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The Red Death wrote:
I have to agree with all of these. Vic Wertz wrote:
Thanks Vic, but I've decided it's a better idea to do a standard PbP. However, both of these are nice to know for future reference. Thanks! Jal Dorak wrote:
Ah... Combat Focus feats would be good. There are Combat Style (or something) feats in Complete Warrior. I thought that he was referring to them... I had forgotten the Focus feats. And ditto the "no supernatural stuff." (although I must note that 4E had very little supernatural martial powers... that mostly Bo9S). Hugo Solis wrote: The combat form/style feats are a very good option. These feats allow you to adopt stances that grant you bonuses and can be used a number of timer per day according to the number of feats you devote to those stances. I think they are listed in complete adventurer, but can't remember. Someone help me pointing the right source please. I believe it was Complete Warrior, but that's not quite what I'm thinking of. Those feats required the use of certain weapons... and typically two different weapons at the same time. I'm thinking more of feats that can be used with any weapon (although maybe they'd gain a bonus based on the type of weapon). Alternatively, they could have a broader range of weapons that they could be used with (Weapon Finesse would be a good example of this). The biggest thing that had drawn me to 4th edition before scraping it for Pathfinder was the "all classes have powers" concept. I love it. And I was thinking... Paizo's already done something with it in the form of the Vital Strike feats, but is there any chance that we could get maybe 25-50 combat feats that allow alternate types of attacks with additional benefits (balanced by equal penalties)? It would still be backwards compatible, and it might help draw some of the 4E players over to PRPG. Just my ramblings. Anybody else have ideas about this? Dennis da Ogre wrote:
Ditto this. I also want to mention that there is nothing in the Beta that refers to any geographical landmark or nation, or to any person or famous magical item that wasn't referred to in v3.5. Lord Slaavik wrote:
I don't own PF13 yet, but based on what I know of the Gold Goblin, the owner would not want an obvious door leading to his chambers. Of course, I could easily be mistaken. Jeremy Mac Donald wrote: The real problem here is that it seems they are actually behind schedule and yet they intend to start charging. Now I have no problems with paying for the content as I think its well worth $5 a month but I think they really should be in a situation were they have several months content all lined up and ready to go. Does not really seem to be the situation they are in. Wizards is not behind schedule on Dragon or Dungeon. The goal is to have both magazines done near the start of the month after the issue's month. Although it is sad that all the Dungeon adventures came out at the same time, Wizards is not running late. NOTE: I am note defending Wizards in this statement. I am just saying what the situation is as I see it. Cpt_kirstov wrote:
Thanks! Hi- My previous post seems to have completely dissapeared, so I'll try again: I'm considering starting a PbP game (still haven't quite decided) but if I do I wanted to try and have an actual meeting time where everyone in the group is on and active for 3-4 hours or whatever, instead of having a slow and stilted kind of game the way the most PbP games are (at least the one's that I've viewed on this site). This, however, brings up two questions: 1) Is Paizo okay with this? Because if there are 5-7 people on at the same time constantly posting, it would mostly take up the "recent posts" bar on various pages of the website... If you guys would rather not have a game like that, I understand completely. 2) Provided Paizo doesn't mind, I have to wonder how you access additional pages of the messageboards... if nothing is posted for a week or so in a thread and it drops down below the bottom of the page, is it still accessible? Is it gone forever? I just don't see any obvious "next page" buttons. Thanks! EDIT: My previous post appears to have popped back into existence. I've deleted it. I just have a few questions: 1) Is the artwork on the cover of this only going to be on this book, or will it also be seen in books later in the adventure path the way it was for RotR? 2) Does the interior of this book contain both the art pieces from the standard edition? Just one of them? Neither? 3) If Paizo's willing to share, how many of these do you have left in stock? I'm just curious because I haven't yet reached Second Darkness and am wondering if I should order this now or later (although based mostly on question #1 I might just get the normal cover from my FLGS). Thanks! I know that adding new races to the game is not Paizo's goal with the Pathfinder RPG, but I think that adding in some MM races/subraces to the core rules would be nice, namely: drow (just getting rid of their SR and spell-like abilities should make the LA +1, which is about the equivalent of all the Beta races), high elves, orcs, goblins, hobgoblins, KOBOLDS!, lizardfolk, etc. Obviously, they'd probably have some disclaimer saying that they were usable by the GM's permission only, but I think that making those races more accessible would be a good idea... I know that a lot of players don't buy monster books, so having information