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Flyby Attack is a must for any vital strike build. The ability to vital strike twice a round is far too powerful to pass up. PRD:
Flyby Attack
This creature can make an attack before and after it moves while flying. Prerequisite: Fly speed. Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. Normal: Without this feat, the creature takes a standard action either before or after its move. For fun lets start with a human synthesist and assume you can access the spell lead blades such as with a wand and UMD. Take Synthesist until level 13. Take the flight evolution for flyby attack. Start with a Glave (1d10) then through evolutions size up to huge (3d8) then cast enlarge person and lead blades (6d8) Then you will want to take barbarian for furious finish and to access the final vital strike feat. What we are looking at once you have 4xDice for vital strike is Gargantuan you flying around smashing things for 24d8 twice a round, one of which is maximized.
I really like this idea. But as a variant, how about Pushing Assault used in conjunction with Lunge. Start your round with a 5' step back and hit the enemy with a pushing assault from your polearm, then lunge for your the rest of your full attack. Or for more fun, combine the methods. Catch-Off-Guard for your improvised quarterstaff (pushing assault), Hit with polearm as normal (push again) then lunge for another strike (third push) then take your 5'. For added kicks, declare a pushing assault on your AoO preventing them from even getting their standard attack.
Shizzle69 wrote: @ Akiz - Weapons cost normal price for material. These things will literally be made for you and an adamatine sword can take a year or so to make. Shizzle69 wrote: They have base armor and shields and weapons that you tell them to enchant. So the answer is no for the fabricate scroll. I'm sorry but if you can't even keep your story straight on a case by case basis during character creation, this game is already proving to be far too disorganized. For a GM that claims to like to say yes, you seem to be completely against the idea of anyone successfully casting in armor of any kind. I'm sorry but if this is a precursor of things to come, I would like for you to count me out.
I'm not sure I understand your reply. Is that a no to use of the fabricate spell to expedite crafting time? Because a base chain shirt would bring my ASF to 10% (with the expenditure of my every swift action) which is a bit out of my comfort zone. A mithril chain shirt would be 0% but without the use of fabricate it would take up to 57 weeks to create depending on crafter skill. If the chain shirt was made with the same previously mentioned scroll, the expenditure would be greater than the base item. 1100 vs 1491.7 (1125 scroll + 366.7 materials)
I'm not trying to be a troublemaker (at least not ooc) but I have another idea that will require GM approval. You said that we have talented smiths and casters working for our patron. Would I be able to purchase a scroll of fabricate for 1125gp (full price), as well as 1400gp in mithril (1/3 the total cost of a mithril breastplate) and gift the scroll to the crafters so I don't have to wait over a year to get armor? I'm not trying to break your system, just trying to make casting in armor manageable. Another separate unrelated question. If I were to take the spirit side of fiendish boon, could I translate the bonus to weapon enchantments in the BoVD? I would love to spontaneously grant my sword the Fleshgrinding property so I can cast a spell or two.
Here is the HP roll for Jarvan Spiteborn, suddenly an aasimar known as "Chastity Brightsmile" 4d10 ⇒ (4, 9, 9, 4) = 26 Also, one quick question. Will the 3.5 armor enchantment "Twilight" be available? (-15% Arcane spell failure for a cost of +1) This will be my only mention of 3.5 outside of the approved books. I'm only asking so I know if I will need to take the Arcane Armor feat line or not.
I find your post amusing Lastoth. Before you say that something does not stack, you should at least take a look at the feat in question. I'll help. Stalwart wrote: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR. I would say that it pretty clearly states that it stacks. Stalwart is a great feat for any defensively minded barbarian.
Last time I played in an epic game, my Fighter/Sorcerer/Dragon Disciple/Eldritch Knight developed an epic summoning spell. It summoned the spirit of the very dragon that mixed with his bloodline millennia prior. Statted the ghost dragon out then built the spell around its CR. Basically I'm saying, if you're going to be making a personalized spell at ridiculously high level, I am of the opinion that it should summon a specific creature.
Wow! Thread Necro to argue that the playtest rules aren't the same as the very different published rules? If you note the question was posed and answered a full four months Before the Advanced Players Guide was released. Back then summoners could use the summon SLA while the Eidolon was out and consciousness of the Summoner was irrelevant to the eidolons status.
