Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gorum

Irontruth's page

4,767 posts (4,769 including aliases). No reviews. 1 list. No wishlists. 2 aliases.


RSS

1 to 50 of 4,767 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

Yoshida Brothers - Rising

Someone else - Don't know if they're a group or not, doesn't really say, but there are a couple artists listed, might lead you somewhere.

Wagakki Band - Tengaku


Last week a good friend realized he had too much alcohol in his house (not all of it fit in his liquor cabinet), so he gave me 2 bottles, a bottle of Jameson (someone who didn't know much about whiskey gave him a bottle, but I'm not complaining, it's free) and a bottle of Caol Ila 12.

Caol Ila 12 yr
It's very typical of an Islay single malt IMO. Lots of earthy type flavors, smoke and peat. A little bit like wet smoldering grass. I like it. It's fairly smooth and mellow. Nothing really jumps out and assaults you, but it passes through and leaves it's mark.

I'm heading up to the BWCA (canoe wilderness camping) and a flask of this will be my companion. Only one of us will return to civilization (I'm hoping it's me).


No clue, I don't have a copy. Someone else ran the game. I would think that this version is all black and white and probably limited in scope for the art, it's not the final game but a preview/test version. It sounds like there will be a kickstarter at some point in the future, when I have no clue though.


Is there any evidence that this article is being used to enact new laws?


Some US government statistics on human trafficking.

As we all know, government is inefficient, so it's doubtful that these statistics represent the whole of the problem.


I played Epyllion this weekend. It's a Apocalypse Powered game, so if you've played something like Dungeon World, Apocalypse World, Sixth World or Monsterhearts, you're familiar with the basic mechanics.

If you're not familiar, this game has a couple of interesting aspects about play style.

1) It's good for off-the-cuff play. Aspects of the rules require questions to be answered during play. It helps to have a good general idea of what is going on to help answer these questions, but some answers come from players, so you need to be able to handle curve-balls.

2) Mentioned at the end of 1, players get to make up things about the game and the fiction that are not directly related to their character. The nice thing is that means the DM (DragonMaster in this game) doesn't need to have the creative juices to invent EVERYTHING. They do need to have the juices to react to what the players say/do though.

The game takes obvious cues from My Little Pony. You start off as young dragons who are new to the world and learning your way in it. You have connections to the Moons (sources of magic) and have to pick a Virtue to epitomize. The game quickly takes a turn for the dark though, literally. An ancient evil called the Darkness (no, not the band) is returning to Dragonia and you must help protect all dragon-kind from it.

A couple interesting mechanical things:

1) There are no moves for violence with dragons. Dragons don't fight each other, they argue, cajole, promise, compromise, etc. There's lots of moves that deal with dragons interacting with dragons, just not violence.

2) Each dragon has a resource, Gems. Your own Gems don't do anything for you, you can't power any move with them. What you can do is give them to your friends. You can use the Gems you've gained from others to power magic, or use the Help/Hinder move. Some moves you just roll +Gems, other moves require you to return one or more Gems. Whenever someone does something that exemplifies your Virtue (your judgement) you can give them one of your gems.

Ex: I have the Bravery virtue.
My friend charges ahead of the group to attack a Shadow.
Shadows are dangerous, so I think that's a brave thing to do and give him one of my Gems.

The game isn't finished yet. The available version is kind of a beta-version (or ashcan in the publishing industry). It still needs some polish to the overall game, but I still really enjoyed our first session. Once I can get the full game, this is going into my grab-bag of games to have ready for a spur of the moment session.


Vod Canockers wrote:
Irontruth wrote:

Yes, but the difference in consumer prices is 6%.

The difference in pay is over 80%.

Convince me poor people would...

Consumer Prices in United States are 29.60% lower than in Denmark.

Since when does 29.6% = 6%?

Add in the much higher taxes, that start at a lower amount of pay. That incredible pay rate is rapidly disappearing. Add in union dues.

You still haven't explained how a poor person is better off making LESS money.

And I was looking at the Copenhagen vs New York when I cited the 6%. Which is accurate. Stop dancing around the point though, convince me being paid less for the exact same job is better.


Orfamay Quest wrote:
Scythia wrote:


Depression is depression, that's a simple statement, but very accurate. It's diagnosed by presentation of symptoms, not by cause.

Yes, but part of the problem is that diagnosis is not treatment.... and, as been pointed out repeatedly in this thread, not all patients respond equally to the same treatment.

