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This thought hit me recently regarding clerics and the way they cast spells. This is similar to the way 2nd edition priests worked.
Clerics choose 2 domains as normal and gain all of the powers as they would normally. They also access the other domains. The cleric can only prepare their domain spells. The slot normally reserved for domain spells is now used to prepare normal cleric spells ( kind of a flip).
What does everyone think? Where this would seemingly make more sense, it would limit clerics. Would giving them all of their possible domain powers offset the limited
We are on book 2, and just leveled up to 5th. My wizard is an evocker 4/ orc/gold draconic sorc 1 blaster.
I have Burning arc and Blindess/deafness already. I need 2 new spells, create pit is one and the other has to be evocation. I really need a defensive spell, but want the pit. A friend say that frost fall would fill the bill. Thoughts?
So for mummy's mask, someone is looking ant rocking a Nodachi. That's fine with me, but since those are likely more common across the world, how can I handle the accessability? Like 20-50% more costly (50%?), and maybe when players go to find eastern magic weapons/armor, instead of the 75% chance to find it like a 25% chance?
Alright so my party is in the works for Mummy's mask. Thus far, we have..
So I am curious how Osirions would generally react to such a party. The top 3 should be OK one would think, but a Goblin? How would society treat this guy and or his friends? I have some ideas but would like more input.
Ok I am looking to build an arcane archer, and I am faced with the debate of when to take feats. Let me post the basics.
At 7th level, I am taking a level of Empyreal bloodline Sorcerer.
I like dwarves quite a bit, so I am not to keen on changing the race or stats. It is for a homebrew campaign, so I am also not keen on min maxing for optimization cheese effect.
Now once I hit 8th level, here are the feats I can see
1. Point blank shot or deadly aim
To summarize, I am eyeing point blank shot, deadly aim, precise shot, rapid shot, and weapon focus, but I am curious as to which order. Any ideas?
So I am gearing up for a casual campaign, and it looks like I will have 2 full time players, and maybe 1 more. I figured it would be a good idea to add in an NPC friendly to help fill the ranks, but since the party is so small, and the party needs melee types, I might go with a fighter and possibly a warrior (or just 2 warriors at first).
How would people split the experience points in these cases? RP and problem are for PCs only, and combat is for all? Or..?
So according to the SRD, which is unofficial, it lists the medium/younger allosaurus's claws as a secondary attack, then its a primary at 7th level (when it advances). This is not listed in the PRD (which is the official source).
Is this a typo in the srd, or am I just missing something because I have not actually referenced the beastiary 2?
So I am part of a new party that is being built. We have a pack lord druid, a gunslinger, an evoker, a paladin, and a yet to be named. Would it be better to have wolves or lions running about? I understand the lion has pounce, grab all that good stuff later, but wolves tripping people is just tempting. Thought?
So this spell is a way to get an escape artist check to escape a grapple, which is awesome. Now here is my question - its an immediate action, which can be preformed at anytime. Say the caster gets grappled - since its an immediate action, does that mean there is no concentration check to cast this? I would imagin that is the intent, but the timing is the question.
SO one of my players wants to take 1 level of wizard to get a familiar. He is a tanky fighter, but wants the critter... His int is 7, so casting 1st level spells is not happening, but what of other functions? Cantrips? Daily powers? Using wands/scrolls? Obviously casting in armor is an issue as well, but...?
So I have played my lore warden /paladin up to levels 6 and 2 respectively. I have +1 mithril full plate, a +1 cold iron/+1 mithril meteor hammer, and the following feats: Weapon focus, Combat expertise, weapon specialization, power attack, improved and greater trip, combat reflexes, two weapon fighting and improved two weapon fighting.
When I hit 9th level, I am kind of at a loss of where to go feat wise. I am considering improved critical - he has 4 attacks per round, with a 20 crit weapon, so maybe the sheer number of dice rolled will work out. After that....more two weapon fighting feats? double slice (would that work with power attack?)? Bleeding critical? Other manuveur related feats?
What do you folks think?
So what can my familiar do? Say I have a monkey.... Can it
Fetch and apply an oil?
Read a scroll with my use magic device?
Grab my wand of magic missiles and plink away with UMD?
Grab a scroll for me to read, saving me the move action?
Now say I have an improved familiar. A Faerie Dragon....or Quasit. It seems the faerie dragon could read the scroll/use the wand as it is effectively a sorceror, but what of its anatomy? The Quasit has the hands, but must it use UMD?
Thanks folks...the FAQ on this seems kinda vague to me, and I have never actually ran a familiar before.
So, for my next character I have been assigning chronicles to, its going to be a wizard again. I am kind of hovering around a teifling necromancer with a familiar, with abjuration and divination as opposed schools. I am considering opposing enchantment instead of divination, and could use some ideas as to alternate wizard characters. Thoughts?
So here is a situation which we in our local chapter are trying to figure out. We have 2 tables a week, and about 5 gms. We get 10 - 14 attendees to our games, and its fun, but for us gms types, it can become a chore. Some of us gm 2-4 sessions a month, we can sometimes get 2 super crowded tables of 6-7, when we could get a 3rd table to thin the ranks if we had another gm. Over all, having a willing 'staff' of 8-9 would really be a better deal and provide a better experience for all involved. Gming 1 time a month would be optimal.
How do we handle this? We have considered our roster of players, and could possibly get 2-4 to gm, but it seems it would take some enticement. What have other societies done in this situation?
DO we try some reward system? If so what? Do we get draconic and start running 1 table a week, with gm priority?
Alright so as fate would have it, I need another character for society. I already have:
I am lost on what to play next. A dwarf fighter with axe and shield? A saurian shaman druid?