Brambleman wrote:
Actually, since the ninja errata in the PRD, this actually become a semi-viable option. Now it states that you gain the eidolons "Modifiers to ability scores" instead of "Uses the eidolons physical ability scores" So you would gain the benefit of the Ability Increase Evolution as well as the eidolons HD advancement ability score increases and the Str/Dex Bonus. 5 Levels of summoner before DD could net you +5 Str and +2 Dex, as well as a few natural weapons, not a bad deal. Pair that with Barbarian 1 for entry and a starting strength of 17 and by level 10 you can have a Str of 32 with no magical items.
You'll want Power Attack at 3. Since you know you want to use a greatsword, I highly recommend that you instead take Martial Weapon Proficiency (Greatsword) instead of Extra Evolution. The evolution to use the sword costs 2EP, when you would only gain 1 point from a feat. I like the concept of your sweeping death idea, but that is far too feat intensive to devote any feats to Extra Evolution. If you feel that you will not gain enough Evolution points, consider Half-Elf as a race. Use your favored class bonus to gain an extra evolution point every four levels. You could also then trade in the racial trait Adaptability for Ancestral Arms, gaining the weapon proficiency for free. When planning your build for a synthesist, you want to know if you are using the rules in the book or the PRD. Book says that you gain the Eidolons physical attributes, whereas the PRD says that you gain the Eidolons bonus ability points. Meaning that you could not just dump physical. The problem we come to is, if you really want to aim for Whirlwind Attack, is that it has a minimum of Five feats. Meaning, even if you started human, you wouldn't be able to take it until 7th level. Then you would still need to take lunge and power attack in order to gain decent use of it.
I don't have any quotes, but I do have a working understanding of the English language. Provoking attacks of opportunity wrote: Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action. They key word here is out. If you continue forward to meet the troll, there is not one point in your movement that you stop occupying a space that the troll threatens. You may be moving to redistribute mass within the threatened square but not "moving out of".
Calvin wrote: My friend has made a 12th level monk with a 30 cmb and a 56 cmd and this allowed him to hog tie a collosal dragon, this makes no sense, can somewell tell me the actual science behind doing this. Gladly, but first you have to supply me with a colossal dragon so I can record an accurate account of its physiology.
Okay, I did some quick math, and I'm sure others can squeeze out more points for this than I can off the top of my head, but a Wizard with: 20 Starting Int, Skill Focus (Spellcraft) +3, and Masterwork Tools for it +2, at level 3 has a 20% chance to fail the crafting check. The problem is that this would still cost 120k GP and 240 days of work, which I don't see as a possibility in a third level campaign, even an insanely uber monty haul campaign.
Oh wow, sorry about that. The hard coded limit of 11th level was from 3.x. When I went to grab the quote for the template in the bestiary I found this quote Lich wrote: “Lich” is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylactery.But then there is this one about the phylactery Lich wrote: The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp to create and has a caster level equal to that of its creator at the time of creation. However, if you dismiss the "must" as +5DC that just brings the effective Craft DC to 21. For added fun, use a fighter with master craftsman needing a craft DC of 26 for an entirely non-magical Lich. FDIT: Fixed DC
Bestiary on variant skeletons wrote: Each of the following skeleton types modifies the base skeleton in a few key ways. Except as noted, these variations can be stacked with one another—it’s possible to have a bloody burning skeletal champion. Correct, to have a variant with your own HD it would be the only thing created. If in the area of desecrate you could stack up to 3 variations. In Pathfinder, a double double is always a triple
I've had the idea for an Ursanthrope. Using the Lycanthrope template, but with a bear as his spirit animal. However, bears don't have the same ties to the moon that wolves do, so in order to go balls-to-the-wall crazy, he has to ingest a large amount of honey. Best way to get that honey? Mead! Basically a modern day Bear-sarker! Traits might include BEAR NECESSITIES, WAKE ME WHEN I'M DRUNK
Test Drive on Fate dice formula: Note, I have bad luck
