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Iziak's page
328 posts (637 including aliases). No reviews. No lists. No wishlists. 2 aliases.
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Hudax wrote: Or don't. Better to be able to still have fond memories of a decent book. You will waste months of your life only to be profoundly disappointed by one of the worst endings of all time. The story ends when Stephen King tells you to stop reading. I read the rest of it, but I consider it one of many possible endings.
cranewings wrote: I only read the first book though. Keep reading! The first book is actually the worst in the series, IMHO... and it is pretty good. That shows how amazing the rest of the series is.
To a previous poster: Roland-type characters can certainly be part of a group of characters... like a ka-tet.
The footer of the PRD (and the main website, for that matter) still list 2011 as the copyright date.

Here's a variant which makes the Heal skill more useful. This patently increases the power level of the PCs, but if the GM's okay with that, it adds a nice little additional mechanic to the game:
When you use a cure spell (any spell with the word cure in its name) to heal a character, you may make a Heal check. The cure spell heals the target of additional hit points depending on what your check result is. The target regains additional hit points equal to the check result, minus 5, divided by 5 (round down), times the level of the cure spell. For example, a cleric which casts cure moderate wounds (2nd-level) and gets a 22 on his Heal check heals 6 additional points of damage in addition to whatever amount the spell would normally heal. This does not increase damage dealt by the spell against undead creatures. A heal check may be made when using a spell completion item, but not a spell trigger item. The casting time of the spell (or completion time of the item) increases to one full round action if you want to make a Heal check as part of the casting.
Inflict spells which are used to heal undead gain the same benefits if the spellcaster makes a Heal check.
The calculation may seem complex, but it really just comes down to the following (times the spell level).
Check HP
10-14 1
15-19 2
20-24 3
25-26 4
...and so on.
Kelsey MacAilbert wrote: Does anyone have the Penumbra Fantasy Bestiary? I'm looking at going for it. It's good. I haven't used it in any games, but it has a lot of good critters in it. It is 3.0 though, so there's more conversion involved if you're using it with Pathfinder.
If I ever actually do start releasing my own products, there'll probably be updates of creatures from this, White Wolf's Creature Collections (with the creatures renamed because of the "crippled" declarations of PI and OGC), and Green Ronin's Advanced Bestiary book of templates.
My answers:
No.
No.
A tiny bit (just a few posts during the PFRPG playtest).
Oblong wrote: I just moved to West Chester. Are you still looking for players? Someone else has actually taken over GMing (because I kind of sucked at it...) and is running a Carrion Crown campaign instead. He's doing a really good job and I think we'd all love to have an additional player. We're still in the first module of the AP, so it probably wouldn't be too hard to catch up with what is going on.
Please email me at Drilnoth AT gmail DOT com if you're still interested.
Cheapy wrote: Do you have to be a drunk wizard to use it? Because that's the only way I will accept the creation of an owlbear. There's no such requirement listed, no. Just leave it up to the GM. :)
The template is one of the harder ones to use in the PFRPG without first converting it, because of its complexity, but it can create some interesting things. The book's example is an "arrowtaur", an arrowhawk/minotaur hybrid which actually looks pretty awesome.

I am not a lawyer.
--The OGL
The OGL isn't too complicated a license, although it may look it at first. Section 1 is a whole ton of definitions. Start reading at section 2, and when you come across a capitalized term, look it up in Section 1. It isn't too hard to follow compared to some licenses.
I will note that, in practice, publishers (including Paizo) tend to include designations of product identity and open game content which are different from those in the OGL itself. These designations are usually found in the front part of the book (such as the credits or table of content page) or alongside the OGL itself.
--The Pathfinder Roleplaying Game Compatibility License
This license allows you to A) use the Pathfinder Roleplaying Game Compatibility logo in conjunction with your product, and B) to reference, by name, certain "core" Paizo Publishing products, which would normally be prohibited because the names are product identity under the OGL. This license does not restrict what open game content you can use from Paizo products.
Again, IANAL; these are my understandings based on my readings of the licenses.
I haven't used it yet, but I'm intrigued by the Amalgam template from Green Ronin's Advanced Bestiary. It basically mashes two creatures together to create an entirely new creature (think owlbear). I really need to update it to Pathfinder RPG rules.
Gary Teter wrote: Naw, it was something here. It should be fixed now for most people and for everyone by the end of the day. Fixed for me, too. Thanks!
