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Last week a good friend realized he had too much alcohol in his house (not all of it fit in his liquor cabinet), so he gave me 2 bottles, a bottle of Jameson (someone who didn't know much about whiskey gave him a bottle, but I'm not complaining, it's free) and a bottle of Caol Ila 12.
Caol Ila 12 yr
I'm heading up to the BWCA (canoe wilderness camping) and a flask of this will be my companion. Only one of us will return to civilization (I'm hoping it's me).
No clue, I don't have a copy. Someone else ran the game. I would think that this version is all black and white and probably limited in scope for the art, it's not the final game but a preview/test version. It sounds like there will be a kickstarter at some point in the future, when I have no clue though.
I played Epyllion this weekend. It's a Apocalypse Powered game, so if you've played something like Dungeon World, Apocalypse World, Sixth World or Monsterhearts, you're familiar with the basic mechanics.
If you're not familiar, this game has a couple of interesting aspects about play style.
1) It's good for off-the-cuff play. Aspects of the rules require questions to be answered during play. It helps to have a good general idea of what is going on to help answer these questions, but some answers come from players, so you need to be able to handle curve-balls.
2) Mentioned at the end of 1, players get to make up things about the game and the fiction that are not directly related to their character. The nice thing is that means the DM (DragonMaster in this game) doesn't need to have the creative juices to invent EVERYTHING. They do need to have the juices to react to what the players say/do though.
The game takes obvious cues from My Little Pony. You start off as young dragons who are new to the world and learning your way in it. You have connections to the Moons (sources of magic) and have to pick a Virtue to epitomize. The game quickly takes a turn for the dark though, literally. An ancient evil called the Darkness (no, not the band) is returning to Dragonia and you must help protect all dragon-kind from it.
A couple interesting mechanical things:
1) There are no moves for violence with dragons. Dragons don't fight each other, they argue, cajole, promise, compromise, etc. There's lots of moves that deal with dragons interacting with dragons, just not violence.
2) Each dragon has a resource, Gems. Your own Gems don't do anything for you, you can't power any move with them. What you can do is give them to your friends. You can use the Gems you've gained from others to power magic, or use the Help/Hinder move. Some moves you just roll +Gems, other moves require you to return one or more Gems. Whenever someone does something that exemplifies your Virtue (your judgement) you can give them one of your gems.
Ex: I have the Bravery virtue.
The game isn't finished yet. The available version is kind of a beta-version (or ashcan in the publishing industry). It still needs some polish to the overall game, but I still really enjoyed our first session. Once I can get the full game, this is going into my grab-bag of games to have ready for a spur of the moment session.
Vod Canockers wrote:
You still haven't explained how a poor person is better off making LESS money.
And I was looking at the Copenhagen vs New York when I cited the 6%. Which is accurate. Stop dancing around the point though, convince me being paid less for the exact same job is better.
Orfamay Quest wrote:
I don't think "depression is depression".
I think that the external/internal is a false division. There are different types of depression, but those aren't two of them.
Orfamay Quest wrote:
I haven't moved the goal posts at all. Someone made a claim, I'm asking for proof.
I don't want your opinion or an analogy. I get WHAT you're trying to say. I just don't believe it to be true. Do you have evidence to share that shows serotonin is different in people who have "internal depression" compared to people who have "external depression"?
Right now, it sounds like an assumption that someone just made up because it "makes sense" to them. Just because it "makes sense" to them is not EVIDENCE that it is true.
My own personal experience runs contrary to the claim that was made that "external depression" and "internal depression" are different. So it doesn't "make sense" to me. I'm willing to change my mind, but I would like to see some evidence first.
Do you have any to share?
Orfamay Quest wrote:
No, I didn't ask how it works. It's not that far back here's a link to my post if you need it. I asked for proof of the assertion that the internal/external causes of depression create different kinds of depression that operate differently......
Can you provide evidence of this or not?
Because if you're claiming that treatment works on one source of depression and not on another, you are claiming that they're different in nature. If they're different, that difference can be measured and shown.
I'm asking for some place where that measuring has been done. If it hasn't been measured, then to make that claim is only that, a claim. It's not a fact.
Orfamay Quest wrote:
I'm not asking for an analogy or your opinion.
I'm asking for evidence.
Alex Smith 908 wrote:
Again, I'm asking you to provide proof.
How is depression from an "external" source inherently different from depression from an "internal" source?
Depression is still depression. It's a problem with various chemicals in the brain, such as dopamine and serotonin. You're claimining that the SOURCE of the problem changes the fundamental nature of how the brain is fucntioning. I'm asking you to provide PROOF of your claim. All you did right there was repeat your claim. Repeating a claim is not proof of said claim.
