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Profile
About Ingrahild HammastrumInit +2; Perception +4 (Darkvision)
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Spells: Orisons: Read Magic; Guidance; Purify Food and Drink; Resistance
Magical Helm--"Frost Resistance" +1 to ac, DR 5 on all cold attacks.
Spoiler:
Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Darkvision 60 feet: Dwarves can see in the dark up to 60 feet. Dwarves treat any Profession skill related to stone as a class skill. In addition, they receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. Keen Senses: Dwarves receive a +2 bonus on taste- and touch-based Perception skill checks. Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblin subtypes due to special training against these hated foes. Dwarves get a +4 dodge bonus to AC against monsters of the giant type. Dwarves receive a +4 bonus to their combat maneuver bonus when resisting a bull rush or trip attempt while standing on the ground. Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones. Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose any of the following: Elemental, Giant, Gnome, Goblin, Orc, and Undercommon. Cleric; +1Skill Point/level
Ingrahild is a priestess of Abadar, a believer of community and civil lands. Distraught at the thought of a Dwarven clanhome being in decrepid condition Inraghild takes her shield down off the inn wall where she works and joins a band of heros looking to bring order to the untamed Dwarven ruin site. Ingrahild's Harrowing at the start of the adventure
Spoiler:
PAST The Inquistor (INT,LN) The Tyrant (CHA,LE) The Rakshasa (INT,LE) True PRESENT The Mountain Man (CON,CN) The Liar (CHA,CE) The Lost (WIS,CE) FUTURE The Locksmith (DEX,LN) The Waxworks (CON,CE) The Vision (INT,CN) THE SPREAD The Inquistor (INT) The Mountain Man (CON) The Locksmith (DEX) The Tyrant (CHA) The Liar (CHA) The Waxworks (CON) The Rakshasa (INT) TR The Lost (WIS) The Vision (INT) THE READING PAST: THE RAKSHASA (INT,LE) True PRESENT: THE MOUNTAIN MAN (CON,CN)+THE LIAR (CHA,CE) FUTURE: THE LOCKSMITH (DEX,LN) "I see your dedication. No. I see how the desires and longings of your people have pushed you to be dedicated and how it has led you into the life you lead. I see something of great might stirring, rising up before you. A thing so strong you maybe swept away. Beware your obsession lest you be lost. Finally, I see that the keys to unlocking your destiny may yet be found. Research of Tharkad-Kûl Ingrahild pores through temple records in an attempt to glean any clues. She discoveres the dwarven churches and many dwarven communities have tried to take back Tharkad-Kûl over the years, but none have succeeded. Large parties were met with swarms of undead and humanoids. When Varrakezion the Wyrm came to settle, most lost heart of ever freeing the Silent Halls. Ingrahild's eye is caught by a saga fragment written by an early cusader preserved in a small codex called The Tharkadian Crusade:
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