Yealek-Vor

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Liberty's Edge

I’m looking into running the Carrion Crown Adventure path starting in 1920’s England.

Obviously advanced firearms are common, Magic is unknown and the players are starting out with 2 levels in NPC classes (Adept not allowed .. again no starting spellcasting)

Once they have gained knowledge of magic then the classes in the Occult Adventures will become available; this will not be till 4-5th level however and they will be able to retrain their NPC class levels into standard class levels as they progress from 5th to 10th.

Base classes will be allowed but again without magic. No Wizards, Bards, Sorcerers, etc. Druids could be allowed when the Occult classes come online as Druidism is a valid class in a country dotted with druid circles. Alchemists will also be allowed as it’s basically chemistry infused with magic; again not till the other classes are available.

Obviously Technology will be available, Trains, planes and automobiles are around. Technology will replace many items. Many alchemical items will be available as they are available through technology. Travel will be easy as jumping on a steam train will likely get you close to any location.

Healing will be a problem in the early levels, bandages, antiseptic and painkillers will not be able to replace the potions of CLW’s and healing spells but they will find some healing potions and they will be amazed at their power …

Skills will need to be revised, many knowledge skills will not be available till later levels, spellcraft, use magic device as well as some others I’m sure

Will have to make some major changes with the haunts as they will not be able to effect many of them with basic NPC levels. I’m thinking about giving out more of the Haunt Siphon’s as these will help a lot with these and they won’t have any other way of hurting the haunts and ghosts of this book.

Has anyone else done this, I have noticed a couple have mentioned they might but I didn’t see if anyone has done any of the work and actually done this yet.

Regards

Sic

Liberty's Edge

Ok, Asking for some insight; On a range of 1-10 how evil is this action. 1 being lying to your grandma about eating her cookies and 10 being calling a Demon/Devil prince for tea and crumpets.

So onto the situation, we are running through Empty Graves and they are cleaning up the Undead in the main city till they come to the gates. Now the party has a wonderful idea of lowering a cleric on a rope on the other side of the wall and have them channel thereby killing off the weak undead and softening up the harder ones. Unfortunately the party does not have a cleric to perform said channels. …

Enter the NPC a lowly 2nd level cleric who is in charge of the gate. (Party is 4th level) They approach and talk to the Cleric when low and behold a shadow passes through the gate and proceeds to attack the cleric. All the other guards run away leaving the party to fight off the shadow with the cleric’s help … Two strikes later the cleric is at 3 Str which is hardly enough to move in her armour. They kill of the shadow with minimal trouble and are angry that the cleric wastes a channel to hurt the undead shadow.

Party discuss tactics and still want to try the Cleric on a rope, Cleric declines saying she is not willing to help as she can hardly move and can they go and request reinforcements from the temple. They decline and decide since she is drained of Str she can’t object so they tie her up with rope and throw her from the battlements shouting “Channel B#&~$” and dangle her from the battlements before the gate … cleric is obviously traumatized by the ordeal and frightened silly, one of the other characters is also sent down on a rope to hit the undead from above as he has a reach weapon.

Now in the crowd of undead I had some variant Zombies from the book that can combust things with a look, Both of the hanging members get to make saves or burst into flame. The player char makes it and scrambles up to safety, cleric fails and ignites …Rope has 2 hp’s per inch … fire does 4 points of damage and ignites anything flammable also ignites including the rope and takes another 4 hp damage destroying it … Cleric falls the remaining distance to be set upon by Ghouls …

Players laugh and shrug it off saying they would have pulled her up if she channeled …

Characters are CN Slayer (Holding the rope and pushed her from the wall) NG Druid, LM Arcanist and a CG Ninja/Fighter (Reach Weapon)
It was an interesting encounter and I am sure to bring in a very vengeful undead ex cleric to torment them in the future …

Thoughts?

Regards

Sic

Liberty's Edge

I have a quandary; a character in my campaign made a series of gaffes with the Alchemist Poliker. They approached him and fumbled around asking for something to put people to sleep; not actually knowing his side business. However a series of spectacularly failed Diplomacy rolls by the rogue moved him to hostile along with the bard who accompanied him being exceptionally pushy. They even tried to barge into the shop and demand he sells/makes them what they want; apparently no means no (who would have thought it?)

Anyway escalation and Poliker had to resort to throwing a small bomb at them to convince them to leave his shop and not bother him anymore (the rogue did attack first but missed). The rogue was nearly knocked out by this bomb and the Bard dragged him away still kicking and screaming about his drugs/poison needs. (Bard has played an alchemist before and knew the rough level of the alchemist by the dice rolled; they were both level 2 at this point)

Apparently saying no to the Rogue was not acceptable and he took umbrage against loosing against a damn shopkeeper and decided to even the score by attempting to burn down the Alchemists place of business and house; not once but twice. First time was setting a small fire by the back door and the second time by cutting a hole in his rear window and throwing alchemists fire inside. The first attempt scorched his door as it was a solid security door made of seasoned oak and bound in iron. (You have to protect your place of business) The second attempt wiped out the contents of his back room which included some alchemy stores and most of his kitchen. (The Rogue is a minor noble and CN in alignment; used to getting his own way and is a spiteful little sod so apparently no is not on the cards)

So what to do? I have spoilered this as it has dodgy info.

:

Now considering Polikers nature and contacts what would be the most suitable repercussions for these events. I have asked for countless Knowledge Local rolls on the Rogue and Bard’s part but neither of them can get above 10 despite many attempts so they have no idea of Poliker’s connections.

1. Contact the local law enforcement and log a complaint. (no proof just suspicions) One of the heroes of Sandpoint tried burning down the place of business of a resident of Sandpoint. This would fit the Lawful side of his alignment but would not really satisfy Poliker.
2. Use his contacts to make like difficult for the Heroes. (they are at level 4 having just finished Thistletop so most thugs will not be that much of a problem) Price hikes, people not being available for services etc. This will probably just impact the bonus they get for being the Heroes of Sandpoint.
3. Contact a group of naughty people from Riddleport/Magnimar to help out and eliminate/educate the rogue; this will likely annoy the party and have repercussions.
4. Something else …

I am really enjoying this side of the campaign; I’m leaning towards getting in some specialists to teach the upstart minor noble some manners. I believe in there being repercussions to your actions.

On a side note these characters are the children of a previous campaign; I was running Jade Regent and they party got almost wiped out by a Large White Dragon; they retreated and healed/resurrected those killed and minus equipment decided to return home to Sandpoint and lick their wounds. The party Rogue married Ameiko and had some kids, two of the party are playing these children (rogue and bard) and as such are minor Nobles. I know RotRL’s is set prior to Jade Regent but it seems to be working ok. There will come a point when the group needs to decide on following the RotRL’s path or moving to Jade Regent.

Regards

Sic.