So my group has decided on all their characters for the new game and I am the last one to pick (again). In the past four to five games, I've been rather overshadowed by other players that it draws away from enjoyment of said game.
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Now, in two weeks, we're set to play Shattered Star. A adventure path in which the player's guide suggests close quarter fighting and a lot of dungeon crawling. Our groups rather open to what they allow - even third party stuff like Ultimate Psionics (so long as its approved).
I've had thoughts about what I wanted to play... I was interested in doing a character that suffered from the hunger rules associated with vampires (Blood of the Night), or one of the race variants from (Blood of the Moon). These were just vague character ideas, honestly. What I should worry about is what I will be playing as a class. I've had ideas like playing a gunslinger (either a Pistolero or the updated Mysterious Stranger), Summoner (Master Summoner), The Harrower prestige class, or attempt the Skald (Advanced Class Guide playtest).
However, my problem now is finding a niche to fill with the party, that I will enjoy.
The composition of the group, as of this post, is as follows:
- Conjuration Wizard - who will use summoned monsters to fight with, while covering arcane casting.
- Paladin (Stonelord) - Frontline fighting, tanking, Healer
- Psionic Class akin to Summoner (Synthesist) - Another front line fighting style.
- Ranger - Style of fighting will be ranged
I think it is rather clear that this group will not need a front-line fighting character, obviously.
When I went to the group about the need for advice, I was told that I probably be happier "playing the healer", "be the trap finder" or "just buffing everyone". I don't have the desire to play Cleric, Rogue, or Bard/Witch... (or archetypes similar to these roles).
Is there something I might be playing as that I am overlooking or am I over thinking it and would be fine playing something I already suggested?