Aldern Foxglove

Inuki Talespinner's page

127 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


Full Name

Inuki Talespinner

Race

Kitsune

Classes/Levels

Bard 2 (HP 13/13, AC 16/T 13/FF 13, CMD 15, Fort 0, Ref 6, Will 2,

Size

Medium

Age

17

Deity

Desna, Daikitsu

Languages

Common, Sylvan, Varisian (?)

Occupation

tavern entertainer

Strength 12
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 8
Charisma 18

About Inuki Talespinner

GM notes:

I am putting my default AC at 16 (no shield) since I spend more time that way. That makes my ACP zero.
attack bonus for touch spells=4 using weapon finesse, right? (not that I have any yet)

Inuki Talespinner
Male Kitsune Bard 2
CG Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +3*
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Defense
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AC 17, touch 14, flat-footed 13 (+4 armor, +3 Dex)
hp 13 (2d8)
Fort +0, Ref +6, Will +2
+4 vs. various language-based and sonic effects (Well Versed)

Details:

Fort +0 (class 0+CON 0), Ref +6 (class 3 + DEX 3), Will +2 (class 3 +WIS -1)

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Offense
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Speed 30 ft.
Melee Light Shield Bash ? (1d3+1/x2) and
. . Bite (Kitsune) +4 (1d4+1/x2) and
. . Dagger +4 (1d4+1/19-20/x2) and
. . Rapier +4 (1d6+1/18-20/x2) and
. . Scorpion Whip +4 (1d4+1/x2) (reach, disarm, trip)
Special Attacks Bardic Performance (standard action) (10 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 14), Bardic Performance: Inspire Courage +1
Spell-Like Abilities Dancing Lights (3/day)
Bard Spells Known (CL 2, +4 melee touch, +4 ranged touch):
Level 1 (3/day) Sleep (DC 16), Cure Light Wounds, +Chord of Shards
Level 0 (at will) Daze, Detect Magic, Mage Hand, Message, +Spark
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Statistics
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Str 12, Dex 16, Con 10, Int 12, Wis 8, Cha 18
Base Atk +1; CMB +2; CMD 15
Feats Bard Weapon Proficiencies, Weapon Finesse
Traits Armor Expert, Savant (Perform [oratory])

Skills: Acrobatics +6, Appraise +5, Bluff +8, Climb +4, Disguise +8, Escape Artist +6, Handle Animal +5, Intimidate +8, Perception +3, Ride +3, Stealth +6, Swim +0, Use Magic Device +7

Knowledge (history,local) +6
Knowledge (all others) +2 and can do untrained

Perform (oratory) +10 (Distraction, Diplomacy, Sense Motive)
Perform (sing) +8 (Countersong)

Details:

Acrobatics: 1 rank +3 DEX +3 class-1 ACP=6
Appraise: 1 rank +1 INT +3 class=5
Bluff: 1 rank + 4 CHA + 3 class=8
Climb: 1 rank + 1 STR + 3 class -1 ACP=4
Disguise: 1 rank + 4 CHA +3 class=8
Escape Artist: 1 rank + 3 DEX + 3 class -1 ACP=6
Handle Animal: 1 rank +4 CHA=5
Perception: 1 rank -1 WIS +3 class=3
kn hist 1 rank + 1 INT + 3 class +1 bard=6
kn local 1 rank + 1 INT + 3 class +1 bard=6
Intimidate 1 rank +3 class +4 CHA=8
Perf oratory 1 rank + 4 CHA +3 class+2 trait=10 (Distraction, Diplomacy & Sense Motive)
Perf sing 1 rank + 4 CHA +3 class=8 (Countersong)
ride 1 rank +3 DEX -1 ACP =3
Stealth: 1 rank +3 DEX+3 class -1 ACP=6
Swim 1 STR -1 ACP=0
use magic device 1 rank + 3 DEX + 3 class=7

Languages Senzar, Sylvan, Tien (?) (I had common, Sylvan, Varisian here)
+1

SQ Bardic Knowledge +1, Change Shape, Gregarious, Kitsune Magic
Combat Gear: Dagger (silver), Light wooden shield, Rapier (cold iron), Studded leather armor, Scorpion Whip
Other Gear Musical instrument: Bodhran (Drum), Musical instrument: Lyre
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TRACKED RESOURCES
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Bardic Performance (standard action) (10 rounds/day) - 0/10
Cold Iron Dagger - 0/1
Dancing Lights (3/day) (Sp) - 0/3
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Special Abilities
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Armor Expert -1 to Armor check penalty.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks. (half level)
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Change Shape (Su) Assume a single human form.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Savant (Perform [oratory]) You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.
Well Versed At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. (NEW)

Inventory:

Combat gear, weight: 
lamellar leather armor, 25 lbs (-2 ACP reduced to 1, +3 max DEX) 
scorpion whip 3
cold iron dagger 1
rapier, 2
longbow 3
quiver + 20 arrows 3
horagai (shell trumpet) 3
3 flasks lamp oil 3
total weight: 43/43
2 scorpion whips 5+5
lamellar leather armor 60
cold iron dagger,4
rapier 20
shortbow 30 (given away)
longbow, 0 (looted from bandits)

horse, combat-trained 110
mil. saddle 20
bit and bridle 2
saddlebag 4

2 winter blankets 1
rope 1
grappling hook, 1
horagai (shell trumpet) 5
koto (harp) 5
pathfinder's kit 12
(backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)

2-man tent 15
10 flasks oil 1
spent so far: 300/355

I will update this in the play thread.

Status Tracker:

HP: 13/13
AC: 16 (T 13, FF 13)
Bardic Performance 10/day
Cold Iron Dagger - 1
Dancing Lights (3/day)

Spells
Sleep (DC 16)
Cure Light Wounds d8+2
Chord of Shards 2d6 (15' cone)