Elvish Fighter

Iscarel's page

375 posts. Alias of Twigs.


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Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Sleight of Hand (Gems): 1d20 + 9 ⇒ (17) + 9 = 26
Sleight of Hand (Ring): 1d20 + 9 ⇒ (12) + 9 = 21

Quillin's ruse afoot, Iscarel answers with a knowing grin. He palms the gems and snatches at the ring, before rapping his knuckles on the interior of the coffin. "Amazing this thing is still watertight, Captain." he says, a little louder than he ought.

If you'd like seperate rolls for each gem, here's another:
Sleight of Hand (Gems): 1d20 + 9 ⇒ (19) + 9 = 28


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel grins. "Here now. That's a pretty prize if ever I've seen one."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Acid Splash: 1d3 ⇒ 3

With a swipe of his palm, Quillin will weaken the metal bands further. At will, so we should be able to remove the band before Quillin's knock spell.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Stowing his wineskin, he reaches for a small flask of rum, pilfered from one of his crewmates, handing it to Rackham. "Here. I haven't the stomach for it anyway." he says, answering Quillin's comment with a dark look. "Crashing waves, and that bloody chanting. Coming from that box. Didn't you hear it?"

"This had better be good." Iscarel says, as the hammering of iron on iron sends the pain in his skull ringing.

Are there any locks or the like that Iscarel can use his disable device to jimmy open? Otherwise we may just have to break through the coffin's hardness.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel, typically haggard and pale most mornings after drinking to excess, looks especially wretched on this morning. More disturbingly, he dresses and makes it to the top deck without saying a word, snide or otherwise.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The snapped line nearly sends Iscarel tumbling into the drink, and the elf's mood turns sour. He ignores the call below decks, and sits sullenly staring at the coffin on deck with wineskin in hand. "We came all this way for a corpse? We could have made a dozen of those with some good honest piracy. Almost enough to drive one to mutiny, if one had the stomach for it." he says, to his captive audience of whoever drew guard duty. He raises his wineskin in toast to the fresh stiff on board, and rolling his eyes, takes a long draw. "Almién."

Elvish: 1d6d1d20 + 1 ⇒ (4, 2, 6) + 1 = 13 +2 vs charm and compulsion, but somehow I expect that isn't going to matter... ;)

Edit: I can't quite figure out what's happening to the dice tag here, but no amount of editing will make it display properly. A four. I rolled a four.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Well well, looks like I wasn't wrong in thinking this journey would end with a watery grave. Iscarel thinks, darkly. "Well, what are we waiting for? Crack it open."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel seats himself in the jolly, idling about while others do the hard work being among his favourite pasttimes. "I like the way you think, Hinsin."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel folds his arms, eyes fixed on the Freeport vessel as Hinsin and the crew row toward it.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"They're turning tail. Have they done it?" Iscarel fastens a line around his waist, ready to dive in if the situation requires.

Are there any by the jolly? The format suits me fine.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The roar of the waves drowning out his curses and only worsening his headache, Iscarel brandishes his rapier with an impatient snarl, unwilling to risk swimming over open water until they reach the chains.

Readied Rapier: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Readied Rapier: 1d20 + 7 ⇒ (18) + 7 = 25 Confirm: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 Crit: 1d6 + 4 ⇒ (1) + 4 = 5

Iscarel draws his blade, rocking the jolly as he makes for his feet. "Keep rowing. These rubes might need a rescue." Blinking back the salt spray as the roar of the ocean overpowers his senses, Iscarel fixes on the approaching shadow. Ai eleana, I need a drink.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Aye aye..." Iscarel sighs, making for the jolly and hauling loose the line.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel leans over the taffrail, lounging his head on his hands and giving a sullen sigh. "Not much of a show, is it captain?"

Delay again for now.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel shudders at the the thought that anyone might step into that iron-maiden like contraption willingly, and watches in slick-browed suspense.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Oh no. You aren't getting me in one of those..."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Sorry for the delay! Iscarel should be leveled up in a day or two, but it's been a hectic week and I've just signed up for a bunch of PFS/other PbP games which have eaten up a lot of my board times.

