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Shadowy Lurker

Izkrael's page

195 posts. Alias of Nathan Nasif.


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(Male Elf Paladin/Ranger 4/1)

Perception
1d20 + 8 ⇒ (8) + 8 = 16

(Male Elf Paladin/Ranger 4/1)

Izkrael immediately begins trying to make out the sails and flags of the spotted vessel.

Perception:

1d20 + 8 ⇒ (4) + 8 = 12

(Male Elf Paladin/Ranger 4/1)

Izkrael stands and joins the others as they board the ship.

(Male Elf Paladin/Ranger 4/1)

Izkrael notes the angry man, but decides against investigating his furious intentions, as he figures the others should be returning soon.


One of the 3PP has a Dragonrider class that gets a bonded dragon mount starting at level 1. Don't remember which one at the moment.

(Male Elf Paladin/Ranger 4/1)

My out of character part if my last post sounds like I'm giving you permission to do what you want with your game, which you obviously don't need. Not my intention, I chalk it up to 8 hrs of sleep over the last three days and boozing at the bar across the street from my hotel while I posted.
My sincere apologies for my audacity.
:)

(Male Elf Paladin/Ranger 4/1)

Izkrael listens in wonder and amazement to Kessel's performance, losing himself in memories of more innocent times brought up by the melodies.

Perception 1d20 + 8 ⇒ (19) + 8 = 27

Checking if Iz notices Vilya's angry mark, or anything else. Feel free to modify roll for his absorption in the music and memories.


Somewhere there is a pathfinderized snail man from a 3PP I believe. I'll look later.


Night Below (as mentioned above) was the go to Aboleth source back in the day, and still to this day, one of my favorite adventures ever. The city was in the under dark/darklands, but could be moved to an ocean floor without to much difficulty I imagine

(Male Elf Paladin/Ranger 4/1)

Perception 1d20 + 8 ⇒ (4) + 8 = 12

(Male Elf Paladin/Ranger 4/1)

Izkrael leans against a wharf post and waits for everyone to get back from their errands.

(Male Elf Paladin/Ranger 4/1)

Izkrael follows the rest of the group, waiting for San just outside the tavern, and merely glancing at the bottles San puts away, with neither judgement nor relief at seeing them.

He enjoys the rays of the sun upon his face during the walk, seemingly almost lost in his walk.

(Male Elf Paladin/Ranger 4/1)

Awesome. Just drove through there Thursday morning at about midnightish.

If I happen to be back around that way anytime soon, I'll drop you a message, maybe we could grab a bite and a brew somewhere.

(Male Elf Paladin/Ranger 4/1)

"Lead the way."

(Male Elf Paladin/Ranger 4/1)

Izkrael gives Egan a friendly slap on the shoulder. "I guess we are. Does tomorrow morning sound good to everyone? Does anyone need more time than that?"

(Male Elf Paladin/Ranger 4/1)

Izkrael turns to Sanvaros and the others at the table.

"Mind on filling them in, and catching me up on whatever I missed?"

(Male Elf Paladin/Ranger 4/1)

Awaiting the chance to purge evil from the surrounding jungle!

(Male Elf Paladin/Ranger 4/1)

An extremely pale-skinned and much-scarred elf approaches the two at the bar.

"Greetings strangers. My name is Izkrael, of the Order of the Feathered Serpent. I was wondering if you wouldn't mind joining me and my companions at that table there." he says as he points behind him in the direction of the table everyone else is sitting at.

"We are entertaining a merchant's hiring proposal, and would appreciate it if you would come over and give your opinion on the matters. One of our table believes it neccesary."

(Male Elf Paladin/Ranger 4/1)

"I'd say that probably entitles them to at least a share of your loot then, right Vilya?
And there will be no 'accidents'. There is enough danger without us conspiring against one another."

As he finishes speaking, Izkrael stands from the table.

"I shall bring them over if everyone is okay with that."

(Male Elf Paladin/Ranger 4/1)

"I'm in as well, good sir."

(Male Elf Paladin/Ranger 4/1)

"Well met Felicia, and may Quetzlcoatl bless your days here. I am Izkrael, of the Order of the Feathered Serpent. Our distracted companion who just left our table is Sanvaros, also of the Order of the Feathered Serpent. Egan here is an old friend of ours, and we all just chanced upon a reunion here today. We are more than pleased to have you join us at our table. What brings you here today?" as he finishes speaking to the small woman, he looks to Egan and shrugs.

