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Giseil Voslil

Issceran's page

230 posts. Alias of Markus Freeman.


Full Name

Issceran Helyanwë

Race

Elf

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

142

Alignment

Lawful Neutral

Deity

Nethys

Location

Magnimar

Languages

Common, Elven, Draconic, Sylvan, Celestial, Gnomish, Varisian

Occupation

Wizard, Linguist

Strength 10
Dexterity 14
Constitution 9
Intelligence 18
Wisdom 14
Charisma 12

About Issceran

Spell Lists:
Off Duty:
0 Level: Arcane Mark, Detect Magic, Light
1st Level: Comprehend Languages, Identify, Shield

Investigating:
0 Level: Detect Magic, Message, Mending
1st Level: Grease, Expeditious Retreat, Comprehend Languages

Combat:
0 Level: Ray of Frost, Flare, Resistance
1st Level: Magic Missile, Shield, Summon Monster I

ISSCERAN HELYANWë CR 1/2
Male Elf Wizard 1
LN Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 5 (1d6-1)
Fort -1, Ref +2, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Wizard Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Expeditious Retreat (DC 15), Comprehend Languages (DC 15), Grease (DC 15)
0 (at will) Message, Mending, Detect Magic
--------------------
STATISTICS
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Str 10, Dex 14, Con 9, Int 18, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Breadth of Experience, Scribe Scroll, Wizard Weapon Proficiencies
Traits Eyes and Ears of the City, Focused Mind
Skills Appraise +8, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +6, Knowledge (Nobility) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Linguistics +8, Perception +9, Spellcraft +8
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan, Varisian
SQ Arcane Focus, Bonded Object: Ring (1/day) (Sp), Divination, Diviner's Fortune +1 (7/day) (Sp), Elven Magic, Enchantment, Forewarned +1 (Su), Necromancy
Other Gear Backpack (9 @ 19 lbs), Bedroll, Blanket, Case, map or scroll (13 @ 0 lbs), Ink (1 oz. vial, black), Ink (1 oz. vial, colored), Inkpen, Lantern, hooded, Mug/Tankard, clay, Oil (1-pint flask) (3), Paper (sheet) (10), Ring, Spell component pouch, Spellbook, wizard's (blank), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (7/day) (Sp) Creature touched gains +1 to attackrolls, skill checks, ability checks, and saving throws for 1r.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind +2 to Concentration checks
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.

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