So I couldn't really talk about this before, but now that Planar Adventures is out...
I approached the design of the swashbuckler archetype in that book, the azatariel, from the perspective of "how would I want a chaotic good paladin equivalent to be portrayed and to fight?" It's not perfect, as the swashbuckler chassis is very different from the paladin, but the combat styles and special abilities should give you a good idea of what I mean. (The four style feat chains from that book are also good references for this.)
This largely sums up my philosophy on paladins of other alignments - they shouldn't exist as a generic, one-size-fits-all chassis, but a set of distinct designs that exemplify a vision for each alignment. The paladin is lawful good, a knight in shining armor; the chaotic good azatariel darts recklessly among foes and tricks them into striking each other down; and so on.
Of course, this presupposes enough space for nine different classes... something we certainly can't presume will be available. It's a nice thought, though, and it's my preferred solution. ^_^
Or become part of a treacherous, exiled group of women that dabble in slaving. Whichever. It's probably the same thing.
It's worth noting that not all Gray Maidens are ruthless mercenaries or Erinyes Company zealots. The Scarlet Rose was built by Gray Maidens seeking to turn away from their cruel origins, giving a heroic option for such characters. ^_^
I believe it's canonical that the Grey Maidens welcome trans women, isn't it?
As much so as I can make it. Having a trans woman as one of the "subfaction leaders" hopefully helps. ^_^
I figured it was just the sort of club that people who don't identify as women wouldn't want to be part of.
It's made somewhat complicated by the nature of the Gray Maidens, especially their origins. Lots of forced recruitment and such.
The Adventure Path doesn't give a lot of detail, since it's not terribly relevant, but I believe the original set would have included anyone who identified and presented as female, and met the Queen's standards for beauty and strength and such. Post-Ileosa recruitment, to whatever degree it occurs, presumably differs by subfaction, with the Scarlet Rose being more open-minded and the Erinyes Company holding tighter, more misandristic standards. Either would accept trans women as readily as cis women, though... a woman's a woman.
More details on this situation (though no explicit answers) can be found in the recent Planar Adventures. ^_^
(Though I'll certainly note that a deity living in the chaotic good plane, while not accepting chaotic good worshipers, is an interesting situation.)
Secret Wizard wrote:
Not necessarily, at least depending on your choice of deity. ^_^
...that GMs will rule it that way instead of, for instance, ruling that that Healer's Hands just overwrites the benefit from Clockwork Surgeon, leaving TDW as a full-round action. I'm sure I'm not the only one who'd be tempted to rule it that way.
Indeed. I almost included this in my previous post. ^_^
Its probably because in corebooks they have never told Golarion names for dates and days(its in innersea worldguide book I think) so they decided to not use those in planar adventures because it would confuse players who haven't bought campaign setting material
This was my assumption as well.
Kytons predate Zon-Kuthon's transformation by quite some time. When Asmodeus first led his conquest of Hell, the kyton demagogues were among the native entities that opposed him. You can find some relevant information in Pathfinder Adventure Path #107: Scourge of the Godclaw, in the article on Geryon. ^_^
Hmm. The form of the dragon approach is efficient and has existing precedent. It only really addresses the natural weapon issue, but without a more complete list of potential acquirable special abilities, it's hard to say how worrisome the rest of the spell is.
I'd be loath to submit something based on CR in an official product, due to the dissonance with existing polymorph spells, but it's certainly a direct method. ^_^
Well-written - you have a good grasp of formatting!
There are other considerations at play, of course. Could the combination of available abilities be most optimally acquired from a specific form, creating an overpowered option? In addition, when creating polymorph spells, remember that they grant all natural attacks of the chosen creature... and outsiders are notorious for pouring a lot of power into a relatively small body. The lilitu demon, for example, offers four 2d8 claws and a tail slap that targets touch AC, along with 60 ft. speed both on land and by air, all at Medium size. And that's just pulling the first thing I thought of from a hardcover Bestiary, without scouring the entire canon.
Hopefully this helps shed some light on the process. ^_^
I did briefly consider something like this when working on spells for Planar Adventures. The main problems I saw are:
I settled for creating a native outsider variant. Hopefully you find it reasonably interesting. ^_^
I took a stab at doing that with the devil binder summoner from Adventurer's Guide (though it doesn't really change the summoner, only the eidolon). While it's devil- and Hellknight-specific in the book, it's modular enough that variants for other outsider types should be easy enough to manage.