Quote:
The discussion of internal vs. external cause seems like an unnecessary attempt to discredit ideas.

Not really. It's an attempt to understand the various causes of depression in an effort to understand and predict what sort of treatments will work better on any given patient.

Stating that "depression is depression" is, frankly, not very helpful, because there are nearly as many different conditions that present as depression as there are that present as fever.

I don't think "depression is depression".

I think that the external/internal is a false division. There are different types of depression, but those aren't two of them.


Orfamay Quest wrote:
Irontruth wrote:
Orfamay Quest wrote:
Irontruth wrote:
Orfamay Quest wrote:
Irontruth wrote:


How is depression from an "external" source inherently different from depression from an "internal" source?
As an analogy, the same way your blood sugar can vary depending upon what you eat, but also upon the degree of effectiveness of your pancreas and liver.

I'm not asking for an analogy or your opinion.

You asked how it works, and I answered you. I can recommend a number of neurobiology courses if you want to learn about changes in serotonin receptors.
No, I didn't ask how it works.

You know, the question you asked is quoted above. It was answered.

If you want to move the goalposts because you didn't like the answer you received,... that's your perogative, of course. But don't try to pretend that your question wasn't answered.

I haven't moved the goal posts at all. Someone made a claim, I'm asking for proof.

I don't want your opinion or an analogy. I get WHAT you're trying to say. I just don't believe it to be true. Do you have evidence to share that shows serotonin is different in people who have "internal depression" compared to people who have "external depression"?

Right now, it sounds like an assumption that someone just made up because it "makes sense" to them. Just because it "makes sense" to them is not EVIDENCE that it is true.

My own personal experience runs contrary to the claim that was made that "external depression" and "internal depression" are different. So it doesn't "make sense" to me. I'm willing to change my mind, but I would like to see some evidence first.

Do you have any to share?


Orfamay Quest wrote:
Irontruth wrote:
Orfamay Quest wrote:
Irontruth wrote:


How is depression from an "external" source inherently different from depression from an "internal" source?
As an analogy, the same way your blood sugar can vary depending upon what you eat, but also upon the degree of effectiveness of your pancreas and liver.

I'm not asking for an analogy or your opinion.

You asked how it works, and I answered you. I can recommend a number of neurobiology courses if you want to learn about changes in serotonin receptors.

No, I didn't ask how it works. It's not that far back here's a link to my post if you need it. I asked for proof of the assertion that the internal/external causes of depression create different kinds of depression that operate differently......

Can you provide evidence of this or not?

Because if you're claiming that treatment works on one source of depression and not on another, you are claiming that they're different in nature. If they're different, that difference can be measured and shown.

I'm asking for some place where that measuring has been done. If it hasn't been measured, then to make that claim is only that, a claim. It's not a fact.


Orfamay Quest wrote:
Irontruth wrote:


How is depression from an "external" source inherently different from depression from an "internal" source?

As an analogy, the same way your blood sugar can vary depending upon what you eat, but also upon the degree of effectiveness of your pancreas and liver.

If you eat a potato, your blood sugar will spike, but that's not usually an issue. If your blood sugar is elevated when you've not eaten anything all day, that's an issue. But if you eat enough high-carb food (and spike your blood sugar high enough/often enough), you will cause chemical changes in your pancreas and liver that will cause them to behave differently, differently enough to push you into that second group.

That's why early-stage type 2 diabetes can be controlled by lifestyle changes, but sometimes it progresses to the point where insulin supplements are necessary. Similarly, early-stage depression caused by external factors can be controlled by CBT, up to a point.

On the other hand, if you simply don't produce the right chemicals, no amount of talk therapy or diet change is going to help much.

I'm not asking for an analogy or your opinion.

I'm asking for evidence.


Alex Smith 908 wrote:
Irontruth wrote:

You're claiming that certain feelings, depending on HOW they were caused, have nothing to do with chemicals in the brain?

Do you have any proof of this?

As far as I'm aware, this is a fundamental process of why we feel things. For example, petting a dog is external, but it causes your brain to release oxytocin in your brain which increases feelings of trust and love. The same process happens to both mother and infant while breastfeeding.

The brain is a collection of chemical producers and receptors. This fact is one of the fundamental processes by which it accomplishes things.

If you're going to claim otherwise, I'm going to ask you for evidence.

