Defiantly YES! I would love to see Jump puzzles.
It's not that I want to do them. I want the game to be full of things some people hate and other people enjoy.
It's not like you would have to do them, the game is a sandbox, you don't have to do everything available. If there is a jump puzzle between you and an objective, you have the ability to ignore that objective and find a new one. If your mind forces you to complete everything you see, then you get to deal with some things you don't enjoy.
Can agree with this, and it was part of an underlying point. Its a side puzzle nothing says you have to bang your head on it for 2 hours until you hate life. But, to me anyway, banging my head on it for hours gives me a greater sense of satisfaction when I finally get past it, or I move on and do something else and come back to it later.
Drakhan, I know I come off quite rigid in my stance, but for the record I do agree with some of the finer points and scenario you experienced with your wife. That was the clear intent of the switch, one person going through and turning it off making the path easier for everyone. The same as any trap or locked door. The difference tho is you didnt magically warp her past it. My comments are to a very specific case where the clear intent is the opposite, challenging each and every player on an individual level, then having an unrelated or side mechanic that bypasses it entirely. As a player it undermines my legitimate accomplishment. As a dev, well I wouldnt want to waste the time carefully constructing a precarious path if it was so easily avoided.
Again the reference to gw2. In wvwvw contested zones and the puzzles underneath. Long and arduous puzzles that take a long time to complete and pvp battles are around every corner making it more dangerous as intended. Then mesmers come in, invis to the top and chain portal everyone and their brother in a matter of seconds and defeat the entire purpose of contested challenges. Then people log in different alts and do it over and over stockpiling the rewards.
Intended or abused only a dev can say. And, I may be a dying breed I know, but I refuse to take part. I'll earn my own way to the top and enjoy the trials along the way, thanks. If my own aging reflexes hinder or prohibit me, I'm ok with that too.
To back up a step, in TT I fully understand why its available and needed. If the physics engine and systems could encompass all of that and translate it into an online game I would also see the point and agree. Given the usual implementation of jump puzzles, and simplified systems where everyone has equal chance of success independent of a skill based dice roll, and an easy do over if they fail, I have to say no, its unnecessary and way to open for abuse.