About Ioseph Dalen
4D6 drop the lowest; Pathfinder PRD & Dreamscarred Press' Psionics Unleashed (2011)
For Elton's The Curse of the Crimson Throne (set in Alalea: the City of Psionics)
AC: 12 (Natural + Dexterity) (16 with Inertial Armor)
HP: 8 (max hp)
Concentration: D20 + Manifester Level (1) + INT mod (2) = 13
Acquire psionic focus.
Manifest Astral Construct(s) to attack, flank, and fill the battlefield.
Elan Racial Stats GM only!:
4-hour trance instead of 8 hours of sleep
Naturally Psionic: Psionic Talent feat (+2 power points)
Resistance (1): +4 to any saving throw
Resilience (1*): reduce damage by 2 points *augmentable
Repletion (1): sustain without food or water for 24 hours
Psionic Aptitude: at each level he can choose to gain a power point instead of a skill point for his Favored class
+2 to any one ability at creation
Feats and Ability Modifiers:
(1st Level) Psicrystal Affinity (Hero: +2 to Fortitude checks)
(Psion 1st Level Bonus) Boost Construct (choose one additional menu choice)
Social Trait (APG): Rich Parents (starting gold is 900 gp)
Psigifted (DSP PU:UP): Astral Construct is +1 effective manifester level
Power Points: Class + Ability + Feat = 5
Maximum Power Level Known: 1st (Astral Construct is treated as being +1 level higher by trait)
Skill Points and Skills:
2 + INT + Favored = 2 + 2 + 1 = 5
Craft: Sculpting +6
Knowledge: Shoanti: +6
Perception: +4 (+2 from psicrystal)
Profession: Gemologist: +6
Sense Motive: +4 (+2 from psicrystal)
3D4x10 (avg 75gp) increased to 900 gp by trait
11 38 lbs. or less 39–76 lbs. 77–115 lbs.
12 43 lbs. or less 44–86 lbs. 87–130 lbs. (with masterwork backpack)
Google Docs link
Explorer's outfit with large garnet on silver necklace (25 gp), two belt pouches, 2 pieces of chalk, 2 vials of bloodblock, signet ring with poison pill and Continual Flame, ordinary dagger, 200 gp, 24 sp, 6 cp. (2.5 lbs.)
Masterwork backpack: (32 lbs, light encumbrance)
- all flasks in backpack wrapped in rags to prevent breakage
Two hundred years ago, there was a boy who brought shame to his Shoanti Tamiir-Quah (The Wind Clan) in northern Varisia. For he was peaceful and gentle in the midst of a proud warrior people. In the Shundar-Quah (The Spire Clan) he might have stood a chance. As it was, he was exiled from his tribe as a young man, and killed by a band of roving orcs quickly afterwards.
Awakening in a new body in the midst of a city to the south, the young man took a new name, learning new powers and abilities. The ones he called "elders" among the secret society Elans realized his potential as a creator of both gems and matter, training him in their ways. Now a craftsman of crystal, with a wealthy but secret Elan patron, the youth calling himself Ioseph looks to make up for the mistakes of his past, and live life to the fullest.
Ioseph after his "rebirth" was enrolled in Alalea's Academy of the Will and the Way, becoming a Psion (Shaper). He graduated and began looking to open a shop on Crystal Row. Ioseph's first, and almost his last, client was Ghazi ibn Al-Salah, who swindled Ioseph out of not only a fortune in his first shop, but nearly the favor of his patron family. The "partner" set Ioseph up in an "empty" building that turned out to be owned by the city and temporarily vacant. The young man lost his gemcutting shop in less than a week, being thrown out on the streets by the authorities. Ioseph must now prove himself worthy of future benefits and connections from his wealthy Elan patron, or capture Ghazi to redeem himself.
Ioseph is an unassuming young man in his mid-thirties with a naive outlook. He has pale skin, brown hair with red streaks, an average size for a Human, and is light on his feet. Ioseph usually is wearing a thick pale shirt with brown trousers, a leather belt with belt pouches and a single dagger, and heavy boots with a backpack (explorer's outfit). His right hand has a thick gold signet ring on one finger. Always ready to help, the redhead lives simply, relying only upon himself after being burned in his first business "partnership".
Modern-day actor most likely to play this character: Seth Green
Personality: Hero (+2 to Fortitude saves) called "Hero", a large garnet crystal wrapped in a silver necklace
Saving Throws: same as creator
Skills: same as creator, +10 to Climb, +4 to Perception, +4 to Stealth, +6 to Perception
Hit Points: one-half master's
AC Touch: 16
AC Flat-Footed: 14 (+4 size, +2 Dex)
Str: 1, Dex 15, Con -, Int 6, Wis 10, Cha 10
Natural Armor Adj: +0
Intelligence Adj: +0
Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile)
Astral Construct, Level 1, 1 pp, 2 round duration:
This small creature, like a wizard's homunculus, comes only to knee height and is made of a silvery-transparent material. Its right hand and arm are ridiculously larger than its left.
Craft (Sculpting) check: [dice]1d20+6[/dice]
Astral Construct, Level 2, 3 pp, 2 round duration:
This human-like creature stands made from a silvery-transparent material. Its right hand and arm are ridiculously larger than its left.
Craft (Sculpting) check: [dice]1d20+6[/dice]
#1 get a Headband of Intellect +2, then a +4
#2 get a Handy Haversack
- become the party crafter
- Extend Power feat for Astral Constructs?
- get as many skill points as possible, going for party Knowledge Jack-of-All-Trades