male Winathian Co legion founder
as you can guess, Superman, spaceships are very comples with a lot of things that can go wrong and cause a ship to explode. Generally their are many fail-safes to keep that from happening and various bulkheads that close to keep such a thing from spreading and getting out of control; most is automated. So, if they are disabling the automation controls; that is a signal to us of their intent. Their reactor should not be building in power output, as we damaged it; it should shut down and render power inert except for life support and such primary functions. Weapon systems can be separate; so while bombs are not common, they do exist and could be activated. I would think there would be a countdown of some kind or one to carry a remote trigger for maximum effect LL listens to Supes description asking for pertinant detail when needed to focus our search
male Winathian Co legion founder
<To Supes and legionaires>If the Galactic Police are not her yet or to arrive soon; we will need to tow this tug back to HQ, where one of us can go through it thouroughly, we can tranfer the prisoners to custody from there as well. Superman, can you scan the ship for explosives, it is not common that villians are so motivated or loyal to such a degree to self terminate, but we should take precautions. Cosmic Boy, if you could gather the others and meet us here, we can lock on this ship to tow and embark. Does anyone have anything to add?
male Winathian Co legion founder
"yes, we certainly can, we must move them before they can exit and once again assault the base, I am curious if they are calling for reinforcements or whom they are reporting to at this moment. If Brainiac were here, I would leave it to him (LL ponders who would be best on the team to check their computer and communication history), Legionaires, check in please, what is the station status? We have crippled the enemy ship"
male Winathian Co legion founder
Lightening Lad flies to the pirate ship; circles to the back and scrutinizes the ship before attempting to cripple the engines with a heroic continuous blast of lightening to force a shutdown, stay tuned true believers; here comes the roll
male Winathian Co legion founder
hmm, my last post seems to be missing... I fly to the rear of the ship with a double intent; perhaps I can get manuever and get the beast to be damaged by the engines; also; I want to disable the ship's engines so they dont get away. I want to blast the ship in such a way the engines flair or expel fuel toward the creature perhaps solving two issues at once. Cosmos Master wrote:
male Winathian Co legion founder
Keeping it is fine as I already have some range thought we dont yet know the creatures speed; I am going to pursue my tactic of leading the creature away so Sun Boy can get aide/recover and give those on the station a few moments to prepare a defense of some sort and hopefully someone will aid me since my powers are ineffective. In the back of my mind I am thinking to manuever to the ship to use the ships weapons on it; so will work toward that end. Cosmos Master wrote:
male Winathian Co legion founder
With that action, I will back up and begin leading the creature away from the station. Cosmos Master wrote:
male Winathian Co legion founder
better part of valor, part of being a super; am going to try to get the creature farther away from the station and let others help Sun Boy. gm; did you see my last attack, was a 26 last round where I put all my actions into an incredible burst of all I got, what was the result? let see if it will chase me, time for fox and hounds
male Winathian Co legion founder
CM, what attack is the creature using? is it always a tounge lashing hehe
Not being the target of attack; Lightening Lad will reach deep within himself and summon the greatest force of Lightening to unleash against the beast using all of his actions. He concentrates and unleashes the mighty blast.
male Winathian Co legion founder
damage:
This creature seems to have some inate resistance to Lightening! Lightening Lad looks around for some way he could ground the creature to get better conductance, but nothing comes to mind as out here is space is the station; a ship and vacuum; not much to increase a difference of electrical potential; so, he considers the creature; perhaps such a creature could disable a ship or stations power supply or use it dampening feild to such effect; hmm; creatures of this type employed by unlawful rogues could become a real issue if such things can be made or hatched or whatever readily
male Winathian Co legion founder
woot! Lightining Lad's eyes light up 8d12 + 11 ⇒ (3, 9, 12, 1, 4, 10, 6, 1) + 11 = 57 QUOTE="Cosmos Master"] Lightning Lad Yes there is a modifier for size, it is a +1 bonus per size differance between you and your opponent, which in this case results in a +2 bonus to the attack roll. I realize the modifier may seem low but I decided that it was better for game balance. Originally I was appling a +2 modiifer per size differance, which quickly out grew the opponents ability to defend, thus it was lowered to +1 per size differance. So your attack roll is actually a 29. The creature makes a defense roll using its Luck trait (because you achieved surprise). The die roll results in a natural 1, which grants you a critical hit for severe damage intensity. For damage roll 8d12 damage adding +11 for your category.
