Ratfolk Elder

Itch's page

167 posts. Organized Play character for Enchanter Tim.


Full Name

Itch

Race

| SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10

Classes/Levels

| Speed 40ft | Active conditions: None.

Gender

Male CG Yoski Outlaw Operative 3

About Itch

Itch

PFS #: 1142-705
Faction: Exo-Guardians
Fame: 15
Exo-Guardians Reputation: 12
XP: 8

SFS Journal:

#1-01: The Commencement (1XP, 2f, 694cr)
#1-04: Cries from the Drift (1XP, 2f, 701cr)
#1-30: Survivor's Salvation (1XP, 2f, 728cr)
#1-32: Acts of Association (1XP, 2f, 768cr)
#2-05: Meeting of the Queens (1XP, 2f, 732cr)
#AP25: The Chimera Mystery (3XP, 5f, 2160cr)

Boons:

Exo-Guardians Champion Champion the Exo-Guardians faction
Faction's Friend (Social Boon) If you fail to earn fame with a faction, use boon to gain 1 reputation. Usable 3 times.
Marked Field Agent (Slotless) Free Subdermal Graft - Creates light within 5 feet
Star Sugar Heartlove! (Slotless) You bought Star Sugar Heart Love album
Honorbound Allies (Starship or Ally) Made friends with the Vesk captain of the Honorbound.
Counter Innovation (slotless, limited use) Forgo downtime to use this boon and purchase a cerebral countermeasures biotech augmentation for 3000cr.
Distinguished Ambassador (Social Boon, limited use) [] [] [] [] Secure a single item at item level equal to your character level at 10% discount.
Formian Admittance (Personal, limited use) Be able to create a Formian character
Making Connections (social) [][][] +2 to any skill check to influence a creature in the Pact Worlds
Simulated Experiments (slotless, limited) Play scenarios again

Male ysoki outlaw operative 3
CG Small humanoid (ysoki)
Init +5; Senses darkvision 60 ft.; Perception +9 Sense Motive +10

Defense
SP 21 HP 20 RP 4
EAC 16; KAC 17
Fort +2; Ref +6; Will +4; +2 against spells and spell-like abilities

Offense
Speed 40 ft.
Melee survival knife +5 (1d4 S; analog, operative)
Ranged tactical semi-auto pistol +5 (1d6+1 P; analog)
. . Static Arc Pistol +5 (1d6+1E)
Offensive Abilities trick attack +1d8

Statistics
Str 8 (-1); Dex 16 (+3); Con 12 (+2); Int 12 (+1); Wis 13 (+1); Cha 12 (+1)

Racial Abilities
Cheek Pouches Store 1 cf foot and 1 bulk of items in cheeks. Swift action to move an item between cheeks and hands. Move action to drop all items from cheeks.
Darkvision Gain Darkvision (60 feet)
Moxie Stand from prone as a free action. Off-Kilter does not impose penalties to attack nor make you flat-footed. +5 to acrobatics checks to tumble through an opponent's space if they are larger.
Scrounger +2 to Engineering, Stealth, Survival checks.

Theme Abilities
Theme Knowledge Reduce DC of Profession (Bounty Hunter) or Culture check about a current mark or law enforcement by 5. +1 to Survival checks

Class Abilities
Operative's Edge +2 insight bonus to initiative and skill checks
Specialization (Detective) Gain skill focus in Culture and Sense Motive. Use Sense Motive for tricks attacks with a +4 bonus.
Trick Attack As a full round action, move up to your speed, then make an attack with an operative weapon or a small arms weapon. Make a Bluff, Intimidate, Stealth or other check associated with a specialty vs DC 20 + target's CR. If you succeed, deal 1d8 bonus damage and the target is now flat-footed.
Evasion No effect on a successful reflex save even on a save partial effect
Holographic Clone (1/day) Create 1d4 holographic duplicates of yourself which last for 1 minute/level. As Mirror Image.
Weapon Specialization Gain Weapon Specialization for each weapon type that you class grants proficiency.
Quick Movement +10 foot speed

Feats
Skill Focus (Culture) +3 to Culture Checks
Skill Focus (Sense Motive) +3 to Sense Motive checks
Spellbane +2 to saves vs. spells and spell-like abilities
Weapon Specialization (basic melee, small arms, sniper) Add half your character level to damage with operative melee and small arms
Dive for Cover Reroll a reflex save and go prone. Provokes an AOO if threatened.

Skills
Acrobatics +9 (+14 to tumble through the space of a creature of Medium or larger size), Athletics +4, Bluff +9, Computers +7, Culture +10, Diplomacy +5, Disguise +7, Engineering +10, Intimidate +9, Life Science +3, Medicine +7, Perception +9, Piloting +9, Profession (Detective) +8, Sense Motive +10 (detective specialization: +4 to Sense Motive checks to make trick attacks), Sleight Of Hand +10, Stealth +11, Survival +9; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)

Languages Akitonian, Common, Shirren, Vesk, Ysoki
Other Abilities cheek pouches, detective specialization, moxie
Combat Gear Carbonskin Graphite armor, survival knife, static arc pistol, tactical semi-auto pistol with 9 small arm rounds, mk I serums of healing (2)
Other Gear everyday clothing, hygiene kit, industrial backpack, personal comm unit, travel clothing, 30 rounds - small arms, battery (x2), Engineering Kit, credstick (3427 credits)