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Pathfinder Battles—Builder Series: We Be Goblins
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Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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Ice Troll

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Goblin Squad Member. Pathfinder Adventure Path, Modules, Tales, Comics, Battles Case Subscriber. 576 posts (762 including aliases). 25 reviews. No lists. No wishlists. 1 alias.

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*****

Lots of shop ideas


What you get: Two black and white pdf’s each 13 pages long. One is formatted to provide a quality printed version of the document, the other formatted for viewing on a tablet device. Two pages of covers, two pages of OGL and ads, one title page, one page credits, and one page Table of Contents and Foreword, leaving 6 pages of content.

Artwork: The two pieces of black and white artwork were both of good quality and fit the theme of the product.

Layout and Editing: Layout was two column standard. Editing was excellent, with only one “her” that should be a “his.”

Overall Impression: There’s a very good reason that this product is sold as a “GM resource.” There is almost nothing here for players. For GM’s this is a gold mine of tables of ideas for making your shops more unique and interesting.

The first table is 100 interesting characteristics to make shops memorable. Some are as simple as, “a small wooden shop that smells of fresh baked bread.” Some are complicated enough to give a rough idea of the shop’s Ikea-like layout. If you don’t want to roll percentile dice to decide what a shop looks like, you can still cherry pick shop descriptions for your game.

The second table is 100 different traders and craftsmen that could be working in a randomly picked shop that the PC’s walk into. Other than having a nice list of craftsmen that might be in a medieval-fantasy town or city, I struggle to see what use I could get from this table in my game. However, I can see where other GM’s might find it useful.

The third table consists of 20 hooks or complications that PC’s might encounter in a shop. These could be used as plot hooks to entice the PC’s into investigating a possible quest, or they could just be something that keeps a PC from shopping in that shop. Generally, these are some sort of trouble going on just as they arrive (shelf fell over, shop owner in back complaining of having been bitten by a patron, etc.). This was the most fun table to read, as each entry inspired my inner GM to invent quests for each of these.

The final set of tables consists of 8 table that, used in sequence, allow a GM to quickly roll up an interesting NPC. You get gender, name, race, appearance, mannerisms, purpose for being in the shop, and rumors. This set of tables, could be used by a player as idea seeds for a character, though I’m sure there are better resources available for that sort of inspiration. The prepared GM would use these tables to provide NPC descriptions ahead of time. In a pinch they COULD roll up an NPC at the table with these tables.

Final Rating: This product is darned useful, even if it’s not the most riveting set of tables I’ve ever read. Even a GM running a published adventure is left to their own devices for 90% or more of the material when faced with PC’s in town looking to spend money. This product combined with a copy of one of the “So What’s for Sale, Anyway?” documents would make the prep for a town worlds easier. Despite the dryness of the material itself, this product accomplishes what it set out to do, and accomplishes it well and thoroughly. 5 stars, and I want to check out more of this line of products.

-Aaron




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*****

Woodland Ideas Galore


What you get: Two black and white PDFs, each 17 pages long; one is formatted for printing, the other formatted to be viewed (portrait or vertically) on a tablet. Front and Back Cover, Title page, Ads/OGL, and Credits/Table of Contents/Foreword take 7 pages, leaving 10 pages of content. Two tables (one of minor events and one of woodland dressing) are tables of 100 ideas/hooks/environment descriptions. One table has twelve woodland encounters. One page is woodland features.

Artwork: Artwork was black and white and was of good quality. The style hearkens back to the art in old D&D books. The art does not directly correlate to any items in the table, but is all woodland themed and provides an appropriate “flavor” to the subject matter.

Layout and Editing: Layout was two column standard. Editing was very good. Since the tablet version is formatted for portrait or vertical view, and I read on a landscape monitor on a netbook, I am not able to comment on the difference/convenience of the tablet version over the print version, both provided an identical reading experience for me.

Overall Impression: Raging Swan Press’ books are immediately recognizable by their black covers with white text. This book is strictly a GM resource. There is nothing here for players. However, that doesn’t mean it’s not worth the purchase. Within, you’ll find three tables (two of them MASSIVE) and a page of terrain features to make woodland combats more interesting.

The first table is 100 minor events. They range from animal sightings to trees falling on PC’s to adventure hooks, to creepy ghostly meetings. There is not a lot of information given for each one, but each one seems to be designed to get a GM’s creative juices flowing. Players can interact with or ignore the events as they will, but could end up with some fun side quests or at the very least, believable reasons for having a random encounter.

The second table is 100 items of “woodland dressing.” These items are designed to give GM’s material for making campsites or encounter areas a bit more interesting. You’ve got lots of different tree descriptions and geological features to play with. No more boring circles on the battlemat to signify the campsite.

The third table is twelve random encounters ranging from EL 2 to EL 10. Each encounter has a block of text outlining why the PC’s might have this encounter. Rather than having woodland creatures attack for no reason, you have enough background to make these encounters somewhat believable. Your players may just think that they are still on the main quest instead of just getting a random encounter!

Finally, you get one page of woodland features. These are dressing to make encounter areas more interesting. You get different things that PC’s and NPC’s can interact with in the environment during a battle. If your battle site has a fallen tree in it, how can it be used as cover? How do you adjudicate movement through the leafy top of the fallen tree? The rules governing these sorts of situations are outlined on this page. Of the entire document, this is the one page that I will print out when my players are getting into woodlands.

