Graveknight

Isroth of Xin-Shalast's page

28 posts. Alias of Robert Brookes (RPG Superstar 2014 Top 4).


Full Name

Isroth of Xin-Shalast

Race

Samsaran

Classes/Levels

Arcanist

Gender

Male

Size

Medium

Age

78

Alignment

Lawful Neutral

About Isroth of Xin-Shalast

Isroth of Xin-Shalast, Samsaran Arcanist 1
LN male Medium humanoid (samsaran)

Init +2; Senses Perception +0

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DEFENSE
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AC 12; touch 12; flat-footed 10 (+2 dex)
hp 5 (1d6-1)
Fort -1; Reflex +2; Will +2

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OFFENSE
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Speed 30 ft

Melee
Glaive-guisarme -4 (1d10 20/x3 reach)

Ranged

Special Attacks

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STATISTICS
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Str 10; Dex 15; Con 8; Int 18; Wis 10; Cha 16
BAB +0; CMB +0; CMD 12

TRAITS
Campaign Trait: Havoc of the Cyphermages
After decades of training under numerous masters, you have become knoen sd a dangerous member of the Cyphermages in service to Karzoug the Claimer, able to add concussive force to all spells you cast.

Precocious Spellcaster: Ghost Sound, Magic Missile

Magical Lineage: Magic Missile

Drawback
Xenophobic

FEATS
> Story Feat: True Love
Toppling Spell

SKILLS (2+Int Modifier/Level+favored class) Asterix denotes class skill
(1) Knowledge (arcana)* +8
(1) Knowledge (history)* +8
(1) Knowledge (religion)* +8
(1) Knowledge (dungeoneering)* +8
(1) Linguistics* +8
(1) Spellcraft* +8
(1) Use Magic Device* +7

LANGUAGES
Common (Taldan), Samsaran, Thassilonian, Giant, Varisian, Azlanti, Dwarven

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SPECIAL ABILITIES
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Arcane Resivoir (Su):
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold an amount of magical energy equal to three times the arcanist’s level. Each day when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 1 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points that the total mentioned above, points gained in excess of this maximum are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist’s powers (see arcane exploits). In addition, the arcanist can expend one point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the DC of the spell by 1. She can expend no more than one point from her reservoir on a given spell in this way.

Arcanist Exploit (Potent Magic; Su):
Whenever the arcanist expends one use of her arcane reservoir to increase the caster level of a spell, the caster level is increased by 2 instead of 1. Whenever she expends one point from her arcane reservoir to increase the DC of a spell, the DC is increased by 2 instead of 1.

Consume Spells (Su):
The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed. She cannot consume cantrips (0 level spells) in this way. Points added to the arcane reservoir in excess of the limit (see arcane reservoir) are lost.

Spell-Like Abilities: 1/day—comprehend languages, deathwatch, and stabilize.

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RACIAL TRAITS
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Ability Score Racial Traits:
Samsarans are insightful and strong-minded, but their bodies tend to be frail. They gain +2 Intelligence, +2 Wisdom, and –2 Constitution.

Size:
Samsarans are Medium creatures and thus have no bonuses or penalties due to their size.

Type:
Samsarans are humanoids with the samsaran subtype.

Base Speed:
Samsarans have a base speed of 30 feet.

Languages:
Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran. See the Linguistics skill page for more information about these languages.

Lifebound (Ex):
Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

Low-Light Vision:
Samsarans can see twice as far as humans in conditions of dim light.

Samsaran Magic (Sp):
Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level.

Mystic Past Life (Su):
You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.

Spell Selection: Nereid's Grace (1st), witness (3rd), destruction (8th), nine lives (8th), cure light wounds (1st), command (1st)

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GEAR
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[7lbs] Cold-Weather Outfit (16gp)
[6lbs] Scholar's Outfit (free)
[2lbs] Mask, Battle (50gp) (+1 bonus to intimidate checks made to demoralize)
[10lbs] Glaive-guisarme (12gp)
[1lb] Spell component pouch (2gp)
[-] Signet Ring (Sihedron) (2gp)
[2lbs] Spellbook, 100pages (free)

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SPELLBOOK
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Spells marked with an asterix were scribed for the standard GP cost.

