|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I don't walk on tippy-toe, but rather I'm planting more with the ball of my foot than the heel. If you walk/run in footgear with no support, it's how you'll naturally stride. I tend to wear flip-flops that are basically just pieces of flat leather.
I hear you, if I float on my back, it just always takes enough movement that I end up moving very, very slowly. It's not a lot of effort and I can easily maintain it for hours. It's how I take breaks when doing open water swims over a mile, though the longest I've done is two miles.
My legs don't develop a lot of fat, particularly my lower legs, and with no effort they seem to maintain a lot of muscle (I think it's cause I walk on my toes a lot). Once they start sinking they pick up speed and just drag the rest of me and they always start pretty quickly.
I haven't tried floating in very calm ocean water, or a high salt content lake, I'm sure it'd be much easier.
I have an oddball suggestion: play a different game.
I think Pathfinder is a great game, but it's a lot to take in and can be difficult to both teach and learn at the same time. There are a lot of rules and it's easy to miss stuff, especially when you're new to role-playing in general.
Another favorite game of mine is Dungeon World. It's a very simple system, there's a lot less to keep track of. It is also a good game IMO for breaking MMO habits. The rules are simple and very straight forward. It will also teach you some good habits as a GM.
As the "process of role-playing" becomes more natural for the group, using a more mechanically complex game like Pathfinder becomes easier, since you aren't trying to get into the role-playing mindset while also learning the rules.
Playing PF with a majority of experienced players is easier to teach one or two newer people (you can even teach a GM that way!). For an entirely new group to gaming though, I think a simpler game is a better approach.
Also, with Dungeon World, there's only one book available, and you don't need a copy for everyone at the table, so it's not a large financial investment to get started.
Yeah, I'd put it in a category like riding a bike. You don't forget, but you're much less graceful and efficient. I wouldn't jump in a fast moving river or big swells on the ocean.
I quite vividly remember my first time in the ocean. Waimea bay on Oahu, probably a couple weeks into January with 6 foot waves. It was a lot of fun except for a couple moments. At one point I got tossed under and had the thought "So this is what they mean when they say you can't tell which way is up." I wasn't expecting it right then, but at least being slightly mentally prepared made it easier. The other was when I realized I was being pushed towards some rocks and the waves were going to scrub up across them. It took a lot of hard swimming to get back to an area pointed at sand instead.
I do a mix of ad hoc and prepped. I also leave the campaign up to a lot of input from my players. I present an idea or concept that I'm excited about, but it's up to them to tell me what's important and interesting within that framework to them and by extension their characters.
Recent campaign I basically just provided the background setting, most all the events that happened in play were the result of input from the players. I don't just mean their meddling in game, but I asked them questions out of character and used their responses to guide me.
Two suggestions for clues:
1) If it's a prime piece of the story line, don't hide it, don't even require a roll to get it. Pick the character with the highest appropriate Knowledge skill (or relevant Craft/Profession/Whatever) and just tell them the clue, openly and directly.
2) If they're curious at all, this will lead them to ask more questions. This is where you get more secretive, you have them roll to find things out or play out in game how they search for additional clues. It's up to them to dig up additional information that provides context to the clue or links it to other clues.
If you're interested, I highly recommend getting Trail of Cthulhu and giving it a read. It's a game system that is essentially built on detective stories and is a great source of advice on how to slowly unveil a conspiracy to the players.
An obscure creature would be DC 15+CR, so even a CR 1/2 creature that only appears in distant lands would be beyond the scope of an untrained Knowledge check.
If dragons are common in an area, it would be DC 5+CR, which again, going by my previous posts, knowing things about the dragons in general could go off of the youngest versions CR. Apply that knowledge to older dragons at your own risk.
Really it would be more based on frequency of encounter and how often people survive encounters.
If the tarrasque only shows up every 300 years and kills all witnesses, you're not going to have a lot of detailed information. If orcs show up ever 3 years to raid, but are driven back (lots of survivors to tell the tale) information is a lot easier to come by.
It's an abstraction, but a lot of the game system is based around the concept that things get harder as you go up in levels, otherwise success is too automatic and uninteresting. Knowledge check DCs increase because that's how the game models reality, things get harder as you progress. If monster DC's decrease, than there's less incentive to increase your ranks in Knowledge skills, which is counter to the core philosophy of the game's design.
I suppose to add where/why I learned...