Gorbacz wrote: Isn't there an epic battle between Derro and Duergar for the "D" spot? Derro have 3 racial HD, so they won't be included in this book (which only includes races with 0 racial HD).
James0235 wrote: Iziak wrote:
It links me to the correct page. Interesting. Still doing the same thing for me. I've tried multiple browsers. But, going to http://paizo.com/pathfinderRPG still redirects me to http://paizo.com/paizo Now its happening to me too, actually. Maybe something was still cached in my browser?
James0235 wrote: For the past couple of days clicking on Pathfinder Roleplaying Game in the left sidebar will redirect you to http://paizo.com/paizo instead of just taking you to http://paizo.com/pathfinderRPG
I like being able to see the latest posts from all of the categories related to the PFRPG at once (Advice, Beginner Box, etc). I know I can do this from here but http://paizo.com/pathfinderRPG has the added benefit of quick access to all of the discussions on the Product Pages as well.
It links me to the correct page.
I've got it to at least a small extent with Paizo hardcovers ranging from the first printing of the Core Rulebook to Bestiary 3, although for some of them it isn't too noticable and may not be there at all. None of my 3.5 WotC books (IIRC) have this sort of issue, although it is present in my newly-purchased copy of the Penumbra Fantasy Bestiary.
17, 117, 217, 317, 417, 517, 617, 717, 817, 917
(edited to add a number I'd missed)
How important to you are sample creatures for templates?
If templates in a bestiary (Paizo official or otherwise) didn't have sample creatures, would you miss them?
If a book which consisted exclusively of templates (like Green Ronin's Advanced Bestiary) didn't have many sample creatures, would you miss them?
Note that the same space which would have been used for the sample would be used for other content... more art, more monsters or templates, a new item or feat related to the template, more descriptive text (which is all too short due to space, at least in the Paizo Bestiaries), etc.
What if the book was cheaper because the samples weren't there? Writing a little fluff text or a new item/feat presumably doesn't cost as much as writing up a full stats block.
Templates with obvious main uses (e.g., human warrior skeletons and zombies, werewolf lycanthropes) would still have samples, but not things like half-celestial and ghost.
What are your thoughts?
Kydeem de'Morcaine wrote: If I do this, it will be for PFS. Oh, sorry. Missed that.
* crosses fingers to hope that this "shadow race" is PC-usable without significant balance issues *
Awesome art!
I'm "guessing" that the first two are the Tor Linnorm and Tarry Demodand.
By which I mean I looked at the URLs. "Shadow Race" and "Spider" aren't as enlightening.

I have two characters in the campaign I'm currently in. To avoid having to roleplay to speaking characters, here's what I did with one of them:
Half-Orc Oracle
Custom curse: Mute. Basically, he can't communicate through any means which resembles words, including by speaking, writing, telepathy, or hand-signals-as-words. His only means of communication is standard hand signals and other physical expressions. The benefit is that he can cast oracle spells silently without using a higher spell slot.
Mystery: Life
The backstory ties the curse and mystery together. At a young age (think 5 or 6), the orc village where he lived was attacked by a group of undead, which killed everyone except my character. My character was spared by the undead leader (what type of undead it is is unspecified; it's a Carrion Crown campaign, so it hanging so the GM can do whatever he wants if he wants to make use of this as a plot hook), but cursed as a reminder of what happened. He doesn't know why he was spared (also leaving that for possible GM development).
Regardless, this curse had several effects. First of all, the muteness described above. Second, the half-orc's skin turned a pale, ghostly white covered with strange black tattoos in intricate patterns. These tattoos possess necromantic energy lingering from the curse. The character is able to harness the deathly energy contained within himself through the tattoos, but the energy inverts before it can be used (again, hook for the GM), the result being that his magic gives life rather than taking it (hence the Life mystery)... although at least once, the magic did not invert and he accidentally killed someone he meant to heal with a cure spell when it came out as an inflict spell.
Although he believes in gods (really, who can't in a fantasy world where they obviously exist), he doesn't worship any specific one of them, and his divine power comes from lingering necromantic powers. He has no attack spells, and his only weapons are a quarterstaff and a light crossbow. He's the group healer.
He makes my other character, a half-elf druid, seem positively bland and boring. She's the group's melee warrior.
leo1925 wrote: Where is that rule? Core Rulebook (first printing) page 198, last paragraph, first sentence:
The Rules wrote: Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. EDIT: Ninja'd. Guess I took to long to look up the actual reference.
