I played Epyllion this weekend. It's a Apocalypse Powered game, so if you've played something like Dungeon World, Apocalypse World, Sixth World or Monsterhearts, you're familiar with the basic mechanics.
If you're not familiar, this game has a couple of interesting aspects about play style.
1) It's good for off-the-cuff play. Aspects of the rules require questions to be answered during play. It helps to have a good general idea of what is going on to help answer these questions, but some answers come from players, so you need to be able to handle curve-balls.
2) Mentioned at the end of 1, players get to make up things about the game and the fiction that are not directly related to their character. The nice thing is that means the DM (DragonMaster in this game) doesn't need to have the creative juices to invent EVERYTHING. They do need to have the juices to react to what the players say/do though.
The game takes obvious cues from My Little Pony. You start off as young dragons who are new to the world and learning your way in it. You have connections to the Moons (sources of magic) and have to pick a Virtue to epitomize. The game quickly takes a turn for the dark though, literally. An ancient evil called the Darkness (no, not the band) is returning to Dragonia and you must help protect all dragon-kind from it.
A couple interesting mechanical things:
1) There are no moves for violence with dragons. Dragons don't fight each other, they argue, cajole, promise, compromise, etc. There's lots of moves that deal with dragons interacting with dragons, just not violence.
2) Each dragon has a resource, Gems. Your own Gems don't do anything for you, you can't power any move with them. What you can do is give them to your friends. You can use the Gems you've gained from others to power magic, or use the Help/Hinder move. Some moves you just roll +Gems, other moves require you to return one or more Gems. Whenever someone does something that exemplifies your Virtue (your judgement) you can give them one of your gems.
Ex: I have the Bravery virtue.
My friend charges ahead of the group to attack a Shadow.
Shadows are dangerous, so I think that's a brave thing to do and give him one of my Gems.
The game isn't finished yet. The available version is kind of a beta-version (or ashcan in the publishing industry). It still needs some polish to the overall game, but I still really enjoyed our first session. Once I can get the full game, this is going into my grab-bag of games to have ready for a spur of the moment session.