utilizes 2 actions. You have a total of 6 actions available.

For example, you begin spending 1 action to produce High damage intensity, it would cost you another 2 more actions to attain severe damage intensity, and 4 more actions to reach Extreme damage intenisty. this is the maximum damage intensity you can attain. This would leave you 1 action remaining for defense or whatever else you choose that can be completed in one action. You cannot carry the action over to the next action sequence.

You also have the option of spending Action Points (found on the front page of your character sheet) and spending some of them to use the Power Control options which should be found in Chapter 5, pages 7-8.

The surprise modifer will be applied to the creatures defense roll.

JL_Lightning Lad wrote:

Affirmative, Sun Boy

Lightening Lad flies to Close Range and lets loose a mighty blast


male Winathian Co legion founder

Affirmative, Sun Boy

Lightening Lad flies to Close Range and lets loose a mighty blast


male Winathian Co legion founder

<b>"All Legionaires; our ship is under attack by a huge, ugly brute; I dont think I can take it myself </b>

I charge my electricity to blast the creature; it looks scarey; so I dont want to kill it but want to charge almost all I can


male Winathian Co legion founder

ok; that is what I do

Cosmos Master wrote:


Lightning Lad
You see the medical personnel floating in space. it will take an action to concentrate on your flight ring and another to reach 1 person. You merely need grab the furthest individual and grab a second one as you return to the facility.

JL_Lightning Lad wrote:

I will get the farthest; you get the closest please

Lightening Lad rushes about to the rescue.


male Winathian Co legion founder

I will get the farthest; you get the closest please

Lightening Lad rushes about to the rescue.


male Winathian Co legion founder

well, I dont want to blast it; as we are gonna need it to bring the guys outside back inside; is there an Emergency override here?

I yell
[/B] SECURITY, I NEED THIS AIRLOCK OPENED RIGHT NOW; THOSE OUTSIDE DONT HAVE MUCH TIME; HURRY GET THIS DOOR OPEN, WHAT IS THE ACCESS CODE [/B]

Lightening Lad Misses Brainac on overwatch; he coulda got this door open by now


male Winathian Co legion founder

I move as rapidly as safely possible to the airlock


male Winathian Co legion founder

Legionaires check in please; I am headed outside the station to perform rescue.


male Winathian Co legion founder


Guardians, check in let me know if other sections are under attack; I go to attempt to save those blown outside

if i remember right we have space capability in our flight rings; so I fly out the rupture and see what is going on outside, is there a ship; can I fix the hole, can I rescue those blown outside; take stock in the situation and prioritize with lifesaving first and primary.


male Winathian Co legion founder

here goes

1d6 ⇒ 3
1d6 ⇒ 5

Cosmos Master wrote:

Lightning Lad

The Intimidation rules are on page 33-34 of the Combat Chapter. I can see I will be re-writing them, they are more complex than necessary.

In order to intimidate your other opponent you normally will be rolling the USD (Universal System Die) I created for the game. Since you do not have that die please simulate it by rolling a d6 and check your results below.

For EACH attack you made (the punch plus the electrical attack), you will roll your simulated USD (d6). You made 2 attacks on your opponent, therefore you roll your simulated USD (d6) twice.

You begin with an Intimidation Challenge Score of 10. Add your USD modifiers to this total as shown below.

USD Result
1-2 No Effect
3-4 Blast Symbol - Add +1 to the Intimidation Challenge Score
5-6 Legionnaire Symbol - Add +2 to the Intimidation Challenge Score.

Let me know what your results are.

JL_Lightning Lad wrote:
I am going for Intimidation, and thank you for the compliment


male Winathian Co legion founder

I am going for Intimidation, and thank you for the compliment


male Winathian Co legion founder

oh; then add my results together please

Cosmos Master wrote:

Lightning Lad

You will roll a total of 11d12 and add +25 to the result. This is a lot of damage which essentially resulted from scoring 2 critical hits, both the punch and adding the electrical attack with it. Hope this clears up the confusion.


male Winathian Co legion founder

yes; am trying for non lethal; but to make a statement to the others two's consciousness that they should surrender and fighting or being here is a bad idea.

