About Inferis 'al MarrisName: Inferis 'al Marris
A/C: 11 (FF 10/T 11)
XP: 0 Wizard Traits: Spoiler:
Cantrips, Arcane School(Necro; Proh: Ill, Ench), Arcane Bond (Object - Ring),
Power over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability. Grave Touch (Sp): As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Feats: Scribe Scroll (b-class), Spell Focus(Necromancy)(b-race), Skill Focus (Know(Planes)), Eldritch Heritage(Efreeti) Skills (ranks): Appraise +9(2), Fly +1(0), Know(Arcana) +10(3), Know(Dungeonering) +8(1), Know(Engineering) +8(1), Know(Geography) +8(1), Know(History) +8(1), Know(Local) +8(1), Know(Nature) +8(1), Know(Planes) +13(3), Know(Religion) +10(3), Linguistics +8(1), Spellcraft +10(3), Perform (flute) +2(0) Racial Traits: +2 Int, +1 skill point per level, 1 bonus feat, favored class: Wizard (+1 hit point/level) Height/Weight: 5'0"/94 lbs.
Weapons:
Equipment: Spellbook, Staff, Wand of Magic Missile 1L(27), Light X-Bow +1, Cold Iron Bolts x15, Alch silver bolts x10 Misc Equipment: Spell Component Pouch(-5gp), Backpack(-2 gp), Dagger (-2gp), Bedroll (-1sp), 10 candles (-1sp), Chalk x10 (-1sp), Flint and steel (-1gp), vial of ink (-8gp), 5 pens (-5sp), Small Steel Mirror (-10gp), belt pouch (-1gp), Sealing wax x10 (-10gp), Mage Sigil Signet Ring (-5gp), Waterskin (-1gp), Whetstone (-2cp), Flute (-5gp) Scolls: Mage Armor x1, Shield x1, Halt Undead x1, Knock x1, Minor Image x1, Jump x1, Protection from Chaos x1 Money: 468gp, 7sp, 11cp Wizard Spells: Spoiler:
+1 DC to necromancer spells (feat) Fire Ray 4/day(x): Ranged Touch Attack w/in 30', 1d6 fire damage. Grave Touch 7/day(): Touch Attack; shaken 1r.
Prepared:
1L
2L
Spellbook:
Base Words
Spoiler:
0L Read Magic Mecheaze Detect Magic Drasheaze Light Fizzar Mage Hand Cumay Ray of Frost Kreash'vos Acid Splash Kreash'rah Disrupt Undead div'ravass Mend rav'oun Message shul'raz Resistance Detect Poison Dancing Lights Flare Bleed Touch of Fatigue Open/Close Arcane Mark Prestidigitation 1L
2L
3L
4L
5L
base words
dos = time
'rah = acid
'koom = force effect
'ree = personal might
mish = missile
Traits
Spoiler:
Resurrected: At some time in the recent past you died, but you were brought back to life—whether by some unknown means. Whatever the nature of your resurrection, your experience gave you a fascination with death, and you hope to find some insight into the nature of mortality by exploring the tombs of Wati’s famous necropolis. You gain a +2 trait bonus on saving throws against death effects. In addition, you do not die until your hit points drop to a negative amount equal to or lower than your Constitution score + 4. Genie Blood (fire) Human-Keleshite; +1 on saves vs. fire atts & +1 to bluff, intimidate, diplomacy, & sense motive checks vs. creatures of that type.
Appearance
Spoiler:
She appears to have been quite buetiful at a younger age. Her red hair now shows white highlights and there appears to have been some great trama that has strained her smile. With flowing robes and a gnarled staff, she smiles readily but the expression never seems to reach her eyes. Background
Spoiler:
Having died years before, she was resurrected recently by unknown means but returned without a great deal of her former power and having an enhanced knowledge of the dead. She initially returned to her former home and found it had been sold and rumors that her son perished in some magical accident involving the efreet. With nothing else left, she has traveled to Orisian to partake in the discoveries of Wati in hopes of finding the power she once had. Planned Feats
Spoiler:
3L - Eldritch Heritage(Efreet) 5L - Craft Wand; Undead Master 7L - Versatile Channeler 9L - Opposition Research (Illusion) 10L - Opposition Research (Enchantment) 11L - Craft Staff 13L - Staff-like Wand 15L - Improved Eldritch Heritage (Efreet); Craft Wondrous Item 17L - Arcane Blast 19L - True Name 20L - Immortality |