I just posted the explanation. If something is altering the chemistry from an external source like abuse then external medication like therapy can be effective. However if the problem is persistent and internal like a brain that fails to manufacture certain emotion causing chemicals you need to fix the chemical production. It's fundamentally the same as the difference between someone having a stomach ache because of eating gross food and someone having a stomach ache due to an ulcer.

Again, I'm asking you to provide proof.

How is depression from an "external" source inherently different from depression from an "internal" source?

Depression is still depression. It's a problem with various chemicals in the brain, such as dopamine and serotonin. You're claimining that the SOURCE of the problem changes the fundamental nature of how the brain is fucntioning. I'm asking you to provide PROOF of your claim. All you did right there was repeat your claim. Repeating a claim is not proof of said claim.

Example:

Me: I am a time traveler.
You: Prove it, tell me something about the future.
Me: I did prove it, I said "I am a time traveler."

Prove to me that depression from an external source behaves differently than depression caused from an internal source. Don't just repeat the claim. Show me something that backs up your claim.


Vod Canockers wrote:
Irontruth wrote:
Vod Canockers wrote:
BigDTBone wrote:
thejeff wrote:
Vod Canockers wrote:
yellowdingo wrote:
Denmark mcdonalds pays 20 dollars an hour
And that worker is paying is paying over 35% taxes after $7500.

Which as a little basic math will show, leaves the Dane with less than the American getting $7.25.

?!!?!?!

(20x40x50)=40,000-7500=32500x.65=21125+7500=28625

(7.25x40x52)=15,080

Plus the Dane will have far more access to a wider range of social services

I never claimed that, but upon doing some searching given what the cost of living is in Denmark and the US, you are probably not any better off in Denmark even making that much more money per hour.

Denmark prices

United States prices

Those are averages.

Just curious, which worker do you think makes more?

Denmark, $20/hour, with a local purchasing power of $109.
New York, $7.78/hour, with a local purchasing power of $100.

Those are based on your site that you linked. The purchasing power means that $100 buys $100 worth of stuff. Purchasing power of $150, means that $100 buys $150 worth of stuff.

Would you make "more" money living in Denmark making $20? Or New York making $7.87?

Well obviously that would be Denmark, except that the minimum wage in New York is $8.00 and set to go up on Jan 1, 2015 to $8.75 and $9.00 on Jan 1, 2016.

And of course there is this page.

Denmark vs. USA...

Yes, but the difference in consumer prices is 6%.

The difference in pay is over 80%.

Convince me poor people would be worse off with 74% more income.


Alex Smith 908 wrote:
thejeff wrote:
Can you prove:
Quote:
Whenever someone's symptoms completely disappear with non-drug therapy that means those symptoms were caused by completely external forces. ... they aren't something that would be treated with drugs to begin with.

I don't have my texts with me so quick of webmd

Quote:

Interpersonal Therapy for Depression

Interpersonal therapy focuses on the behaviors and interactions a depressed patient has with family, friends, co-workers, and other important people encountered on a day-to-day basis. The primary goal of this therapy is to improve communication skills and increase self-esteem during a short period of time. It usually lasts three to four months and works well for depression caused by loss and grief, relationship conflicts, major life events, social isolation, or role transitions (such as becoming a mother or a caregiver).

All of the listed reasons for psychotherapy treated depression are external forces. Dopamine imbalance isn't going to be cured by talking.

You're claiming that certain feelings, depending on HOW they were caused, have nothing to do with chemicals in the brain?

Do you have any proof of this?

As far as I'm aware, this is a fundamental process of why we feel things. For example, petting a dog is external, but it causes your brain to release oxytocin in your brain which increases feelings of trust and love. The same process happens to both mother and infant while breastfeeding.

The brain is a collection of chemical producers and receptors. This fact is one of the fundamental processes by which it accomplishes things.

If you're going to claim otherwise, I'm going to ask you for evidence.


Vod Canockers wrote:
BigDTBone wrote:
thejeff wrote:
Vod Canockers wrote:
yellowdingo wrote:
Denmark mcdonalds pays 20 dollars an hour
And that worker is paying is paying over 35% taxes after $7500.

Which as a little basic math will show, leaves the Dane with less than the American getting $7.25.

?!!?!?!

(20x40x50)=40,000-7500=32500x.65=21125+7500=28625

(7.25x40x52)=15,080

Plus the Dane will have far more access to a wider range of social services

I never claimed that, but upon doing some searching given what the cost of living is in Denmark and the US, you are probably not any better off in Denmark even making that much more money per hour.

