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Aeteperax, Green Dragon

Itchy's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Modules, Tales Subscriber. 991 posts (1,177 including aliases). 29 reviews. No lists. 1 wishlist. 1 alias.


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I just noticed that the families in the strip seem to wear color-coded clothing.

-Durkon and his mother in blue
-His cousin's family in purple

I'll be watching for further evidence of this. I could be wrong. It's happened before. A lot. :)


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Itchy wrote:
Liz Courts wrote:
I'll poke the Powers What Be for updated rulebook and blank Chronicle cards for the Deluxe version. :)
Now that PaizoCon and GenCon are over, I thought it would be an appropriate time to poke this topic. I'd love to get a pdf copy of the updated rulebook!

I found an inexpensive storage option for my Harrow Deck. In the office supply section at my local CVS, I found a soft plastic case for carrying 3X5 notecards. It holds the deck, and all the extra cards and the rulebook nicely.

I'm not sure if it will hold the whole deck with the cards sleeved. I have not bought sleeves for my Harrow Deck yet.


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I think that Deagan is caught in a dilemma. On one hand, he loves Brea, and cannot lift a hand to harm her himself. On the other hand, he's not supposed to be involved with her and he needs her to go away forever so that:
a: he is no longer tempted to continue their relationship
b: the Kalistocracy doesn't find out about her and strip him of all his power and wealth

Further complicating things is the contract between them. She is too honorable to break the contract. He has to honor the contract or be stripped of all his power and wealth by the Kalistocracy for breach of contract.

He has tried everything he can to get rid of her within the contract. On one hand, I feel a little bit bad for him. On the other hand, he's a bastard who ordered the deaths of innocents, then sent loyal soldiers into an ambush all to rid himself of an inconvenient truth.

Amateur Predictions:
I don't think he will be killed in the final chapter. I think that his comeuppance will be that the Kalistocracy will discover his failing and strip him of everything.


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Farnick? NOOOOOOOoooooo!


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New cover! Shiny! I like it.


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James Sutter wrote:
We used to do Pathfinder Tales bookmarks as promotional items, but it's been a while. I'll see if it's something we can start up again.

It has been a while. I don't remember seeing any bookmarks, and I've been a Tales Subscriber since Plague of Shadows.

Regardless, I would use a bookmark if it came with my shipment.


1 person marked this as a favorite.
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When I'm reading a book, I always take a subscription card out of a magazine, cut it in half and use one half for a bookmark. It does a fine job marking my place!

I get where you are going, though. It is nice to have a nice bookmark sometimes.


1 person marked this as a favorite.
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I jumped into the middle of a Shackled City Campaign. We got to level 16 retired the campaign, rolled up new characters and played Red Hand of Doom. I don't remember what adventure we played to get into Red Hand of Doom, though.


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I'm thinking that when we arrive at the Dwarven Lands, we are going to meet Durkon's Chaotic cousin.

I'll be interested to see in what capacity.


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Gah! Another product I must buy! At least I can wait a bit before getting this one.


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I like the new cover!


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The Worldwound Gambit is an Ocean's 11 style heist. The leader of the group is a dude, but the party is a good mix of male and female characters. The party Rougue is a halfling who is a traps specialist. She is brilliant with traps, but not so much with people.

The book is written in Present-tense which bugs some folks, but I think it adds to mystery and tension.

A web comic with a strong female protagonist is Order of the Stick by Rich Burlew. It started as a spoof on the D&D 3.5 rules, but has morphed into a deep (and funny) fantasy story that uses those rules as a backdrop (sort of). It's ongoing, but there is a lot to read. Haley, the rougue doesn't start out as a really strong female lead, but she gets there!


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It's exciting to see another portrayal of a Pathfinder Druid, and to see them in the lush, natural environment of the Mwangi Expanse. Excellent!


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Linked: Tabeltop Gaming Audio on Kickstarter

This looks interesting, I will chat with my gaming goup about possibly splitting the cost on it for the benefit of the group.


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Liz Courts wrote:
I'll poke the Powers What Be for updated rulebook and blank Chronicle cards for the Deluxe version. :)

Now that PaizoCon and GenCon are over, I thought it would be an appropriate time to poke this topic. I'd love to get a pdf copy of the updated rulebook!


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I noticed with issue #3 that the covers are all one big image of our characters fighting goblins on a boat. I was going to try to create my own City of Secrets Wallpaper by joining the images together, but I ran into some difficulties. The art from the store is not all at same size/resolution and there are gaps between the cover images.

Might we someday get a pretty City of Secrets Wallpaper with the entire picture all lined up? Pretty please with sugar on top?


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TheFrostKing wrote:
Did this take before or after Skinwalkers?

Before, and it is also before Winter's Wolves also by Wendy Wagner.