Level 3 is exciting, with the brutal beating debuff, dex to damage and improved disarm.

Are we able to purchase supplies on the ship with our newfound loot? Or will that have to wait until we make port? Not that I have anything in mind, but if we can trade amongst the crew/quartermaster some healing wouldnt go astray.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel washes washes himself clean, figuring the smell of briney sea-water is better than reeking of guano all week. Iscarel perks up at the sight of the sail on the horizon. "Well, well. About time."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

4 + 1d4 ⇒ 4 + (3) = 7


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel shrugs. "We haven't, but captains on these waters aren't afraid to maroon those who they suspect of holding out on them. Take it from me."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"By Calistria, that looks unpleasant. I fear I used my last potion in my escape on the island. Just try not to bleed out, friend."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Rapier, Flank: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d6 + 1d6 + 1 ⇒ (1) + (6) + 1 = 8

Darting back into the fray, Iscarel delivers another sting.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Rapier: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Damage: 1d6 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

Iscarel delivers another sting with his blade before leaping out of the reach of the creatures claws.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Acrobatics if not yet in a flank: 1d20 + 9 ⇒ (5) + 9 = 14
Rapier: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d6 + 1d6 + 1 ⇒ (3) + (2) + 1 = 6

"We're going to nail that hide of yours to the mast, ugly." bites the elf, moving to back Rackham up.

Posting under the assumption that the Surprise Round is over and we're into Round One. If I'm mistaken just disregard this.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

I was waiting on things to progress. Sorry!

Waiting for Rackham to signal his readiness, Iscarel fires his readied spell from the shadows, hoping to finish the job the fires started.

Acid Splash from stealth: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d3 + 1d6 ⇒ (2) + (4) = 6

try not to get full attacked folks


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26

"Ankle deep in s!&% on some forgotten piece of rock is not how id choose to go. I'm for an ambush."

positioning myself to the side and rear, hopefully not granting it soft cover but also nice and safe for my ranged attack.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Iscarel picks up a black, crumbling stone, giving it a curious look before glancing back to Quillin. "What? How in the hells do you know...?" He says, but does not argue, trudging back the way they came.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel hangs back a little, keeping out of the light but ready to jump to Bek's aid.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14 Why is it I can never roll halfway decently on stealth? Yeesh.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"It's the dockside whores, not island coves you need to be worrying about, Mwangi." the elf smirks. "Take my word for it."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"That sound I like not. But nothing ventured, nothing gained, no?"

I think I can harm a swarm with acid splashes, although I might be mistaken. Not sure how weaponlike spells function in this circumstance. That said, Iscarel's options are limited. How about the rest of the party?


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel hasn't got any to speak of.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel gives the blackened carcass a disdainful sniff, gathering up the raw gemstones. He lifts up a pickaxe and looks pensive. "I've no thought of turning honest on you, lads. But I'd wager if they're willing to torch their own workshop there's something more valuable inside that they're guarding and don't want to be splitting sixways, savvy? Some pretty prize turning them against their own."

"Still. Storms a'brewing. Damned if I'm getting caught in the rain over a bunch of rocks."

Just playing devil's advocate until the others weigh in.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel will search the rocks at the gnomes behest, smirking at the conjurer's quip.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth (Move Silently): 1d20 + 8 ⇒ (13) + 8 = 21

"I'll scout ahead a spell." he says, slinking toward the ruins of the house, 50ft. up the trail, and peering into the cave mouth. (Silent Hunter trait.) If any cover is avaliable, he'll conceal himself and beckon to the others. If not he'll double back.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Oh great, cannibals. How positively charming." Iscarel draws steel and readies a spell with his off-hand, his fingertips beginning to sizzle.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

All hands on deck, cap'n!


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Perhaps a flatbear? They blow in on the northerlies.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"You hear that Rackham? Bears. Now we're putting the whole crew in jeopardy."

