|
|||||||||||||||||||||||
|
About InikaiBio: Spoiler:
Inikai was born in the city of Magnimar to a low-level priest of Nethys and his Shoanti maid-servant, a woman of the Shriikirri-Quah (Hawk Clan); he shows signs of his mother's heritage in his slightly ruddy skin and his close-cropped hair. When Inikai was fifteen years old his father was sent to Sandpoint to collect texts that the church of Nethys considered heretical and carry them to Magnimar for supression. Inikai intended to follow in his father's footsteps and lead a quiet life of religious study. The calm of Sandpoint seemed to present a perfect environment for his apprenticeship to the clergy of the All-Seeing Eye.
For the first few years that he resided in Sandpoint Inikai proved to be at best an indifferent student. Though he was fascinated by magic he displayed little inclination for learning dogmatic tenants. That his father was a distant, taciturn man in his teaching even more than he was in his parenting did little to endear Inikai to the path of the church. Everthing changed for Inikai when he found the forbidden books that his father had gathered. He was instantly consumed by the thought of wielding power that is denied to mortals. He hid his study of the banned tomes from his father and secretly made copies of them which he then concealed. Inikai neglected his religious studies in favor of this secret pursuit instead. His father did not hide the disappointment he felt in his son's failure to master the priestly rites and the two grew more estranged. Inikai's father was killed by Chopper two years after arriving in Sandpoint. Inikai has supported himself by assisting Ilsoari at the Turandok Academy and as a scribe since that time. His ambition is to amass a library of magic tomes so that he can command greater powers. It will require more gold than a scribe makes to fulfill this dream. Journal: Link Combat: Spoiler:
Normal AC 18 (chain shirt +1,+2DEX, +1 ring) Flat Footed AC 16 Touch AC 13 HP 5861 current Speed 20 Initiative +6 BAB +5 /Grapple +5/Missile +6
Saves +7/+7/+6
Feats: Spoiler:
Improved Binding Improved Initiative, City Born(Magnimar)[bonus feat], Lightning Reflexes, Expel Vestige [4th level binder bonus feat] Rapid Pact Making Skilled Pact Making Skills: Spoiler:
~class~ [ranks + trained + ability modifier] Bluff 1+3+3(Cha)=7
~non-class~
Binder class features: Spoiler:
BAB and saves as a cleric 2 skill points per level Light and medium armor proficiency Simple weapon proficiency Class skills: Bluff, Craft, Decipher Script, Diplomacy, Gather Information, Knowledge (All),Linguistics, Profession, Sense Motive Pact augmentation-at levels 2, 5, 10, 15 and 20 the binder can draw extra power from a vestige that he is bound to while the pact is in effect. The binder can choose from the following benefits:
Binders get a bonus feat that relates to their class at levels 4, 11 and 18. Soul Guardian: The vestiges take a greater interest for the safety of the binder. At 6th level the binder is immune to fear. At 9th level the binder gains the slippery mind feature. At 13th level the binder is immune to energy draining attacks. At 19th level the binder is immune to mind-affecting effects. These benefits are lost if the binder is not bound to a vestige.
Equipment: Spoiler:
Gift from Romon Claus Gift from Marak Morning Star (1d8)6LB MW Longsword 4LB Dagger 1LB Book of vestiges Bandages to draw signs of vestiges on so they can be kept on his person at all times Pouchbelt .5Lb Rations(1)1Lb 1 torch 1Lb Waterskin 4Lb Disguise Kit 8Lbs 2 Candles - 4 pieces chalk - 2 Inkpen - 2 half pound bags of flour vial of anti-toxin 50gp 0lb
Goblin dogslicer (left in house as a souveneir)
Souveneirs: Head of a sin-spawn preserved in brine, dead vargouille preserved,
Notes for me Spoiler:
sold the MW War Razor for 158 gp Youthful run-in with the Hellknight aspirants in Magnimar
Future feats
Is it worthwhile to take Martial Weapons Proficiency? [i]No, because the damage per round is too low. -Alchemists fire if Inikai gets the Haversack from Nathaniel - Buy an armored coat to store in the haversack. It will be useful when waking up and armor must be donned right away. Armored Coat 50 gp AC +4 Max Dex +3 Skill Penalty -2 Arcane Failure 20% Speed 20 ft. Weight 20 lbs. Can be donned as a move action. No "don hastily" option. Learn Ebonion language in order to bind vestige of Cthulhu - requires 3 successful DC 20 Linguistic checks
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|