So I am part of a new party that is being built. We have a pack lord druid, a gunslinger, an evoker, a paladin, and a yet to be named. Would it be better to have wolves or lions running about? I understand the lion has pounce, grab all that good stuff later, but wolves tripping people is just tempting. Thought?
So this spell is a way to get an escape artist check to escape a grapple, which is awesome. Now here is my question - its an immediate action, which can be preformed at anytime. Say the caster gets grappled - since its an immediate action, does that mean there is no concentration check to cast this? I would imagin that is the intent, but the timing is the question.
SO one of my players wants to take 1 level of wizard to get a familiar. He is a tanky fighter, but wants the critter... His int is 7, so casting 1st level spells is not happening, but what of other functions? Cantrips? Daily powers? Using wands/scrolls? Obviously casting in armor is an issue as well, but...?
So I have played my lore warden /paladin up to levels 6 and 2 respectively. I have +1 mithril full plate, a +1 cold iron/+1 mithril meteor hammer, and the following feats: Weapon focus, Combat expertise, weapon specialization, power attack, improved and greater trip, combat reflexes, two weapon fighting and improved two weapon fighting.
When I hit 9th level, I am kind of at a loss of where to go feat wise. I am considering improved critical - he has 4 attacks per round, with a 20 crit weapon, so maybe the sheer number of dice rolled will work out. After that....more two weapon fighting feats? double slice (would that work with power attack?)? Bleeding critical? Other manuveur related feats?
What do you folks think?
So what can my familiar do? Say I have a monkey.... Can it
Fetch and apply an oil?
Read a scroll with my use magic device?
Grab my wand of magic missiles and plink away with UMD?
Grab a scroll for me to read, saving me the move action?
Now say I have an improved familiar. A Faerie Dragon....or Quasit. It seems the faerie dragon could read the scroll/use the wand as it is effectively a sorceror, but what of its anatomy? The Quasit has the hands, but must it use UMD?
Thanks folks...the FAQ on this seems kinda vague to me, and I have never actually ran a familiar before.
So, for my next character I have been assigning chronicles to, its going to be a wizard again. I am kind of hovering around a teifling necromancer with a familiar, with abjuration and divination as opposed schools. I am considering opposing enchantment instead of divination, and could use some ideas as to alternate wizard characters. Thoughts?
So here is a situation which we in our local chapter are trying to figure out. We have 2 tables a week, and about 5 gms. We get 10 - 14 attendees to our games, and its fun, but for us gms types, it can become a chore. Some of us gm 2-4 sessions a month, we can sometimes get 2 super crowded tables of 6-7, when we could get a 3rd table to thin the ranks if we had another gm. Over all, having a willing 'staff' of 8-9 would really be a better deal and provide a better experience for all involved. Gming 1 time a month would be optimal.
How do we handle this? We have considered our roster of players, and could possibly get 2-4 to gm, but it seems it would take some enticement. What have other societies done in this situation?
DO we try some reward system? If so what? Do we get draconic and start running 1 table a week, with gm priority?
Alright so as fate would have it, I need another character for society. I already have:
I am lost on what to play next. A dwarf fighter with axe and shield? A saurian shaman druid?
Maybe, just maybe, a sorcerer. I love spell casters, and have never played a sorcerer. I cannot pick a bloodline however - draconic? sylvan? elemental? What race?
So after not playing my conjurer for 6 months, and learning alot more about pathfinder in general, I went back and edited him. It turns out that I have a bunch of money to spend, and I really need an idea of where to spend it because I plan on playing him this week. A few details on what he has are as follows:
9th level wizard, with a bunch of spells what I have bought/ scored from fellow mages over time. What are key spells that I may need?
He currently has a meta magic rod (lesser empower), +2 cloak of resistance, +1 protection ring, 4 pearls of power (level 1, and a headband of intellect +4, plus various minor wands.
I have about 25k in gold to spend. I hd my eye on the staff of fire for under 19k...what do you guys think?
So I could use a little help. I have 5 pfs characters, and only 1 is registered right. I tried to register a new one (Who is my 5th character) and registered as my #2 (thus getting all of my #2 gm credits). Its almost like i need to wipe them all out and re register my characters. How do I do that (please keep this simple).
So I am playing a paladin in society, and have found that I need a few things cleared up, mainly regarding prisoners. I know this could turn into a 200+ comment thread about ethos and philosophy, so lets keep it simple.
First off, I am playing him to where he really will not tolerate going to far out of the grey area. Stealing is not cool, killing is not cool, and other similar activities are not cool. I also do not want to play the idea that 'just do it while the paladin is not looking' either, as I think the idea of the Silver Crudade stands for an ideal along the lines of making the Society a force for good in Golarion. For what its worth, my paladin follows Erastil.