I am not sure how t roll this; it it all dice or 6d12 plus 14 or 20d6?

assuming the first
6d12 + 14 ⇒ (1, 12, 4, 11, 6, 10) + 14 = 58
5d12 + 11 ⇒ (5, 12, 8, 9, 7) + 11 = 52

Boys, you made the wrong choice; fighting the League if foolish; both of you will end up like him with a grand old headache for a week unless you surrender now

btw; where is internal security; is there any and how far away and can we fly in space with our rings?

Cosmos Master wrote:

Lightning Lad

As the Organlegger runs down the corridoor along with his co-hart, you fly at him with a punch and a prepared electrical charge.

Unware of your presence, you achieve surprise. The Organlegger attempts a defense (using his Luck trait) and achieved a total of +9 (he rolled a 5 on the d20, plus adding in his Luck Trait of Average/5). A very good blow indeed.

Punch Damage: You will receive damage from the physical blow plus damage from the electrical discharge you created. Your attack roll was a 25 to-hit and his defense total was 9. Consulting the Attack & Defense Chart on page 7 of the Combat chapter, we see you struck a Critical Blow.

A punch is considered Standard Hand-to-Hand Combat on the Blow Summary chart. The Damage Intensity inflict by the punch is Medium. This gives you 6d12 points of damage from the punch; plus adding in your strength modifier of Good/6, plus your Punch category of Remarkable/8.

Go ahead and roll damage: 6d12 + 6 + 8 = ?

Electrical Discharge Damage: The electrical discharge will have a Damage Intensity of Low because you stated that you wanted it to be equal to a strong police baton. You use the Powers and Artillery Weapons section of the Blow Summary Chart for an electrical discharge. A critical blow with Low Damage Intensity inflicts 5d12 points of damage. In addition, you add in your character's power category Powerful/11.

Go ahead and roll damage: 5d12 + 11 = ?

That's a lot of damage.

In the game there is lethal damage and non-lethal damage. Unless otherwise stated, all attacks by Legionnaires are assumed to be Non-Lethal. Therefore regardless of how much damage you inflict, you can't kill him (unless you choose to). This is done to reflect the comic book code and the Legion Code of not killing.

Unlike D&D, once he loses all his hit points he is not dead, just unconscious.

If you have any questions just let me know.


male Winathian Co legion founder

1d20 + 17 ⇒ (8) + 17 = 25
whamo; i hope

Cosmos Master wrote:

Lightning Lad

Looks like your character sheet is a bit out-dated Lightning Lad, sorry about that, I will fix it this week and send out a corrected copy. In the meantime we shall use the corrected information. Your Punch AOE should have a category of Remarkable/8, and a modifier of +11 (not +12).

If I understand you correctly, you would like to...

Generate a Low Damage Intensity Charge - 1 Action
Hold your charge - 1 Action
Charge your opponent by flying - 1 Action
Punch your opponent - 1 Action
Release electrical charge during punch - 1 Action

This will take a total of 5 actions to complete, leaving 1 remaining. In addition, since you are attacking from the rear and your opponent is unware of you, surprise is to your advantage. Finally, because you are conducting a charge, you receive your speed trait which is +6 to the attack roll.

Go ahead and make an d20 attack roll. Add +11 for your Punch modifier and +6 for your charging modifier. Let me know what the results are so that I may make a defense for your opponent. He will be handicapped because of the surprise you have achieved.


male Winathian Co legion founder

my thought was to go all pugilist; so flying punch into the heavy weaponed one with punch augmented by lightening of intesity Low damage, which I am hoping should be enough to render unconscious for a good amount of time. I thought I would try this as I dont want to just fry them and didnt think this small an electrical charge would really be able to cause a lightening stroke.
so my thought for this round actions:
fly
generate low intensity electrical charge
deliver it in a punch
generate another low intensity electrical charge
punch again if needed or change combatants.
hold an action for a manuever if necessary

I see my punch is +12; so is that just a d20 +12? am not sure if the first one is charge opponent; which I have at +11 or just a punch.

Cosmos Master wrote:

Lightning Lad

Lightning Lad has a Speed of Good/6, therefore you have six actions available throughout the action sequence. There have been some changes in combat rules so this will appear different than you may recall. First off, Lightning Lad will have to use his Electrical Generation Power (Category Powerful/11).

A bolt discharge equal to a strong stun (as you requested) would be at Damage Intensity Low.

Generate Electricity at Low Damage Intensity - 1 Action
Hold Electrical Charge - 1 Action
Flying Charge Towards Opponent - 1 Action

This takes a total of 3 of your six actions.

