BigDTBone wrote:The sheer economic reality is that Paizo can't afford to lose control of it's artwork just to please one customer.Crellan wrote:The OP has decided that, for him, this is a condition of Paizo making profit on the primary product.Marc Radle wrote:We are talking about simply taking art they already posses electronically and make a second version available for download. If the charged a reasonable amount (maybe 10-20% of the .pdf price) then they would certainly make a profit.
I agree such things are beneficial and it's great when publishers provide them.
However, make no mistake - the additional cost and effort required on the publisher's part is far from negligible!
There's actually not a lot of factual evidence to back up that claim.
There is a lot of evidence though that expanding your customer base to fulfill as many of their needs as you can is good for business.
VTT use is expanding. The companies who cater to the needs of VTT users are going to see better sales to those people. The companies that don't meet their needs are going to see reduced sales. Ease of use is just one need (adventure quality, art quality, product predictability are all valuable aspects to the customer also), but it's still a need.
The OP didn't say he's going to stop playing Pathfinder. He's saying he's going to go with adventure publishers who fulfill his primary need of ease of use.
Adventure prep can be time consuming. Spending 1-2 hours per session just getting the graphics right can be a big chunk of time, particularly for a GM with a job, spouse and kids. For most GM's, that time would be better spent reading the adventure, learning it well and making modifications necessary for their group... to the adventure. Not the image file for the map.
Other companies are already making money off providing easy to use products for VTT gamers. Paizo is free to ignore this aspect of the market. I'm sure that right now it's actually a pretty small slice of the overall pie.