Denmark prices
United States prices

Those are averages.

Just curious, which worker do you think makes more?

Denmark, $20/hour, with a local purchasing power of $109.
New York, $7.78/hour, with a local purchasing power of $100.

Those are based on your site that you linked. The purchasing power means that $100 buys $100 worth of stuff. Purchasing power of $150, means that $100 buys $150 worth of stuff.

Would you make "more" money living in Denmark making $20? Or New York making $7.87?


Part of the thing on concentration is to specifically prevent stacking of spells for lots of buffing. Is that something you specifically want to allow?

As for permanent effects based on location, I think a more elegant solution would be two-fold:

NPCs: Just have whatever permanent effects you choose. You're the DM designing the adventure, consider these like the legendary lair actions of some monsters, but for wizards they manifest as permanent spells.

PCs: Case by case basis. If the party wizard wants to create an illusion in a place, decide what kind of components they need, how much they cost, or how hard they are to get. For one, this leaves the possibility open much earlier (instead of just at very high levels) and also leaves it more flexible to the DM.

Also, for a spell called Permanency, most of it is pretty temporary as written.

If you just want to let casters have multiple buff spells going, why not make it a feat? Split Concentration. Maybe the DC to maintain spells goes up the more you have.


1 person marked this as a favorite.
Simon Legrande wrote:
Alex Smith 908 wrote:
thejeff wrote:
Nah, I can do it in my head. It just struck me, that's all.
It's a rather sad thing that the mentally disabled are much more likely to be victimized than the general public, and that when they do lash out it is usually at someone trying to help them.

It's a rather sad standard human nature thing that the mentally disabled those who are different are much more likely to be victimized than the general public those who conform to the standard.

It's human nature, man. Thousands of years of human nature. It's going to take a looooooong time to undo things that have been reinforced by thousands of years of practice.

For kids, it isn't just being different (though that does paint a target), it's also the perception of weakness. Humans have a tendency to create a hierarchy, kids are no different. Even if you aren't on the top of the hierarchy, if you can put someone else below you, your standing improves. The more people you push down, the higher you go (relatively speaking).

It's a myth that bullies are loner kids harboring lots of angst. Most bullies are popular kids, who maintain their position through aggression, physical or social. Not many people WANT to think of themselves like that, but for kids with poor impulse control (cause they're kids) it's easy to fall into that trap of pushing others down.


I'm a fan of the early therapy method.

1) it feels less intrusive, no drugs.
2) really it's just about training the child's brain to perceive and react to common human interaction, which is a valuable skill in all periods of human history.

The problem is it has to be done before the age of 6. I don't think any official studies have been done to confirm it, but having pieced together information from other disciplines (particularly language development) there is a major change happening in the brain at 6 y/o give or take a year.

At 5 or younger, the brain functions in a fairly simple, but multifaceted manner. The simple portion is the focus of this idea, the multifaceted is really just multiple versions of the same simple thing happening (kids are really good at paying attention to multiple sensory inputs). That simple aspect is that kids can only access one idea at a time, the strongest evidence for this is language, but it's also been proven through problem solving experiments.

An example:

Grandma's house is far away and smells like cookies.

To an adult, this seems like a pretty simple sentence, but it contains several concepts.

1) Grandma's house
2) far away
3) smells like cookies

Very small children can't form sentences like that. They can say:
1) Grandma's house is far away.
2) Grandma's house smells like cookies.

They could technically create the full sentence, but there would be a long pause in the middle and probably be more like: Grandma's house is far away and... and... Grandma's house smells like cookies.

Usually by the age of 6 the more complex sentences start to form. What's happening is that the brain is linking ideas together in a string. Even rats can link 2 ideas, but they can't link 3. In similar experiments, rats and children perform equally well when you require them to link 3 ideas together. At 6 y/o though, humans suddenly surge ahead and become really good at those tests.

My hypothesis would be that if they don't develop certain social skills by age 6 (or whenever this development in the brain happens for them) they will always have a more difficult time linking complex ideas involving social interaction. There's a lot of things we can change about the brain... unless it's something that's linked to a development period. Then major aspects can be locked in for life.

Video about how humans start learning language in the womb. One of the interesting tidbits, newborns in different regions of the world cry slightly differently, with those differences being predicted by the mother's primary language.


