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Isaac presses the attack, trying to finish off Crookneck.
2d6 + 4 + 2 + 4 + 1d6 ⇒ (4, 6) + 4 + 2 + 4 + (1) = 21 1d20 + 4 + 2 + 4 ⇒ (18) + 4 + 2 + 4 = 28 2d6 + 4 + 2 + 1d6 ⇒ (5, 5) + 4 + 2 + (1) = 17 If I can act this turn (not sure if my movement counts for this one or not), this is what Isaac will do. Running diagonally (5 feet for the first square, 10 feet for the next square, alternating) I should just be able to make it 40 feet to U31 and attack Crookneck. Also-don't forget Meralindiel's inspire courage +4. Isaac barrels though the grass, swinging for the mage with the broken neck.
2d6 + 8 + 1d6 ⇒ (6, 2) + 8 + (3) = 19
Isaac will be at O10 "Spread out, cutters- don't want a repeat o' what happened on the road down here, do we now? Justin, Ekuur- don't worry if I'm in yer line o' fire, I can get clear and my gem protects me. Just keep an eye out fer Karrin, Rhiannon and Phaumee. "
Isaac rubs his chin.
Trying to think up the watch roster- we have so many spellcasters it seems like if they strictly need to sleep 8 hours and therefore can't be on watch during that time, we're left with... well, Rhiannon. Even Isaac casts spells now. Here's how I would organize it to try and give primary spellcasters time to rest- Rhiannon/Merle/Seph
With the room searched before resting, Isaac pulls out a tiny bell and a length of silver wire and strings them above one of the windows while chanting.
Isaac searches the rooms methodically, from the doorjambs to the pillowcases.
Isaac arches an eyebrow at Justin's comment. "Everyone's a bloody comedian.", he thinks. "First thing's first, cutters- we aughtta do a head-to-toe scan of our gear teh make sure Maelrin didn't leave us with any surprises in our packs. Then, we search our quarters for the same. Nothin' overlooked, no surprises- berk had plenty of opportunities and just because we didn't scan him doesn't mean he didn't do anything." Karrin Kind wrote:
Isaac shakes his head and crosses his arms. "Ye don't need teh lann me the Chant, cutter; I sodding gathered that much as far as givin' this plane the laugh. But we can't come back. A Power got penned in the deadbook in the Outlands, if ye recall, and then we found some spook possessing sods in Crux. Top it off with Yggdrasil's sickness and I'm reckoning some foul business is afoot on the Planes. The Norns told me not to miss the forest fer the trees and I don't tumble teh ditchin' their council. No offense to our hosts, but we're in the trees as far as I'm concerned. There's gotta be some well-traveled bloods connecting the dots and gettin' the Dark of it before it's too late. I'm thinkin' it's us.""If Lauralie can make portals, there's no reason Lady Meralindiel and her kin can't find help from the Ratatosk or elsewhere. They lasted this long, it ain't up to us to stay and play war. We tend to the World Ash, we return to Sigil and sort out the rest." Ekuur wrote:
Isaac shakes his head and he shares his focus between Ekuur and Meralindiel in his response- he's not exactly happy with the response, but he's not ashamed of it either. "Planting will have to be enough, cutter. I hate teh leave as much as you do but they're gonna stay after the Chrysagmir so long as we're here and if a certain someone ain't out of our hair soon, I can't guarantee everything will be top-shelf much longer. We gotta give this plane the laugh as soon as we're able and unravel whatever cancer is spreading on the World Ash- our mission still stands."Dungeon Monkey wrote:
"It was our pleasure to assist, Lady Meralindiel and I'm sorry about your grandson... and your brother, Jena. The planting will take place tomorrow as scheduled?" "Guiding intelligence, cutter. Lauralia's got her own agency, if ye tumble, whereas the Chrysagmir is just raw power crystallized into an easily transportable package. I'd reckon the drow could get past the barrier around this burg and end their war for good if they had this thing at their spidery fingers." Perception for Karrin comment: 1d20 + 16 ⇒ (18) + 16 = 34
"SCRAWNY? I spent how many hours pounding spear heads at the Foundry just to be called Scrawny by the planes' tiniest tiefling?!"