That said, I can rp through alot of the situations that come up, but when we take a prisoner for some reason, I need a standard procedure. I guess when in town, we should turn prisoners in, but what about out in the bush? tie them up and leave them? I cant drug them (poison is not an allowed paladin option); Do I simply administer justice based on thier crimes? I mean in game of thrones, Ned stark is along the lines of Lawful good and the first thing he does is execute someone for violating an oath....I rather find this approach appropriate.
What do you guys think? Is there some source that might help me make a call in a given situation?
So after shelving my first character in society, I have dusted him off and did an in depth audit of his gear and gold to see where he stands. Apparently my 9th level conjurer has about 26000 gp to spend...Wow!
Now what do I need as a high level PFS wizard? He currently has (as far as major $$ items)
Headband (+4 int)
I use the character mainly as a bringer of monsters, but have spent alot of money on scrolls over his career adding to his spellbook. I would also be open to suggestion on what spells he should have. I have the basics (haste, dispel, summon monster, Pits, wall of ice, improved invisi, fly, stoneskin, stinking cloud, web..) and would appreciate an idea of tactics I should use. I am of the old school thought of wizard = blaster, but know its a different age and style anymore. So far, summoning stuff and blasting as appropriate or controlling the field has proven fine, yet he is still overshadowed it seems by powerclasses like magus/gunslinger/monks ect..
I considered ugrading the cloak to +3 and/or a staff of fire....thoughts?
Help me out here a little if you please. The pcs are in the ethereal plane and are facing an incorporeal creature. Is there any change to its status? its incorporealness does not change at all in relation to the PC's attacks? (like a pc attacks it with a non magic sword? It takes half damge from non ghost touch magic weapons?)
Whats the chance of a greater flow of society scenerios? I have played faithfully for a year now, and I am having a tough time finding new scenerios to play in. I am sure others are in this boat.
What might be ideal, I would think, is 4 per month. 2 low tier, and then 1 mid and 1 high. As of now 28 or so is nice, but still leaves one wanting. Plus the idea of more 1-5 or 1-7 tiers would be great because I would think most of the play is done in these tiers.
I imagin there is a good number of submissions that come in, versus what gets printed. And to be honest, some of the scenerios I have played left alot to be desired, so if its a quality thing the ones that are getting shot down must be written by 3rd graders, or is there another issue.
I dont mean this in a bad way, I am just curious as to why the flow is what it is, whats the hold up regarding submissions, and whats the chance of increasing the flow?
Ok I am trying to put this thing together, and need some advise about the map.
1. Once the party negotiates the belfry it says they descend from it the 'b' on the map. This is not noted - where is this supposed to be?
2. Area 4, the doors to the north lead off to....what? the same area as describd as beyond the scope of the mod in area 3? full of hobgoblins/whatever? Or just a big empty room ?
So I have created this now infamous Tengu Lore Warden for society play. I am torn about what I want to do vs advise I have gotten. Some points are as follows.
1. Armor. Everyone swears up and down that it will be 'worth it' to just survive until about 5th level then lack of heavy armor will be moot. I have endured 2 final fights by bleeding in negative hp because I get smacked in round 1 or 2 and cannot contribute.
2. I have some advise to take a level of Manuveur master monk. Sounds like a killer idea, But I am deciding to take a level of paladin - heavy armor use, smite evil and social skills (for rp and faction challenges) are winning over the extra CM (not to say I cannot just take that monk level too...)
3. I guess what I am getting at, is I prefer to not bank on 1 thing. I want to be able to do manuveurs, but I want to be effective beyond that- feats in missile weapons, manuveurs, and generally being 'pretty good' at several things as opposed to dynamite at only 1 thing.
What do you guys think? Does the generalist fighter type win out over the niche fighter?
So say you have a character with a +6/+1 BAB. As a full round action, they can fire twice with a bow, but are unable to throw 2 javelins (because drawing a weapon is a move action). Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?
Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!
So here is my question. Say you are using a double weapon, use it for 2 attacks, then later you are able to get an AoO. Since it is a double weapon, usable as a two handed weapon, can you use it as a two handed weapon for the AoO (thus negating the TWF penalties, and getting the bonus STR damage)?
So one of the guys at the game store wants to run a high level homebrew session, at 16th level. I decided to pick Wizard as its my favorite class, and I am going Evocation, but need some advise on the build past that. I have not played that high of a level before and need to know what feats, items (standard money per level, 1 item allowed at half of total money) and such to pick. I would imagin utility would be my part of the party along with blasting obviously.
So I am trying to place treasure in my adventure. I m really trying to simplify this, as I have spent the last several days writting stat blocks, applying templets, ect. I want to get this done quick.
Now I simply looked at what my PCs should have in order to level up money wise, and its simply 3000 gp each (in order to hae the correct monies for a 4th level character). Easy. I need to place 18000 gp woth of loot - gear, items, and money.
Now the question is this. Say the party scores a suit of full plate, a +1 longsword, and 500 gp. This should all be worth (+/-) about 4300 gp from my budget. Do I calculate the value of the sword and armor at half value as per what it says in the equiptment section (thus the real value is 500 + 750+ 1150)? Also, when calculating the value of goods a PC has, do I use the same formula?
