About Ithad Thrune
ITHAD CR 1/2
Male Human (Chelaxian) Bard 1
NN Medium Humanoid (Human)
Init +2; Senses Perception +4
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
Immune aging, energy drain, disease, and spawn abilities
Spd 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2) or
Rapier -2 (1d6-2/18-20/x2) or
Unarmed Strike -2 (1d3-2/20/x2) or
Ranged Dagger +2 (1d4-2/19-20/x2 10')
Special Attacks Bardic Performance (standard action) (6 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 12)
Spell-Like Abilities Light (At will)
Bard Spells Known (CL 1, -2 melee touch, +2 ranged touch):
1 (2/day) Cure Light Wounds (DC 13), Summon Monster I
0 (at will) Mage Hand, Open/Close (DC 12), Prestidigitation (DC 12), Detect Magic
Str 7, Dex 15, Con 10, Int 18, Wis 10, Cha 15
Base Atk +0; CMB -2; CMD 10
Feats Bard Weapon Proficiencies, Noble Scion of Magic (1/day), Pactbound Soul
Traits The Pathfinder's Exile, Traceur (Cliff Jumper)
Skills Acrobatics +7, Bluff +6, Climb +3, Diplomacy +6/+7, Escape Artist +6, Intimidate +2/+3, Knowledge: Arcana +5, Knowledge: Dungeoneering +5, Knowledge: Engineering +5, Knowledge: Geography +5, Knowledge: History +5, Knowledge: Local +5, Knowledge: Nature +5, Knowledge: Nobility +7, Knowledge: Religion +5, Knowledge: The Planes +5, Perception +4, Sense Motive +4, Sleight of Hand +6, Spellcraft +8, Stealth +6, Use Magic Device +6
Languages Aquan, Auran, Common, Ignan, Infernal, Terran
SQ Bardic Knowledge +1 (Ex), Famous (+1 to Diplomacy and Intimidate – 1000 people), Wayfinder, Standard (empty)
Combat Gear Daggers (5), Rapier; Other Gear Noble's outfit, Signet ring, Wayfinder, Standard (empty)
Bardic Performance (standard action) (6 rounds/day) - 0/6
Dagger - 0/1
Light (At will) (Sp) - 0/0
Noble Scion of Magic (1/day) - 0/1
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Pactbound Soul You no longer age and gain immunity to animate dead, astral projection, clone, magic jar, raise dead, reincarnate, resurrection, soul bind, true resurrection, energy drain, disease, and spawn abilities.
The Pathfinder's Exile Receive a magic compass (+2 survival to avoid being getting lost, light on command)
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Everyone makes mistakes. Some of those mistakes can be forgiven or corrected, but others are with you for the rest of your life or longer...
Most would assume I was talking about my father, Tatius Thrune; who had supported a botched attempt on Emperor Infrenxus' life and our family's inevitable exile to Westcrown. Or maybe they would assume, I meant my mother Sabine Thrune; whom after my father's untimely disappearance, agreed to be courted by a one Alexius Marsh, who robbed the last of our family's fortune sinking us into abject poverty. But for those who know me, can guess that I refer to myself. Some mistakes can never be forgiven or corrected...
I was born in the capital city of Cheliax, Egorian, and being a Thrune meant I had been born into the lap of luxury. I would have been educated by the finest tutors, attended all the right social functions, and served with distinction in the government or perhaps in the clergy. In otherwords a good pawn. Instead, from the age six on we lived in the Parego Regicona of Westcrown, at Vira Coniecto Donum. The place was old and neglected, a place to banish undesirable family members to. The slips here were ancient, the children and grandchildren long ago sold off, and were let to doter around the place. I spend my early years exploring that old place as well as the rest of the Rego Corna. I was small for my age, but nimble and quick, with a knack for climbing. I explored any where I could get into, I climb the sea walls and ran across rooftops. Heights held a fascination for me, an ability to escape and look down upon the world around me. At the age of nine my father disappeared, and a year after that my mother had been tarnished by Marsh. The last of the slips had been sold, and my mother and I were left to dwell in decaying finery and forgotten glory at Vira Coniecto Donum. My mother sank into a fugue, and I was left to my own devices. Soon I was lifting little trinkets in the Miratanza, sell kick-knacks I swiped from various vaneo's I visited or broke into, and about once a month I could manage to bribe my way to the Dusk Market.