Me: I am a time traveler.
Prove to me that depression from an external source behaves differently than depression caused from an internal source. Don't just repeat the claim. Show me something that backs up your claim.
Vod Canockers wrote:
Yes, but the difference in consumer prices is 6%.
The difference in pay is over 80%.
Convince me poor people would be worse off with 74% more income.
Alex Smith 908 wrote:
You're claiming that certain feelings, depending on HOW they were caused, have nothing to do with chemicals in the brain?
Do you have any proof of this?
As far as I'm aware, this is a fundamental process of why we feel things. For example, petting a dog is external, but it causes your brain to release oxytocin in your brain which increases feelings of trust and love. The same process happens to both mother and infant while breastfeeding.
The brain is a collection of chemical producers and receptors. This fact is one of the fundamental processes by which it accomplishes things.
If you're going to claim otherwise, I'm going to ask you for evidence.
Vod Canockers wrote:
Just curious, which worker do you think makes more?
Denmark, $20/hour, with a local purchasing power of $109.
Those are based on your site that you linked. The purchasing power means that $100 buys $100 worth of stuff. Purchasing power of $150, means that $100 buys $150 worth of stuff.
Would you make "more" money living in Denmark making $20? Or New York making $7.87?
Part of the thing on concentration is to specifically prevent stacking of spells for lots of buffing. Is that something you specifically want to allow?
As for permanent effects based on location, I think a more elegant solution would be two-fold:
NPCs: Just have whatever permanent effects you choose. You're the DM designing the adventure, consider these like the legendary lair actions of some monsters, but for wizards they manifest as permanent spells.
PCs: Case by case basis. If the party wizard wants to create an illusion in a place, decide what kind of components they need, how much they cost, or how hard they are to get. For one, this leaves the possibility open much earlier (instead of just at very high levels) and also leaves it more flexible to the DM.
Also, for a spell called Permanency, most of it is pretty temporary as written.
If you just want to let casters have multiple buff spells going, why not make it a feat? Split Concentration. Maybe the DC to maintain spells goes up the more you have.
Simon Legrande wrote:
For kids, it isn't just being different (though that does paint a target), it's also the perception of weakness. Humans have a tendency to create a hierarchy, kids are no different. Even if you aren't on the top of the hierarchy, if you can put someone else below you, your standing improves. The more people you push down, the higher you go (relatively speaking).
It's a myth that bullies are loner kids harboring lots of angst. Most bullies are popular kids, who maintain their position through aggression, physical or social. Not many people WANT to think of themselves like that, but for kids with poor impulse control (cause they're kids) it's easy to fall into that trap of pushing others down.
I'm a fan of the early therapy method.
1) it feels less intrusive, no drugs.
The problem is it has to be done before the age of 6. I don't think any official studies have been done to confirm it, but having pieced together information from other disciplines (particularly language development) there is a major change happening in the brain at 6 y/o give or take a year.
At 5 or younger, the brain functions in a fairly simple, but multifaceted manner. The simple portion is the focus of this idea, the multifaceted is really just multiple versions of the same simple thing happening (kids are really good at paying attention to multiple sensory inputs). That simple aspect is that kids can only access one idea at a time, the strongest evidence for this is language, but it's also been proven through problem solving experiments.
Grandma's house is far away and smells like cookies.
To an adult, this seems like a pretty simple sentence, but it contains several concepts.
1) Grandma's house
Very small children can't form sentences like that. They can say:
They could technically create the full sentence, but there would be a long pause in the middle and probably be more like: Grandma's house is far away and... and... Grandma's house smells like cookies.
Usually by the age of 6 the more complex sentences start to form. What's happening is that the brain is linking ideas together in a string. Even rats can link 2 ideas, but they can't link 3. In similar experiments, rats and children perform equally well when you require them to link 3 ideas together. At 6 y/o though, humans suddenly surge ahead and become really good at those tests.
My hypothesis would be that if they don't develop certain social skills by age 6 (or whenever this development in the brain happens for them) they will always have a more difficult time linking complex ideas involving social interaction. There's a lot of things we can change about the brain... unless it's something that's linked to a development period. Then major aspects can be locked in for life.
Video about how humans start learning language in the womb. One of the interesting tidbits, newborns in different regions of the world cry slightly differently, with those differences being predicted by the mother's primary language.
For me it was because a Feast for Crows was so bad (comparatively). It took me a while to figure out why it was bad... I didn't care about any of the characters. It's predominantly filled with characters who didn't have POV chapters before that book. The effect is that you've read 3 very long books about A, B, C story lines, then you get a book about characters who are involved with them, but in some cases only tangentially.
