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Sajan Gadadvara

Inikai's page

748 posts. Alias of Bill Lumberg.


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Full Name

Inikai

Race

Human (Chelexian and Shoanti mix)

Classes/Levels

Binder 7 (favored class)

Gender

Male

Size

5'11"

Age

23

Alignment

Neutral

Deity

various

Location

Sandpoint

Languages

Chelexian, Shoanti, Taldane, Varisian, Dwarven, Giant

Occupation

scribe, adventurer

Strength 13
Dexterity 15
Constitution 14
Intelligence 13
Wisdom 13
Charisma 16

About Inikai

Bio:

Spoiler:
Inikai was born in the city of Magnimar to a low-level priest of Nethys and his Shoanti maid-servant, a woman of the Shriikirri-Quah (Hawk Clan); he shows signs of his mother's heritage in his slightly ruddy skin and his close-cropped hair. When Inikai was fifteen years old his father was sent to Sandpoint to collect texts that the church of Nethys considered heretical and carry them to Magnimar for supression. Inikai intended to follow in his father's footsteps and lead a quiet life of religious study. The calm of Sandpoint seemed to present a perfect environment for his apprenticeship to the clergy of the All-Seeing Eye.

For the first few years that he resided in Sandpoint Inikai proved to be at best an indifferent student. Though he was fascinated by magic he displayed little inclination for learning dogmatic tenants. That his father was a distant, taciturn man in his teaching even more than he was in his parenting did little to endear Inikai to the path of the church.

Everthing changed for Inikai when he found the forbidden books that his father had gathered. He was instantly consumed by the thought of wielding power that is denied to mortals. He hid his study of the banned tomes from his father and secretly made copies of them which he then concealed. Inikai neglected his religious studies in favor of this secret pursuit instead. His father did not hide the disappointment he felt in his son's failure to master the priestly rites and the two grew more estranged.

Inikai's father was killed by Chopper two years after arriving in Sandpoint. Inikai has supported himself by assisting Ilsoari at the Turandok Academy and as a scribe since that time. His ambition is to amass a library of magic tomes so that he can command greater powers. It will require more gold than a scribe makes to fulfill this dream.

Journal: Link

Combat:

Spoiler:

Normal AC 18 (chain shirt +1,+2DEX, +1 ring)
Flat Footed AC 16
Touch AC 13

HP 5863 due to 2nd pact augmentation61 current

Speed 20

Initiative +6

BAB +5 +6 due to pact augmentation/Grapple +5/Missile +6
CMB +6
CMD +7

Saves +7/+7/+6 +8/+8/+7 with cloak
Immune to fear when bound to any vestige

Feats:

Spoiler:

Improved Binding
Improved Initiative,
City Born(Magnimar)[bonus feat],
Lightning Reflexes,
Expel Vestige [4th level binder bonus feat]
Rapid Pact Making
Skilled Pact Making

Skills:

Spoiler:

~class~ [ranks + trained + ability modifier]

Bluff 1+3+3(Cha)=7 9
Craft 0+1(Int)=1
Diplomacy 2+3+3(Cha)=8 10
Intimidate 4+3+3(Cha)=10 13
Knowledge (Arcana)4+3+1(Int)=8
Knowledge (Religion)4+3+1(Int)=8
Linguistics 2+3+1(Int)=5
Profession 0+
Sense Motive 3+3+1(Wis)=7

~non-class~
Acrobatics 0+2(Dex)-2(armor)=0
Appraise 0+1(Int)=1
Climb 0+1(Str)-2(armor)=-1
Disguise 1+3(Cha)=4 6(8 with disguise kit)
Escape Artist 0+2(Dex)-2(armor)=0
Perception 6+1(Wis)=7
Ride 0+2(Dex)-2(armor)=0
Sealth 2+2(Dex)-2(armor)=2
Survival 0+1(Wis)=1 3
Swim 1+1(Str)-2(armor)=0
Use Magic Device 2+3(Cha)=5 7

