Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,
Size
Medium
Age
17
Deity
Desna, Daikitsu
Languages
Common, Sylvan, Varisian (?)
Occupation
tavern entertainer
Strength
12
Dexterity
16
Constitution
10
Intelligence
12
Wisdom
8
Charisma
18
About Inuki Talespinner
GM notes:
I am putting my default AC at 16 (no shield) since I spend more time that way. That makes my ACP zero.
attack bonus for touch spells=4 using weapon finesse, right? (not that I have any yet)
Inuki Talespinner
Male Kitsune Bard 2
CG Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +3*
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Defense
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AC 17, touch 14, flat-footed 13 (+4 armor, +3 Dex)
hp 13 (2d8)
Fort +0, Ref +6, Will +2
+4 vs. various language-based and sonic effects (Well Versed)
Details:
Fort +0 (class 0+CON 0), Ref +6 (class 3 + DEX 3), Will +2 (class 3 +WIS -1)
Acrobatics: 1 rank +3 DEX +3 class-1 ACP=6
Appraise: 1 rank +1 INT +3 class=5
Bluff: 1 rank + 4 CHA + 3 class=8
Climb: 1 rank + 1 STR + 3 class -1 ACP=4
Disguise: 1 rank + 4 CHA +3 class=8
Escape Artist: 1 rank + 3 DEX + 3 class -1 ACP=6
Handle Animal: 1 rank +4 CHA=5
Perception: 1 rank -1 WIS +3 class=3
kn hist 1 rank + 1 INT + 3 class +1 bard=6
kn local 1 rank + 1 INT + 3 class +1 bard=6
Intimidate 1 rank +3 class +4 CHA=8
Perf oratory 1 rank + 4 CHA +3 class+2 trait=10 (Distraction, Diplomacy & Sense Motive)
Perf sing 1 rank + 4 CHA +3 class=8 (Countersong)
ride 1 rank +3 DEX -1 ACP =3
Stealth: 1 rank +3 DEX+3 class -1 ACP=6
Swim 1 STR -1 ACP=0
use magic device 1 rank + 3 DEX + 3 class=7
Languages Senzar, Sylvan, Tien (?) (I had common, Sylvan, Varisian here)
+1
SQ Bardic Knowledge +1, Change Shape, Gregarious, Kitsune Magic
Combat Gear: Dagger (silver), Light wooden shield, Rapier (cold iron), Studded leather armor, Scorpion Whip
Other Gear Musical instrument: Bodhran (Drum), Musical instrument: Lyre
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TRACKED RESOURCES
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Bardic Performance (standard action) (10 rounds/day) - 0/10
Cold Iron Dagger - 0/1
Dancing Lights (3/day) (Sp) - 0/3
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Special Abilities
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Armor Expert -1 to Armor check penalty.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. (half level)
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Change Shape (Su) Assume a single human form.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Savant (Perform [oratory]) You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.
Well Versed At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. (NEW)
horse, combat-trained 110
mil. saddle 20
bit and bridle 2
saddlebag 4
2 winter blankets 1
rope 1
grappling hook, 1
horagai (shell trumpet) 5
koto (harp) 5
pathfinder's kit 12
(backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)