At the Dusk Market I met Maius Maxius, he was in search of information on one of the fallen Wiscrani families. He needed a guide, someone familiar with the Parego Regicona. I was hired, and I was fascinated with his stories about his travels. Of course I didn't realize he was a member of the pathfinder society at the time. After he was gone though, I found the wayfinder laying on my window sill. I was thrilled at the prospect of being a pathfinder and leaving behind everything here in Westcrown. I knew a life of adventure and travel, exotic sites and thrilling dangers awaited for me. And I was in too much of a rush to seize it. I went to the Dusk Market when ever I could, to spend what ever coin I had on pathfinder journals or other exotic lore. And I dallied too long at the Dusk Market, and was caught out after curfew. Of course not by the guards but by what ever stalks the streets at night. I ran as fast as I could, but they were everywhere. And the strange snake-like shadows lashed out at me, and I burned cold. My legs too heavy too move, my hands clumsy to climb, and more and more of them. I stumbled to the ground and couldn't get up, couldn't move. I just curled up and cried as I waited for the end. In desperation I called out, at first for my mother but another name crossed my lips, Perderabo. I screamed that name, and I awoke in my own bed three days later screaming that name. I had been found on the lawn at Vira Coniecto Donum, delirious with fever. I had no idea how I reached home, but I was grateful.
I should have worried about what had happened, but I put that all behind me. My mother had recovered some of her wherewithal during my sickness. It was several weeks before I could leave my bed, but I eventually made a full recovery. Or at least I thought it was a full recovery. Somehow my mother had managed to acquire a tutor for me, a conjurer. I was to learn magic, luckily conjuration seem to come easily for me, not so much with the rest of my studies. My penmanship was terrible, my concentration abysmal, and after learning a few spell I seemed to hit a wall. It was during this time I would catch my shadow moving of its own accord. At first it seemed like a trick of the light, my shadow seemed to be one step behind me or sometimes one step ahead. If I watched it, nothing; but out the corner of my eye I could catch it at times. No one else seemed to notice, or at least mention it. Over time bits and pieces of that one night filtered back thru my dreams. As I caught bits and pieces, I would awake in strange places with no memory on how I came to be there. The worst was on the day after the death of Infrexus, I awoke on that morning atop Aberian's Folly flying a banner proclaiming “the king is dead, long live the queen!”. I became a bit of a celebrity with that one. I've gotten a reputation as a bit of a daredevil, someone without a fear of heights and a willingness to take risks. And things seem to have changed for the better but I realize now I had made a deal with an outsider, but no devil I've ever heard of has the name Perderabo. Of course, since that fateful night I haven't changed. Look at my face and hands, my size; listen to my voice – I don't look like a man about to enter his majority. I haven't aged a day in the last five years and I never get sick. Some mistakes you can't correct or be forgiven...
Pale skin not easily tanned; deep violet eyes; premature wrinkling around the eyes; and raven black hair kept short and swept back. Ithad is still the size of an adolescent, and stands a little taller than most dwarves, but is slight build. Dressed usually impeccable in a black turtleneck and slacks; often with a Zhonshan suit coat. The signet ring of House Thrune, is ever present and worn on his left hand. (4' 8” and 80lbs)
Instead of the average arrogant, ruthless, and ambitious Chelixian noble; Ithad is mournful, reckless, and ambitious. He tends to be a daredevil and rash about some of his actions. He would like to have the life that was promised to him and that could be his undoing. He is has a deep desire to master conjuration so as to be free of his pact. Ithad also still wants to travel the world, and becoming a pathfinder seems to be the ticket, even though he doubts he could leave his mother behind. The times that he seems most happy is when he is exploring his urban environment; conquering a steep climb, delving into a hidden cubbyhole; or exploring buildings. He will be melancholy, and mopy at times, then manic when something catches his attention. He still tends to lift small items while no one is looking, little trophies that he keeps.
As Ithad levels up, he will be taking levels in wizard – specialty in conjuration and the subschool of teleportation. For combat, Ithad will prove useful with conjured monsters and limited healing (cure light wounds and infernal blood). He won't be the greatest combatant because of his low strength, but should be able to hold his own with thrown daggers and falling back on his rapier. Ithad works as a face character, especially within Westcrown – due to limited fame/infamy and noble blood. His name will open some doors, of course not everyone has a love for his family. He won't ever be a master thief, but he will be able to hold his own even among a rogue heavy party. He will excel in exploration and scouting though; stealthy with the eventually ability to Shift. I don't see Ithad being the crafter thought, and when taking 1st level in wizard would like to swap out scribe scroll with spell focus (conjuration) just as with the pathfinder society.
Role-playing wise, Ithad has a lot of motivation and drive; goals that he has set for himself. He's going to be the one to cooperate with the group for the most part, but will be willing to drag them off to follow his agenda.
NOTE: All the stats are for a normal human, I just reduced his height and weight to that of 12 years old. I'm looking at bard 2/wizard everything else. And there aren't any prestige classes in Pathfinder that fit, so its probably straight. Not sure on any other changes.