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Aeteperax, Green Dragon

Itchy's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Tales Subscriber. 1,037 posts (1,223 including aliases). 30 reviews. No lists. 2 wishlists. 1 alias.



1 to 5 of 30 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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Interlude

****( )

This little four-chapter tale, is less of a single story and more of a pair of interludes between two Tales novels. The story shows how both of the "boys" are dealing with all the events that they went through in Master of Devils.

The four chapters alternate between Count Varian Jeggare and Radovan's point of view.

Count Varian Jeggare is frustrated with the Pathfinder Society. During his yearlong absence, the Decemvirate has reassigned all of his agents to other Venture Captains. They are not addressing him as "Venture Captain," or by any other honorifics he is due. While he concerns himself with the slight to his honor, he takes advantage of the Grand Lodge's librarys to increase his repertoire of spells. While engaged in that activity, he meets and old acquaintance.

Radovan has also just gone through a very difficult year. Somewhat against his will, he killed some people. Some of them were very good people. He feels guilty about what he has done. This story shows the beginnings of that guilt. Radovan is tired of killing, so how will he react when someone asks him to kill again?

I appreciate the pun of the title. This short story shows how the boys are "Killing Time" in between books. It is also about how Radovan deals with being asked to kill another person with whom he has no connections. It is Killing Time again for Radovan, but he's tired of killing, he'd rather incapacitate someone and walk away. We get a humorous account of this in his first chapter (Monkey Plucks the Peaches). However, in his second chapter we get to see how Radovan is really a nice guy who wants people to treat each other nicely, but sometimes life takes you the other way.

It's also "Killing Time" for Count Varian Jeggare as an old aquaintance with a grudge has decided that now is the time to enact his revenge upon the Count. Varian uses all the resources at his disposal to avoid death, but at some cost. His already strained relationship with the Pathfinder Society seems to be even more strained. As he leaves The Grand Lodge, he leads us into the opening of Dave Gross' next novel, Queen of Thorns.


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A really fun module!

*****

This is a review by a GM who used the module as intended during the first book of the Carrion Crown adventure path. Spoilers for both the module and the first book of the AP are contained below. You are warned!!

I am currently GMin'g a Carrion Crown game and I decided to use this plug in to keep things interesting for my group. I had noticed that they were starting to get a little tired of all the "investigation" as they were trying to win the hearts of the townspeople (trust points) and complete all the research prior to entering the prison. In order to spice things up, I dropped this module on them.

In order to prepare them for it, I have had caravans of wanderers come through town and play fiddle music early in the morning. That way my players were not on high alert as soon as I introduced something "new" in the form of morning fiddle music.

One of the hardest things for me as the GM was waiting for them to WANT to go shopping at the store so that I could open the module as intended. Once things got started though, my group had an absolute BLAST. We took two sessions to play through the module, though I could see more efficient groups getting through it in just a single session.

A testament to how well this module was written is that my group started out completely rested. After the battle with the zombies, the shadow, the hands and the Skeletons at the posting pole, they were running very low on HP. At that point, however, they met the cleric who helped them out in that department. By the end of the module, everyone was nearly out of resources but having a great time!

At the end, they were shocked to learn that this was NOT actually a part of the AP as written, but that it was a 3PP plug in adventure. We had a great time, Greg vaughn NAILED the feeling of the town. 5 stars.


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Back to the Basics

****( )

***Warning!: This review contains minor spoilers from preceding Tales!
I remember hearing an interview where Dave Gross described his elevator pitch for Hell’s Pawns as, “A fantasy Sherlock Holmes story where Holmes is a half-elven noble and Watson is a Teifling.” This story brings the boys back to their roots.

While travelling from Ustalav back to Absalom to bring the Lacuna Codex back to the Decemvirate, the Codex is stolen. While Radovan and the Count investigate, murder strikes on the boat. Everyone has motive and Count Jeggare and Radovan must sort through the clues.

The mystery is fun, the clues and misdirections are believeable and not transparent. Count Jeggare’s explanation of all the loose ends is very entertaining. Overall, this is a highly entertaining mystery story.


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A Young Varian Jeggare

****( )

A Lesson in Taxonomy gives us the story of Varian Jeggare's last excursion before completing the Bestiary which earns him the rank of Venture-Captian in the Pathfinder Society. For Maximum effect, it should be read AFTER Prince of Wolves.

The opening line, "No reprobate more taxes my patience than a drunkard," is wonderfully ironic, given what we know of Count Jeggare of Cheliax.

This story is quite short, with only two chapters. However, in that short time, Dave Gross manages to develop four characters into fairly well fleshed out people. The story is fun and filled with betrayal and trickery.


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Pirates! Treasure! Ghosts! Sea Battles!

****( )

This Piratey Digital Novella is the 6 chapter story that was published in the Skull and Shackles Adventure Path. This stand-alone story tells the tale of Challys Argent, a Pathfinder pirate captain and her crew of buccaneers. They are seeking a treasure called Far Thallai, racing to get it before the Monster Captain, does. We see land battles, thefts, drowned ghosts, sea battles, and boarding parties.

One of the most interesting elements of this story is the four main adjutants serving Challys Argen. Each is a powerful pirate captain in their own right, but are bound under a spell by Challys Argent’s sword, Siren’s Call, to serve and obey her. They are not puppets, though. They are sentient and free willed, within the confines of the spell. They work very well together, but Argent has to be very careful as they each want very badly to kill her.

The story is fun, the battles are fairly cinematic. I enjoyed the description of how a fireball spell fired into the water might effect a group of Sea Devils (fish people). Hint: It’s pretty horrific.

The art is all black and white, but it is good quality nonetheless.

If the only part of the AP’s that you read is the fiction, I think that the $4.99 price tag is worth it to be able to slap it into my iPad and read on my commute.


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