Cantrips (28 pages):

Resistance
Acid Splash
Drench
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound+
Haunted Fey Aspect
Bleed
Disrupt Undead
Touch of Fatigue
Jolt
Mage Hand
Mending
Message
Open/Close
Root
Arcane Mark
Prestidigitation

1st Level (13 pages):

Nereid's Grace
Command
Alarm
Hold Portal
Bungle
Identify
Cure Light Wounds*
Mage Armor*
Magic Missile*
Detect Secret Doors*
Burning Hands*
Vanish*
Enlarge Person*
Shadow Weapon*

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SPELLS
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Cantrips (At Will)
• Detect Magic
• Ghost Sound (caster level +1)
• Mage Hand
• Prestidigitation

1st-Level Spells (3/day)
• Enlarge Person
Toppling Spell Magic Missile (caster level +1)

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APPEARANCE
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Isroth is a shrouded enigma, clad in a metal and leather helm with a fearsome, skeletal visage he hides his identity behind that rune-etched facade. Wearing floor-length robes of black cotton and silk trimmed with golden runes, Isroth's fashions are centuries old, that of Thassilonian aristocracy trimmed with a black fur mantle and worn over the garb of a traveler from distant lands. At his side, a towering polearm with an axe-like blade and a crescent hook on the back is his badge of office in service to his Runelord master Karzoug.

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BACKGROUND
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The child named Isroth appeared as a strange toddler on the outskirts of the village of Nybor, a village nestled on the outlet of the Ember river in Varisia 67 years ago. Found and adopted by a pair of local potters, Isroth's unusual heritage was fleetingly understood by the multi-racial and comparitively cosmopolitan town, knowing his pale blue skin and white eyes marked him as a race known as samsaran, exceptionally long-lived and reincarnating entities. The human couple who found Isroth cared for the child as best as they could, making the choice to adopt him (though Isroth would largely be raised by the whole village.) What little Isroth can remember of his time with his adoptive parents are fond recollections of loving, caring people with simple lives and simple means who found themselves well over their heads.

Isroth's very existance eventually came to endanger the village. In 4668, 20 years after having been found on the outskirts of the town, riders from distant lands came in the night searching the village for signs of the boy. Families were dragged into the streets, houses were ransacked and a handful of members of the local guard were slain in resistance against these foreign knights. Ultimately, they found what they had come for, tearing the boy away from his family and disappearing with him into the night. For Isroth's very existence was tied to a relic from an empire of old, and a destiny yet fulfilled.

Isroth had been known by many names across the milennia, most of which have been forgotten to him but are kept in the libraries of the lost city Xin-Shalast. For as far back as their history recalls, the entity that is Isroth has served the Thassilonian empire with unwavering duty. As a Samsaran, Isroth's long life and ability to be reborn as a new individual over the ensuing centuries allows him to offer varied and adept experience to his numerous masters. Once a servant of Emperor Xin himself, or so the records state, Isroth has served under multiple Runelords using multiple names.

Isroth's life is tied to an artifact dating back to Thassilon's founding, an oathstone forged by Xin himself that binds the samsaran's soul to the empire, forever to reincarnate within the empire's boundaries an indeterminate time following his death. Thereby, with the oathstone, Isroth can be tracked and located when he reincarnates. This allowed for the gradually resurgent forces of Karzoug the Claimer -- current owner of Isroth's oathstone -- to find the servant of Thassilon reborn and bring him back to the lost city of Xin-Shalast to be trained for his destiny.

