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Sajan

JCServant's page

FullStarFullStar Pathfinder Society GM. 420 posts (4,478 including aliases). 6 reviews. 1 list. No wishlists. 2 Pathfinder Society characters. 12 aliases.



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Great Line

*****

Everytime I think that I have every rule book I really want for a complete game system, Paizo comes up with another one that I suddenly realize I need. They know their gamers well, and anticipate their desires. Books come with plenty of packaging to insure they are not damage in delivery, and the free PDF is very handy for those reliant on Ipads and the such at the table. Two thumbs up!


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We had a blast!

*****

Our group had a really great time with this scenario. Certainly requires more GM prep than your average scenario, but the payoff is worth it. It was very RP heavy with a Mission: Impossible feel going for it. My party made it back with three minutes to spare. Awesome stuff. The combat for lower tier were somewhat forgetable, though they fit the theme rather well. This was excusable IMHO, because the focus of the scenario is clearly the RP involved. Others have pointed out that the scenario does not favor skill-lite groups. Therefore, GMs should be ready to handle (and reward) well thought out solutions (as detailed in the variation section of the Guide to PFS). With that being said, a well prepared GM with a party willing to step outside the box and RP a bit will have a blast with this!


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A good wilderness trek

****( )

I would definately call this finale to the Pathfinder Intro Trilogy a diamond in the rough. It's a very good module that my players had a great time with...but GM's need to be aware of a few concerns.

The setup for the mission is done well enough...there are no problems there. The first section in the forest...without going into spoilers...let's just say that the GM can really play this up and have a great time with players. Unfortunately, PFS are usually on a clock, so don't spend too much time.

Next, the party heads into the moutains.:
As others have noted below, this is an environmental hazard. It states that the mountains get to 40 degrees at night which forces the players to make fort checks. However, the description text beforehand paints a pictures that things are really frozen. My recommendation is that GM's describe the temperature at night to dip below freezing so that the mechanics (which should never really be altered by GMs) make sense.

The swamp part:
The first part of this details mechanics for the party going through a mucky swamp with diseased water and fog. Fair enough. However, as scripted, the party each have to do over a half dozen acrobatic checks and fort saves. I could be mis-interpreting what I read, so I've posted on another board to see if there's a clarification. I hope I'm wrong, because when I was done, EVERYONE had swamp disease. Scary stuff.

The rest of the adventure was every bit as fun as the first part, and then some. The party really enjoyed the final battle. A tavern fight at the end of an adventure instead of the beginning was realy a nice touch, and setting it up in this way really gave the 1st level party members a good run for their money without too much danger of their life and limb. Great job there.

Overall, this intro trilogy is a must play for players completely new to the PFS, imho.


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A fun dungeon crawl

*****

I ran this after Intro 1, and this ended up being better than I expected. As other reviewers have noted here, the dungeon is a very solid 1st level dungeon. The party with 3 PCs and a pregen ran through it with few problems. I did have to keep an eye on the clock, however, and skip an encounter or two to make sure I had time for the last couple of fights as well as a bit of RP at the end.

And without getting spoilerific, let me add that the RP at the beginning and end (together) was good. The party has a tough decision to make and I had to step in finally to keep things moving. Very nice! I would definately like to run this again.


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Great Introduction to PFS!

*****

I ran this online with a new batch of players. This was a great introduction to Pathfinder Society as an organization as well as a way to play the game. Not only do the players get to meet a fair number of the factions within the PFS (and are treated to some nicely scripted NPCs), but they get a great mix of RP, skill based and combat encounters. A word of caution to DMs though, the last fight may be a bit much against the minimum group size (four) if the dice aren't going their way. Just a head's up.

A total joy to play and easily recommended. Two thumbs up!!


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