Sic_Pixie |
I’m looking into running the Carrion Crown Adventure path starting in 1920’s England.
Obviously advanced firearms are common, Magic is unknown and the players are starting out with 2 levels in NPC classes (Adept not allowed .. again no starting spellcasting)
Once they have gained knowledge of magic then the classes in the Occult Adventures will become available; this will not be till 4-5th level however and they will be able to retrain their NPC class levels into standard class levels as they progress from 5th to 10th.
Base classes will be allowed but again without magic. No Wizards, Bards, Sorcerers, etc. Druids could be allowed when the Occult classes come online as Druidism is a valid class in a country dotted with druid circles. Alchemists will also be allowed as it’s basically chemistry infused with magic; again not till the other classes are available.
Obviously Technology will be available, Trains, planes and automobiles are around. Technology will replace many items. Many alchemical items will be available as they are available through technology. Travel will be easy as jumping on a steam train will likely get you close to any location.
Healing will be a problem in the early levels, bandages, antiseptic and painkillers will not be able to replace the potions of CLW’s and healing spells but they will find some healing potions and they will be amazed at their power …
Skills will need to be revised, many knowledge skills will not be available till later levels, spellcraft, use magic device as well as some others I’m sure
Will have to make some major changes with the haunts as they will not be able to effect many of them with basic NPC levels. I’m thinking about giving out more of the Haunt Siphon’s as these will help a lot with these and they won’t have any other way of hurting the haunts and ghosts of this book.
Has anyone else done this, I have noticed a couple have mentioned they might but I didn’t see if anyone has done any of the work and actually done this yet.
Regards
Sic