on those races (especially the kobolds) would be great. Does anyone else have thoughts about either adding in MM races or creating all-new races for PRPG? Chubbs McGee wrote: How do Pathfinder goblins differ from D&D goblins in the rules (if they do at all)? Pathfinder goblins in the adventure paths and modules written so far have the same statistics as those in the Monster Manual. Once the Pathfinder RPG comes out, there statistics will change slightly to reflect the new rules. Montalve wrote: actually there is about 4 RPS (which i know directly and that come to mind) that use Stealth instead of having hide and move silently, or use stealth to group this(even if they divide it for skills) Yes, I had thought that there would be other RPGs that used that also. It's just that I'm only really familar with D&D and Pathfinder (and the handful of games that I picked up at Free RPG Day). I certainly haven't run out of ideas (not that I've ever posted any here since I just signed up 2 days ago). Right now I'm actually working on what I hope ends up as a Pathfinder Chronicles-sized Guide to Sandpoint (and the Hinterlands). I've also not been writing D&D stuff as much because I'm not currently participating in my game group (long story) and because for a while (from about December until a week ago) I was a firm supporter of 4th Edition. It's really just recently that I jumped on the PRPG bandwagon (which means that I need to really catch up on CoCT, SD, and some Chronicles books). Although I can't give an official response, it's my take you can use some things. I think that Stealth would be fine, since it is used in 4th edition and is a very common term anyway. So would Acrobatics and Perception. Some other skills-the new once kind of developed for Pathfinder, such as Lingustics and Fly-I'm not so sure about. Feats could be really tricky, since many of the new feats, like Vital Strike, I haven't seen used elsewhere. Of course, I can assume that you plan to use the OGL to publish your book, in which case following the rules of the OGL would work fine. Paizo has announced plans for a Pathfinder RPG Compatibility Logo, but that's all the information that we have, so we don't know whether or not that will have additional licensing requirements for the use of certain game terms. Also, I personally might recommend trying to hold off on the use of rules mechanics in your book until the final RPG is released, because if you want it to be fully compatible, you'd need to go over all your material looking for the minute changed that need to be made to upgrade from the Beta to the final. In the interim between now and the release of the PRPG hardcover, it is my belief that you can write anything, as long as you don't distribute it in any way... over the internet or in printed form (except maybe on these messageboards, but in doing that I believe you forfeit your own right to use the material since Paizo can use, modify, and distribute anything posted on the boards). Once again THIS IS NOT LEGAL ADVICE. I am not a lawyer, nor do I work for Paizo. These are just the guidelines that I believe to be accurate. An actual response from Paizo on this would be nice. Fax wrote:
#1 would be excellent... I'm still pretty new here, but am already kind of bugged because of how weird the reply system is. Hey Gary- I just have a brief question regarding avatars. I don't know how it would work, but could you possibly implement some way to grab a picture from anywhere on the Paizo website and use it as an avatar? I really couldn't find one that really fit Iziak (the character I used to play), which would be something like a drow arcane guard. As I said, I don't know the computer technicalities, but that could just be a nice feature and it would prevent as much doubling of avatars (I'm the fifteenth person to use the Scribbler!) DeathQuaker wrote: ...just from a personal standpoint, I like the idea of a magically-blooded half-orc shaman (sorcerer) or war-cry shouting battle-drummer (bard). :) Agreed. And I also just realized that orcs not having a Cha penalty is more or less the same as giving them their +2 Wis... I get it now. Although there hasn't been an official announcement, I'm guessing (and hoping) that Paizo will publish some sort of Monster Manual be the end of 2009. As it is, although I know that they have announced that there are no plans to do this, I would love to see even just 20 pages or so of monsters in the core book... all of them below CR 5 and most of them having obvious usefulness (kobold, orc, goblin... maybe some humans, etc.) Just looking through the spells and magic items chapters, I need to ask if you could maybe reformat the stat blocks. For spells, maybe you could just say that "all casting times are standard actions unless otherwise noted," which would save a lot of space. You could also only put the Saving throw entry in if a save is actually allowed, and maybe just write SR is spell resistance is allowed, and have nothing if it isn't. For magic items, I've mainly just noticed that the first two lines and the construction section uses a larger font then the rest of the description... could this be made smaller so that you can fit more stuff in in the final PRPG rules? Just some suggestions. chopswil wrote:
Wizards has announced (In Digital Insider 2 or 3, if I remember correctly), that they plan to start charging for subscriptions in about one or two months, but at about half of the originally planned price. This half-price subscription will contain only Dragon, Dungeon, the D&D Compendium, and bonus tools (like the ability generator, encounter generator, and soon the monster builder). I've been keeping an eye on 4th Edition, and DDI especially, before I decided that Pathfinder RPG was a better way to go for me. Let me know if you have other questions! The title really says it all. V3.5 half-orcs have +2 Str, -2 Int, and -2 Cha. PRPG half-orcs have +2 Str, +2 Wis, and -2 Int. I know that this is mainly to keep most races in the +2/+2/-2 structure, but still... a Cha penalty seems fair for a half-orc. Actually, I think it would be a better penalty than Int. bugleyman wrote:
YES! Emperor7 wrote: Not just the monk. Lots of classes have powers/abilities now. Balancing them both within and between classes is the trick. I know that all the classes have new features, and I think that this is, for the most part, good. I'm just concerned about the monk and bard because they seemed overly complicated, at least to me, in v3.5. Adding more abilities could scare away new players from those classes. Adding new things to the spellcasting classes is actually easier, because all of the spells follow a similar pattern, but the monk and bard have so many features that are like small sub-systems. I think that all of the above are great ideas, but I also want to add a few comments (I own the Eberron DM Screen, so comments are based off of my experience with that):
tergiver wrote: Have you looked at spell points? It's an alternate magic system for people (like you) you wanted to avoid spell slots. The psionics rules set is another system that I, personally, think does a better job then spell points, since it is built around the concept rather than having the points used as a "patch." I think that spell points and the like are excellent, but I don't want to see them used in the Pathfinder RPG for backwards-compatibility reasons. It could be good for a PRPG supplement though, as a variant option. I just noticed that on the Pathfinder RPG main page, there is a link to see an FAQ about the Pathfinder RPG, but this link only takes you to the top of the same page. Is this supposed to go somewhere and either the link isn't working or is this an old link from when the Alpha was still up or something and it's no longer supposed to work. Quick question: I just got my copy of this and the cover paper seems to be much lighter and flimsier than that on the Pathfinder APs and Chronicles, and on such a long book it's kind of annoying. Don't get me wrong... I love the contents, but I'm just wondering if this new cover quality is just for this (probably since it is only supposed to last a year and to keep costs down on the Beta) or if all Pathfinder books will be switching to it. Thanks! This is one point where I thank that Pathfinder can actually learn from 4th Edition... in this case the "Wish List" idea. In 4E, the DMG recommends getting a "magic item wish list" from each player and putting those items, or items like them, into the game. Something like this would be great, because then players aren't as dissatisfied with (and underpowered because of) their magic item selection. On a similar note, I think that the random magic item generation system needs a major overhaul. Something like what is in 4E or the v3.5 Magic Item Compendium would be good and could help adventure designers with this problem... although neither of those methods are OGC (of course). At least many posters that I have seen here are assuming the "purchase" method for determining ability scores, and I think that that is the best method you have presented. Although not exactly a type, then, maybe you should change the order that the methods are listed in in chapter 2 so that they are: Purchase, Modern, Heroic, Classic. In this way, it goes (for the most part) from most-balanced to least-balanced, because rolling is always luck. I'm just not sure which should be first... Modern or Heroic. I also think that you might want to add a note saying that the game rules assume the use of Purchase, but the other three methods can also be used. Of course, I don't actually know if you are using the Purchase method as the baseline or not (I just assume such since you use it for Pathfinder Society). Arovyn wrote:
I'm not a big fan of the "orc stereotype" either, but many people do consider orcs (and, to a slightly lesser degree, half-orcs) as savages in many ways... Pathfinder #8 and #10's journals should be representative of that. I would certainly like to see half-orcs (maybe orcs, too?) in most game worlds that completely go against this stereotype... maybe an LG half-orc or orc farmer who has never wielded a weapon for combat (that could be a good PC background, too). Anyway, under the assumption that orcs are, for the most part, savage, I have to guess that they will have developed a keener sense of small as a genetic part of their race. Pathfinder #10's journal is evidence, to some extent, of this. Personally, it doesn't matter to me what Keen Sense half-orcs get. Scent was just the first thing that came to my mind. Hearing could work, too, but probably not Feel or Sight. (by the way, the 1st edition AD&D Monster Manual contained a paragraph on half-orcs on page 76... they had the same game statistics as orcs; I'm not sure if they were in 2nd edition, however).
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