Maybe, just maybe, a sorcerer. I love spell casters, and have never played a sorcerer. I cannot pick a bloodline however - draconic? sylvan? elemental? What race?
So after not playing my conjurer for 6 months, and learning alot more about pathfinder in general, I went back and edited him. It turns out that I have a bunch of money to spend, and I really need an idea of where to spend it because I plan on playing him this week. A few details on what he has are as follows:
9th level wizard, with a bunch of spells what I have bought/ scored from fellow mages over time. What are key spells that I may need?
He currently has a meta magic rod (lesser empower), +2 cloak of resistance, +1 protection ring, 4 pearls of power (level 1, and a headband of intellect +4, plus various minor wands.
I have about 25k in gold to spend. I hd my eye on the staff of fire for under 19k...what do you guys think?
So I could use a little help. I have 5 pfs characters, and only 1 is registered right. I tried to register a new one (Who is my 5th character) and registered as my #2 (thus getting all of my #2 gm credits). Its almost like i need to wipe them all out and re register my characters. How do I do that (please keep this simple).
So I am playing a paladin in society, and have found that I need a few things cleared up, mainly regarding prisoners. I know this could turn into a 200+ comment thread about ethos and philosophy, so lets keep it simple.
First off, I am playing him to where he really will not tolerate going to far out of the grey area. Stealing is not cool, killing is not cool, and other similar activities are not cool. I also do not want to play the idea that 'just do it while the paladin is not looking' either, as I think the idea of the Silver Crudade stands for an ideal along the lines of making the Society a force for good in Golarion. For what its worth, my paladin follows Erastil.
That said, I can rp through alot of the situations that come up, but when we take a prisoner for some reason, I need a standard procedure. I guess when in town, we should turn prisoners in, but what about out in the bush? tie them up and leave them? I cant drug them (poison is not an allowed paladin option); Do I simply administer justice based on thier crimes? I mean in game of thrones, Ned stark is along the lines of Lawful good and the first thing he does is execute someone for violating an oath....I rather find this approach appropriate.
What do you guys think? Is there some source that might help me make a call in a given situation?
So after shelving my first character in society, I have dusted him off and did an in depth audit of his gear and gold to see where he stands. Apparently my 9th level conjurer has about 26000 gp to spend...Wow!
Now what do I need as a high level PFS wizard? He currently has (as far as major $$ items)
Headband (+4 int)
I use the character mainly as a bringer of monsters, but have spent alot of money on scrolls over his career adding to his spellbook. I would also be open to suggestion on what spells he should have. I have the basics (haste, dispel, summon monster, Pits, wall of ice, improved invisi, fly, stoneskin, stinking cloud, web..) and would appreciate an idea of tactics I should use. I am of the old school thought of wizard = blaster, but know its a different age and style anymore. So far, summoning stuff and blasting as appropriate or controlling the field has proven fine, yet he is still overshadowed it seems by powerclasses like magus/gunslinger/monks ect..
I considered ugrading the cloak to +3 and/or a staff of fire....thoughts?
Help me out here a little if you please. The pcs are in the ethereal plane and are facing an incorporeal creature. Is there any change to its status? its incorporealness does not change at all in relation to the PC's attacks? (like a pc attacks it with a non magic sword? It takes half damge from non ghost touch magic weapons?)
Whats the chance of a greater flow of society scenerios? I have played faithfully for a year now, and I am having a tough time finding new scenerios to play in. I am sure others are in this boat.
What might be ideal, I would think, is 4 per month. 2 low tier, and then 1 mid and 1 high. As of now 28 or so is nice, but still leaves one wanting. Plus the idea of more 1-5 or 1-7 tiers would be great because I would think most of the play is done in these tiers.
I imagin there is a good number of submissions that come in, versus what gets printed. And to be honest, some of the scenerios I have played left alot to be desired, so if its a quality thing the ones that are getting shot down must be written by 3rd graders, or is there another issue.
I dont mean this in a bad way, I am just curious as to why the flow is what it is, whats the hold up regarding submissions, and whats the chance of increasing the flow?
Ok I am trying to put this thing together, and need some advise about the map.
1. Once the party negotiates the belfry it says they descend from it the 'b' on the map. This is not noted - where is this supposed to be?
2. Area 4, the doors to the north lead off to....what? the same area as describd as beyond the scope of the mod in area 3? full of hobgoblins/whatever? Or just a big empty room ?
So I have created this now infamous Tengu Lore Warden for society play. I am torn about what I want to do vs advise I have gotten. Some points are as follows.
1. Armor. Everyone swears up and down that it will be 'worth it' to just survive until about 5th level then lack of heavy armor will be moot. I have endured 2 final fights by bleeding in negative hp because I get smacked in round 1 or 2 and cannot contribute.
2. I have some advise to take a level of Manuveur master monk. Sounds like a killer idea, But I am deciding to take a level of paladin - heavy armor use, smite evil and social skills (for rp and faction challenges) are winning over the extra CM (not to say I cannot just take that monk level too...)
3. I guess what I am getting at, is I prefer to not bank on 1 thing. I want to be able to do manuveurs, but I want to be effective beyond that- feats in missile weapons, manuveurs, and generally being 'pretty good' at several things as opposed to dynamite at only 1 thing.
What do you guys think? Does the generalist fighter type win out over the niche fighter?
So say you have a character with a +6/+1 BAB. As a full round action, they can fire twice with a bow, but are unable to throw 2 javelins (because drawing a weapon is a move action). Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?
Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!
So one of the guys at the game store wants to run a high level homebrew session, at 16th level. I decided to pick Wizard as its my favorite class, and I am going Evocation, but need some advise on the build past that. I have not played that high of a level before and need to know what feats, items (standard money per level, 1 item allowed at half of total money) and such to pick. I would imagin utility would be my part of the party along with blasting obviously.