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My out of character part if my last post sounds like I'm giving you permission to do what you want with your game, which you obviously don't need. Not my intention, I chalk it up to 8 hrs of sleep over the last three days and boozing at the bar across the street from my hotel while I posted.
Izkrael listens in wonder and amazement to Kessel's performance, losing himself in memories of more innocent times brought up by the melodies. Perception 1d20 + 8 ⇒ (19) + 8 = 27 Checking if Iz notices Vilya's angry mark, or anything else. Feel free to modify roll for his absorption in the music and memories. An extremely pale-skinned and much-scarred elf approaches the two at the bar. "Greetings strangers. My name is Izkrael, of the Order of the Feathered Serpent. I was wondering if you wouldn't mind joining me and my companions at that table there." he says as he points behind him in the direction of the table everyone else is sitting at. "We are entertaining a merchant's hiring proposal, and would appreciate it if you would come over and give your opinion on the matters. One of our table believes it neccesary." "I'd say that probably entitles them to at least a share of your loot then, right Vilya?
As he finishes speaking, Izkrael stands from the table. "I shall bring them over if everyone is okay with that." "Well met Felicia, and may Quetzlcoatl bless your days here. I am Izkrael, of the Order of the Feathered Serpent. Our distracted companion who just left our table is Sanvaros, also of the Order of the Feathered Serpent. Egan here is an old friend of ours, and we all just chanced upon a reunion here today. We are more than pleased to have you join us at our table. What brings you here today?" as he finishes speaking to the small woman, he looks to Egan and shrugs. Izkrael sets the mug to the side, looks at San, and says, "Only if it needs to be, friend. I think all of us have had our fill of moping about though. And you and I have obligations to our Feathered Lord. We cannot afford to sit around doing nothing effectual while the foes of life and light dwell around us, not until they sleep eternal." He turns to Egan, and smiles at the hawk on his shoulder.
He looks at San, grabs the mug to his side, and takes a sip, watching his friend, waiting to see what response he gets. Izkrael walks down the streets of Opal, having just returned from a long foray into the surrounding jungle. He had really kind of lost everything but the hunt after the old group was scattered that day. He rarely went back into the city these days, and when he did, it was only to resupply.
I think i'm done with Iz. I had a +1 Impaling Longsword in Izkrael's equipment, but couldn't figure out what it did (I only have my pathfinder books with me where I'm working), and just ditched it. Since we are rebooting, I was wondering if I could just throw the +1 on my curve blade, and drop the mysterious Impaling ability. It would take a little work, but perhaps give your players a list of traits without the mechanical bonuses listed. That way they would pick them based off of their flavor, and then after everyone had made their character, you could tell them what bonuses they received.
YMMV I think you have one too many feats, as a ghoul would lose its human racial trait bonus feat. Many more skill points to spend. Bite would only get the first attack at +10 (pretty sure natural attack forms don't get iterative attacks) but his 2 claw attacks would be at +11 on a full attack. CMD should be 25 (20 Flat-footed) (base 10, CMB 10, 4 dex, 1 dodge feat) that's all I've spotted so far For his skills I would suggest going with
And I dropped Spring Attack, as he is already quite a deadly foe, but which feat you drop is again your choice. But as is he will already be a challenging fight for 3rd level characters. Give him a regular ghoul or two to assist during the fight, and he'll probably kill off your party, lol. Edit: needs three more languages, say Varisian, Orc, and Necril maybe
Set wrote:
My krylos race came out of a dream I had around 15-17 years ago, and have always been present in my worlds as my evil mastermind humanoids. I pretty much just drop their whole culture and history into whatever world I'm currently playing in or building. One of my staples. The hobgoblin empire covering old Isger and Druma is what I've been trying to get the most work done on, as it has a major affect on the regions economy and trade. The expansion of the shackles was mainly to include a large archipelago of pirate inhabited islands from my last major homebrew world, and keep some old PC's and NPC's from their as viable enemies and patrons. I wanted it closer to the Inner Sea, since it was in a large land-locked sea originally, but didn't really feel like there was enough room there without major geography changes to the coastlines, or severe shrinkage of my islands.
Here is what I have on my wulfen race so far
Spoiler:
Wulfen packs in Avistan tend to be very rare, and range large areas. In the northwest (The Lands of the Linnorm Kings, Irrisen, the Realm of the Mammoth Lords) and in the Hold of Belkzen, the Wulfen packs rarely attempt peaceful negotiations, due both to the challenging hunts the natives in the area provide, and because the people here see them as beast.