ElyasRavenwood wrote: I have a quick question
I know this was probably mentioned up thread but i didn't find the post
Why is the release date the 28 of December?
Why not have the release date the 20 of december so people can put bestiaries under their Christmas trees?
Thanks
Maybe it won't be ready for release by then...
Drakir2010 wrote: Something's kinda screwy when browsing on my BB Torch.
Properly in PRD headings, the first letter of words in an all capitalised heading show as slightly larger than the remainder of the word. However I very frequently find that this oversizing occurs in the middle of words as well. For an example, I've gone through the Getting Started page. Things in capital letters appear in larger font, and things in lower case letters appear in smaller font.
PlAyinG ThE GAmE
common TErmS
GEnErATinG A chArAcTEr
AbiliTy ScorES
tABle: ABility sCore Costs
tABle: ABility sCore points
tABle: ABility Modifiers And Bonus spells
Now, the problem could just be on my end. My browser has always rendered things a little screwy...
It looks fine to me on Firefox 8 (operating system: Ubuntu 11.04, GNOME). I'd try upgrading your browser if you're on a version other than the newest; it could be a CSS issue of some sort.
Heine Stick wrote: In addition to the two mentioned by the good captain, there's also City of Strangers which details the city of Kaer Maga. Like the other two, this one is a 64-page beauty. This one is an absolute masterpiece! Highly recommended, it's a good read from cover to cover. Plus, the city itself seems like an excellent setting for an entire campaign!
Nitpick: In the Bestiary 2 monster index, "Mosquito" is missing the "q". It goes to the correct URL, which includes the "q" in both the address and page text.
sieylianna wrote: As I understand it, as long as whatever you produce is for your personal use, you're fine. But distributing it to anyone else, even if you don't charge for it, is a violation.
But I'm not a lawyer and before you do something which could incur thousands of dollars in legal fees and damages if WotC decides to take offense at your activities, you should consult a lawyer.
This.
Chris Ballard wrote: Should we be getting the Pathfinder Advantage disount on the bundles that are on sale? If so, it's not showing up for me. IIRC, the Pathfinder Advantage is 15% off MSRP; if the item is already discounted more than that, the other discount is used.
J-Spee Lovecraft wrote: So...no new previews or anything this week? Thanksgiving...
Toadkiller Dog wrote: Am I missing something or is there no Black Friday sale this year? You're missing something. Paizo hasn't really advertised it, but here is your epic Black Friday sale.
Belnor wrote: Hi, I have ordered the Bonus Bestiary, the price was $5.00, but now I see it has changed to $.99. Can I still get it at this price even though it is in my sidecart for 5 bucks?
Thanks so much guys, and Happy Thanksgiving to you Paizo!
Bel. :)
I can't help you with your issue (not working for Paizo and all...), but I'd just like to mention that this appears to be part of Paizo's massive Black Friday sales. There's some great deals to be had.
d20pfsrd.com wrote: Hey James - Have you guys come up with a proper way for us to cite these sorts of blog entries from a Section 15 perspective? So far we've been really informal about them but at some point I'd like to get some sort of reference format nailed down... ie, something like:
"Section 15: Copyright Information - Paizo Blog
Paizo blog (http://paizo.com/paizo/blog/v5748dyo5lcts) Copyright 2011: Paizo Publishing LLC."
(i.e. you know what I mean - that's just an example)
This?
Of course, for these two the Bestiary 3 can be credited once it comes out.
DeathQuaker wrote: As an FYI - if you are looking at other sources BESIDES the PRD, I would also advise you to look at the specific OGL at the back of the book for what that books determines as product identity. It can't ever be actual mechanics ("the DC to this is 10 + Your Hair's Length") but sometimes spell names and the like CAN be IP. A well known example: If you call the spell Bigby's Interposing Hand, it's a possible IP violation. If you call it Interposing Hand, it's not.
I note this because I've been working on playing with mechanics from Slayers d20 and have had to change all the spell names because many of them ARE IP (no Giga Slave for you).
If you are just using the PRD ignore this.
Yep, I'm well aware of this. I just wanted clarification regarding Paizo's definition of "game mechanics" in this regard. Thanks!
Vic Wertz wrote: Yep. Great! Thank you so much for the speedy responses and helpful info. You guys are the best.
Vic Wertz wrote: The easiest way to answer your question may be to point you at the PRD, which (aside from its presentation) is all Open Game Content. Ah, cool. The PRD's designation of open game content also uses the term "game mechanics", so I wasn't sure. So, basically, if it is in the PRD, it is OGC... I take it that the same definition of "game mechanics" extends to other Pathfinder books?