Then we wait 10 years for book 5, which for one major character, puts them exactly where they were at some point during book 2, like we spent two whole books following them on this progression and he just says "f~%$ it, lets start over". I still liked book 5, but man, that was frustrating.
It's too early to criticize because there's a lack of information which you can criticize. But, for all we know, the rules portion could be spearate from the character builder could be separate from the campaign management could be separate from a persistent subscription to errata could be separate from new book releases and so on. We just don't know. Wizards also can't promise exactly how the application will work because they're not building it. The building is being done by an outside firm.
1) Yes, I can criticize. It is entirely within my right to do so. When criticizing it is important to do so with all available information, to ignore available information is to criticize in an inappropriate manner. As a consumer, I am entirely within my rights to criticize though. As a consumer within a country that allows free speech, I'm entirely entitled to share that criticism as well.
2) Wizards is the only party to blame for incomplete information. If they don't release information, I can only judge/criticize based on what they have released. To say that I should withhold judgement because at some future date they MIGHT release more information is hogwash.
I get that you disagree with my point of view and that's okay. My point of view is inherently subjective because it is talking about my requirements for a product. I want an easily transferable digital version that isn't reliant on proprietary software, nor requires an internet connection to view. I don't think that's a lot to ask, considering I own at least 50 other games that meet those requirements, all of which have been obtained legally (not all were purchased, because some where free).
It's not brave new territory. It's ground that has been tread hundreds of times. It's been tread by companies that are very successful, such as Paizo.
Gruumash . wrote:
For me, I really enjoy the citrus-like taste of hops, but I'm not a fan of bitter beer. Golden Wave was very hoppy in flavor without being bitter, so I really enjoyed it. I agree, a great summer beer.
Yup, I wasn't under the assumption they they've reinvented the wheel somehow. I do get the impression that they're more organized than DC in this regard. It's why there are more Marvel movies than DC movies lately and why all the Marvel Studios movies are connected (or at least assumed to exist in the same universe) to some degree.
It feels clear that someone has a vision for Marvel and is pushing it forward. The recent Batman trilogy, the new Superman movie and The Arrow have nothing in common, it doesn't feel like DC is taking advantage of the stories they are producing to really make people DC-fans and build up people's familiarity with their overall branding.
This is the barrier for me right now.
I down buy physical RPG books any more, with a couple of exceptions. I particularly don't buy physical copies for games with multiple books. I own a physical copy of the PFCRB and Bestiary 1, but both of those were bought around the time of their initial release, since then I've pretty firmly switched to using my ipad exclusively. 90% of the time I don't even bring them to gaming sessions.
I'm playing 5E right now, but I haven't bought a copy. I'm not interested in a physical one, I'd buy a digital one for $15-20.
Doodlebug Anklebiter wrote:
I don't think a whole lot survived/is available, but you might enjoy Rifle Sport. They played a lot of shows with Husker Du. The drummer is now in Shellac and has his own 'band' called Brick Layer Cake which is his solo act.
One of the guys in Rifle Sport (I couldn't tell you which one), both of his parents were professional wrestlers. Here's an interview with him if you're into reading old punks talk about stuff.
GotG is also an example of their script development process.
Evidently, they have a pool of lesser known (cheap) writers that they basically assign movies to write a script. They assign some of the lesser known IP's to these writers, or at least projects they aren't already developing. Scripts that make the grade get moved along in development.
Essentially, Marvel studios has a farm system because they purposely want to do ALL of the movies. They're throwing as much muck against the wall in private in an attempt to see what sticks and move on from there.
Early next year. He did an update after gencon, a few rules clarifications and a new adventure. He had personal issues during the summer that pushed multiple projects back.
Seriously, until you play that game, you have no idea how well stealth can be done in an RPG.
I haven't GMed 5th edition yet, so I could be totally off-base...
It feels like the generally lower power curve will make creating monsters easier. Since the number ranges will stay a little closer together you can spend more time thinking about the special abilities monsters might have (or translating key abilities from other editions) than fiddling with the numbers of AC, Attack, Damage, HP, etc.
3.0 had the concept of building monsters essentially as if they were characters. While this led to a system of creating monsters, that had consequences. It took time to build and create things from scratch for the GM. Not following that system could leave gaps in the monster stats causing delays during play if they came up. It also created a certain rigidity.
Building good monsters really just requires experience and feel from the GM, unfortunately, even with a system in place. The simpler system of 5E will be easier and quicker to manipulate for a GM IMO. You spend a little bit of time on the basic stats, then you go to the creative bit of special abilities.
So, I think if you're getting a good feel for how to build monsters early, that is going to pay off well when you're doing the stranger monsters later on in the adventure path.