1 person marked this as a favorite.
MMCJawa wrote:

A Song of Ice and Fire (books)

Yeah its cliche, and it really doesn't bother me that much, but the wait between books is brutal. Also, even though I liked a Feast for Crows, waiting 10ish years for any chapter about Daenerys, Jon, or Tyrion was so so aggravating

For me it was because a Feast for Crows was so bad (comparatively). It took me a while to figure out why it was bad... I didn't care about any of the characters. It's predominantly filled with characters who didn't have POV chapters before that book. The effect is that you've read 3 very long books about A, B, C story lines, then you get a book about characters who are involved with them, but in some cases only tangentially.

Spoiler:
Then we wait 10 years for book 5, which for one major character, puts them exactly where they were at some point during book 2, like we spent two whole books following them on this progression and he just says "f!%* it, lets start over". I still liked book 5, but man, that was frustrating.


Buri wrote:
It's too early to criticize because there's a lack of information which you can criticize. But, for all we know, the rules portion could be spearate from the character builder could be separate from the campaign management could be separate from a persistent subscription to errata could be separate from new book releases and so on. We just don't know. Wizards also can't promise exactly how the application will work because they're not building it. The building is being done by an outside firm.

Two things...

1) Yes, I can criticize. It is entirely within my right to do so. When criticizing it is important to do so with all available information, to ignore available information is to criticize in an inappropriate manner. As a consumer, I am entirely within my rights to criticize though. As a consumer within a country that allows free speech, I'm entirely entitled to share that criticism as well.

2) Wizards is the only party to blame for incomplete information. If they don't release information, I can only judge/criticize based on what they have released. To say that I should withhold judgement because at some future date they MIGHT release more information is hogwash.

I get that you disagree with my point of view and that's okay. My point of view is inherently subjective because it is talking about my requirements for a product. I want an easily transferable digital version that isn't reliant on proprietary software, nor requires an internet connection to view. I don't think that's a lot to ask, considering I own at least 50 other games that meet those requirements, all of which have been obtained legally (not all were purchased, because some where free).

It's not brave new territory. It's ground that has been tread hundreds of times. It's been tread by companies that are very successful, such as Paizo.


1 person marked this as a favorite.

Tokyo Ska Paradise Orchestra - 黄昏を遊ぶ猫


4 people marked this as a favorite.
Malachi Silverclaw wrote:
MMCJawa wrote:
...Hulk...lack of sequels and the fact that not a single character from that movie has popped up elsewhere.
Could've sworn one character made into The Avengers....big green guy, poor vocabulary, anger management issues....what was his name...?

Kermit?


If it's something other than just PDF's, it's not going to work for me. I have an old iPad (gen 1). I can't upgrade the OS, which means I can't download 99% of new apps. Basically it's a pdf viewer at this point.


Lord Foul II wrote:
Every GM ever who let me play gestalt :D

I had a GM let me play gestalt AND ride a gold dragon. It was pretty awesome.


And it shows. That's all I'm saying there.


Gruumash . wrote:

KONA Beer : Golden Wave reminds me of the beer LightShip which I liked a lot, was the Sam Adams light beer originally not available any more.

It is a lighter beer so I enjoy it more in the summer warm times.

For me, I really enjoy the citrus-like taste of hops, but I'm not a fan of bitter beer. Golden Wave was very hoppy in flavor without being bitter, so I really enjoyed it. I agree, a great summer beer.


Excluding me as a customer is a compromise?

I'm not sore about it. It just seems silly to try to even rationalize at this stage.


Yup, I wasn't under the assumption they they've reinvented the wheel somehow. I do get the impression that they're more organized than DC in this regard. It's why there are more Marvel movies than DC movies lately and why all the Marvel Studios movies are connected (or at least assumed to exist in the same universe) to some degree.

It feels clear that someone has a vision for Marvel and is pushing it forward. The recent Batman trilogy, the new Superman movie and The Arrow have nothing in common, it doesn't feel like DC is taking advantage of the stories they are producing to really make people DC-fans and build up people's familiarity with their overall branding.


I purposely do not collect physical books for RPGs any more. So yeah, I will never buy the physical copy, because I don't do that any more. If they want to sell it to me, they need to offer a digital version.

I still play the game, other people have the book at the table. *Shrug*


1 person marked this as a favorite.
Don Juan de Cornelius wrote:

Funk for Friday!

Rumpshaker

The Lafayette Afro Rock Band - Darkest Light


Gonna go see it again tonight.


