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Has anyone else allowed Varisian humans Weapon Familiarity for the bladed scarf (by which I mean, Varisian treat the bladed scarf as a martial weapon instead of exotic). I personally don't see it as overpowered, though my reasons are pretty self center; I want to play a rogue, and since my Base Attack Bonus starts at 0 I wouldn't be able to take Exotic Weapon Proficiency until 3rd level. With Weapon Familiarity, I'd still have to take Martial Weapon Proficiency to use it effectively, I would just be able to take it sooner. Is this asking for too much?

Wow, lots of good stuff here!
Aboleths eh? I like it, if for no other reason than an excuse to buy the Goroloth.
Kobold Cleaver, who watches the Watcheye?
Cosmo, ain't nothing wrong with a little BTILC. After all, you know what Jack Burton always says... what the hell?
WelbyBumpus, I agree in part. I like the Beholder's fluff, but the crunch is a bit off. Facing in 3.5 is a running gag for me and my group. The joking explanation for why a long creature occupies a perfect square is that they are constantly spinning around in place at high speed. The only other time you're gonna run into that is with flying creatures that can't fly backwards. In D&D, I guess physics work as such that you have no backside until you leave the ground. Its MAGIC!
Rugbyman and KnightErrantJR, thanks for that link. While it still feels like a Beholder with the name painted over, its sure to lead me to some weird creatures. Eye King Goblin Werefrog... yes I can see it now...
Drawmij's Heir, I like it! Creepy, hungry, and culty. Delicious!
I guess I could have been more specific as to what I meant originally. When I saw I'm looking for something to replace the Beholder, I don't necessarily mean "big blob of eyes that shoots people", but rather the niche that Beholders fit in my mind. Creepy, alien beings, intelligent and driven to unknown purposes. I like to think of them as freaky alien dragons; intelligent, powerful, kind of in their own world within ours. I like them because I can imagine that there are a lot of them in the world, tucked away as puppet masters of false kings of the surface world or rulers of dwindling subterranean empires. Goblins and giants, undead horrors, dragons, even demons have some foundation in familiar physiology, but creature like the Beholder as so obviously not-of-this-world that they open up all kinds of questions, like where did they come from, what is their purpose here, and what other horrors might follow them here?
The Beholder: alien, deadly, a classic D&D foe. It is lamentable that the Beholder is not OGL, so that we will never see a Beholder in any adventure or source material that isn't official WOTC or licensed. So then, how about a replacement? I'm not talking about just taking the Beholder and changing the wording to form some cryptic-but-legal copy, like a thesaurus-born slipcover for the real thing, but rather an entirely new (or existing but underutilized) monster that matches the power and alien-ness in a new, open package. Any suggestions or ideas?
Kassil wrote: I still need to find a copy of Tome of Horrors, myself. Preferably a print copy. If you run 3.5 I would recommend the PDF version, as its been updated to the current rules, whereas the original print version is for 3.0.
Why would you even need magic items in 4th Edition? I thought they were getting rid of the "Christmas Tree" effect, and just making every class damn super ninjas ala Naruto ("Ok, you'll be the stabbing ninja, and you'll be the healing ninja, and you'll be the flying ninja...").
Curses! My math was strong, but I was ruined by stupid assumptions. And you know they say about assumptions... every time you assume something, a Hammerer appears to break your knees.
I've been using it for a while now and my group loves it. As an example, they were fighting a couple goblin werefrogs and Nanoc the Barbarian scores a crit on one as it attempts to flee. He didn't kill it, but now that frog bastard is blinded for life. We still giggle at the thought of this poor gobbo running through the wilderness, blind as a bat, croaking out tears of agony at the miserable state of his life. Maybe he'll team up with the hippogriff they blinded earlier (with a Blindness/Deafness spell). It'll be like the Crippled Masters!
The point being, my players are generally happier with effects like that than they are with simply killing something, and so am I for that matter.
JDinkum wrote: Do you think this PC should be literate? Supposedly as long as you're not a barbarian, right? But a 5 Int? You don't have to be a genius to read. He just doesn't gain much from it, hence the low skill ranks.
Pinky Narfanek wrote: Also check out Auggie's store. He's been a favorite reseller on a couple of the minis forums for some time.
His prices are tough to beat and I've never had a problem with his service.
... I think I hear my bank account crying. Thanks for the tip!
Glad I could help! Just don't buy too many of the Giant Frogs, I'm slowly adding to my pile. I'm hoping to build a house out of them.
I buy a lot of stuff from Cheap Minis Ebay store (http://stores.ebay.com/CHEAPminis). The prices are pretty decent, but the kicker is flat rate shipping of $3, no matter the order. Not having to pay shipping for each figure when you order 50 is awesome, let me tell ya.

Disenchanter wrote:
[Note: It is usually much easier for a group to remove a rule, than to have a group add one in.]
I can see a problem there for some people. There are a lot of players out there that will argue until they're blue in the face that "it's in the book, it's in the game!". Yes, the GM is the final judge on such matters, though a consensus with the players is always the more desirable outcome, but such arguments can cause a lot of time sink/irritation at the table.
That said, I really don't see a problem with Power Attack. When you choose such feats, you accept the responsibility of being able to manage them at the table, in the same way that players accept responsibility for managing spells when they choose to play a spellcaster. At least thats how I see it; if you can't handle the rules for your character, then you should probably try a different character. If you're new to the rules or you've never actually used the feat before, I can understand taking a little time to make sure you've got it right but it shouldn't be an ongoing time-sucking struggle with the damn thing week after week. Most of the people I know who make regular use of Power Attack will decide on a number, make a little notation on their sheet, and stick with that number. No different than druids who pick a favorite summon and stick with it, or wizards who prefer a certain spell, or groups that prefer a certain tactic. Repetition leads to memorization leads to quicker play for everyone.
Valegrim wrote: I take a drug for my blood pressure that says; Avoid sunlight; they mean me not the drug; something to do with melatonin; wierd eh; get to live without expoding, but cant go outside? absurd My dad takes that drug (or a different blood pressure drug with the same warning), and he just had a lump the size of a quarter removed from his back. It wasn't anything malignant, but still it was pretty scary stuff when it happened. So, yeah, stay out of the sun!
Hey guys, whats going on-OH NO SMURFS!
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