In Varisia, Ustalav, and other Varisian dominant regions, some bands of wandering Varisians, particularly amongst the Szcarni, occasionally treat and trade with wulfen packs. The travesty of the Worldwound has attracted nine different packs to the defense of the land. Six of these packs have actually joined the Mendevian Crusaders, while the other three fight the traditional wulfen way. At least two packs have come to the side of the demons, whether by choice or corruption is unknown to most. In many of the more advanced regions, such as Cheliax, Druma, Galt, Razmiran, and Taldor, wulfen are viewed as dangerous monsters, no different from lycanthropes, ogres, or undead, and hunt parties issue forth as soon as signs of their presence is found. In the wilder places, such as the River Kingdoms and Nirmathas, the wulfen are undisputed lords of the wilderness, and none who run into them there have any doubt as to that. They are almost unheard of on the Garundian continent to the south of the Inner Sea. Wulfen are a crippled race in modern-day Avistan, due to the travesty of the Worldwound. Previously, most wulfen packs roamed in or around the area known to humans as Sarkoris. They rarely made contact with the savage humans who lived in the area, other than to occasionally hunt them. Nearly a hundred packs roamed the region when the Worldwound appeared. The wulfen, with their strong ties to the natural world, fought against the demonic intrusion hard, so hard in fact, that over half the tribes died in the first few weeks. The crusades swallowed many others in its righteous quest. Now less than a dozen packs remain in the area, the others all either fallen to the demonic swarms, or having abandoned the region for better hunting grounds. One of the reasons the wulfen fight so hard against the worldwound is that of the 32 sites the wulfen hold most sacred, 28 of them have been lost to and corrupted by the demonic incursion.
Wulfen held Thron and Curchanus both in high regard amongst the gods and spirits, but one is now as twisted as its master-son, and the other was slain by the demon-b$+#& Lamashtu. As the successors of Thron and Curchanus, many wulfen now hold Shelyn and Desna in similar regards, though rarely are any of them devout enough to receive spells. Amongst the packs who have joined the Mendevian Crusaders, the worship of Iomadea is taking hold, one pack in particular has devoted themselves to Iomedae, and many of its members are paladins or clerics. Nearly all wulfen believe that by howling at the moon, they keep Groetus, and thus the end of the world, at bay. An old legend of theirs states that when no wulfen are left to keep Groetus away, then he will descend upon the world and cause its final destruction. Wulfen thrived in times before the rise of man, and even afterwards, in the remote reaches of Avistan. But as humans spread across the continent, and the wild places grew smaller and smaller, and the wulfen lost more and more of their spirit-sites, so did their population. Packs became smaller and many vanished altogether, along with the wilderness they lived in.
About to run this for my group, and lines for the extra roles would be greatly appreciated. I don't speak German, but have a friend who does and says he is willing to translate them for me (alas, he does not play). My email is nathannasif(at)yahoo.com Danke,
Human-kind lost Goblinblood Wars in Isger. New Hobgoblin-led empire covers all of what was formerly Isger, more than half of Druma, and small parts of Molthune and Andoran. A race of short, hairy and evil humanoids called the Krylos have replaced the drow as my subterranean humanoids masterminds with ancient empires and ruins both above and below the ground. Their god-king, a demon lord is entombed alive by an Azlanti hero (not Aroden) in their capital city in the darklands. A humanoid-wolf race of shapeshifters (can assume form of normal wolves or man/wolf hybrid form, no regular human form) lives in small packs/tribes across most of Avistan. Were previously heavily concentrated around Sarkoris. Many still fight the corruption that has enblighted their home. [I'm a big fan of old school Werewolf: the Apocalypse, what can I say;)] Shackles goes a good ways off the map to the West, and has many many more islands. A lot of pirates there aren't part of the Free Captains, though they are still the strongest group by far. Also replaced the tengu in the region with the Hadozee from Stormwracked 3.5 book. No guns, no Alkenstar. Most of Galt is part of Taldor. The rest is part of the River Kingdoms. I think thats about it so far. Has he in the past made a similar commitment to try and reform his ways and not kept it? If so then I could maybe understand not wanting to offer him a chance to fulfill his commitment. But otherwise it's very similar to saying "I don't think you can drive very well, so please Mr. Government, don't let this person get a driver's license, based solely on my opinion." And before you bring up the fact that they have standardized testing for that, we have a form of a test as well.
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