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Pathfinder Module: The Dragon's Demand (PFRPG)

Itchy's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Modules, Tales Subscriber. 976 posts (1,162 including aliases). 29 reviews. No lists. 1 wishlist. 1 alias.


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I noticed with issue #3 that the covers are all one big image of our characters fighting goblins on a boat. I was going to try to create my own City of Secrets Wallpaper by joining the images together, but I ran into some difficulties. The art from the store is not all at same size/resolution and there are gaps between the cover images.

Might we someday get a pretty City of Secrets Wallpaper with the entire picture all lined up? Pretty please with sugar on top?


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TheFrostKing wrote:
Did this take before or after Skinwalkers?

Before, and it is also before Winter's Wolves also by Wendy Wagner.


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I noticed the same thing except that I have THREE of them! :D

One containes Reign of Stars, one contains Crusader Road, the other contains all the rest.


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RISE THREAD, RISE FROM THE GRAVE!

*cough, cough*

Sorry about that. I had a frog in my throat. I know this is a bit of thread necromancy, but if anyone is looking for a really fancy, solid wood dice tower, there is a kickstarter going on where you can get one. It is the Hrothgar's Hoard Dice Tower Kickstarter, and they have ALL KINDS of fancy and expensive options, as well as some slightly more affordable ones.
NOTE: these are not cheap plastic dice towers, and you are paying to get something that's solid quality wood. You can also pay a little extra to get the baffles padded with felt to dampen the rolling noise, or to decorate the dice tower, or both.


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Turning all the liquid in a person's body into sand is... interesting. Each cell is essentially filled with water, so each cell would become a tiny grain of sand wrapped in a a very thin membrane. Would all the cells then fall apart, creating a pile of fine sand, clothes, hair and a very sandy skeleton?

I am actually interested to read this book now. As soon as I finish re-reading City of the Fallen Sky.


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Kalraan wrote:
Can anyone suggest a card sleeve for these cards?

Fantasy Flight Games makes a Tarot Sized card sleeve that matches the dimensions that Liz gives in a post further up. Please note, I have not bought or tried these out. Also, one package is 50 sleeves, so I hope you can find a place that will also sell you some individual ones!

Please let us know what you find and if it works!


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Asgetrion wrote:
Jessica Price wrote:

As it turned out, Sara Marie and Bulmahn combined their powers and managed to summon an empty plane from Chicago to Indy to fetch us.

I'm not actually making this up. The flight attendant was like, "Wow, we were scheduled to go somewhere else, but we got the plane unloaded and they told us to take the empty plane to Indianapolis."

Do not mess with Dire Care Bears or Bull Men.

Yes, Buhlman's prayers to Lord Asmodeus were answered, and no wonder; he sacrificed three stuffed bears (that he stole from passing children), two large bags of candy (likewise) and a full set of Schneider's favorite childhood pajamas! To augment the effects of this unholy summoning ritual, Buhlman conducted it in the ladies' room, claiming to be "a bear-hating bearded lady from Sweden".

I swear, this is how it happened.

It's funny, but something similar to this happened in Clinton J. Boomer's book, The Hole Behind Midnight. Really good book! But not for little kids. The language and content are at the NC-17 end of R.


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I will certainly take a look at it on Friday Morning...


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Very cool!

Aventyr:
Looks like an Aventyr book in the behind the cat. I believe Aventyr is AAW's campaign setting. Are you putting together a setting book in which (among other adventures0 Rise of the Drown and Snow White take place?

What's a Veranthea Codex? Pathfinder Redefined? interesting...


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Joe M. wrote:
Nothing wrote:

For Large size swarms I agree that they can't arbitrarily take up any 4 squares they want, and I think this is intentional (otherwise they would be more dangerous).

Please note that they can still occupy areas already occupied by other creatures or objects and any large creature can still squeeze into a 5' wide hallway.

Yep! Considerably more dangerous.

My question comes from the fact that I've always seen swarms played as completely shapeable—any 4 squares you want as long as they're contiguous. And when swarms show up in published adventures the tactics text sometimes seems to assume that they're shapeable. And in the Bestiary pawn box, you don't have a Large-size swarm but four small-sized icons ... which seems to suggest shapeable.

So maybe all of these indicators are incorrect and swarms aren't supposed to be shapeable, but it took me by surprise!

All of the swarm minis produced by Wizkids were small sized. Beyond that, I'll be interested to see what comes of this conversation.


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I'm glad to hear that you are okay!