GoatToucher wrote:

That is all well and good, but we live in the day of the PDF, which doesn't have to be printed, shipped, packaged and reshipped. It is economically beneficial to all parties (except printers and shipping companies) to engage in digital distribution. I do not own a single physical Pathfinder book. They are all PDFs. In this age of the tablet, it is far more convenient.

Why Wizards resists this is beyond me. It can't be DRM, because scans pf physical books appear on pirate sites the day they become open to the public. Requiring the expense of 50$ harms the public and the company, because, in addition to the book costing Wizards more to produce and ship, many people who would buy the less expensive PDF will not buy the 50$ book. I know that is my main issue. I would spend 20$-25$ on a 5th Ed. PDF, but I will not be spending 150$ on three books under any circumstances.

Imagine how many Pathfinder PDFs I could get for that money.

This is the barrier for me right now.

I down buy physical RPG books any more, with a couple of exceptions. I particularly don't buy physical copies for games with multiple books. I own a physical copy of the PFCRB and Bestiary 1, but both of those were bought around the time of their initial release, since then I've pretty firmly switched to using my ipad exclusively. 90% of the time I don't even bring them to gaming sessions.

I'm playing 5E right now, but I haven't bought a copy. I'm not interested in a physical one, I'd buy a digital one for $15-20.


1 person marked this as a favorite.
Doodlebug Anklebiter wrote:

I'm actually spinning Big Star again (Radio City this time) but I just saw the headlines so I figured...

In Memoriam: Joan Rivers with More Husker Du Live

I don't think a whole lot survived/is available, but you might enjoy Rifle Sport. They played a lot of shows with Husker Du. The drummer is now in Shellac and has his own 'band' called Brick Layer Cake which is his solo act.

One of the guys in Rifle Sport (I couldn't tell you which one), both of his parents were professional wrestlers. Here's an interview with him if you're into reading old punks talk about stuff.


1 person marked this as a favorite.

Cypress Hill - Black Sunday


Kthulhu wrote:
Orthos wrote:
Given how surprised I've been by some of the Marvel movies being so much better than expected and some being so much worse, I've really given up any and all attempts to predict which will succeed and which will bomb until I've seen them.

Yeah, I remember reading some DC fanboy posts in another forum about how horribly GotG would bomb.

I think some jealousy was at work. Marvel's willing to risk throwing a comic that almost nobody had heard of onto the big screen. Meanwhile, DC is too skittish to even attempt a Wonder Woman film.

GotG is also an example of their script development process.

Evidently, they have a pool of lesser known (cheap) writers that they basically assign movies to write a script. They assign some of the lesser known IP's to these writers, or at least projects they aren't already developing. Scripts that make the grade get moved along in development.

Essentially, Marvel studios has a farm system because they purposely want to do ALL of the movies. They're throwing as much muck against the wall in private in an attempt to see what sticks and move on from there.


Pan wrote:
Irontruth wrote:
Zombieneighbours wrote:
Morain wrote:
I might take a look at it and consider it if Paizo try to make a new version of Pathfinder. For right now though Pathfinder is near as makes no difference to the perfect rpg, so I don't see the point yet.

For you..

I mean, it isn't call of cthulhu, or fate, so it isn't near to the perfect RPG for me, and it isn't 5th so it isn't as close as anyone had gotten to the perfect fantasy rpg for me either ;)

Or Dark, the perfect stealth rpg.

Seriously, until you play that game, you have no idea how well stealth can be done in an RPG.

IT, has Dark been released yet its been awhile since I looked. /threadjack

Early next year. He did an update after gencon, a few rules clarifications and a new adventure. He had personal issues during the summer that pushed multiple projects back.


I could do board games on a Monday or Tuesday night.


1 person marked this as a favorite.
Zombieneighbours wrote:
Morain wrote:
I might take a look at it and consider it if Paizo try to make a new version of Pathfinder. For right now though Pathfinder is near as makes no difference to the perfect rpg, so I don't see the point yet.

For you..

I mean, it isn't call of cthulhu, or fate, so it isn't near to the perfect RPG for me, and it isn't 5th so it isn't as close as anyone had gotten to the perfect fantasy rpg for me either ;)

Or Dark, the perfect stealth rpg.

Seriously, until you play that game, you have no idea how well stealth can be done in an RPG.


1 person marked this as a favorite.
Alan_Beven wrote:
Turbiales wrote:

I'm already Switched. I'm very happy in general with the new rules and welcomed the simplicity of it all.