When I started counting up pages, I was surprised at how many of the pages in the document were “non-content” pages. The 10 pages of content were so densely packed with gaming goodness, that this is not a huge detraction from the product, but I did notice it. To be fair, the document IS short, and the number of pages that are non-content (covers, OGL, ads) are no more than what I find in Paizo’s products, the low page count makes the percentage feel high.

When I first glanced over this product, I cringed, thinking, “How am I going to read through a book of tables?” I was pleasantly surprised to find that these tables were interesting to read! I wasn’t bored, rather my mind flew between thinking, “How would my players react to that?” and “Can I find a good way to slip this into my current adventure?”

Final Rating: Five stars. Any product that is essentially 10 pages of tables, that keeps me reading and keeps me thinking, “I want to use that!” deserves a five star rating.

-Aaron




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*****

Balanced Summer/Fire Options


What you get: You get two PDFs of the product, a printer friendly version and a tablet/laptop version and a Hero Lab file. The printer friendly version is 10 pages; 1 cover, 1 credits, 1 table of contents w/ introduction, 1 OGL, and 1 back cover, leaving 5 pages of gaming content. The tablet version is 15 pages; 1 cover, 1 title page, 1 table of contents w/ introduction, 1 OGL and 1 back cover, leaving 10 pages of gaming content.

Artwork: Artwork is all black and white, and is good to very good. Artwork was all tied to the theme of the book, and, except for one piece, tied back to the material that it was near.

Layout and Editing: Editing is superb, there were very few errors. Layout is two column standard in both formats. Tablet version is in landscape, but it fits nicely on a 10 inch screen that way. Special attention was paid to layout in the tablet version. Only one thing (the mechanical owl familiar) crosses onto another page. This makes reading much more comfortable and natural.

Overall Impression: This product provides summer/fire themed extras for your PC to use. Released to coincide with the beginning of another company’s very cold centric adventure path, your PC can have lots of fire spells and domains to deal 150% damage to cold creatures. This product is also useful to anyone who wants to have a fire-themed or summer themed character.

The spells are well balanced. Some of them are a little complex with more than one effect, or an effect that last while the charge is held, but lost when the charge is expended for a different effect. A little careful reading will solve any questions. One spell (Campfire Forge) lists two different durations (one hour per level and one round per level). The new Bard Masterpiece is fun, and will be useful against trolls! New subdomains are very summer themed, but not overpowered. The new item hearkens back to The Princess Bride, with a Holocaust Cloak. The familiars allow you to gain a Mechanical Owl or a Young Phoenix as a familiar.

That covers the content. I’d like to address the tablet format for a moment. Paizo and the Third Party Publisher (3PP) community should take a good hard look at JBE’s tablet format and imitate it. In my opinion, this format is the best development in digital gaming books since the watermarked pdf. This format provided the most comfortable reading experience that I have ever had on a 10” netbook screen. Every time I have looked through this product, I have done so on the tablet format. I glanced at the printer friendly version to confirm there were no content differences, but I READ the tablet version.

Final Rating: This product is what it advertises: fire and summer themed options for a PC. It is balanced. Editing is good. The tablet format is superb. Overall rating is 5 stars.

-Aaron




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****( )

Silly. Deadly Silly.


Disclaimer: I was given a reviewer’s copy of this book. However, I am not paid for this review.

What you get: This pdf is 14 pages long. Cover (1), Title Page (1), Table of Contents w/ introduction (1), Universal Monster Rules and OGL (2), leaving 9 pages of beasts. At one monster per page, that buys you 9 monsters for $2.99.

Artwork: The artwork was okay to very good. Some of the art looked like a doctored photograph of something holiday themed (nutcracker, gingerbread cookie, meringue cookie), some looked like holiday cartoons, and some was exactly what you expect out of quality monster books.

Layout and Editing: Document is laid out in a standard two column format. Editing is superb. The only error I could find was a missing period in Appendix 2, Psychopomp Subtype.

Overall Impression: This book of Christmas/winter-holiday themed monsters is the first published material (I know of) from JBE’s new editor, Richard Moore. As you might suspect from the Santa hatted lich on the cover, there is significant selection of silliness in this book. You get constructs like the clockwork nutcracker and a golem made of gingerbread. You’ll find singing undead and Santa’s elves and Reindeer as you’ve never seen them before. If your party is hungry for more, you can serve up a killer fruitcake and wash it down with eggnog pudding. Although the theme of the book is silly holiday spirit, these monsters are still deadly serious. Any GM could easily strip the holiday out of the description and serve them up to players. CR’s range from 1 to 13. So, what’s the verdict for a rating? I like silly, so that was a mark up in my book. The monsters are well written and usable (and deadly!), even in a non-holiday themed campaign or adventure. The writing was pleasant to read; instead of slogging through a bunch of monsters, I was excited to see what made each one special. On the down side, it IS a specifically holiday-themed product, which could limit its usefulness for the less creative GM. It is also rather short for the price at 33 cents per monster.

Final Rating: That brings me to a rating of three and a half stars, rounded up to 4. If there’s one thing JBE writes well, it’s monster books!

-Aaron




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****( )

Interesting Product


As my review states, this was an interesting product! It consists of 12 different and imaginative domains that could be used for a Druid. Some grant familiars, others just grant special abilities. I'm not going to comment on balance of the domains, since EZG covered that all pretty well.

I'm interested in trying one of these out in my game next time I get to play a druid.

I would love to see Herolab support for this product line.


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