He kisses each bicep.
Well, Isaac's shirt fit her down to her knees and he's tall but not hulking or anything. So Nari's probably a bit on the petite side. Isaac rubs the back of his neck, letting the ladies vent as necessary and keeping an eye on the door for any other surprises.
"Besides, all of you cutters are perfectly lovely, if ye want the Dark of it."
Isaac settles the Chrysagmir back into his pack and pulls out one of his cleaner shirts, bringing it over to New Nari before picking his kukri up from the floor near the Seed. "Oi, try this on for size cutter. Better off gettin' pants from one o' the ladies, I reckon. Maelrin was a right berk that tried holdin' Lauralia hostage for the Chrysagmir. Rhiannon and Karrin managed to drive him off. So... what happens to, uh, 'Sanna'?" Isaac holds the Chrysagmir up, keeping a firm grip on it.
"You know, berk, I don't ken what yer about here. Pretty barmy plan and I doubt ye really thought it through. Best case scenario for you, from where I'm standing: you take the Chrysagmir to yer masters with the Ice Spider- or whatever sodding name you Primes gave 'em- they give you a little pat on the head, maybe an impressive sounding title in their own language that means "Traitorous Moron". But you'll never really be trusted, right? Betray your family and your people once, you could betray them too. Best you could hope is to be eliminated quickly, really, because if they don't turn the tables on ye first, it'll be yer own people hunting you down like the dog you are." He contemplates the crystalline circlet for a second. "And the first thing we'll do is help them- because, honestly, yer gonna pen that Seed in the deadbook one way or another. It's what I would do if I just woke up one morning and said "I'll be a ruthless berk today". So let's cut the "do this or else" crap right here. Yeah, ye dimension door out or teleport or whatnot... doesn't really sodding matter to us. Most o' the Silver Rose are spellslingers in some capacity- we'll figure you out. They've also got this weird little sister relationship going on with Nari, so you kill the Seed and her then it won't take much convincing to extend our stay in your little backwater burg of a plane." "The bloods you crony for also wiped out a lot of Stheno's friends back there- medusae are not known for being forgiving, especially given that there's bound to be a few more of her sisterhood running around itching for someone to avenge themselves on." "But fine, it ain't my job to talk people outta killing themselves."
"First step, you put that Seed back down. Then I come forward with the Chrysagmir." Isaac holds up his hands in a placating fashion.
Okay, this is where it gets a little dicey- I want to throw my kukri at him instead of pulling out the Chrysagmir: just to surprise him enough for Rhiannon, Justin and I guess Stheno to rush him on the pedestal. I don't have Throw Anything, so there's a -4 penalty on the attack roll, but, fingers crossed, hopefully that and the bluff will be enough to surprise him for a second.
1d4 + 2 ⇒ (2) + 2 = 4 As much as Isaac wanted to join in, a nagging feeling tickled the back of his skull- how did the wight know exactly where the Silver Rose was staying last night? And how did they know they had the Chrysagmir? He couldn't let himself lose focus, even for something so important.
Spoiler:
Not trying to metagame, but I feel like Isaac would be paranoid enough not to let his guard down...after all, it seems like security and secrecy have been compromised. Issac just nods to Nari's thanks, not wanting to ruin the moment as the seed sings.
