Kulgara

Iteb Ral-gri's page

170 posts. Organized Play character for Kroama.


Full Name

Iteb Ral-gri

Race

Orc

Classes/Levels

Fighter - HP 9/20 | AC 16 (to12)(ff14) | F +6 R +3 W +2 | CMD 16 | Init +2 | Per +0 DV

Gender

Female

Size

Medium

Age

28 (Middle Age, but not built into stats)

Special Abilities

Ferocity, Disposable Weapons

Alignment

Chaotic Neutral

Location

Phaendar

Languages

Common, Orc

Occupation

Weaponsmith

Strength 17
Dexterity 15
Constitution 14
Intelligence 11
Wisdom 10
Charisma 8

About Iteb Ral-gri

Backstory:

Iteb Ral-gri belonged to the hardscrabble orc tribes of Belkzen for the most of her young life, and proving herself in a way only an Orc can. In raids and combat she presented herself a worthy fighter among her brothers, not the strongest but never underestimated. However, one day while lone, coming upon a human man who seemed to be an easy picking for a fight she found herself dumbfounded, bested by the individual. Demanding the chance to prove herself again, (and surprisingly, the chance given to her) she soon found that it wasn't a mock defeat but rather his skill was true. Soon, it became a weekly occurrence where she would look forward to test herself towards this human. His name was Negan Kusk, as he came to find. Her vengeful nature over defeat gave way to the joy she found in the fights.

One thing led to another and... well... Iteb decided to flee her tribe and the the constant war they enacted. While many Orc tribes did see the value held in a half-orc, she wasn't confident they'd spare the child growing within her, let alone let her meet the man who'd created it. Instead, she left in the night for the nearby region where she'd heard of the town called Phaendar that might accept her kind.

Iteb has since lived in this town for many years, working as a simple arms smith. Her boy, Mako Kusk, has since grown up to be 9 years of age. Not old enough according to her husband, but plenty old enough to her, for him to be able to take care of himself. Her husband works as a guard of the town, protecting them and helping them flee whenever it's necessary due to the raids. He also tends to work as an odd-jobber around town, helping people with various tasks when they need an extra hand. He boasts being particularly skilled with weapons at reach and is often the way he bests her in a fight.

It's not the life she would have ever seen herself in prior, but would not trade it away for anything, and would protect not only her family but the town that accepted her odd situation, despite her being such a creature, with her life. While she couldn't deny she enjoyed the part of her life where she would raid among her brothers, seeing the other side of the attacks puts a small bit of regret in her past actions.

Description:
Iteb Ral-gri is a gruff looking Orcish woman who grew up in a place where beauty was power. And to that end, while not as strong as her brothers, she easily trumped all of her sisters. She has thin amd medium length black hair and unalluring features typical of an Orc, though she carries herself with at least a small bit of grace. When she was fighting, she'd always be seen carrying around dozens of simple weapons that she used to break over the heads of her foes. Physically she is one of the larger people around town, standing at 6 foot 6 in and over 250 pounds.

Crunch:

Name Iteb Ral-gri
Race Orc
Class Fighter (Two-Weapon Warrior)
* Darkvision (60ft)
* Ferocity
* Dayrunner
* Weapon Familiarity
* Languages: Common, Orc
* Favored Class = Death at Con + 2x Level

Stats
Str (17) Dex (15) Con (14) Int (11) Wis (10) Cha (8)
HP (20) Fort (+6) Ref (+3) Will (+2)
AC (16) [Touch 12, Flat-Footed 14] CMD (16)
Speed 30ft, Init +2, BAB (2)

Traits
* Vengeful (+1 Dmg to who hits her last)
* World Weary (+2 Survival)

Skills
* Climb +7 (3/3, 1rank)
* Craft (Weapons) +6 (3/0, 1rank, 2 tools)
* Survival +7 (3/0, +2 WW, 2rank)

Feats
* 1: Two-Weapon Fighting
* F1: Disposable Weapon
* F2: Quick Draw

Equipment
* Chain Shirt
* Fighter's Kit (masterwork backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), waterskin)
* Artisan's Kit (Smith's Tools)
* 2x Bronze Light Pick (1d4 P, x4) (Cost 4gp each)
* 2x Stone Warhammer (1d8 B, x3) (Cost 3gp each)
* 2x Obsidian Kukri (1d4 S, 18-20) (Cost (4gp each)
* 4x Backup Stone Clubs (1d6 B)
* 1x Longsword (1d8 S, 19-20)
* 1x Comp[2str] Longbow (1d8 P, x3)
* (20) Arrows
* GP: 0.6

Special Abilities
* Two-Weapon Fighting: Take less penalties for fighting with two weapons.
* Disposable Weapon: Break a fragile weapon to confirm a critical threat.
Ferocity: Continue to act below 0 HP as if staggered. Take -1 HP each turn doing so. Die normally (Con + 2x level)
* Bravery: +1 to Will saves Vs. Fear