male Winathian Co legion founder
ok; I still want to have some actions in case it turns around, i might need to dodge; so will use four actions to shipt my power intensity to severe. Is there a bonus as it is really large? 1d20 + 9 ⇒ (18) + 9 = 27 Cosmos Master wrote:
male Winathian Co legion founder
ok; that is what I do
Cosmos Master wrote:
male Winathian Co legion founder
well, I dont want to blast it; as we are gonna need it to bring the guys outside back inside; is there an Emergency override here? I yell
Lightening Lad Misses Brainac on overwatch; he coulda got this door open by now
male Winathian Co legion founder
if i remember right we have space capability in our flight rings; so I fly out the rupture and see what is going on outside, is there a ship; can I fix the hole, can I rescue those blown outside; take stock in the situation and prioritize with lifesaving first and primary.
male Winathian Co legion founder
here goes 1d6 ⇒ 3
Cosmos Master wrote:
male Winathian Co legion founder
oh; then add my results together please Cosmos Master wrote:
male Winathian Co legion founder
yes; am trying for non lethal; but to make a statement to the others two's consciousness that they should surrender and fighting or being here is a bad idea. I am not sure how t roll this; it it all dice or 6d12 plus 14 or 20d6? assuming the first
Boys, you made the wrong choice; fighting the League if foolish; both of you will end up like him with a grand old headache for a week unless you surrender now btw; where is internal security; is there any and how far away and can we fly in space with our rings? Cosmos Master wrote:
male Winathian Co legion founder
1d20 + 17 ⇒ (8) + 17 = 25
Cosmos Master wrote:
male Winathian Co legion founder
my thought was to go all pugilist; so flying punch into the heavy weaponed one with punch augmented by lightening of intesity Low damage, which I am hoping should be enough to render unconscious for a good amount of time. I thought I would try this as I dont want to just fry them and didnt think this small an electrical charge would really be able to cause a lightening stroke.
I see my punch is +12; so is that just a d20 +12? am not sure if the first one is charge opponent; which I have at +11 or just a punch. Cosmos Master wrote:
male Winathian Co legion founder
space expertise
are the walls here made of metal; the floor and cieling? Cosmos Master wrote:
male Winathian Co legion founder
I activate the beacon in our rings to alert all nearby Legionaires that the hosptital is under attack and do a quick calculation of how much time the various staff members can withstand vaccum. Legionaires attend! Priorities, rescue staff members, disable attacking forces, protect the hospital. Brainiac, a tactical situation please {knowing he can remotely access the hospital or ship sensors wherever he is} I do a quick evaluation of the purple suited attackers, are they armored, plasma, being an energized gas can be warped by magnetic waves so I generate a large electrical field with my arms outstretched to either side to the left and right walls and put a strong North pole current on my right arm and a strong South pole charge on my left causing lightening to arc between them hoping this will cause any plasma bolts directed at us to be directed to the walls and hoping it looks impressive to wow the bad guys Villans Stand Down or be fired upon! You face Legionaires! I say with lightening cascading around me.
male Winathian Co legion founder
"Ok; team; let us get in the ship and meet up with the others and get underway to stop this villian in the 13th Century or minimally to gather what information we can to help the others defeat him. I think once there we should work in shifts with Invisible Kid and Dream Girl on days; Shadow Lass and Timber Wolf on nights; and myself in swing shift to work with both." Once onboard; I will move our craft at maximum speed to our rendevous and meet the others; on the trip I will familiarize myself with Earth of this period and the terrain we will be encountering and various local customs and period dress if available; if not; we will figure these things out in our primary recon after I bring the cruiser into orbit over 13th century earth. -----
male Winathian Co legion founder
Hmm; we could move to intercept them; perhaps stay ahead of the time change; perhaps a holo emitter would change Shadow Lass' appearance if and when needed; if so, take a back up just in case. ok; so lets get aboard the cruiser and take a time jumper with us and move to intecept those from Webers world. Brainy; at what rate is the temporal expansion moving? Are then any known temporal sheilds?
|