One more for the pile of nits to be picked.
The Lamia Matriarch's attack bonuses are off. According to my calculations all of their attacks are one lower than they should be. it is as follows:
They have a base attack of +12, a strength of 20 (mod of +5), two weapon fighting (with 2 scimitars) -4, weapon focus scimitar (+1), and 2 +1 scimitars.12+5+1+1-4= 15 for the weapon attacks (first 2 attacks)
12+5= 17 for the touch attack
A Sorcerer is born with innate magical abilities. It's in their blood. Does that make them a race? no. The reason they are Sorcerers(the class) is that they discovered that ability within themselves and learned how to utilize it. Doing that takes time and practice and they get progressively better at it. (<- leveling)
We recently had Samsaran die in our Kingmaker game. While discussing if we should resurrect him, we couldn't if we could.
In the prd is says:
Whenever a samsaran dies, it reincarnates anew as a young samsaran to live a new life.
Does that mean that if we tried to use say Raise Dead on him that it wouldn't work because he's already alive in a different body?
and to make this even weirder, what would happen if we tried to cast Reincarnate on him?
I'm looking to make a Lich as unkillable as possible, so I'm thinking about taking the existing spell deathward and changing its effect from negative energy and death protection to positive energy and life protection. Seeing as this is a spell with a duration in minutes, I think this is fairly balanced and wont break the encounter too much. but seeing as I could be wrong I implore you, the community to tell me. Is it balanced or gamebreaking?
Would it be possible to make an item out of this or cast permanency on this? how gamebreaking would that be? How much would they cost?
Vulnerable to Fire wrote:
Actually it is your fault that the PC's "stumbled" upon a dragons nest. You're the one who put it there. While they were out looking for goblin eggs in the forest (or something else equally ridiculous) you decided to put a dragons nest there. While what happens to the PC's after they "stumble" on is completely up to them, them finding it is completely on you.
As far as I understand it an aoe spell (lets say fireball) that hits a group of creatures is going to do the same amount of damage to a medium creature (occupying 1 square) and a large creature (occupying 4 squares). Even though the large creature would be hit by 4x as much of the fireball as the medium creature.
I understand why this is as far as mechanics and balance goes, but how do you explain this in the way of flavor.
O.k., then the other way to read this is as a female-bodied gamer, I should not be catered to, while males are. Is this what is being asked? If so, that is even more sexist.
no that's not what is being asked. from what I understand the op wants to be able to choose a male representative of a class where they have only found a female version of it. He is not asking for a stop to the printing of female models, only for an alternative option.
I have my own system for crits and fumbles that's been adapting over the years depending on the players needs. After reading this thread I've gotten a few ideas that I'd like to implement.
I don't think of fumbling as a way of punishing, more like a way for balancing. 20 is always a hit while 1 is always a miss. Following that a confirmed 20 is always a crit while a confirmed 1 is always a fumble of some kind.
Aldaara: I like this idea for a spellcaster fumble/crit system, but what happens for aoe effects?
Stome: I see where your coming from and I can respect your opinion, but please stop with the poorly veiled insults. They only serve to distract from any constructive discussion.
Everyone: A more respectful tone goes a long way. (sorry for being so preachy, I don't know whats come over me)
Scott, buddy, I think it's time to calm down a bit. Take a step back. Relax. You've become a little too invested in this thread now.
Picking apart a comment and replying to each sentence individually like you've been doing is a classic hallmark of aggressive thread behavior.
You've already made your points and others have made theirs. It's pretty clear that neither you or the others are going to change your position so now is a good time to call it a draw.
Oh and everyone else: Stop feeding the trolls. (their fat enough as it is)
3.5 is better than Pathfinder because there is no difference between a wizard and a rogue in... wait what?
I would suggest not going with Sarenrae, she's all about mercy and such, much more so than other gods. Only creatures that have no chance of redemption (undead, evil outsiders, big T, etc..) should be killed outright. Otherwise you would have to give them chance to redeem themselves all the time, which doesen't sound like you character. Iomadae seems more up your alley.
I got it, in PFS its possible to earn fame in your faction. It's also possible to earn 2 fame per scenario, and assuming 3 scenarios per level that could total 30 fame. You get a +1 cumulative bonus to diplomacy for every 10 fame you have in that faction and when the diplomacy check opposes a faction member.
