well i can`t really help with this because i have`t checked the feats, but i think that what bigtuna tries to point is that by lvl 7-10, the mobs do a lot of damageso if you have like 10 or less HP left, one swing will probably kill you for good,so all those feats should be invested in not being punched
hi plp, i´ve read a lot of resurrection threads but i cant seems to understand how does the spell work exactly, (i may be retarded or something´, dunno right now >.>)
so im going to make an example to see if i get the spell right
let´s say i got a half elf cleric lvl 11 with the following stats (without magic gear)
14-14-14-13-18(14+2 racial+2 lvl 4 and 8)-12
and he dies because an undead ogre with a pair of rune axes chopped him
somehow, the party finds a a scroll of limited wish and casts resurrection on him
option A: i remove the +2 wis and i add a -2 con +2 dex
so i was checking this archetype that looks like the kind of char i usually play and i wanted some feedback about it, is it really good? bad? underpowered?
i was reading the prestige class thinking of a lorewarden/SoW character and it seems that it does not say if it has prof in all weapons and armors, i checked the forum and i can`t seem to find an answer, so, what is it? because, i could build a lorewarden in fullplate with this combo if the PrC has the heavy armor prof.
PELLET GRENADE PRICE varies
well, the GM is running the AP in the forgotten realms so instead of thassilon its narfell and there is an enchanter/red wizard in the party with ridiculous social skills, noone can escape his bluff/diplocacy/spells , so we dont have trouble there but since the beggining of the campaign we just know that the sihedron rune is "an old narfell/thassilonian rune" and we cant get furtherinfo ( with skill checks of 30+) all we know is that once upon a time narfell/thassilon enslaved giants and now some giants for some random reason started attacking ppl, then we found out that there is a warlord wizard called mokmurian who is supposed to be behind all this giant rampage, but we know nothing about karzoug or the other runelords (and why the hell those lamias where there)
ok the thing is, our party is lvl 11 and about to finish the stone giant fortress but so far, trying to recall all that happened so far, i cant find a connection, i mean the whole campaign seems to be like "you are there and something happens, you don`t know why, or who was behind, just go and solve it"
we just saw an aasimar going crazy and her party, a deathcult sponsored by a lamia, some , haunted houses, and then ogres ogres and ogres (plus the stone giants now) all that connects them is the sihedron rune and lamashtu, so, i dont really know if our DM is hiding too much info or its just that way, i mean we are more than half campaign done and we still got no idea of what we are doing besides killing giants
mind to share your experiences?
well maybe it seems powerful but it makes the wizard spend his standard action, that means that unless he has quickened spells, he sacrifices his action to help a fellow party member to hit the enemy (as far as I see, the descrition doesn`t say that the penalty is only against you)
hi people, i was wondering if the gaze of flames revelation alouds the character to see throught a obscuring mist or a fog cloud, here is the revelation
Gaze of Flames (Su): You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance. You can use this ability for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.
i don´t mean to derail this but, going back to HIPS+spring attack, what about the darkness spell? ir a zone of shadowy illumination, the rogue should be able to move while hiding attack and hide again because of the shadows
if this does not work either, then theres really no point in being a rogue :/
hi ppl, i know that there are a few threads like this around but i cant seem to find a final conclusion.
i always wonderd why the ppl who play again and again with the retarded fighter or the megacrippled mage don`t just go play WoW or something like that, u dont have to roleplay in a mmorpg, and they seriously think we buy that " I have int 5 for roleplaying reasons" BS?
ps: everyone has their own style pf playing, as long as you are having fun YOUR game is alright, but THE game wasnot ment to be played that way
thx for the advice, most of my friends think that a cleric should heal in combat as a primary role, so i gotta hear them complain
hi, im playing a ranger 2/ cleric 4 /windwalker 4 (shaundakul prestige class from the FR setting) my idea was to play a battle cleric but i seem to be unable to do anything
so my question is: does this work as hide in plain sight?
so i was checking the monster manual trying to get the best from monstrous physique for my alchemist, and i found that the best option is the morlock (climb speed, darkvision and scent) BUT i need a piece of the creature that i want to become into, so...how do you ppl deal with this? i know its up to my GM at last, but i want you to share some thoughts/experiences about this kind of stuff, not only from the optimization point, (getting a lizardfolk scale i guess its as difficult as getting a morlock toenail) should i expect magic stores to have this? or my only chance are random encounters or humanoid hunts? (sounds evil to me)
hi all, my character in the adventure path im actually playing had to buy a pre crafted headband of int +2 because we had no time to ask a crafter for a new one, the problem is that the DM decided that the asociated skill on the headband should be radomly generated...and it ended being ride. of course it completely useless for me and i want to find a way to change it, so would it be possible for a crafter to realocate the skill? or im stuck wasting money selling this item and buying another that suites my needs?