Pathfinder books, including APs, smaller supplements, and core books, since the release of the PFRPG (and maybe a few before that) specify that the "game mechanics" of the book are open game content, except for anything already declared as product identity. Books prior to these used the broader and clearer word "contents", referring to the entire contents of the book, except for things declared as product identity.
I'm wondering what the definition of "game mechanics" is. Are feat, spell, creature, etc. names (barring any proper names included therein) OGC? How about (and this is the big one) descriptive text contained within stat blocks? I just opened the Advanced Player's Guide to page 239 and saw, in the description of a spell: "Retribution blasts those who have the temerity to assault your person". Since this is part of the spell description (and an integral part of it, in my opinion), it seems like it should qualify as part of the "game mechanics"... but at the same time, it is purely descriptive text. Many spells have such examples (even material component descriptions like "a pinch of sand" or "a bit of plaster" aren't really game-mechanics-based).
Many of the PFRPG books also include short descriptions before classes, feats, and archetypes, and this question comes up again. Although the descriptions aren't really "game mechanics", they are integral to understanding the topic. I note that d20pfsrd.com includes this descriptive text, such as on the page describing the Two-Weapon Warrior archetype. Is that within the bounds of the definition "game mechanics"?
I'd just like to have some clarification before I put too much work into some OGL websites/books/etc. (not specifying what it is ATM).
Mortagon wrote: For a more haunting , creepy dungeon crawl feeling dark ambient music like Akira Yamaoka, Shinjuku thief and Atrium Carceri is gold. You should also check out Nox Arcana which made the official 3rd edition soundtrack. Midnight Syndicate did the official soundtrack. Nox Arcana does other, similar-sounding stuff.
As stated in the title. I'm looking to get a group together in West Chester. Check out my craigslist posting for the game for details. You can contact me via the email address in the posting there.
Thanks.
Hi; please cancel all of my subscriptions. Thanks!
Charter subscribers are people who have been subscribed to the Adventure Paths continuisly since before the first one was released in August 2007. Your tagline reads "Pathfinder superscriber," which is a condensed way of saying that you have all four Pathfinder subscriptions. Hope that helps!
Theocrat wrote: For those with page loss is there anybody that knows about re-gluing the pages back in? Just in case you aren't asking for a replacement? Unfortunately I haven't experienced that yet; so far my books have kept all their pages, but you can see through to the spine when the book is open to a certain page.
Just chipping in here: I've had the same problem at pages 14-15 in PF14, PF15, and Gods & Magic. PF1 did a similar thing between 16 & 17, but I think that's just because it's been used so much. The pages in all of them don't seem to be falling out, but definitely seem to be bound separately from the rest of the book, somehow. I haven't gotten a chance to really read PF16 and Into the Darklands yet, but I didn't notice anything obvious paging through.
I'm not asking for a replacement or anything; just reporting the case so that you might better be able to figure out the problem.
Wow; the covers just keep getting better!
They all have very strong storylines, and I've found that it's well-worth getting them just to read even if I don't get a chance to GM a particular path. So far, each AP has had a mix of different adventure types... some dungeon crawls, some wilderness or journey adventures, some more horror-themed adventures, it's really a mix.
Fletch wrote: Is this module the grand finale of the Falcon's Hollow series? It does leave a handful of loose ends that could easily be used for future modules, but it does cap off storyling in D0, D1, and D1.5.
I think that it would really depend on how your players roleplay their alignment, but based just on what you've I think that Shadow in the Sky would be usable as-is, and Children of the Void would just need a handful of modifications. I haven't got past that in reading (too many Pathfinder books, too little time), but it looks in a flip-through like The Armageddon Echo would take quite a bit of conversion.
memorax wrote: I hope you are right about that Lilith. I like what I see with PF and while I enjoyed 3.5 I really don't want to invest in it again. Not unless I have too. Which kind of makes sense imo and explains why the book will be so large in size. Lilith is correct here; various Paizo people have said (somewhere) that the core book will replace both the PH and DMG, with a separate MM (this). The free Beta download already contains some DMG information, although I hope that there will be more in the final version.
I haven't looked into new groups much recently, but some threads here have lead me to believe that there are pockets of 4E players and pockets of 3.X/PFRPG players... in some places its hard to find 4E games, and in some places its hard to find 3.X/PFRPG games.
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