I tried an experiment last night. I was making a pot of spaghetti and normally I'm pretty liberal with the salt. I had a package of subpar bacon (hormel... it's... okay) that was opened already, so I thought, instead of pouring salt in the water, I'll toss a slice of bacon. It worked quite well and I will be doing this again.
Also, I just put in an order for Benton's bacon. I've seen them talked about on a couple of shows with some pretty knowledgeable chefs. The bacon probably has one of my favorite reviews for any product ever:
If you have an enemy, somebody that you would really like to do something that will ruin their life. If this person loves Bacon, I mean really loves Bacon....then send him/her a pound of this stuff. At first is will seem as if you have done him/her a major solid, that you are attempting to bury the hatchet.... but then ....the pound will be quickly gone....and he/she is going to have to go back to that stuff they call Bacon at the Grocery Store.... he/she will be standing on the Bacon isle at the store, looking for something comparable to Benton Bacon.... there is nothing comparable to Benton Bacon...and in that moment of frustration and longing...they will know...what you have done to them....you will have ruined them forever for being able to enjoy the readily available stuff. Then they know that you were indeed buried the hatchet.....in their back.
Oracle of Battle could be good.
With a melee focused Ninja, you can get the Maneuver Mastery (Trip) revelation. At 8th level it'd be okay, but it'll really shine at 11th level, giving the rogues extra attacks. In essence, for the price of one feat (Extra Revelation) at 11th level and higher, you get 2 feats (Improved X and Greater X). You don't have to focus on this route, but it's very cheap and relatively easy to become good at a maneuver, which makes them awesome at it.
You can divide some of the spell duty with the Cleric, taking over some of the more repetitive castings freeing up a couple of their slots for utility spells.
You also get some interesting battle-field control spells.
No, it's fully relevant. Because as you say, they could just be peddling war movies. Triumph of the Will, despicable as it's intention could be, is still a piece of history both as a record and point of perspective.
Pornography made in the 2000's, with people wearing Nazi uniforms has no historical relevance.
If the vendor's only purpose is to be a source of war movies and historical documents, why would they have Nazi fetish porn?
Or women's underwear with sexual innuendo?
This is a store that masquerades as historical relevancy. The most damning proof? Nazi fetish porn.
You're saying it's plausible that WW2 era Nazi's wore:
- modern style baseball caps
Is this what you're claiming? That such a thing is even POSSIBLE?
Go ahead, give me the "plausible excuse" for Nazi fetish porn. I really am interested in what the "historical significance" of Nazi fetish porn that was produced in the 2000's is.
People have to apply to be vendors at GenCon. Complaints have been issued to the powers that be at GenCon (both in 2012 and 2013). Their application was approved for 2014. Space on the convention floor is expensive, there are a lot of vendors who would pay for that space, so it's not like GenCon would have lost out by not approving Belle and Blade. Someone else would have purchased that space. By giving it to them, they are saying "It's okay to sell Nazi fetish porn here."
I'm not comparing the game to Pathfinder at all. You are making the assumption that I am, which is incorrect and leading you to faulty conclusions.
I greatly prefer "at the table" as well. I love games where characters change mechanically based on what happens at the table.
For example, I love some things about Burning Wheel. One of the things is you can have a Trait, which serves a purely descriptive purpose. You can play to accentuate the trait, or to hide it. At the end of the session you can ask the group to vote on one of two things:
1) You played the trait up enough to turn it into a mechanical thing
So, if you want a mechanical bonus, you have to play it out and convince your fellow players that you have done so.
I love stuff like that.
I know it's a Paizo board, but don't necessarily assume everyone wants everything to be like Pathfinder.
Evidence existing =/= Presenting evidence.
The claim was made that he presented no evidence.
I counter that he did. I made a stronger case than he did, to show it more conclusively, but he still made the same claim.
Feel free to either...
1) prove he didn't talk about the issue and link to an outside source
This is a company that sells Nazi-fan apparel. Not war re-enactment apparel, fan apparel. They've been at GenCon as long as I can remember, which my first time was 2005, but I get the impression from others that they've had vendor booths a lot longer than that.
It doesn't matter if someone made complaints about them or not. They're there. Every year they're allowed to come back and offer up their Nazi-fan apparel and Nazi fetish porn.
1st Amendment, sure, they can offer this stuff up as their business model, but that does NOT mean that GenCon is required to offer them space inside their convention to do so. GenCon is completely within their right to say "No."
If a Nazi comes up and asks to use your front yard to sell wares, do you really need to wait until someone complains to ask him to leave?
The choices available during advancement.
1. They can be rare
Essentially, it feels like all the options for a character are made at level 1 (or creation). Once you make those decisions, things change, but you don't get to decide how or what changes. The few opportunities do not seem satisfying IMO.
Was that one called Watergate-gate?