I will still use Pathfinder for playing the Adventure Paths and the Society Scenarios.

Nice. I am running Rise of the Runelords and performing on the fly conversions for monsters and dungeons. So far it is working well. It may get tougher with "class advanced monsters" or creatures that have nothing close for a reskinning.

I haven't GMed 5th edition yet, so I could be totally off-base...

It feels like the generally lower power curve will make creating monsters easier. Since the number ranges will stay a little closer together you can spend more time thinking about the special abilities monsters might have (or translating key abilities from other editions) than fiddling with the numbers of AC, Attack, Damage, HP, etc.

3.0 had the concept of building monsters essentially as if they were characters. While this led to a system of creating monsters, that had consequences. It took time to build and create things from scratch for the GM. Not following that system could leave gaps in the monster stats causing delays during play if they came up. It also created a certain rigidity.

Building good monsters really just requires experience and feel from the GM, unfortunately, even with a system in place. The simpler system of 5E will be easier and quicker to manipulate for a GM IMO. You spend a little bit of time on the basic stats, then you go to the creative bit of special abilities.

So, I think if you're getting a good feel for how to build monsters early, that is going to pay off well when you're doing the stranger monsters later on in the adventure path.


Chuck Wright wrote:
Or farming these projects out to other companies as they are the adventures.

I've heard from some industry insiders that this is in the process of happening.


I tried an experiment last night. I was making a pot of spaghetti and normally I'm pretty liberal with the salt. I had a package of subpar bacon (hormel... it's... okay) that was opened already, so I thought, instead of pouring salt in the water, I'll toss a slice of bacon. It worked quite well and I will be doing this again.

Also, I just put in an order for Benton's bacon. I've seen them talked about on a couple of shows with some pretty knowledgeable chefs. The bacon probably has one of my favorite reviews for any product ever:

Quote:
If you have an enemy, somebody that you would really like to do something that will ruin their life. If this person loves Bacon, I mean really loves Bacon....then send him/her a pound of this stuff. At first is will seem as if you have done him/her a major solid, that you are attempting to bury the hatchet.... but then ....the pound will be quickly gone....and he/she is going to have to go back to that stuff they call Bacon at the Grocery Store.... he/she will be standing on the Bacon isle at the store, looking for something comparable to Benton Bacon.... there is nothing comparable to Benton Bacon...and in that moment of frustration and longing...they will know...what you have done to them....you will have ruined them forever for being able to enjoy the readily available stuff. Then they know that you were indeed buried the hatchet.....in their back.


Oracle of Battle could be good.

With a melee focused Ninja, you can get the Maneuver Mastery (Trip) revelation. At 8th level it'd be okay, but it'll really shine at 11th level, giving the rogues extra attacks. In essence, for the price of one feat (Extra Revelation) at 11th level and higher, you get 2 feats (Improved X and Greater X). You don't have to focus on this route, but it's very cheap and relatively easy to become good at a maneuver, which makes them awesome at it.

You can divide some of the spell duty with the Cleric, taking over some of the more repetitive castings freeing up a couple of their slots for utility spells.

You also get some interesting battle-field control spells.


1 person marked this as a favorite.
Alan_Beven wrote:
Well I am going to jump to another conclusion and assume you just want to keep pressing your point rather than engaging in a conversation. Enjoy.

So, now I'm a bad person because people asked me to clarify point and I did?


Deadmanwalking wrote:


And I'd really like you to stop harping on the 'fetish porn' bit. It's deeply irrelevant. The important part is the 'Nazi' bit.

No, it's fully relevant. Because as you say, they could just be peddling war movies. Triumph of the Will, despicable as it's intention could be, is still a piece of history both as a record and point of perspective.

Pornography made in the 2000's, with people wearing Nazi uniforms has no historical relevance.

If the vendor's only purpose is to be a source of war movies and historical documents, why would they have Nazi fetish porn?

Or women's underwear with sexual innuendo?
Or work shirts with Nazi symbology on them?
Or a t-shirt a U-boat and nazi eagle on the front, with a list of 10 U-boat commanders with the most kills on the back?
Or a t-shirt with a U-boat on the front and a list of ships by tonnage that were sunk on the back?

This is a store that masquerades as historical relevancy. The most damning proof? Nazi fetish porn.


Just curious, do we need to go through the step of proving that Nazis are racists?

If someone here thinks Nazis aren't racists, please speak up.