(Male Elf Paladin/Ranger 4/1)

1d20 + 8 ⇒ (11) + 8 = 19Perception

(Male Elf Paladin/Ranger 4/1)

Izkrael sets the mug to the side, looks at San, and says,

"Only if it needs to be, friend. I think all of us have had our fill of moping about though. And you and I have obligations to our Feathered Lord. We cannot afford to sit around doing nothing effectual while the foes of life and light dwell around us, not until they sleep eternal."

He turns to Egan, and smiles at the hawk on his shoulder.
"Good to see your friend is looking after you still. Glad to see you both again."

He looks at San, grabs the mug to his side, and takes a sip, watching his friend, waiting to see what response he gets.

(Male Elf Paladin/Ranger 4/1)

Izkrael walks down the streets of Opal, having just returned from a long foray into the surrounding jungle. He had really kind of lost everything but the hunt after the old group was scattered that day. He rarely went back into the city these days, and when he did, it was only to resupply.
But on his most recent foray into the jungle, just a couple of weeks in, he had come across a large feather, over a foot long, with the most brilliant green, red, and blue coloration. This beautiful plumage rekindled something inside of him. Something he thought he had lost, the ability to enjoy life. He kept the feather, and headed back into Opal.
He felt a need to show this to someone who would understand, and the only person he really knew that would was San. San wasn't usually hard to find from what he had been told. So he began to check the watering holes that they had sometime frequented in the past.
It wasn't long before he checked the Explorer's Guild, and saw San sitting at a table with Egan of all folks. Smiling to himself at this sign of providence, he walked up to the table.

(Male Elf Paladin/Ranger 4/1)

Just checking in and letting everyone know I'm still around and watching the threads. Eager to start, but willing to be patient. :)

Ready to kill some ghouls, or whatever other evils need purging from the Opal and the surrounding jungle-side.

(Male Elf Paladin/Ranger 4/1)

Patiently awaiting your call to dice.

(Male Elf Paladin/Ranger 4/1)

Glad to have you fine folks joining us in our jungle-ramblings.

(Male Elf Paladin/Ranger 4/1)

I think i'm done with Iz. I had a +1 Impaling Longsword in Izkrael's equipment, but couldn't figure out what it did (I only have my pathfinder books with me where I'm working), and just ditched it. Since we are rebooting, I was wondering if I could just throw the +1 on my curve blade, and drop the mysterious Impaling ability.

(Male Elf Paladin/Ranger 4/1)

C'mon everyone. The city of Opal needs us!
Opalinians! Assemble!

(Male Elf Paladin/Ranger 4/1)

I am definatly interested. Was really enjoying this one. I'll be checking in to see if anyone else shows back up.
Unrelated, but can't wait for Heroes and Monsters, how about you Patrick?

(Male Elf Paladin/Ranger 4/1)

Bump.
Any luck with RL fellas?


It would take a little work, but perhaps give your players a list of traits without the mechanical bonuses listed. That way they would pick them based off of their flavor, and then after everyone had made their character, you could tell them what bonuses they received.
Explain it to them what you are doing, and that if they start looking them up in books or online, and 'cheating' your system, you will just remove them all together.
They are supposed to be flavor first, with a small mechanical bonus as a , uh... bonus.

YMMV


His attacks would either be
Bite +10 (1d6+4), 2 claws +11 (1d6+4)

or with Power Attack
Bite +8 (1d6+8), 2 claws +9 (1d6+8)


Nevermind on the feat issue, I see you got rid of his ghoul Weapon Finesse selection. That cleans up that issue. Sorry

I like him a lot though, a very deadly opponent.


I think you have one too many feats, as a ghoul would lose its human racial trait bonus feat. Many more skill points to spend.

Bite would only get the first attack at +10 (pretty sure natural attack forms don't get iterative attacks) but his 2 claw attacks would be at +11 on a full attack.

CMD should be 25 (20 Flat-footed) (base 10, CMB 10, 4 dex, 1 dodge feat)

that's all I've spotted so far

For his skills I would suggest going with
Acrobatics 7 ranks (total +10)
Climb 7 ranks (total +13)
Know/Engineering 6 ranks (total +12)
Perception 7 ranks (total +14)
Stealth 4 ranks (total +10)
Survival 7 ranks (total +14)
Swim 6 ranks (total +12)
but its your creature! :)

And I dropped Spring Attack, as he is already quite a deadly foe, but which feat you drop is again your choice. But as is he will already be a challenging fight for 3rd level characters. Give him a regular ghoul or two to assist during the fight, and he'll probably kill off your party, lol.