"Now, before we give this plane the laugh, cutters: anyone else got a murderous secondary personality I don't have the Dark on yet? Now's the time teh get it fixed if ye do.", he whispers in Planar Common. "Justin's usin' the polite term teh say Nari's locked in a struggle in her brainbox between her calculatin', aggressive core personality and her meek but friendly second personality. At one time, they was separated with a psionic crystal- but it broke during a..." Isaac stops himself and composes his answer a bit better. "... during a risky rescue mission to save a man on Crux from the foul presence of whatever has afflicted itself upon the World Ash. Leaving her in the state she's in." Dungeon Monkey wrote:
"We're all in one piece, excepting our Kineticist who's having some personal problems unconnected to Deaders. Strangest thing- the wight with the armor, I'm reckoning the Barrowman, knew we had the Chrysagmir. How would that be?" Justin Case wrote:
"Aye. A practical notion, but it's best we let our hosts tend to their deaders after their own custom rather'n enforcing our notion of cultural imperialism." Dungeon Monkey wrote: "I think we should repair to the temple," Jena says, her eyes wide. Her summoned beasts peek from the large bag she habitually carries for them. "Feanoss," She indicates the watch captain "Feels that we are not safe in the city." Isaac looks around the blasted wreck of the inn and the carnage in the streets. "Kennit, does he? I can tumble to how he wound up cap'n...", he mutters."Aye. On we go, cutters, back to the temple. Best we get the Dark o' how these berks knew we had our... cargo. Presumin' that twice-penned berk was the Barrowman ye lanned us on, it seems ye got worse 'n Koska in your city." In Planar Common, he motions to the party:
"Ms. Kind is musing over the philosophy of action begetting and abetting thought- when the body takes action, the mind is enhanced by the labors of the corporeal vessel. It's a philosophy commonly held by the The Transcendent Order, though they take it a step further and comment that body and mind should be one in tandem at all times.", Isaac says, in one of his rare fits of pedantry. He knocks his next arrow, taking a moment to look into the street outside. "The Cyphers run the Gymnasium in Sigil. From what I heard, they got a place where a blood could go swimming indoors- wonders never cease, eh?" Isaac sighs.
Before stepping back, he shouts into the inn in Elven.
Isaac nods.
The half-elf knocks an arrow and steps out the front door, looking for concealed hostiles.
Justin Case wrote: "If you want, I can start by tossing in a summons to start the party, distract them either after your ready, or to give you a distraction to get into place?" He offers. "Hold off on that in case we pull in more opposition- we don't want to play out all our tricks at once, eh?" Isaac is going ahead of the group and trying to slip around the second wight for a sneak attack to kick off the main event.
The half-elf slips back down to the party with this information. "Oi", he whispers while kicking the massive corpse on the floor,"We got another o' these berks upstairs teh guard the hallway and sounds like his boss is up there too, a little further off. Seems a bit too cramped fer any pyrotechnics. Give me and Stheno a twelve count (unless ye hear us gettin' scragged) and we'll slip teh his opposite side. Once Karrin, Ekuur and Rhiannon bust in on 'im, we'll come at it from the rear and Merle and Justin can lay down some targeted spells while Phaumee, Maelrin and Jena provide ranged support as the vantage allows. Then we roll on to his boss." "Aye. You cutters gather your things. Merle, Stheno- I want you two to come with me. We'll scout out the area before we give this place the laugh; make sure these berks haven't got any more surprises for us. I'm sorry, Nari, but it looks like we have to head back for the palace before we can leave for good. It'll just be a bit longer." Isaac fires off two more shafts at the lead wight in the line-up, shouting vitriol the entire time.
Composite Longbow w/favored enemy (undead): 1d20 + 12 ⇒ (15) + 12 = 27 1d8 + 4 ⇒ (3) + 4 = 7 1d20 + 7 ⇒ (16) + 7 = 23 1d8 + 4 ⇒ (3) + 4 = 7 And if I'm within 30 feet of the door, that's an additional +1 on attack for point blank shot. I'll take a step to K24 to clear Merle's line of fire. Isaac strings his bow and fires two quick arrows at the hulking monstrosity.
1d8 + 2 ⇒ (7) + 2 = 9 1d20 + 8 ⇒ (20) + 8 = 28 1d8 + 2 ⇒ (6) + 2 = 8 Confirm!: 1d20 + 8 ⇒ (11) + 8 = 19 Edited to include Rhiannon's challenge.
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