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About Indo NinzarbiFortitude Saves: +2 (+2 base)
Hit Dice: d10(10)+ d6+1 (4) HP: 14/14 Initiative: +1 Armor Class: 16 (+1 mwk destana, +4 mage armor, +1 Dex)
Feats: Spoiler:
Char 1: Extend Spell Human: Combat Casting Native: Unregistered Spellcaster Wizard : Weapon Focus: Temple Blade Skills: Spoiler:
Acrobatics 0 base + 1 abil arm misc class = 1 Appraise 1 base + 3 abil arm misc +3 class = 7 Bluff 0 base + 0 abil arm +2 misc class = 2 Climb 1 base + 2 abil arm misc +3 class = 6 Craft 0 base + 3 abil arm misc class = 3 Diplomacy 0 base + abil arm misc class = 0 Disable Device 0 base + 3 abil arm misc class = 3 Disguise 0 base + 0 abil arm misc class = 0 Escape Artist 0 base + 1 abil arm misc class = 1 Fly 0 base + 1 abil arm misc class = 0 Handle Animal 1 base + 0 abil arm misc +3 class = 4 Heal 1 base + 1 abil arm misc +3 class = 5 Intimidate 0 base + 0 abil arm misc class = 0 Know (Arcane) 2 base + 3 abil arm misc +3 class = 8 Know (Dungeon) 1 base + 3 abil arm misc +3 class = 7 Know (Local) 0 base + 3 abil arm +2 misc class = 5 Know (Nature) 1 base + 3 abil arm misc +3 class = 8 Linguistics 1 base + 3 abil arm misc +3 class = 7 Perception 1 base + 1 abil arm misc +3 class = 5 Perform 0 base + 0 abil arm misc class = 0 Profession 0 base + 0 abil arm misc class = 0 Ride 0 base + 1 abil arm misc class = 1 Sense Motive 0 base + 1 abil arm misc class = 1 Spellcraft 2 base + 3 abil arm misc +3 class = 8 Stealth 1 base + 1 abil arm misc +3 class = 5 Survival 2 base + 1 abil arm misc +3 class = 6 Swim 1 base + 2 abil arm misc +3 class = 6 Use Magic Device0 base + 0 abil arm misc class = 0 Melee
Special Rules
Spellbooks
Memorized Spells Spoiler:
0/at will - acid splash, detect magic, resistance 1 - true strike, Equipment
Appearance
Background Information Spoiler:
Indo Ninzarbi comes from a nomadic tribe of warrior-scholars. In recent memory, his people occupied rich farmlands and controlled the jungle and its rivers across a large section of tropical Iskandria. When the rani overthrew her lieges and closed Iskandria's borders, the Umbotu tribe reacted with defiance. Though they defended themselves well within their jungle, the Sisterhood descended on them without mercy. Their reward for their valor was to be stripped of their lands completely, forced to wander in search of food and shelter. Shamen, wizards and their students were tortured for days at a time, while the sorceress-priests satisfied themselves that little or no magical talent remained within the Umbotu lines. Among these was a tribal leader named To Umpa, Indo's father. These days are hard days for the Umbotu, but their eye remains on revenge and freedom. Though there is suffering where any resistance is found, Indo's people hide their secret preparations in the jungles and send emissarries to neighboring tribes. Respected by some jungle tribes, and feared by others, the Umboto seek to unite enough wandering tribes that their numbers give them the force necessary to establish their own rule and expand at the expense of the rani's settlements. One part of the Umbotu's plan includes exploration of the old ways of magic. It is believed there is powerful knowledge hidden in the jungle. Several of their sons have been anointed as princes, and promised places of power in the new Umbotu kingdom if they can return with a weapon that helps the oppressed tribes regain their independence. Indo seeks to claim that prize and rescue his people, returning them from exile to their old lands in strength. Experience 2595 Favored Class: Wizard |
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