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I would imagine that you aren't able to see someones name right off the bat, but someones guild (or settlement, etc.) would be visible at a glance. Due to them searing some sort of signet or some such.
This was discussed at length around the time of the kickstarter (can't remember which one..) and I think the general consensus was similar to this.
edit: and of course i get ninja'd by Stephen.... this is why i usually just lurk.....
They use it every day for work, but not for combat. The farmer is going to be using it nearly the same way every time they use it. In a combat situation it needs to be wielded in a variety of ways for it to be effective.
but right now I'm just arguing for arguments sake (mostly), it's 7am and I'm a bit tired and loopy. So good night/morning(/afternoon maybe?) and whatever you choose to do may it make the game you play more fun.
Me thinks the reason behind the lack of simple slashing weapons is that they are inherently more dangerous to the user. Bladed weapons tend to have a large cutting edge taking up the majority of the weapon. The smaller handle that comes with that leaves you with less over all control(which is where proficiency come in).
I think subbing a short sword works well for the machete if you change the damage type. It's not the same but it works well enough.
As for you wanting it to be simple, yes it is a tool but so is the scythe.
just my 2c, please take with a hefty dose of salt.
I'm sorry, who?
Just a quick note: The attacker flag is still in place as mentioned here.
Alignment and Reputation Blog wrote:
When a character attacks a character who was not Hostile, the character making the attack gets flagged as an Attacker. If the character with Attacker hits their target again in the next thirty seconds, they become Hostile, and lose Reputation. Note that Reputation is lost on striking a target twice rather than on death; this means Reputation is lost when your intention to kill someone is made clear rather than if you are successful.
*bold is mine
The thing about it is that extracts last a day while potions last damn near forever. That may no seem like a lot at first glance. It's quite the difference when balancing a magic item.
If your dead set on combining potions you might be able to tweak the words of power system when the potion is made. Something like two 1st level spells in one potion would count as a 3rd level potion for crafting purposes. (maybe a 4th level to balance out that words of power tend to be weaker than standard spells)
One more for the pile of nits to be picked.
The Lamia Matriarch's attack bonuses are off. According to my calculations all of their attacks are one lower than they should be. it is as follows:
They have a base attack of +12, a strength of 20 (mod of +5), two weapon fighting (with 2 scimitars) -4, weapon focus scimitar (+1), and 2 +1 scimitars.12+5+1+1-4= 15 for the weapon attacks (first 2 attacks)
12+5= 17 for the touch attack
A Sorcerer is born with innate magical abilities. It's in their blood. Does that make them a race? no. The reason they are Sorcerers(the class) is that they discovered that ability within themselves and learned how to utilize it. Doing that takes time and practice and they get progressively better at it. (<- leveling)
We recently had Samsaran die in our Kingmaker game. While discussing if we should resurrect him, we couldn't if we could.
In the prd is says:
Whenever a samsaran dies, it reincarnates anew as a young samsaran to live a new life.
Does that mean that if we tried to use say Raise Dead on him that it wouldn't work because he's already alive in a different body?
and to make this even weirder, what would happen if we tried to cast Reincarnate on him?
I'm looking to make a Lich as unkillable as possible, so I'm thinking about taking the existing spell deathward and changing its effect from negative energy and death protection to positive energy and life protection. Seeing as this is a spell with a duration in minutes, I think this is fairly balanced and wont break the encounter too much. but seeing as I could be wrong I implore you, the community to tell me. Is it balanced or gamebreaking?
Would it be possible to make an item out of this or cast permanency on this? how gamebreaking would that be? How much would they cost?
Vulnerable to Fire wrote:
Actually it is your fault that the PC's "stumbled" upon a dragons nest. You're the one who put it there. While they were out looking for goblin eggs in the forest (or something else equally ridiculous) you decided to put a dragons nest there. While what happens to the PC's after they "stumble" on is completely up to them, them finding it is completely on you.
As far as I understand it an aoe spell (lets say fireball) that hits a group of creatures is going to do the same amount of damage to a medium creature (occupying 1 square) and a large creature (occupying 4 squares). Even though the large creature would be hit by 4x as much of the fireball as the medium creature.
I understand why this is as far as mechanics and balance goes, but how do you explain this in the way of flavor.
O.k., then the other way to read this is as a female-bodied gamer, I should not be catered to, while males are. Is this what is being asked? If so, that is even more sexist.
no that's not what is being asked. from what I understand the op wants to be able to choose a male representative of a class where they have only found a female version of it. He is not asking for a stop to the printing of female models, only for an alternative option.
I have my own system for crits and fumbles that's been adapting over the years depending on the players needs. After reading this thread I've gotten a few ideas that I'd like to implement.
I don't think of fumbling as a way of punishing, more like a way for balancing. 20 is always a hit while 1 is always a miss. Following that a confirmed 20 is always a crit while a confirmed 1 is always a fumble of some kind.
Aldaara: I like this idea for a spellcaster fumble/crit system, but what happens for aoe effects?
Stome: I see where your coming from and I can respect your opinion, but please stop with the poorly veiled insults. They only serve to distract from any constructive discussion.
Everyone: A more respectful tone goes a long way. (sorry for being so preachy, I don't know whats come over me)
Scott, buddy, I think it's time to calm down a bit. Take a step back. Relax. You've become a little too invested in this thread now.
Picking apart a comment and replying to each sentence individually like you've been doing is a classic hallmark of aggressive thread behavior.
You've already made your points and others have made theirs. It's pretty clear that neither you or the others are going to change your position so now is a good time to call it a draw.
Oh and everyone else: Stop feeding the trolls. (their fat enough as it is)