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I am currently running Carrion Crown. My group just finished the first level of the prison. I have been running Syrinscape (free) in the background. It came with 2 soundsets, and the Creepy Forest one has been great for atmosphere!

We use minis on a battlemat and it works just fine for us.

We have found the haunts to be fairly effective, but we don't have a cleric in the group, so everything supernatural is just a touch harder!


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It may be a little longer than you are looking for, but with a little changing of the background and reskinning, you could make Crypt of the Everflame an old forgotten pharoah's tomb.

If you want to creep your players out, you might be able to fit in Feast of Ravenmoor. Just make it a village situated way up in the marshes along the banks of the Crook River.

For both of these, you could just leave out a few encounters to shorten them up.


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The hardcover is using the Carlos Gomez cover from Issue #1. I think that's a great cover, and thematically appropriate for a hardcover compilation in that the book tends to be Goblins telling their stories, and that's what we see on the cover.

I like that the Paizo.com cover shows us goblins from the stories themselves. I'm going to have to think a bit to decide which cover I like more.

Edit: Sudden realization: The Carlos Gomez cover will be INSIDE the book too, I'm not sure that the Paizo.com exclusive hardcover image will be inside the book as well. That may make the decision for me...


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The Paizo.com cover has been announced/released. It's okay. I think I like the non-Paizo.com cover more.

I know that they tend to be referencing other pop-culture stuff with the Paizo.com covers, is this a reference to a classic X-Men cover?


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gbonehead wrote:

It's a shame; if it were actual physical stuff, I'd be all over it, but I can't justify spending all that for PDFs.

But, you guys have been successful without my help, so congratulations :)

Sort of... The add ons are all pdf, but the physical book is, well, a physical book of the adventure. Most of the stretch goals are adding content to the book itself (more art, better maps).

So, if you want to get an exciting fairy tale themed adventure, you can jump in for the book with a $65 pledge. If that's not in your budget, I understand that too!


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Email sent.


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gbonehead wrote:

From the looks of it, most of the stretch and add-on items are PDF-only ... am I reading it correctly?

thanks :)

Yes, you are reading it correctly.

The Snow White Dice are the only physical add-on to date.

The following are the PDF add-ons that have been announced:
-Jack and the Beanstalk mini adventure (unlocked)
-GM screen (unlocked)
-Assassin's Breach game (unlocked)
-Original Snow White parts I and II (unlocked)
-discounted copy of Rise of the Drow (unlocked)
-Player's Guide (still locked)
-Heir and Back Again adventure (locked)

However, many of the strech goals have been adding artwork and maps that the original adventure lacked, so they are adding to the page count of the physical book without adding cost to the backers.


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Hey folks this kickstarter is funded and nearly over, but there's still time to support it!

-The reviews for the adventure are great
-The printer that AAW used for Rise of the Drow hardcover is the same one that Paizo uses for their hardcovers. All that Paizo hardcover quality will be in this book!
-If you want to pick up a copy of Rise of the Drow, you can get it as a kickstarter supporter for $35 instead of the $41.99 retail price. If you are thinking that you want to run a Drow themed campaign at some point, you want to pick up Rise of the Drow!
-The add ons are a lot of fun, if you want add ons!

-Most of all: There are lots of big stretch goals planned that I want, but I can't fund the project enough on my own to get to them, so I need your help to get the stuff I want.

Was that last one selfish? I think it was. Maybe I should delete that last point? Too late, I already hit submit.


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I think you may be interested in something like this, this,, this, this or maybe something more like
this.


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Necroblivion wrote:
Correct. We are producing a much better quick start guide and game aid that will be added to the downloads and distributed free. Coming soon.

Excellent! Thanks!


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Is this the first Rogue Genius Games adventure?


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necromental wrote:
Muser wrote:

"Lumi Valtatytär" Oh man, you guys.

Signed,
- a Finn

Is there a significance?

Yes:
Lumi Valtatytär translates to Snow White. Essentially, GM's who run this adventure, should try to make sure their players don't know that the adventure that they are going through is based on Fairy Tales.


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If I remember correctly, Mike also worked on some aspect of Rise of the Drow (the prequel adventure, maybe?).


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Sounds fun! Adding to my wish list for a rainy day when I've got a little extra cash burning a hole in my pocket.


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Necroblivion wrote:

@Itchy, that's great! Also, I'll put "MORE Wasted!" down for a possible title... Also, you are correct about alchemy. At this time, I don't have a good option for you. I'm not sure alchemist bombs actually do critical damage.