For the following fifty years, Isroth was raised within the halls of ancient Xin-Shalast in preparation for the day when the Runelord of Green would rise again and reclaim all that was his. At first disobedient, the power of the oathstone was brought to bear against the samsaran child by wizard taskmasters who wracked the child with supernatural torments until his will had been broken and he had become compliant. Isroth was schooled in the ways of arcane science as he was determined to have a predisposition to arcane magic through his multiple lifetimes. However, the Thassilonian sin mages who served in Xin-Shalast were unprepared for the unique gifts that Isroth could bring to bear.

When Isroth began exhibiting the ability to devour and disassemble magic to fuel his own sorcerous arts, the child was pushed to his limits by his cruel taskmasters, seeking to learn the full extent of his power. Early on during Isroth's training, he became infatuated by a human sin magic apprentice named Elathra. For as much as Isroth's heart pined for her, his slow maturation and physical development never allowed them to be together, and as Isroth grew older, Elathra simply grew old. The young samsaran grew into an adult, watching the woman he held unrequited love for grow old and die at the same time.

Pained by this distance, Isroth became colder and more withdrawn from the others of Xin-Shalast, finding no comfort in the short lived races that surrounded him. The men and women who had trained him as a child were now feeble old men clinging to the last vestiges of their lives in hope for the day of Karzoug's return. As his handlers were growing older and weaker, Isroth was growing more powerful as his thirstt for knowledge and understanding of all things magic dwarfed the ambitions of his peers. Isroth became obsessed with learning the secrets of not only magic, but of the fabric of the universe itself, coming to find the mere concept of magic to be a means to an end that would allow him to unravel the mystery of creation and, perhaps, his own destiny.

As Isroth grew, he encountered only a handful of his own kind. Two of which were samsaran travelers, one a knight errant loyal to the Runelord of Greed's return named Albraeth, the other his young "daughter" Mita, a samsaran he found on his journies that he had adopted and taken under his wing as a squire. Albraeth journeyed far and wide in service to the Runelord's return, traveling as far away as Tian-Xia in search of artifacts and relics of Thassilon. Albraeth had assisted in the recovery of the Alara'hai, Chellan, to serve as a symbol for Karzoug's general in hsi resurgent army. While for Isroth, Albraethand his daughter were windows into the lives of his own people and a source of stories of the world outside of Xin-Shalast and the books of its library.

Towards the end of his decades-long training, Isroth would come to find himself pining for Mita much as he had Elathra in his youth. While a samsaran lover would be fitting for his long-lived spirit, Mita was never destined for Isroth. Her travels with her adoptive father always kept her away for long spans of time, and while it was clear she and Isroth shared a spark between them, her distance would grow more and more, being gone from Xin-Shalast for months at a time, then years.

Fearful that he would be kept apart from Mita forever, Isroth concocted an elaborate scheme to dishonor Albraeth out of a fit of jealousy during one of their prolonged absences. A simple matter of prestidigitation on the samsaran knight's possessions made it appear as though he had been attempting to steal from Xin-Shalast on his return, skimming treasured he should have been handing over for himself. Isroth, dutifully and discretely, notified his superiors to this percieved breach of contract. Unable to prove wrongdoing against Albraeth's contesting of the situation, he was outcast instead of imprisoned -- as Isroth had hoped -- and took Mita with him. Instead of removing Albraeth from the picture and keeping Mita in Xin-Shalast, Isroth had inexorably driven her away.

It was in failure and the fits of depression that followed where Isroth regretted his actions and found a semblance of a conscience beneath the rune-forged exterior his mentors had been creating for him. It was in this low period for Isroth that Karzoug was reborn and Xin-Shalast became a hive of activity once more, finding the samsaran serving under newer masters with new agendas, using the novice arcanist to seek out and understand magical phenomenon within the boundaries of Karzoug's growing empire. Always he would think of Mita, and always he would feel he could never find happiness with her. His happiness was restricted to his purpose forced upon him by the oathstone, in service to the Runelords of old.

Recently, Isroth has been sent to the occupied city of Magnimar in order to investigate and document recovered Thassilonian artifacts for the Cyphermage Society.