I live in Minnesota, lots of lakes. My earliest memory as a child (so early it feels more like a dream) is riding in a canoe at age 3 during a camping trip. Canoe trips have been a pretty regular occurrence throughout my life. My grandparents owned a cabin on a lake. I was in the Navy for 7 years. I still take solo canoe trips where I don't see another human for days at a time, so knowing how to swim is a survival skill in case of emergency.
I've always spent a lot of time on/near water.
Two years ago I taught my friends kid to swim, she was 5. We went once a week for 9 weeks. She started off being completely afraid of the water, by the end she was fine in water over her head and if she had something to hold onto, she could pull herself to the bottom in 8ft water and collect rocks. I'm not good enough to teach her good mechanics, I just wanted her to be comfortable in water.
Pros/Cons of gaming at conventions
Cons (yay puns)
Nothing is guaranteed. If you are having an unpleasant experience, don't be afraid to walk away, you are not obligated to waste your time at a convention. Also, if you paid money for a game, don't be shy about asking for your money back. Don't be a jerk about it, but or demand it necessarily, but it never hurts to try. If you're new to gaming or returning after a long absence, cons are a great way to learn (or relearn) game systems. There are an abundance of people to explain the game and people who are running demonstration scenarios actually expect to have to explain the game, so they're more than happy to walk you through it.
I love cons. I've had great games with people I didn't know and will probably never meet again.
Malachi Silverclaw wrote:
It is counter-intuitive to make it harder to know stuff about a famous 20th level hero with vast experience than it is to know stuff about a random 1st level commoner who hasn't done anything remarkable in his life.
The first level commoner is more likely to have nothing out of the ordinary about him.
The 20th level hero will have strange stories and rumors told about him, many of which aren't true.
I agree, a "have I heard of him" check would be pretty easy and common knowledge should be a lot lower. Specific and detailed information that is TRUE might be difficult to obtain though.
Fake Healer wrote:
More broadly, this is a noble sentiment, but when you boil it down it becomes a plea for everyone "to just get along", or worse, becomes reason to try to police peoples thoughts and words.
There are people who are being mistreated because of their race. Not everywhere and not everyone, but it is happening. I don't think just sitting around and hoping that people start being nice to each other is enough.
Poverty is a primary problem for minority communities. One of the best ways to mitigate poverty is through employment and education. Show me a better program to increase both of those specifically for minorities and I will throw my support behind that. Affirmative action is flawed and creates additional problems, but you won't convince me that politely asking people to be nice to each other is a better solution.
Fake Healer wrote:
Would you consider a college education the modern equivalent of "teach a man to fish"? Or are you suggesting we should only give black people jobs on boats?
So you know, this is a completely false claim.
Work places are not REQUIRED to have black people employed. In fact there are a lot of business that don't have black people employed. Work places aren't REQUIRED to have an Affirmative Action plan. Several states, Washington, Michigan and California even have a legal ban against affirmative action.
Don't spread lies.
People buy a product from a company like Paizo because they have a reputation for putting out solid products. Post-sales product support is also very important. Paizo has a system for handling certain aspects of post-sales product support called the FAQ system. It is not unreasonable for people to expect it to work.
It does work. It produces results fairly often. SKR linked multiple occasions it has worked just in the past few weeks.
Now we're just quibbling over how much and how often is enough.
If we accept that not all questions will be answered, that there are just too many, than someone one whose pet question goes unanswered will always view the system as not operating sufficiently.
Since there will always be that question and therefore that person, should we declare them the arbiter of when the system is or isn't working?
Lets say blue dragon:
DC 13 to know that blues usually breath lightning
I think it's fine to check to lower monster, you're just not getting a chance for specific info regarding the one you're dealing with. Since it isn't specific, it may or may not be helpful. This doesn't bother me, but I use tiered skill DC's quite regularly. If a player wants to achieve something I state the DC, if I sense hesitation, I often offer a lesser success with a lower DC (or higher success with higher DC if I think they aren't being very ambitious). It's their choice which they go for, but they choose prior to the roll.
Using Knowledge for individuals seems perfectly reasonable to me. Knowledge (Local) works for most humanoids, but for an individual it would only work if they're from, reside in or have notable events with the appropriate (Local).
Andrew R wrote:
No, you won't. Which is my point, but you can't seem to grasp this, because instead of addressing my point, you make up your own and address that. Like you just did. Twice. In a row.