I apologise for nothing.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The elf bounds back, beads of sweat forming on his forehead and a distant look in his beetle-black, sylvan eyes. "Nuuta. He's dead alright. What did that to him doesn't bear thinking about, and where his fellows are...? That I like even less. Let's search the huts and put my mind at ease."

Iscarel reaches for a bow that isn't there, shakes his head, and draws his steel.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Not even enough time to fill my wineskin." the elf says, with a sigh. "Let's get this over with. I'll take a closer look. Wait for my signal."

Stealth (50ft. a round with silent hunter racial trait): 1d20 + 8 ⇒ (9) + 8 = 17
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Iscarel, keeping low, will make his way to the nearest building, keeping eyes and ears peeled for signs of life as he presses himself against the huts wall and paces around the village perimeter. He'll fall back to the others if he encounters anything.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Excellent. I'll remain here whilst you get yourself mauled by a jungle cat." the elf quips, shrinking from the daggers staring back at him. "Ah very well, I shall join you. You'll be needing a good pair of eyes."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

1d20 + 6 ⇒ (13) + 6 = 19

Iscarel glances over his shoulder, running his tongue across his salt-licked lips. "Wind's picking up, cap'n."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

The Unchained rules added some extra uses to the heal skill. I could invest, but my wisdom penalty might be a pain.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

My guess is we'll be entirely reliant on consumables. Let's hope we can pick some up before we make port (at which point we can probably muster up the coin for a wand for Bek. I'll invest in UMD in the mid-levels so Iscarel can sport a happy stick of his own.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Perform (harp): 1d20 + 5 ⇒ (9) + 5 = 14

Strumming out a lazy tune, Iscarel shrugs. "Could well be our lobstermen." the elf muses, nonetheless stowing his harp below deck and fetching his rapier and standing at attention. "That means our pay. Awaiting orders, cap'n."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel keeps his ear to the ground, but is content to keep to himself in the rigging, enjoying the breeze well above the harsh sea spray, and the sight of the others working hard below. He'll keep to himself unless approached, wanting to size up those on board before playing his hand.

Snooping around below deck sounds like a good way to get in way over my head. So tempting as that is, I'll pass. Onward to adventure!


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel closes his eyes for a moment, basking in the sun and the sea-spray as a genuine smile stretches across his face, not the contemptuous smirk that usually sits there. Iscarel works with a practiced hand, but lets his tongue wag freely, most of his japes being carried away on the sea breeze and away from Horemheb's ear.

Clambering back to the deck, Iscarel is red-faced and sweating, concious of the copious amounts of Bloodgrog that were drunk during yesterday's festivities. He sips gingerly at the rum, turning to the others and lowering his voice. "We're to meet the Lobstermen. Scavengers from Freeport who trawl the ocean floor. If they gave us the tip, most like there's something stopping them from plundering it for themselves. Damned spirits, sea creatures, grindylows, or Besmara herself's great wet clam. Take your pick."

Iscarel busies his hands with a few knife tricks as he awaits his companions reply.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"I've the better eyes anyway." the elf shrugs. "Send me above, if there's a need. Otherwise I'll swab with the rest of these louts. Somebody's got to look out for them." He says, something in his tone suggesting he's loathe to be separated from the others.

Rigging sounds more his style, in truth, but Iscarel's happy wherever he's put, so long as it's on something that floats.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel wonders what manner of cargo the Bride is carrying in it's holds, having been at sea long enough to know that chasing sunken treasure is rarely a fruitful endeavor. He leaves the question unvoiced for now as he unloads his possessions, a full-sized elven harp, a Calistrian Book of Joy with detailed illustrations, a skin of wine, a set of lockpicks and some dice.

Unbelting his rapier he lounges back in his hammock for a moment. "We worked hard enough to get here..." he complains "And they mean to set us to work right away. Ai eleana."

Despite himself, he doesn't delay in clambering above decks, eager to see Lilywhite dissapear into the horizon.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel pours himself a generous libation from the flagon, raising his goblet in a toast. "To sunken treasure."

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