Deadmanwalking wrote:


That's...a tricky thing to prove. I tend to agree with you (as noted above) but there's enough other stuff they sell, and in such a format that it's very difficult to prove that.

You're saying it's plausible that WW2 era Nazi's wore:

- modern style baseball caps
- modern style t-shirts
- modern style work shirts

Is this what you're claiming? That such a thing is even POSSIBLE?

Deadmanwalking wrote:

Sure. But it's not quite that clear cut. They don't, at a glance, look like Nazis, and even at a second glance, they have a plausible excuse for their Nazi stuff so it's tricky to accuse them of actual malfeasance even then.

Besides GenCon is much closer to a business than a private residence, which makes the rules on what they're permitted to do somewhat different. They can refuse service, but to do so without getting sued they pretty much need a plausible reason.

Go ahead, give me the "plausible excuse" for Nazi fetish porn. I really am interested in what the "historical significance" of Nazi fetish porn that was produced in the 2000's is.

People have to apply to be vendors at GenCon. Complaints have been issued to the powers that be at GenCon (both in 2012 and 2013). Their application was approved for 2014. Space on the convention floor is expensive, there are a lot of vendors who would pay for that space, so it's not like GenCon would have lost out by not approving Belle and Blade. Someone else would have purchased that space. By giving it to them, they are saying "It's okay to sell Nazi fetish porn here."


Alan_Beven wrote:
Irontruth wrote:

The choices available during advancement.

1. They can be rare
2. Options are very limited
3. The impact of some opportunities for choices is minimal

Essentially, it feels like all the options for a character are made at level 1 (or creation). Once you make those decisions, things change, but you don't get to decide how or what changes. The few opportunities do not seem satisfying IMO.

While that is an oversimplification, compared to Pathfinder you are quite right. I have said it before, 5e is a game that plays almost completely "at the table". The "away from table game" is very light on and frankly, I love that. YMMV.

I'm not comparing the game to Pathfinder at all. You are making the assumption that I am, which is incorrect and leading you to faulty conclusions.

I greatly prefer "at the table" as well. I love games where characters change mechanically based on what happens at the table.

For example, I love some things about Burning Wheel. One of the things is you can have a Trait, which serves a purely descriptive purpose. You can play to accentuate the trait, or to hide it. At the end of the session you can ask the group to vote on one of two things:

1) You played the trait up enough to turn it into a mechanical thing
2) You downplayed the trait enough to remove it

So, if you want a mechanical bonus, you have to play it out and convince your fellow players that you have done so.

I love stuff like that.

I know it's a Paizo board, but don't necessarily assume everyone wants everything to be like Pathfinder.


Deadmanwalking wrote:
Evidence existing =/= Presenting evidence.

The claim was made that he presented no evidence.

I counter that he did. I made a stronger case than he did, to show it more conclusively, but he still made the same claim.

Feel free to either...

1) prove he didn't talk about the issue and link to an outside source
2) it didn't happen
3) GenCon didn't authorize these people to be there
4) Nazi's aren't racist

This is a company that sells Nazi-fan apparel. Not war re-enactment apparel, fan apparel. They've been at GenCon as long as I can remember, which my first time was 2005, but I get the impression from others that they've had vendor booths a lot longer than that.

It doesn't matter if someone made complaints about them or not. They're there. Every year they're allowed to come back and offer up their Nazi-fan apparel and Nazi fetish porn.

1st Amendment, sure, they can offer this stuff up as their business model, but that does NOT mean that GenCon is required to offer them space inside their convention to do so. GenCon is completely within their right to say "No."

If a Nazi comes up and asks to use your front yard to sell wares, do you really need to wait until someone complains to ask him to leave?


The choices available during advancement.

1. They can be rare
2. Options are very limited
3. The impact of some opportunities for choices is minimal

Essentially, it feels like all the options for a character are made at level 1 (or creation). Once you make those decisions, things change, but you don't get to decide how or what changes. The few opportunities do not seem satisfying IMO.


meatrace wrote:
Irontruth wrote:
Oliver North gets book deals and employed by Fox News.
Or, ya know. G. Gordon Liddy, for a long time one of the most successful conservative talk show hosts. Successful author, FOX contributor Actually went to jail as one of the men who broke into the DNC headquarters in the Watergate Hotel. Some of you might remember the scandal.

Was that one called Watergate-gate?

1 to 50 of 4,767 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.