Andrew R wrote:
No, the time for straight talk is past. You've taught me that straight talk is pointless and will be ignored. If you wanted to have an earnest conversation with me, you had plenty of opportunities over the past several years. I'm done putting effort into discussions with you.
If you look carefully though, you'll note I do put that effort in for other people though.
All you're interested in is the vapid talking points of cable news or talk radio. So that is how I will engage with you.
I'm more interested than you are apparently.
You want to pretend it doesn't exist, or if it does, it's all perpetrated against white people.
It's all black peoples fault. If they didn't make us enslave them, none of this would have happened.
That's what your mewling sounds like.
Edit: To add, you're repeatedly taught me you aren't interested in having a conversation. You just want to score points, so now I play the game you taught me.
Andrew R wrote:
Did you pick which one you want to be: Naive or Disingenuous?
Using the 20th level Dwarf Fighter as an example...
Assuming dwarves are common, it would be a DC 25 to know specific things about that individual. If you only wanted to know about dwarves in general, it would be DC 5.
For instance, you could ask "How does the dwarven ability Stonecunning work?" DC 5
But if you wanted to know if the Dwarf Fighter 20 in front of you had Stonecunning (or an alternate racial ability) that would be DC 25.
The Crusader wrote:
"Nothing" is something though. We just don't see it going on. What you're asking for is a change to the programming of the forums, but this change will most likely complicate things from a database standpoint, not simplify it. While it will present the poster with a warm fuzzy, it won't actually do anything to improve getting an answer. You're asking to spend resources on something that will achieve very little and be mostly meaningless.
Where as, we the customers spending our time to better understand the process and be patient takes zero of Paizo's resources and will actually be a more meaningful change to the process.
Andrew R wrote:
But people already have bonuses and penalties. So, asking people to pretend that there aren't is naive or disingenuous.
It's not theft, because it's part of the terms of your employment. By not taking your vacation days the only person you're stealing from is yourself.
More precisely, you are voluntarily working for less money than your employer is offering you. Now I don't know you, nor have I conducted an exhaustive research of your work habits, but odds are you are also lowering your overall productivity by not taking vacation time. Research shows that breaks, both short ones during the day and longer ones like vacations, increase productivity more than the productivity lost due to inactivity. The effectiveness of work done also increases.
In the 1920's, Henry Ford reduced the work week at his plants from 6 days to 5 and found productivity actually went up, even though they were operating for 8 hours less per week.
National University of Singapore found that people who spent less than 20% of their time online were 9% more productive than people who didn't go online during work hours at all. Cat videos can literally improve job performance.
The Crusader wrote:
Disclaimer: I don't work at Paizo, so I don't exactly know how their system works. But I've worked with databases, forum management and records before, so I feel like I can guess.
If you had admin access to the forums, you could pull up a list of posts where the FAQ button has been pressed. You would then be able to click the link and read the post doing one of the following:
I put a * by the nothing, because that still carries with it certain automatic actions. If you don't change the tag, it stays in the queue. That means if you pull up a report of all the posts with the FAQ button pressed, it's still there, it doesn't go away. That list is the pending list.
This isn't like a restaurant, buying a copy of the book does not entitle you to have any and all questions answered in an official capacity. It is good customer service and community building to answer as many as possible, but they don't make money directly from answering forums posts. They make money by writing and printing books. Making that money then affords them some resources to spend on extra customer service and community building, like answering FAQ posts. Since there are many more FAQ posts than resources to answer them, they have to prioritize, which means some will go unanswered, possibly for years or even forever.
They could hire more people to handle FAQ posts, but that would eat into the money they make from the books, but they don't really make that much money. Paizo hasn't released financials, but the biggest RPG publisher that I've seen release them was Evil Hat, who's owner cleared about $60,000k last year, from a little under $1,000,000 in gross revenue. That's a decent sized business with a pretty small pay check for the top person involved. Hiring additional staff to answer FAQ posts for Paizo would mean either paying all their employees less (making it harder to retain good employees) or raising the prices of their books (which could result in fewer books sold).
You're right, you're not getting a full, constant access pass on the FAQ process. They have explained it and unfortunately we're going to have to live with it. The staff does communicate with us, quite regularly and while the updates would be appreciated, it would mean less time spent on more actionable communication, like actually answering a FAQ.
There isn't going to be a countdown timer on when a post will most likely be answered. It might happen, it might not. It all depends on the priorities that the staff sets, which can change and probably do quite often as questions come to light.