So in conclusion....
and boom goes the dynamite
You're assuming "the items make the man". While being able to buy those top tier items indirectly with real world money will give you an advantage in one respect. (not having to grind to increase your coin) That doesn't mean they don't have to work to gain the proficiency to use said item. Through badges, skills, etc., etc.
judas 147 wrote:
kind of my first point
The Antipaladin is the antithesis of everything the paladin is.
judas 147 wrote:
a cleric who claims the evil deities, dont call himself an anticleric or evil cleric or alike, they just call themselves Clerics
Yes but clerics aren't necessarily good, they're just followers of a certain faith or ideal and gain powers from it.
Paladins are one thing: Lawful Good
Keep in mind this is a world of tangible good and evil. They just aren't concepts in the minds of man.
on a side note: I think black guard was used in DnD as another variant. I think it was Lawful Evil.
Just my 2 cents on the matter.
Martial proficiency allows the use of a big sword(with a shortened grip).
Exotic proficiency trains you to use that same sword in one hand (theoretically teaching you different techniques and ways to compensate for using less strength for a big unwieldy sword )
In making that big sword even bigger would need to use the same techniques gained from exotic proficiency in wielding it, to compensate for its increased weight and length.
As for the RAW it's clear that yes you can wield a Large bastard sword as a martial weapon.
But I believe RAI to be a different matter.
Can you do this?
After reading the PRD on readied actions I want to say no, but I'm not sure.
Just so were clear, Scenario:
mage A: readies a damaging spell (say fireball)to be cast when mage b casts a spell.
So any thoughts?
Well if you simply must be a full caster then I recommend the abjuration school with the counterspell school focus from the apg(wizard). Dispel magic is your friend, along with improved dispel magic.
In general there are a couple good ways to gimp a mage, blindness/deafness. blind: they can't see you, generally they cant hit you, deafness: 20% chance to mess up their spell with a verbal component.
entanglement effects: black tentacles, ice cage...... many others i'm sure...
anti spell effects: globe of invulnerability, antimagic field,
direct damage: if you want the most bang for your buck here, ready your action to when the enemy starts casting a spell then cast yours so it has a chance to interrupt theirs. (edit: upon reading the readying rules I'm not sure if you can do this, so....hmmmm.)
try to use spells that target their fortitude or reflex saves as those tend to be a bit lower than will.
As for feats, if your gm allows it the blighted critical chain might be worth looking into, also spell specialization with dispel magic wouldn't be a terrible choice if you plan to counterspell your way around.
I'm sure you already know this, but this class is overpowered as hell. (mechanically)
I like the flavor of the combat abilities and the spells, but the trading abilities are just ridiculous. The ability to raise and lower prices of the things you sell and buy would destabilize any market you use it in.
Merchandise aptitude is really cool as is Space for everything.
Supply and demand I can't see being used much as any campaign I've been in whenever we had any kind of player run business it would burn to the ground within the first month. (for flavor)
Contacts in reach is complicated.... it doesn't quite sit right with me although I cant quite put a finger on it. meh.
First thing that comes to mind is a magus, it's close enough to wizard and fairly martial.
Some feat choices are disruptive and spellbreaker, unfortunetly they both require that you have several levels in fighter, but at level 10,half of a magus' levels count as fighter levels.
step up is a must, and its feat chain in the apg is also a good choice.
im sure there are more choices in ultimate combat and ultimate magic but i have a serious case of the lazies right now.
Hey! What a fighter wears under their armor is their own business. Especially if it makes you feel pretty.;)
People seem to be berating you here on account of you "not adjusting" the encounter. While as a DM it is your job to roll with the punches, it's not your job to accommodate every whim of your players.
What baffles me the most is that the majority of the party didn't even try to take on the vamp. I mean running away mid-fight to an overwhelming force is one thing, but to not even try and gauge its power?! What are you doing out adventuring? I mean really?!
I think malachi has the right idea, although I wouldn't go as far as he suggests. mostly due to laziness.
The Pally should lose some if not all powers until an atonement is done. He sat idly by as evil was done by not only the vamp but his group as well.
The Cleric has some serious atoning to do with Pharasma. She may have been praying for a miracle to do her work for her when she could have (and still should) realized that as a cleric she is herself Pharasma's instrument in doing her works. (ie. the destruction of undead)
I'm not too sure about light blindness, it just seems to me that your trying to get a bigger bang for you RP buck there. Cave dweller doesn't really fit the cow people mythos, but that's just me.
Maybe consider a bonus to charge and running. like: for the purpose of charging and running a minotaurs movement speed is considered to be 30ft.
And with a bonus to str and con, your not really going to be getting many non combat brute types. Besides many (if not all) other races have one physical bonus and one mental bonus (the negative can switch around). I would suggest a bonus to int or wis to show they have an innate cunning or something.