So I am looking to introduce a minor villian in my homebrew campaign. Fury of Elderwood players please, this is a spoiler.
Now the party is travelling far from home into unfriendly lands, on a quest to retrieve an item. Another group went before them but never returned.
What happened is the first party was caught and gave up (most) of the info on why they were there. The guy that captured them ( a minor moble and his retainers) are scouring the area looking for the item, and leaving destruction in their wake. The party will come across the burned out villages and get the story about an evil knight and his men razing the country side.
Now I would like the party to encounter this guy once, then again at the end of the adventure. The inital encounter needs some event that ends the battle and parts both sides. Could be a fire in a village, a bridge breaking apart and both sides end up on opposite banks, ect... This will greatly thin out the villians forces and make for a better end game encounter.
The party is 3rd level, has a paladin, cleric, packlord druid, ranger, and a yet to be added fighter type.
The Villian is a 3/1 cavalier/aristocrat, has a retinue of a wizard, a ranger, and a cleric (all 3rd level), along with about a dozen or so soldiers (level 1 warriors, plus 2-3 leader types).
Hey there! My stepson played some games in AZ over the summer, and we need to look into an issue. He never recieved his 2 chronicle sheets for the games, and apparently they were not reported. He is new to society, so didnt really know how important the reporting was. Now back here, his character is locked down in limbo and he cannot use it until this is resolved. Anyone in the area (Arizona) willing to help me solve the mystery?
So what do I do. My pfs cleric has a feat which I will likely never use. I asked around when the ceric hit 3rd level, and settled on channel smite at someone elses urging. Now after like 1 or 2 sessions of having this, I am stuck.
I am kind of bummed out about it, and shortly after picking it up, had a few other ideas. Now the character is 5th, but and I am still stuck with it. Any ideas anyone?
So last night the carnage was fun, until we played. We finished brineway and set off for some other town 2 weeks away looking for answers. So it was a night of travel encounters. We faced a pair of drakes (twice), 4 bandits (rogues?) and 4 trolls.
My questions about this, without being spoiled because I have not read it, are is this about right? We had NO support at all from the rest of the caravan. EVERY encounter the dm is rolling to confirm crits more than he is rolling to hit. I mean, really? 4 trolls? thats a cr 9 encounter. My paladin got critted and then killed by a troll - I dont want to put a new character into this meatgrinder just to watch it die.
It seems our gm has a poor grasp of the rules and especially the CR system; Also we get 'grudge monster' encoutners/attacks whenever we stray 'off track'....not fun. What do we do?
Yep I have one in society play. He currently has animal fury, dodge and power attack, and uses a greatsword. I envisioned a nice guy that can just come unhinged and become a monster. I am not using an archetype, and like the idea of bullrushing/ grappling/other CMs (because they say it cant be done); i liked the energy rage powers, but would like some ideas of feat/rage power combos. I would also dip into fighter for extra feats if need be. Ideas?
Ok I have read this class some, and played beside them. What in the world are they? They hang around with some outsider all the time and.....Someone please give me a run down on what these guys do because I cannot quite wrap my brain around them. Sorry but I read the entry for it and its like reading stereo instructions for me.
What does this outsider thing look like? is it around all the time? does it have crazy powers? does it meld with you and you get powers?
So in my homebrew game, the party's wizard was recently slain. This wizard was rich and had a lot of goodies which the party set about splitting up, and the paladin follows in suit. This wizard is also a minor noble in the area and has family. My question is that wouldnt the wizards family be entitled to the belongings of the character?
And since the paladin took no action to stop the division of spoils, is that a basic code of conduct violation? He is an oath of vengeance type, and it seems this would be more along the line of oath of loyalty, but common decency is the default in this case one would think.
So here we go go with the AoO and spell casting questions. I have some situations to propose, and if i could get a yes or no for each, and maybe a page in the core to chew on regarding it, it would be cool.
1. Fighter is getting hurt, so his cleric buddy, who is 15' behind him, casts a cure spell, moves forward, and delivers this touch spell from a non threatened space, to the fighter (who IS in a threatened space)all in one round. AoO on the cleric? what if the cleric did this, but moved beside the fighter, inside a threatened space, and touched the fighter...AoO?
2. Wizard casts chill touch, moves up 20', stops in a threatened space and touch attacks an orc. AoO on the wizard?
So we are at Brinewall Keep, and i have a few questions. Our fearless gm is doin some thing that have me rasing eyebrows, and I want to check on this, with out spoling the suprises.
1. Are there a lot of neutrals running about? I have a paladin and have maybe used smite evil once. Some red oni dude just layed into me and i smited him to no effect in the keep. This might be a theme, as the ranger with precise shot is being denied his feats advantages as well.
2. Are there alot of creatures using touch attacks? Most party members have awesome ACs so touch attacks seem to be coming at us from everywhere the last 3 sessions. Which seems annoying and unfair.