Does it slow down combat? At first, yes. It takes a few crits for everyone to see how it works, and then you should be golden. It's even faster if you have the app though! It's sort of a trade-off, and one I opted for. You won't do 100+ points of damage on critical hits that would end a major fight. Instead, you'll deal very flavorful effects and you'll get a few more rounds out of your fights (which makes combat more fun).

Ha! MORE Wasted was a joke, but if you use it, I'm printing this forum to prove to my group that it was my idea. :)

No worries! I'll talk over the alchemist bombs question with the two rules gurus in my group and I'll let you know if we work something out. If it works out, you can use it or not! Looks like alchemist's bombs do crit, but only the base 1d6+Int damage is doubled.

Our group it using the critical hits, but not the fumbles. This is mainly because I don't like fumbles. I have always found them un-fun (as have about half my group), but that's my opinion only.

By the by, I noticed in the most recent update that the quick start guide page dropped out. It used to be the second to last page, now it's either gone or moved and I can't find where it moved to.

I was going to print that page out to give to all my players to help speed everything along.


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My group is now officially using this in our Carrion Crown campaign. Funny thing happened last weekend: our fighter fingertipped a creature with no fingers! It didn't matter, though, because the max damage killed the creature (a flaming skull) outright.

I have a question from our alchemist: how do the new crit rules work for an alchemist's bombs? My guess was that they will be coverd in Laying Waste II: MORE Wasted!. Any ideas for my group to fill the interim?


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My copy arrived yesterday. I backed the Kickstarter and it took awhile to get all the add on's done. That's not a complaint, not given how nice this book is. Here's a few things that I really liked:

-In the Prologue adventure and in the main book, every "chunk" of the book is color-coded, so you can flip to the right section pretty quickly.
-In the back of the book all of the statblocks are provided in 3.5 and Pathfinder rules, it adds thickness to the book, but also adds versatility!
-The art is really good! Some of it is what I think of as "cartoony" but it all looks good!

If I think of other things to say about it, I'll come back later!


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Odd. The website ate my post.

I voted


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Currently at $21,000. I want to reach at least $32,000 for the players guide!

aside:
I got my Rise of the Drow books yesterday. I am very glad that I got in early for a hardcover book of this adventure!


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Regarding language: Some people care about swearing others don't. Whether you care or not, language in the Pathfinder Tales seems to be kept to a PG rating. Character do and don't use the following words:

Warning: This is a list of swear words:

I recall reading the following words:damn, ass (and derivatives such as a-hole), hell, bastard, and the s-word.
I do not recall seeing any of the following words in the Pathfinder Tales books: pussy, the f-word, the c-word for female genitalia, or the b-word.

Note: if you think the way I wrote that was childish, it's because the forum edited my post and I thought it was clearer to use the childish references than to have a big list of symbols.


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Disclaimer:This is imperfect rating using an imperfect rating system and is all based upon my imperfect memory. I'm basing these ratings on my impression of the US MPAA rating system. I have written reviews of some of the novels, if I've reviewed a novel, trust the review over my ratings here.

It has been a few years since I read some of these books, but here goes:

-Prince of Wolves: PG-13, edging towards R for violence, gore and a sexual scene (read my review)
-Master of Devils: PG for violence
-Queen of Thorns: PG-13 for violence and sexual references
-King of Chaos: PG-13 edging close to R for violence and disturbing imagery (demons tend to pull things closer to R because they are what they are in Golarion)
-Plague of Shadows: PG for violence and some gruesome deaths (Read my review)
-Stalking the Beast: PG-13 for violence and some gruesome deaths
-The Winter Witch: PG for violence and some disturbing imagery
-The Worldwound Gambit: R for Demons, violence, disturbing imagery, pervasive demonic nastiness and Sexual reference (read my review)
-Blood of the City: PG-13 for violence (reviewed)
-Death's Heretic: PG for violence
-The Redemption Engine: I cannot comment as this is the one Tales novel I have not read yet! O_O
-Song of the Serpent: PG? PG-13? I don't remember this one very well. There's a troll that eats people...
-City of the Fallen Sky: PG for violence and sexual references
-Liar's Blade: PG-13 for violence and disturbing imagery
-Nightglass: R for torture references and disturbing imagery
-Called to Darkness: PG-13 for violence (the book opens with a really violent scene, then calms down to a standard level of fantasy violence)
-Pirate's Honor: PG for piratey violence
-The Wizard's Mask: Umm... PG-13? It has violence in it, I don't think there was any disturbing stuff in this book. I don't remember it well, I read it in the sleep deprived fog of bottlefeeding a new baby at night.
-The Dagger of Trust: PG for fantasy violence. It's about a bunch of bards on an adventure!
-Skinwalkers: R for extreme violence and disturbing imagery including cannibalism
-The Crusader Road: PG for violence

I think that's all of them so far. Really, though, you should read them before your child does. Only you can make the decision of what is and is not appropriate for your child to read. For the most part, I agree with most of the other posters above me. If your child is watching TV they can probably handle any of the PG or PG-13 books on the list.