Hopefully, if and when summoner hits PF2, that sort of option will be baked in and made more versatile. ^_^
Mark Seifter wrote:
Well, now I'm being called out. ^_^
I'm not sure, to be honest. That feat was one that was requested by development, and I was writing it blind to the possibility of rules for such existing. The only place I can think of to check would be the Hell's Vengeance Adventure Path (specifically, The Inferno Gate), which had an article on the subject. But I doubt a hardcover source would be referencing that.
For all the folks talking about "commander" characters, I did try to get one into the game in the form of the sister-in-arms cavalier. It's just an archetype, though, so it can't do that much.
We know that Gray Maiden character options will be a part of PF2. Maybe we'll see a more thorough approach to the sister-in-arms when the new system builds up some steam. ^_^
1: Yes, with the combination of certain aasimar and tiefling boons.
The relevant text differs from my original turnover, so I don't have much input to offer here. Allowing ganzi to ignore other prerequisites certainly wouldn't have been my intention (and I doubt it was the intention of the developer); however, I'm afraid I don't have any insight into the subject.
I recommend keeping an eye on PFS Campaign Clarifications to see how they handle it, if at all. ^_^
Isabelle. Should've know that feat was written by you. What else in that book sprang from your mind?
This was a pretty major project for me! Let's see...
Planar Adventures contributions:
Chronicler of worlds bard
I'm very proud of it, obviously. ^_^
Honestly? Just to create a Planar version of Racial Heritage and see what came of it. I knew the results would be very open-ended, and I've been following these threads with some interest. It's definitely been interesting seeing what folks come up with.
This situation is well beyond my rules lore - I suspect it may defy ruling altogether, unless that ruling were designed with a specific (presumably restrictive) result in mind. Fortunately, we have GMs for this exact reason; I've always been a supporter of GM authority.
With that in mind? Whatever your GM or your table decides upon is the right answer. I didn't have any specific intention beyond seeing what could happen. ^_^
There was a prestige class back in 3.0 (the master of chains, Sword and Fist), but that's a little antiquated at this point.
You might try wearing a chain coat (Adventurer's Armory 2) or selecting the Chain Mastery feat (Book of the Damned). You'll still need a way to negate the oversized two-weapon fighting penalties and two spiked chains, though.
It's not perfect, but we do what we can. ^_^
You can indeed move at full speed while wearing Gray Maiden plate if you have Agile Maiden and armor training 1.
The masked maiden can take advanced armor training options in the same fashion as any other archetype that receives armor training; this was an intentional part of the design. They wouldn't be able to select the feat without some way to meet the fighter level prerequisite (such as the combat skill vigilante talent), though.
PFS hasn't stipulated the expenditure of PP for the armor upgrade, so as far as I know, it's not necessary. Same for renown and defining an area. That's not my own area of expertise, though.
The archetypes can't be stacked because they both modify the same class feature. Even looking at things from a pre-FAQ viewpoint, they wouldn't stack because you must choose avenger, and you can't choose avenger if you don't get a choice.
Hopefully this helps. ^_^
The unchained rogue occasionally creates complications with rogue archetypes. I can't go into much detail here for professional reasons, but almost everything changes in development, for a wide variety of reasons. But you're right that unchained rogues are left with a loose end, and if there's one thing rogues dislike, it's loose ends.
Someone in the thread suggested having it apply as part of the dreamstrike; I'd probably expand that to "if you dreamstrike a creature that you're flanking or who is flat-footed against you, apply debilitating injury as though you had made a successful sneak attack". Just an (unofficial) idea. ^_^
Healer's Hands is primarily a buff for the Heal skill, which was always wildly outclassed by actual spells. I did what I could for it. ^_^
As for Tempting Bargain, there was interesting and trope-heavy design space there. So I filled it.
Improved Plane Shift was mandated by development, so I can't offer as much insight there.
A shame really. To abandon all that work artistry and dedication, only to almost instantly make it obsolete with a new system. Can't buy anything right now as in a few month's time.. it will be old news and a product of the past.
Even if things do turn out as gloomy as all that... there's something to be said for going out with a bang. I devoted almost twenty years to learning this system (and two years to writing for it), and I couldn't be more proud of this sendoff. ^_^