Exactly what kind of Attack do you want to make on the opponent armed with the larger weapon?

Note that on your character sheet there is a large area with many small boxes, here is where you can keep track of how many actions you have used so far. Just mark off 1 box per action you take.)

JL_Lightning Lad wrote:
Lightening Lad will hold a charge on his hands equal to a strong stun police baton and perform a flying charge into the villains attacking the heavy weapon person first.


male Winathian Co legion founder

Lightening Lad will hold a charge on his hands equal to a strong stun police baton and perform a flying charge into the villains attacking the heavy weapon person first.


male Winathian Co legion founder

space expertise
1d20 + 9 ⇒ (2) + 9 = 11
init (please add my speed trait)
1d20 ⇒ 19

are the walls here made of metal; the floor and cieling?

Cosmos Master wrote:

Lighning Lad

In order to calculate how long the medical staff can withstand surviving in space without protection....

Make a Known Space Phenomenon Area of Expertise check. It doesn't look like its on your character sheet so please add it if you would. Your character would have it at a category equal to his Intellect trait, which is....Good/6. Your modifier is +9 to the die roll, taking into consideration the category and secondary trait values.

Residing at the Medicus One space dock is your small Legion craft (holds 4 passengers). The primary Legion craft is still hovering over Bismari (a distant planet several millions of miles away see the second post above). Sun Boy, Cosmic Boy and Brainiac 5 are currently in the primary Legion craft near Bismari.

At Medicus One are....Ultra Boy (severely burned by radiation), Lightning Lad and Matter-Eater Lad. Using your flight ring, you are able to inform the others of the attack hovering over Bismari.

As you evaluate your opponents you see they are wearing purple space suits that are rather encumbersome and out dated. The material the suits are made of will be a semi-light material. The space suits are not intended as armor of any kind. The weapons they sport are plasma rifles. These weapons are intended to kill.

Three of the Organleggers have fled down a hallway (so their backs are turned towards you. One of them is carrying a large shoulder mounted weapon of some sorts in addition to their standard plasma rifles. If you would like to handle these guys, Matter-Eater Lad is in battle with two others in the neighboring chamber.

Since the opponents are running down the hallway away from you, do you want to try and arc your lightning in front of them? It is a distance of about 40 feet.

I do need you to roll initative Lightning Lad. That's a d20 plus your Speed trait.

JL_Lightning Lad wrote:
I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how
...


male Winathian Co legion founder

I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how much time the various staff members can withstand vaccum.

Legionaires attend! Priorities, rescue staff members, disable attacking forces, protect the hospital. Brainiac, a tactical situation please {knowing he can remotely access the hospital or ship sensors wherever he is}

I do a quick evaluation of the purple suited attackers, are they armored, plasma, being an energized gas can be warped by magnetic waves so I generate a large electrical field with my arms outstretched to either side to the left and right walls and put a strong North pole current on my right arm and a strong South pole charge on my left causing lightening to arc between them hoping this will cause any plasma bolts directed at us to be directed to the walls and hoping it looks impressive to wow the bad guys

Villans Stand Down or be fired upon! You face Legionaires! I say with lightening cascading around me.


male Winathian Co legion founder

"Ok, legionaires, lets get Timber Wolf onboard and get this time portal operating; I am setting ship defenses to auto and encrypting and locking out the system; setting ship to minimal power"


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male Winathian Co legion founder

"Ok; team; let us get in the ship and meet up with the others and get underway to stop this villian in the 13th Century or minimally to gather what information we can to help the others defeat him.

I think once there we should work in shifts with Invisible Kid and Dream Girl on days; Shadow Lass and Timber Wolf on nights; and myself in swing shift to work with both."

Once onboard; I will move our craft at maximum speed to our rendevous and meet the others; on the trip I will familiarize myself with Earth of this period and the terrain we will be encountering and various local customs and period dress if available; if not; we will figure these things out in our primary recon after I bring the cruiser into orbit over 13th century earth.

-----
sorry about lack of posts; been in the hospital and recovering.


male Winathian Co legion founder

Hmm; we could move to intercept them; perhaps stay ahead of the time change; perhaps a holo emitter would change Shadow Lass' appearance if and when needed; if so, take a back up just in case.

ok; so lets get aboard the cruiser and take a time jumper with us and move to intecept those from Webers world.

Brainy; at what rate is the temporal expansion moving? Are then any known temporal sheilds?

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