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As long as everyone is having fun, it doesn't matter. Every group has different expectations and we should be playing to those expections in such a way that EVERYONE has fun.

The first game that I was a GM for, I would make all rolls behind a screen, and I fudged a lot of rolls to prevent player death. Everyone had fun (and most players were still learning the game).

In my current game, my players all have backstories written up, but I tell them to keep a backup character (or character concept) in mind. I do only open rolling (unless there's a check that has to be hidden).

If there's not a good reason for a monster to attack one character over another, I openly roll randomly to see who gets hit (or at least, attacked).

Last night I nearly killed the newest player twice in one combat. Fortunately she had access to her own healing spells, so she came out all right in the end. At least, so far...


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You're welcome!


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Bardess wrote:
Whoo! And now a similar book about animal companions, with a revised version of Monstrous Mount and an Improved Companion feat!

Perhaps these fine folios will fit your fancy:

Animal Archive: Boon Companion on page 18 is essentially the Improved Companion feat.

Inner Sea Combat: Monstrous Mount is on page 14


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We Be Goblins and We Be Goblins, Too.

Pros:
-Both adventure pdf's are FREE!
-They are fun as heck to play.
-You get to play Goblins and actually advance them beyond first level.
-It's a really nice break from standard gameplay

Cons:
-Your group will want to play more Goblin games which could make for more work for you.

When I ran my group through We Be Goblins, I found it odd that a really chatty group just wanted to keep playing. There were very few side conversations. Also, players didn't get upset when they failed skill checks, they laughed about it. Now that I think about it, I think I may take a look at the published adventures out there and see if there is one that could be "reskinned" into a goblin adventure.


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I'm going to make some big assumptions before I answer your question.

First: I'm assuming that you want to print out the individual tables (the useful part of the screen) for use in a GM sceen like the Hammerdog World's Greatest Screen and not the big pretty picture across the front.

To do that:
-Download the GM screen from your My Downloads (located at the top of your window).
-Unzip the file
-Open the folder that you unzipped it into.
-The third file down should be called "PZO1113 Tables (Individual Pages), open that one and print it single sided.

This should print out the meat and potatoes of the GM screen for you. I don't know how you would go about getting any of the other files to print out nicely across four pages.


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For Carrion Crown, Blood of the Moon and The Harrow Handbook could be very useful.

Carrion Crown Spoilers:
In book 3 of Carrion Crown, they players face Werewolves. If any of my players contract Lycanthropy and want to continue playing that character, I am going to simply change them into a skinwalker so that I'm not taking over their character periodically.


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Wow. I need to make my sarcasm clearer.

[sarcasm]Wow, That's a tad... inappropriate![/sarcasm]

Clearer?

[sarcasm]The internet clearly needs to invent a "sarcasm" emoticon just for people like me.[/sarcasm]


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Vic Wertz wrote:

We're going to do a very special foldout cover.

Unlike other foldouts, it won't give you two extra full pages—it'll just extend the width of the spine by an eighth of an inch so that we can fit "100" on it.

I heard from a reliable source** that starting with AP 100, they are going to increase the page count so that they can fit the third digit on the spine. This will be the new model for AP's going forward.

**:
A Glabrezu


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BigNorseWolf wrote:
Itchy wrote:
Wow, that's... a tad inappropriate!
but.. but... people didn't have stories with SEX Back then!!!

Wait a minute...

O_O:
Not only were there not stories with sex back then, people didn't have sex back then. Sex was invented for the movies in the 20th century. I thought that was common knowledge!

Are you trying to imply that Freya had to engage in carnal relations with the dwarves for that necklace? I thought she just had to lie next to each of them for a night. You all are reading too much into the stories.


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Wow, that's... a tad inappropriate!


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The Goody White figure would make a good female Wizard, Pathfinder agent, Alchemist, or townsfolk.


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Joseph Wilson wrote:

I'm conflicted on it. The new version is more eye-catching, but is also more generic. Whereas, the older style is not as "in-your-face," but it is undeniable LEGENDARY GAMES.