Edit: needs three more languages, say Varisian, Orc, and Necril maybe
(Varisian is a shoe-in, and Lastwall focuses on the orcs a bit I believe, Necril being the language of ghouls in the underdark, and often spoken by agents of the whispering way as well i think.)


I like the backstory a lot. Definitely stealing this incase I ever get a chance to run Carrion Crown.


This is my all-time favorite 2nd ed. adventure. Ran it at least three times back in the day. Sweet sweet Shaboath, how I miss your tender caress.


Set wrote:


These four ideas, in particular, are pretty awesome.

The Shackles always struck me as an odd place for pirates. It's so darn far away from the shipping lanes of the Inner Sea, and the Arch of Aroden / Chelish blockade pretty much means that the only people who suffer from piracy are people trading with Sargava.

Sucks to be Sargava, I guess.

Jalmeray, on the other hand, would be a hawt location for a pirate stronghold, having such uninterrupted access to the biggest port of trade in the world, Absalom, and the shipping lanes of Cheliax, Qadira, Taldor, Andoran *and* Osirion (among others, like Thuvia, etc.).

My krylos race came out of a dream I had around 15-17 years ago, and have always been present in my worlds as my evil mastermind humanoids. I pretty much just drop their whole culture and history into whatever world I'm currently playing in or building. One of my staples.

The hobgoblin empire covering old Isger and Druma is what I've been trying to get the most work done on, as it has a major affect on the regions economy and trade.

The expansion of the shackles was mainly to include a large archipelago of pirate inhabited islands from my last major homebrew world, and keep some old PC's and NPC's from their as viable enemies and patrons. I wanted it closer to the Inner Sea, since it was in a large land-locked sea originally, but didn't really feel like there was enough room there without major geography changes to the coastlines, or severe shrinkage of my islands.
I do like your idea of moving it around Jalmarey though, and may just do that, since they haven't come up in my games yet. Let them get to the Inner Sea through the 'back door' so to speak.

Here is what I have on my wulfen race so far

Spoiler:
Wulfen packs in Avistan tend to be very rare, and range large areas. In the northwest (The Lands of the Linnorm Kings, Irrisen, the Realm of the Mammoth Lords) and in the Hold of Belkzen, the Wulfen packs rarely attempt peaceful negotiations, due both to the challenging hunts the natives in the area provide, and because the people here see them as beast.
In Varisia, Ustalav, and other Varisian dominant regions, some bands of wandering Varisians, particularly amongst the Szcarni, occasionally treat and trade with wulfen packs. The travesty of the Worldwound has attracted nine different packs to the defense of the land. Six of these packs have actually joined the Mendevian Crusaders, while the other three fight the traditional wulfen way. At least two packs have come to the side of the demons, whether by choice or corruption is unknown to most.
In many of the more advanced regions, such as Cheliax, Druma, Galt, Razmiran, and Taldor, wulfen are viewed as dangerous monsters, no different from lycanthropes, ogres, or undead, and hunt parties issue forth as soon as signs of their presence is found.
In the wilder places, such as the River Kingdoms and Nirmathas, the wulfen are undisputed lords of the wilderness, and none who run into them there have any doubt as to that. They are almost unheard of on the Garundian continent to the south of the Inner Sea.

Wulfen are a crippled race in modern-day Avistan, due to the travesty of the Worldwound. Previously, most wulfen packs roamed in or around the area known to humans as Sarkoris. They rarely made contact with the savage humans who lived in the area, other than to occasionally hunt them. Nearly a hundred packs roamed the region when the Worldwound appeared. The wulfen, with their strong ties to the natural world, fought against the demonic intrusion hard, so hard in fact, that over half the tribes died in the first few weeks. The crusades swallowed many others in its righteous quest. Now less than a dozen packs remain in the area, the others all either fallen to the demonic swarms, or having abandoned the region for better hunting grounds. One of the reasons the wulfen fight so hard against the worldwound is that of the 32 sites the wulfen hold most sacred, 28 of them have been lost to and corrupted by the demonic incursion.
Six packs are allied with the Mendevian Crusaders, another three packs lead a more feral fight, shunning the humans. Corrupted wulfen exist as well, called the Black Howlers, they are led by a cabal of powerful sorcerers and witches who worship the abyssal entities around them. They can turn a captured wulfen in a vile ritual that instills them with abyssal taint, corrupting their mind, body, and spirit. They lucky ones die during the rite, the unlucky ones emerge with strange mutations, broken psyches, and thoroughly evil dispositions.
Young wulfen from other regions often join the Crusade, often being adopted by one of the local packs, though sometimes they remain as lone wulfen, living amongst the humans.