Binder class features:

Spoiler:

BAB and saves as a cleric
2 skill points per level
Light and medium armor proficiency
Simple weapon proficiency
Class skills: Bluff, Craft, Decipher Script, Diplomacy, Gather Information, Knowledge (All),Linguistics, Profession, Sense Motive

Pact augmentation-at levels 2, 5, 10, 15 and 20 the binder can draw extra power from a vestige that he is bound to while the pact is in effect. The binder can choose from the following benefits:
+5 Hit Points
Resist Acid 5
Resist Cold 5
Resist Electricity 5
Resist Fire 5
Resist Sonic 5
+1 Insight bonus on saving throws (one saving throw?)
+1 Insight bonus to AC
+1 Insight bonus to Attack rolls
+1 Insight bonus to Damage rolls
+1 Insight bonus to Initiative checks
Damage Reduction 1/-

Binders get a bonus feat that relates to their class at levels 4, 11 and 18.

Soul Guardian: The vestiges take a greater interest for the safety of the binder. At 6th level the binder is immune to fear. At 9th level the binder gains the slippery mind feature. At 13th level the binder is immune to energy draining attacks. At 19th level the binder is immune to mind-affecting effects. These benefits are lost if the binder is not bound to a vestige.

Equipment:

Spoiler:

Necklace of Fireballs: 8d6, 2 x 6d6, 2x 4d6, 4x 2d6. In haversack
+1 Chain shirt
Handy Haversack 5Lb
Headband of Aluring Charisma +2 2000 gp
Ring of Protection +1
+1 Longsword Gift from Romon Claus
Cloak of Protection +1 Gift from Marak
Amulet of Shield Self: 3/x day forge a link with target to share half of all HP damage Inikai suffers, 7th level 70 foot range, Will negates, if target moves out of range the effect is broken.
Morning Star (1d8)6LB
MW Longsword 4LB Taken from "butler" doppleganger, kept in haversack
Dagger 1LB
Book of vestiges
Bandages to draw signs of vestiges on so they can be kept on his person at all times
Pouchbelt .5Lb
Rations(1)1Lb
1 torch 1Lb
Waterskin 4Lb
Disguise Kit 8Lbs
2 Candles -
4 pieces chalk -
2 Inkpen -
2 half pound bags of flour

vial of anti-toxin 50gp 0lb
2 vials of Alchemists Fire
Potion of CLW (one discounted 50%)
Potion of Mage Armor Given to Muchorak
Potion of Eagle's Splendor
Potion of Protection from Arrows

Goblin dogslicer (left in house as a souveneir)
Studded Leather Armor 20Lb (in house)
Scholar's outfit 6lb (in house)
Composite Shortbow (+1 Str adjustment)taken from Tsuto 2lb and 18 Arrows (taken from Tsuto) 3lb [in house. Give to Muchorak or Romon]

Souveneirs: Head of a sin-spawn preserved in brine, dead vargouille preserved, skinsaw cultist mask
875gp
49 LB light encumberance

Notes for me

Spoiler:

sold the MW War Razor for 158 gp

Youthful run-in with the Hellknight aspirants in Magnimar
Father's firendship with inquisitor of Nethys

Future feats
9th level
11th level [binder bonus]

Is it worthwhile to take Martial Weapons Proficiency? [i]No, because the damage per round is too low.

-Alchemists fire if Inikai gets the Haversack from Nathaniel

- Buy an armored coat to store in the haversack. It will be useful when waking up and armor must be donned right away. Armored Coat 50 gp AC +4 Max Dex +3 Skill Penalty -2 Arcane Failure 20% Speed 20 ft. Weight 20 lbs. Can be donned as a move action. No "don hastily" option.

Learn Ebonion language in order to bind vestige of Cthulhu - requires 3 successful DC 20 Linguistic checks



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