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Hi.. I'm the proposed new player.. I've been reading through the discussion thread and thinking about making an arcanist for this campaign, since that is what you seem to be in most need of (my previous S&S character was a rogue but would be redundant here). Give me a bit to make a character, and I'll re-introduce myself and give you all a chance to review and make a decision.
I read somewhere once that it's better to risk saving a guilty man than to condemn an innocent one. Does that apply here in this instance do you think? Should I overwrite Sterling and Neri's signs with my own do you think? Will that make a difference when I make this judgment I'm 'sposta make?
Luna stands looking at the man while she muses to herself, hoping the voice in her head can offer some insight. While she waits for either an answer, or an epiphany of her own, she addresses the man. He showed some reaction to her previous words... perhaps he can communicate somehow.
"Tell me honestly about your life... What did you do with your life? What has happened to you to bring you to this fate? Talk to me, as your final judgment is upon you and I am the one to make it... state your case to me if you can."
You also start off with bonus ranks based on your attribute modifiers. You get 4 free ranks in Strength skills, 3 free ranks in Dex skills, and 2 free ranks in Int skills; based on your ability mods. Otherwise, loving the submission :) My favorite so far! (No offense intended to others, of course! In all fairness, Lina had my favorite background of any of the other characters, soooo... I was sad to see them disappear, and would love to see them return. I also, as a player, greatly prefer characters staying in the same vein of who they were before the swap :))
Does this apply to all the characters? Because I don't think I applied these to Luna when I created the character sheet for her.
I don't see Neri's stats listed anywhere... I'd like to know what they are - or can I build the character with points? and what would that total be if that's possible?
I'm interested in playing either Luna or Neri... which would mean table B I guess.
Neither character's profile lists anything about feats or in LUna's case, rogue talent, or anything of the sort, so I'm sort of at a loss as to how much I can build - a little guidance would be handy.
As far as Luna is concerned, I'd take mythic trickster path, finesse rogue for 2nd lvl rogue talent, and Perhaps dodge and mobility as 1st lvl and human bonus feats, would need to pick a 3rd lvl and a mythic feat, but would like to know a little more before I pick those.
For Neri, I need some guidance on ORIGINAL stats, and then do the subtractions/additions from there, and information on the dual paths taken.. trickster and what else? archmage or champion maybe? or can I take my own choices?
I'd like to put in my bid for a spot with a tiefling monk. prefer LN but I can do LE if that would be preferred.
I started a WotW game with a similar character but the GM disappeared after we got out of the prison. I'd like to try again, as the game was a lot fun.
I have a great backstory idea, and ready to do stats and make an alias if chosen. My posting rate is usually multiple times per day depending on the pace of the game, and I can post 7 days a week.
Can we play this if we've already played another module? I thought In Search of Lore had to be your first mod... if not, then I have 2 characters I can play - either a paladin or a monk... I'd love to play either one but both have 1 xp already.
They are both in my profiles list - Kenji Nishida or Hakime. Whichever a party would need the most.
that sucks in its own way... I'm gonna miss Kali
Ahiko screams in vain, calling out to Kali... and then, recalling the need for some degree of stealth, begins cursing the monster softly in a stream of Minkaian invective.
She watches Vermundr swim back to the boat with Lothi, but can do little from her own boat except watch, now in silence, tears streaming from her eyes.
If she can help maneuver her boat closer, she will extend her hair,then grab and lift Lothi up out of the water and into the boat.
If he's still alive, she will then touch him with a healing hex.
healing hex (CLW): 1d8 + 4 ⇒ (5) + 4 = 9
Per the PRD.
Size and Magic Items
When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).
So, clothing and jewelery re-size, armor and weapons don't.