Wulfen held Thron and Curchanus both in high regard amongst the gods and spirits, but one is now as twisted as its master-son, and the other was slain by the demon-b$+#& Lamashtu. As the successors of Thron and Curchanus, many wulfen now hold Shelyn and Desna in similar regards, though rarely are any of them devout enough to receive spells. Amongst the packs who have joined the Mendevian Crusaders, the worship of Iomadea is taking hold, one pack in particular has devoted themselves to Iomedae, and many of its members are paladins or clerics. Nearly all wulfen believe that by howling at the moon, they keep Groetus, and thus the end of the world, at bay. An old legend of theirs states that when no wulfen are left to keep Groetus away, then he will descend upon the world and cause its final destruction.

Wulfen thrived in times before the rise of man, and even afterwards, in the remote reaches of Avistan. But as humans spread across the continent, and the wild places grew smaller and smaller, and the wulfen lost more and more of their spirit-sites, so did their population. Packs became smaller and many vanished altogether, along with the wilderness they lived in.


About to run this for my group, and lines for the extra roles would be greatly appreciated. I don't speak German, but have a friend who does and says he is willing to translate them for me (alas, he does not play).

My email is nathannasif(at)yahoo.com

Danke,
Nate


Human-kind lost Goblinblood Wars in Isger. New Hobgoblin-led empire covers all of what was formerly Isger, more than half of Druma, and small parts of Molthune and Andoran.

A race of short, hairy and evil humanoids called the Krylos have replaced the drow as my subterranean humanoids masterminds with ancient empires and ruins both above and below the ground. Their god-king, a demon lord is entombed alive by an Azlanti hero (not Aroden) in their capital city in the darklands.

A humanoid-wolf race of shapeshifters (can assume form of normal wolves or man/wolf hybrid form, no regular human form) lives in small packs/tribes across most of Avistan. Were previously heavily concentrated around Sarkoris. Many still fight the corruption that has enblighted their home. [I'm a big fan of old school Werewolf: the Apocalypse, what can I say;)]

Shackles goes a good ways off the map to the West, and has many many more islands. A lot of pirates there aren't part of the Free Captains, though they are still the strongest group by far. Also replaced the tengu in the region with the Hadozee from Stormwracked 3.5 book.

No guns, no Alkenstar.

Most of Galt is part of Taldor. The rest is part of the River Kingdoms.

I think thats about it so far.


Also notice that the sails on the longships in both pictures are the same. Possibly the same ship at different points along a voyage?
Wonder which happens first, raid or sea beast?


I don't like Stealth being tied to the Invisibility condition.

was in the middle of a much longer post, and accidently hit teh refresh button, killing it.

Spells shouldn't be auto-kills to Stealth.

Bleh


I fully support Paizo's venture into the realm of plasticrack, and have pre-ordered 2 cases.
Can't frickin wait!


Or my favorite movie preview to rag on,
From one if the aliens vs predator movies

"In space, no one can hear you scream..."
Then a ship flys by, "brguggggggggrfhggg" (random rocket noise)


Now I'm as huge of a WAR fan as anyone else, but what happened to Sajan's right ribs. They look distended, dislocated, or something.
Still freaking awesome though.


Frickin awesome!!
Now I get to bring back my elf wizardress pirate with plans of world domination back! Mai tae will rise again!!


Once knew a Siddhartha, his father was Osiris, and his uncle was Poseidan. Multipantheonic family.


Mythic +1


And I'm not saying the Paizo messageboards should act as his therapy sessions.
I'm saying we can still give the guy support without giving him advice.

And if this is a form of entertainment he can enjoy without taking it to the places he used to, then why take it from him.


Has he in the past made a similar commitment to try and reform his ways and not kept it? If so then I could maybe understand not wanting to offer him a chance to fulfill his commitment. But otherwise it's very similar to saying "I don't think you can drive very well, so please Mr. Government, don't let this person get a driver's license, based solely on my opinion."

And before you bring up the fact that they have standardized testing for that, we have a form of a test as well.
Giving him a chance to show he is or isn't improving.

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