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I noticed the same thing except that I have THREE of them! :D

One containes Reign of Stars, one contains Crusader Road, the other contains all the rest.


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RISE THREAD, RISE FROM THE GRAVE!

*cough, cough*

Sorry about that. I had a frog in my throat. I know this is a bit of thread necromancy, but if anyone is looking for a really fancy, solid wood dice tower, there is a kickstarter going on where you can get one. It is the Hrothgar's Hoard Dice Tower Kickstarter, and they have ALL KINDS of fancy and expensive options, as well as some slightly more affordable ones.
NOTE: these are not cheap plastic dice towers, and you are paying to get something that's solid quality wood. You can also pay a little extra to get the baffles padded with felt to dampen the rolling noise, or to decorate the dice tower, or both.


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Turning all the liquid in a person's body into sand is... interesting. Each cell is essentially filled with water, so each cell would become a tiny grain of sand wrapped in a a very thin membrane. Would all the cells then fall apart, creating a pile of fine sand, clothes, hair and a very sandy skeleton?

I am actually interested to read this book now. As soon as I finish re-reading City of the Fallen Sky.


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Kalraan wrote:
Can anyone suggest a card sleeve for these cards?

Fantasy Flight Games makes a Tarot Sized card sleeve that matches the dimensions that Liz gives in a post further up. Please note, I have not bought or tried these out. Also, one package is 50 sleeves, so I hope you can find a place that will also sell you some individual ones!

Please let us know what you find and if it works!


1 person marked this as a favorite.
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Asgetrion wrote:
Jessica Price wrote:

As it turned out, Sara Marie and Bulmahn combined their powers and managed to summon an empty plane from Chicago to Indy to fetch us.

I'm not actually making this up. The flight attendant was like, "Wow, we were scheduled to go somewhere else, but we got the plane unloaded and they told us to take the empty plane to Indianapolis."

Do not mess with Dire Care Bears or Bull Men.

Yes, Buhlman's prayers to Lord Asmodeus were answered, and no wonder; he sacrificed three stuffed bears (that he stole from passing children), two large bags of candy (likewise) and a full set of Schneider's favorite childhood pajamas! To augment the effects of this unholy summoning ritual, Buhlman conducted it in the ladies' room, claiming to be "a bear-hating bearded lady from Sweden".

I swear, this is how it happened.

It's funny, but something similar to this happened in Clinton J. Boomer's book, The Hole Behind Midnight. Really good book! But not for little kids. The language and content are at the NC-17 end of R.


1 person marked this as a favorite.
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I will certainly take a look at it on Friday Morning...


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Very cool!

Aventyr:
Looks like an Aventyr book in the behind the cat. I believe Aventyr is AAW's campaign setting. Are you putting together a setting book in which (among other adventures0 Rise of the Drown and Snow White take place?

What's a Veranthea Codex? Pathfinder Redefined? interesting...


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Joe M. wrote:
Nothing wrote:

For Large size swarms I agree that they can't arbitrarily take up any 4 squares they want, and I think this is intentional (otherwise they would be more dangerous).

Please note that they can still occupy areas already occupied by other creatures or objects and any large creature can still squeeze into a 5' wide hallway.

Yep! Considerably more dangerous.

My question comes from the fact that I've always seen swarms played as completely shapeable—any 4 squares you want as long as they're contiguous. And when swarms show up in published adventures the tactics text sometimes seems to assume that they're shapeable. And in the Bestiary pawn box, you don't have a Large-size swarm but four small-sized icons ... which seems to suggest shapeable.

So maybe all of these indicators are incorrect and swarms aren't supposed to be shapeable, but it took me by surprise!

All of the swarm minis produced by Wizkids were small sized. Beyond that, I'll be interested to see what comes of this conversation.


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I'm glad to hear that you are okay!


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I am currently running Carrion Crown. My group just finished the first level of the prison. I have been running Syrinscape (free) in the background. It came with 2 soundsets, and the Creepy Forest one has been great for atmosphere!

We use minis on a battlemat and it works just fine for us.

We have found the haunts to be fairly effective, but we don't have a cleric in the group, so everything supernatural is just a touch harder!


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It may be a little longer than you are looking for, but with a little changing of the background and reskinning, you could make Crypt of the Everflame an old forgotten pharoah's tomb.

If you want to creep your players out, you might be able to fit in Feast of Ravenmoor. Just make it a village situated way up in the marshes along the banks of the Crook River.

For both of these, you could just leave out a few encounters to shorten them up.


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The hardcover is using the Carlos Gomez cover from Issue #1. I think that's a great cover, and thematically appropriate for a hardcover compilation in that the book tends to be Goblins telling their stories, and that's what we see on the cover.

I like that the Paizo.com cover shows us goblins from the stories themselves. I'm going to have to think a bit to decide which cover I like more.