So, while I do like the new version for the broad-appeal aesthetic of it, I think I actually prefer the older version for its unique "brand" quality.

I'm going to echo Joseph Wilson's opinion here. I like seeing the full artwork, but the older version screams "THIS IS A LEGENDARY GAMES PRODUCT!" My vote is to keep the older version of the cover.

As far as seeing the full artwork, Paizo puts the full cover art on the inside back cover in the Campaign Setting line. If you REALLY want to show off the art in an undiluted fashion, you can take a page out of Paizo's books and display that cover art on the inside back cover. Well, not literally.

Digression:
I guess you could literally take the back page out of your Paizo Campaign Setting books, but then the books would be torn. Or are you proposing that you tear the back covers off of the Campaign Setting books in game stores? I think that the store owners would take umbrage at that activity. Ignoring for a moment, the logistics of getting enough torn pages to insert into your products and actually getting those pages glued into your products, you would have to jump through a bunch of hoops to use Paizo's artwork, and why would you use Paizo's artwork anyway? Legendary games gets great original artwork for their products.

I can't believe that Jason Nelson and the rest of the Legendary Games crew is seriously considering stealing artwork like that. I'm ashamed of you!

;)


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Fromper wrote:
Is there some sort of psychic information transfer going on, where Elan is seeing Durkon's memory during the feeding? Could this be how Durkon calls out for help? Will one of the two dwarven songs mentioned in that flashback be the hint Elan needs to figure out what's going on? After all, between his performing talent and bardic knowledge, he might just recognize them, or possibly just want to go look them up to learn new songs.

That is an interesting thought. Andostre makes a good observation.

I found the flashback to be a bit out of place, which means that it is important. I'm guessing that the song about how the Dwarves gave Freya her necklace is the relevant one. I have no idea what the "necklace" is, but I'm sure all will be illuminated in the future.


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According to Liz Courts, there are plans to do paper minis for Carrion Crown. I don't know WHEN those will be in the works. If you don't use paper minis, that news isn't much good to you. I'm hoping that they get started SOON!

I have not heard any plans regarding Wizkids minis for Carrion Crown.


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Not quite a change, but I have asked my players to write down 30 d20 rolls in order and give them to me. While they are in Harrowstone, these are their Skill checks and Saves.

They have an idea of what they rolled, but they are not sure where in the list they are. It adds to the tension in the prison because I simply ask for their modifiers, rather than rolls. When they walked through a cold spot, one of them couldn't figure out why everyone else was getting chilly, then they got hit with the damage! *evil grin*


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Kradlum wrote:
j b 200 wrote:
ok, listing doesn't say that anymore. I was very sad, since I buy every single one of the Pathfinder Tales books for my kindle
Do you read it as a PDF? This is my first Pathfinder fiction as I got it through the Kickstarter. I got the paperback and the download, but I find the PDF is just too small to read on my kindle.

You can use a free program called Calibre to convert the ePub to .MOBI format and read it on your kindle just like all the other books you buy on/through the Kindle.

@John Kretzer:

The Vishov kids are...:
a 13 year old boy and a 16 year old girl.


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I was also wondering where the maps went. I guess I could always pull out the map pack and just take a look at them, but that would require me walking ALL THE WAY down a full flight of stairs into my basement then finding the physical map among 8. It's SO MUCH EASIER if you just get the picture posted on the blog for me. ;) *Sigh* First World Problems.

When James Jacobs mentioned Lovecraft stuff, I automatically assumed that Gugs would be in there. We already know from Called to Darkness that Gugs dwell in Orv. They are shepherds of a sort!

I wonder if I could run a group of players through Emerald Spire, and then have them move (with a new set of related characters) into Fire Mountain Games' Throne of Darkness AP? I'll have to take a look at book 1 again.


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Aaron Bitman wrote:

Thanks, TarSpartan. I had been wondering what was supposed to be so funny about "Pancreas". Now I know.

(Don't get me wrong. I've enjoyed many Weird Al-bums. But "Pancreas" left me scratching my head.)

Al stated on his FAQ that he thinks the funniest body part is the Pancreas. Yes, "Pancreas" is about the function of the pancreas. It is also one of the best songs on the album.

My favorite line from the song is, "My pancreas attracts every other pancreas in the universe with a force proportional to the product of their masses and inversely proportional to the distance between them."

Physics!:
The force of Gravity= the Universal Gravitational constant* the product of the masses of the two objects/ the square of the distance between them.

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