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Insert Neat Username Here's page
534 posts. Alias of Averil.
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I'm going to be out of the country for a couple of weeks. Would it be possible to hold my latest order until I get back?
When my Pathfinder RPG core rulebook shipped on 08/11/09 and I didn't see it for awhile, I knew that my postal service has a tendency to be extremely slow. At this point, though, I think it's fairly safe to say it's been lost.
I've devised a new method to entertain myself:
Step one: Write a bizarre, cryptic note.
Step two: Fold it up as small as you can.
Step three: Hide it where someone will accidentally discover it.
If anyone else decides to start doing this, post your note here. My first one, which I hid in my school:
URGENT: There is a spot on campus which nobody has ever seen. Go to this place and you will find a blind man named Andre. He will speak to you in a language that you have never heard, but you will know what must be done. Godspeed.
EDIT: A second note.
URGENT: Within 1 km of this spot is a building whose outer dimensions could accomodate another room. If one of the interior walls is demolished, a dark secret will be revealed. But beware, seeker of knowledge, lest you make an enemy of an ancient evil.
This appears to be mislabeled; it should be the Compass of Terrestrial Directions-Volume 4: The South.

Today, I began my Curse of the Crimson Throne AP. This location will serve as a record of the party's journeys in case something should happen to them and they are never heard from again.
The party:
- Maroolat is an Fire Elf Swordsage from Osirion. He spent his childhood as an orphan, but was eventually taken in by a master who trained him in the ways of the swordsage. He has traveled the world since, and recently came to Korvosa, where he was hired by the Guard to track down a criminal named Gaedren Lamm. There was soon a series of assassinations targeting those assigned to Lamm's case, of which Maroolat was the only survivor. The Korvosan guard refused to go after Lamm since, as he wasn't nearly as dangerous before the investigations began. Maroolat was fired.
- Len is a half-elf cleric of Nethys. As a small child, he was abducted from the streets of Korvosa to join Gaedren Lamm's gang of young pickpockets, or "Little Lamms." While on a job, he found a holy symbol of Nethys, which he hid from Gaedren. Lamm soon found it, beat Len badly, and broke the symbol. Len escaped shortly thereafter and joined the temple of Nethys found at the Pantheon of Many.
- Karnak, an Elf Rogue, wants Lamm dead because Gaedren planted false evidence incriminating his brother in a recent murder case. A fisherman was coerced to testify in the trial, then killed before he could have second thoughts and recant. Karnak, looking for revenge, asked around for information on Lamm with no luck, until now . . .
A session one recap will be up later.
My miniatures order arrived on Thursday, and I am pleased to say that almost all of the miniatures that arrived are in good condition and look great.
Now on to the bad news . . .
The second stirge miniature was not included in the order. At first, since its stat card arrived and it's a really small miniature, I assumed that I had misplaced it. After having spent a long time looking for it, though, I am certain that this is not the case.
Can anyone comment on how well these would work for use in a D&D game?
These look useful for an encounter I have coming up, but I need to know the scale/general looks before I buy.
I just noticed that my latest subscription order is currently listed as shipping. Considering that it arrived yesterday, it's probably already shipped. I just thought I should point that out, in case you were going to ship it again for some reason.
Or did you find a way to ship things faster than light, thus causing it to arrive the day before? If so, I don't even want to know what the cost for this order is.
I accidentally selected the wrong shipment method for Order #1057574. Please change the method to UPS Ground.
Thanks.
While I agree with Halflings getting a charisma bonus, the justification for it as written doesn't work well: the beta wrote: +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. Wouldn't a "strong-willed" race get a bonus to the ability score that affects the will save, i.e. Wisdom? Again, I agree that Halflings should get a Charisma bonus, but the justification doesn't really seem to fit.
Started on this thread.
Vote Sebastian for President! He's someone we all know, and he couldn't do a worse job than any of the other candidates this year.
I think my credit card declined the transaction because you had attempted to charge it when the order was about to ship without PF13. I don't think it accepts two large charges from the same source over a short period. Try to ship it again tomorrow and it should work.
Is the cover art a mock-up? I assume it is, but I haven't seen that art before.
Also, another Event module. Now we just need another Treasure Chest.
Please?
Okay, I understand that many people are angry about 4e, but giving things one-star reviews before they come out? That's taking it a bit far.
When I placed order #992428, I selected UPS Ground, but the invoice lists the delivery method as Standard Postal Delivery, even though I was charged the same price listed for UPS Ground.
I also noticed that somebody else had the same problem:
Kaelen wrote: I've encountered two problems with this one. First, i selected UPS Ground for my order, but when I received the confirmation e-mail it listed it as being shipped with Standard Postal Delivery, though the price was still listed as the same. That probably means that there's a glitch causing this.
I just wanted to say that it's really awesome that A History of Ashes includes a scene in which a party of 10th level characters fights a CR 24 monster without a likely TPK.
EDIT: I can't see this post, and hopefully editing it will fix that.
In the Gazetteer, the writeup on Aroden ends with "the true repercussions of the death of the Last Azlanti have yet to be felt." Do I since a likely future AP?
I'm running a play-by-post game of Rise of the Runelords on another forum. My players managed to capture one of the goblins alive, and I played along with it, using it to lead them to the graveyard and explain that the goblins had humanoid leadership. Then they asked it to take them to its base. How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.
It's been said that Pathfinder Companion #1 will essentially be the Second Darkness Player's Guide. So will Pathfinder subscribers get it with their copy of volume 13? If so, will we get a second one if we already have subscriptions?
I'm starting a CotCT game and one of my PCs is blind. I can deal with this for the most part, but how do I deal with Zellara contacting him? I can't just say "you read the back of the card."
I like that AR2 has a new forum. With the last forum, I showed up a bit late and found it too overwhelming to work with. This makes it much easier to keep track of the trends of what people like and dislike, what's a typo, what's broken and so on. I think this will let me be much more active in discussion on this release than on the first one.
As stated in the PDF, this spell can be a game-breaker. It could possibly even allow characters to skip large portions of adventures or campaigns. How can this be fixed without rendering it useless?
My suggestion would be to make it work only if the destination is within a set distance. I'm not sure exactly how far, but perhaps it could vary with level.
I think the new skill system seems to get the best of both worlds. Keeps ranks, but makes the math easier. I like it.
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