Edit: Sudden realization: The Carlos Gomez cover will be INSIDE the book too, I'm not sure that the Paizo.com exclusive hardcover image will be inside the book as well. That may make the decision for me...


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The Paizo.com cover has been announced/released. It's okay. I think I like the non-Paizo.com cover more.

I know that they tend to be referencing other pop-culture stuff with the Paizo.com covers, is this a reference to a classic X-Men cover?


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gbonehead wrote:

It's a shame; if it were actual physical stuff, I'd be all over it, but I can't justify spending all that for PDFs.

But, you guys have been successful without my help, so congratulations :)

Sort of... The add ons are all pdf, but the physical book is, well, a physical book of the adventure. Most of the stretch goals are adding content to the book itself (more art, better maps).

So, if you want to get an exciting fairy tale themed adventure, you can jump in for the book with a $65 pledge. If that's not in your budget, I understand that too!


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Email sent.


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gbonehead wrote:

From the looks of it, most of the stretch and add-on items are PDF-only ... am I reading it correctly?

thanks :)

Yes, you are reading it correctly.

The Snow White Dice are the only physical add-on to date.

The following are the PDF add-ons that have been announced:
-Jack and the Beanstalk mini adventure (unlocked)
-GM screen (unlocked)
-Assassin's Breach game (unlocked)
-Original Snow White parts I and II (unlocked)
-discounted copy of Rise of the Drow (unlocked)
-Player's Guide (still locked)
-Heir and Back Again adventure (locked)

However, many of the strech goals have been adding artwork and maps that the original adventure lacked, so they are adding to the page count of the physical book without adding cost to the backers.


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Hey folks this kickstarter is funded and nearly over, but there's still time to support it!

-The reviews for the adventure are great
-The printer that AAW used for Rise of the Drow hardcover is the same one that Paizo uses for their hardcovers. All that Paizo hardcover quality will be in this book!
-If you want to pick up a copy of Rise of the Drow, you can get it as a kickstarter supporter for $35 instead of the $41.99 retail price. If you are thinking that you want to run a Drow themed campaign at some point, you want to pick up Rise of the Drow!
-The add ons are a lot of fun, if you want add ons!

-Most of all: There are lots of big stretch goals planned that I want, but I can't fund the project enough on my own to get to them, so I need your help to get the stuff I want.

Was that last one selfish? I think it was. Maybe I should delete that last point? Too late, I already hit submit.


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I think you may be interested in something like this, this,, this, this or maybe something more like
this.


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Necroblivion wrote:
Correct. We are producing a much better quick start guide and game aid that will be added to the downloads and distributed free. Coming soon.

Excellent! Thanks!


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Is this the first Rogue Genius Games adventure?


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necromental wrote:
Muser wrote:

"Lumi Valtatytär" Oh man, you guys.

Signed,
- a Finn

Is there a significance?

Yes:
Lumi Valtatytär translates to Snow White. Essentially, GM's who run this adventure, should try to make sure their players don't know that the adventure that they are going through is based on Fairy Tales.


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If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).


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Sounds fun! Adding to my wish list for a rainy day when I've got a little extra cash burning a hole in my pocket.


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Necroblivion wrote:

@Itchy, that's great! Also, I'll put "MORE Wasted!" down for a possible title... Also, you are correct about alchemy. At this time, I don't have a good option for you. I'm not sure alchemist bombs actually do critical damage.

Does it slow down combat? At first, yes. It takes a few crits for everyone to see how it works, and then you should be golden. It's even faster if you have the app though! It's sort of a trade-off, and one I opted for. You won't do 100+ points of damage on critical hits that would end a major fight. Instead, you'll deal very flavorful effects and you'll get a few more rounds out of your fights (which makes combat more fun).

Ha! MORE Wasted was a joke, but if you use it, I'm printing this forum to prove to my group that it was my idea. :)

No worries! I'll talk over the alchemist bombs question with the two rules gurus in my group and I'll let you know if we work something out. If it works out, you can use it or not! Looks like alchemist's bombs do crit, but only the base 1d6+Int damage is doubled.

Our group it using the critical hits, but not the fumbles. This is mainly because I don't like fumbles. I have always found them un-fun (as have about half my group), but that's my opinion only.

By the by, I noticed in the most recent update that the quick start guide page dropped out. It used to be the second to last page, now it's either gone or moved and I can't find where it moved to.

I was going to print that page out to give to all my players to help speed everything along.


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My group is now officially using this in our Carrion Crown campaign. Funny thing happened last weekend: our fighter fingertipped a creature with no fingers! It didn't matter, though, because the max damage killed the creature (a flaming skull) outright.

