Yakmar

Izzlyn's page

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Never too early to discuss what you would like to see implemented and since features that I feel have a major impact in the day to day gameplay and management often go overlooked or seem tacked on and never fully functional I would like to discuss them early and often.

So at the top of my list.

With large scale warfare comes the need to manage multiple groups or raids with an extensive ui. Not a cumbersome visual ui like rift cluttering the screen with every members lifebar. But, more akin to the toggleable, fully functioning one of eq. Leader can organize and arrange groups filling specific needs. Class or archetypes, level, rank etc all displayed. User added notes would be nice and eq also had the ability for anyone to change the displayed name color code to easily identify classes. Another nice touch was click to target, I could easily sort class by color and go down the list distributing buffs as needed. Fighters got ac boost, melee got attack buff, and so on. When you're buffing 50 plus people this eased the burden of doing it repeatedly each night.

Another integral part of computer based game features that I havent seen in a long time is command lines, ones that can be tied to custom macros.
Not talking the ability to loop indefinately. But, if someone asks for this or that the ability to /returntarget /cast xyz /telltarget your roleplay text here in a one touch macro makes life much easier and removes some minor annoyances like searching for the proper target in a crowd of people and so on. With hundreds of commands I used on any given day when I played that added so much customization and user friendly appeal I think they are a must.

Next up ties in to all of it and is lacking in most recent games as well. Custom chat channels and features. Sure there is voice chat programs and group / guild chat. But, what if I want to make a ranger class channel for guild, or serverwide channel and just mingle and foster community relationships that form outside of these institutions. Or a rp specific channel, merchant channels to peddle wares.. yeah I really like my chat channels I could color code to keep them seperate and was usually in 5-8 and came to depend on them for communication even with headset on and in vent. I miss them terribly.

So how bout you, anything missing that you feel would have a great impact on your day to day game affairs? Or just want to shoot mine down? Feel free, I welcome all discussion.


So my question, and please forgive me if this info is known, how will gear choice be handled.

Now this all comes from the very limited nature of gear in games of late. Coming from eq that had chain/plate/leather/linen and certain occasions where you could mix types within certain classes. It wasn't perfect but I preferred that over the more recently, and commonly used 3 main types that you're stuck with, and the stats they provide. It makes for dull options when min maxing your character to your style.

So what is your preference, and how do you want to see gear selection playing out in PFO?

Open: You are free to choose any armor type as any class but will suffer the penalty for doing so. A wizard that dons plate armor for added protection will suffer a penalty to mobility and cast time. (my preferred method as it offers the most player choice and consequence for choice)

Pigeon Holed: X amount of skill in a particular line before you can don that armor type. Or in most cases your class can only use a certain type, no exceptions, no deviations. (my least liked)

Stat regulated: Certain amount of strength to wear plate. Intelligence and wisdom to wear magical silk/linen garb and so forth.

Secondary question. What will the selections be? I suspect the usual plate/leather/linen. But, will there be varying degrees of each such as heavy/medium plate etc. Will chain be used as its own type or lumped into the light plate category and limited to fighters as is often the case lately.