I played a session of this game this weekend. I really liked it. It's PbtA (Powered by the Apocalypse), so if you're familiar with Apocalypse World, Dungeon World, etc, you're familiar with the basic framework of the game.
The game peels back the curtain, you approach the session like you're building a TV show, though like real wrestling, unscripted things can happen, but every session starts with a plan. The Gamemaster role is called "Creative," they're in charge of booking matches (including who wins), picking some scenes before and after matches and helping to drive storylines between characters.
Each player plays a wrestler based on common archetypes. For example you can be a High Flyer, Monster, Hardcore, Technician or Jobber (or many more). This gives you some initial input on who you are and what kind of wrestler you are, as well as some custom abilities.
A match isn't about who is a better wrestler. During the match, one wrestler will have control, but both players will work together to describe the action. Control will pass back and forth, but the real question is how the match will impact your relationship with the other wrestler, and how much audience you gain during it. You're not trying to win the match, you're trying to get the audience to love/hate you as much as possible. To be top dog, you have to have the biggest audience.
I really liked it. The game has a narrative first focus, you don't pick your move, rather you describe what you do, and that dictates what move is activated. You'll learn what kinds of narration will trigger the moves you want, but this leads to exciting and memorable matches.
You don't need to be a fan of wrestling to enjoy the game. I haven't watched wrestling in nearly 30 years and I still had a blast. The game plays decent as a one-shot, but I would say that over 3-4 sessions it would really shine. You could play longer than that, but you have to start rotating through different characters; after 10-12 sessions, the continuity won't be relevant to where you started.