I have a question from our alchemist: how do the new crit rules work for an alchemist's bombs? My guess was that they will be coverd in Laying Waste II: MORE Wasted!. Any ideas for my group to fill the interim?


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My copy arrived yesterday. I backed the Kickstarter and it took awhile to get all the add on's done. That's not a complaint, not given how nice this book is. Here's a few things that I really liked:

-In the Prologue adventure and in the main book, every "chunk" of the book is color-coded, so you can flip to the right section pretty quickly.
-In the back of the book all of the statblocks are provided in 3.5 and Pathfinder rules, it adds thickness to the book, but also adds versatility!
-The art is really good! Some of it is what I think of as "cartoony" but it all looks good!

If I think of other things to say about it, I'll come back later!


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Odd. The website ate my post.

I voted


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Currently at $21,000. I want to reach at least $32,000 for the players guide!

aside:
I got my Rise of the Drow books yesterday. I am very glad that I got in early for a hardcover book of this adventure!


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Regarding language: Some people care about swearing others don't. Whether you care or not, language in the Pathfinder Tales seems to be kept to a PG rating. Character do and don't use the following words:

Warning: This is a list of swear words:

I recall reading the following words:damn, ass (and derivatives such as a-hole), hell, bastard, and the s-word.
I do not recall seeing any of the following words in the Pathfinder Tales books: pussy, the f-word, the c-word for female genitalia, or the b-word.

Note: if you think the way I wrote that was childish, it's because the forum edited my post and I thought it was clearer to use the childish references than to have a big list of symbols.


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Disclaimer:This is imperfect rating using an imperfect rating system and is all based upon my imperfect memory. I'm basing these ratings on my impression of the US MPAA rating system. I have written reviews of some of the novels, if I've reviewed a novel, trust the review over my ratings here.

It has been a few years since I read some of these books, but here goes:

-Prince of Wolves: PG-13, edging towards R for violence, gore and a sexual scene (read my review)
-Master of Devils: PG for violence
-Queen of Thorns: PG-13 for violence and sexual references
-King of Chaos: PG-13 edging close to R for violence and disturbing imagery (demons tend to pull things closer to R because they are what they are in Golarion)
-Plague of Shadows: PG for violence and some gruesome deaths (Read my review)
-Stalking the Beast: PG-13 for violence and some gruesome deaths
-The Winter Witch: PG for violence and some disturbing imagery
-The Worldwound Gambit: R for Demons, violence, disturbing imagery, pervasive demonic nastiness and Sexual reference (read my review)
-Blood of the City: PG-13 for violence (reviewed)
-Death's Heretic: PG for violence
-The Redemption Engine: I cannot comment as this is the one Tales novel I have not read yet! O_O
-Song of the Serpent: PG? PG-13? I don't remember this one very well. There's a troll that eats people...
-City of the Fallen Sky: PG for violence and sexual references
-Liar's Blade: PG-13 for violence and disturbing imagery
-Nightglass: R for torture references and disturbing imagery
-Called to Darkness: PG-13 for violence (the book opens with a really violent scene, then calms down to a standard level of fantasy violence)
-Pirate's Honor: PG for piratey violence
-The Wizard's Mask: Umm... PG-13? It has violence in it, I don't think there was any disturbing stuff in this book. I don't remember it well, I read it in the sleep deprived fog of bottlefeeding a new baby at night.
-The Dagger of Trust: PG for fantasy violence. It's about a bunch of bards on an adventure!
-Skinwalkers: R for extreme violence and disturbing imagery including cannibalism
-The Crusader Road: PG for violence

I think that's all of them so far. Really, though, you should read them before your child does. Only you can make the decision of what is and is not appropriate for your child to read. For the most part, I agree with most of the other posters above me. If your child is watching TV they can probably handle any of the PG or PG-13 books on the list.


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As long as everyone is having fun, it doesn't matter. Every group has different expectations and we should be playing to those expections in such a way that EVERYONE has fun.

The first game that I was a GM for, I would make all rolls behind a screen, and I fudged a lot of rolls to prevent player death. Everyone had fun (and most players were still learning the game).

In my current game, my players all have backstories written up, but I tell them to keep a backup character (or character concept) in mind. I do only open rolling (unless there's a check that has to be hidden).

If there's not a good reason for a monster to attack one character over another, I openly roll randomly to see who gets hit (or at least, attacked).

Last night I nearly killed the newest player twice in one combat. Fortunately she had access to her own healing spells, so she came out all right in the end. At least, so far...


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You're welcome!


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Bardess wrote:
Whoo! And now a similar book about animal companions, with a revised version of Monstrous Mount and an Improved Companion feat!

Perhaps these fine folios will fit your fancy:

Animal Archive: Boon Companion on page 18 is essentially the Improved Companion feat.

Inner Sea Combat: Monstrous Mount is on page 14

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