4d3 - 8 ⇒ (1, 3, 3, 1) - 8 = 04d3 - 8 ⇒ (2, 1, 3, 1) - 8 = -14d3 - 8 ⇒ (3, 1, 1, 2) - 8 = -14d3 - 8 ⇒ (2, 3, 1, 2) - 8 = 04d3 - 8 ⇒ (1, 1, 2, 1) - 8 = -34d3 - 8 ⇒ (1, 2, 3, 2) - 8 = 04d3 - 8 ⇒ (3, 1, 3, 1) - 8 = 04d3 - 8 ⇒ (2, 2, 1, 2) - 8 = -14d3 - 8 ⇒ (1, 2, 3, 3) - 8 = 14d3 - 8 ⇒ (2, 1, 1, 1) - 8 = -34d3 - 8 ⇒ (1, 2, 3, 3) - 8 = 14d3 - 8 ⇒ (1, 2, 2, 3) - 8 = 04d3 - 8 ⇒ (1, 3, 1, 1) - 8 = -24d3 - 8 ⇒ (1, 3, 3, 2) - 8 = 14d3 - 8 ⇒ (3, 2, 3, 2) - 8 = 24d3 - 8 ⇒ (2, 1, 1, 3) - 8 = -14d3 - 8 ⇒ (1, 2, 2, 2) - 8 = -14d3 - 8 ⇒ (1, 3, 1, 2) - 8 = -1
Nice! I was actually planning on making despair based white court as central theme in my first story. I had another idea than just drug dealers though. In the heart of Detroit lies one of the oldest goth clubs in existence. This place is known as City Club. A place where all of the pale faced outsiders dreaming of a tryst with the black court are unaware of how close vampires really are. As they try to dance away depression, they feed the objects of their desire. It wouldn't be a problem, except there are the few that are unwilling limit themselves to the atmosphere.
Ryuko: One quick question, where in the Dresden timeline are we doing this? I'm noticing I'm not the only one with a Red Court event in our backgrounds. Semi-Spoiler:
Is this before or after the events of Changes? I would hate to aspect anything dealing with the red court, only to find out that they are extinct.
A lot more Juice than a minor talent, but not nearly as broad an ability as a sorcerer. I thought the single element High Concept was clear enough to declare me a focused practitioner. If you want me to work the word "Fulgormancer" into it I can give it a try, but I can't guarantee that it will be nearly as clever. Xabulba:
I'm not sure how having two "Eddies" will play out, but may become confusing. On another note, what will prevent your character from having significantly stronger ties to his gang than other players?
First, Helaman... Must you be a champion of the mormon faith? As far as I know, real world religions are pretty taboo on these boards. Second, DSXMachina that is the same concept that my girlfriend sent to Ryuko in a PM. Funny. Finally, I now present the idea of: Eddie Tesla
Background:
Most of my problems seemed to go away with a liberal use of plastic. The banks are calling, but it's funny how the phone always gives out when I'm upset. Helps that I don't stay one place too long either. I always find a way to get the money back though, even if it's though use of my unique talents. A job here, shorting out a security system there, things were going great until we hit a place using ghouls as guards. Soon after I was contacted by the Paranet whom I laughed at a great deal for claiming vampires are real. Alternatively a man able to produce frightening amounts of electricity with enough concentration must have firm roots in science. Right? Damn them for not sending me through school before giving me the boot.
Thazar wrote:
Sure, that would be a good basis spell if you have no regard for the safety of your comrade. However, a more tactically sound option would be Telekinetic Charge No damage to your ally, and a lot more damage to the enemy. It's also a lower level spell, so I'm sure you can get away with such an application with full telekinesis.
I agree about the poison spam, but not about the low CR base. If you start with a Marilith (CR 17) then add 6 levels of Vivisectionist Alchemist for the swift poisoning and sticky poison discovery. The 3d6 sneak attack and Mutagen are just icing to that. Speaking of icing, you top that off with 2 levels of Barbarian. Urban would be best so you don't have to worry about losing access to SLA during Rage. That leaves you with 9 attacks a round to try and poison the enemy, re-poisoning your main weapon every round. Any poison you use will improve in DC by up to 16 in a full attack, but I recommend Drow poison for this for a few reasons. Cost isn't much of an issue for this level range but it is cheap, so you can justify having a few hundred doses on you. Second, it induces Unconsciousness. This is not sleep and will knock out elves, dragons, or whatever else is immune to sleep. Alternatively, instead of barbarian, you can use antipaladin for the last 2 levels for massive bonus to saves. However, smite good likely won't see a lot of play.
Lightbulb wrote:
I can Bold too! Fun fact, I simply moved the bold tags from your post... perhaps that defeats my statement that I can bold though. Oh well.
1) Yes, unless you are out of reach or successfully cast defensively. 2) 10d6 for such a spell. A spell crit is x2 regardless of the weapon used to deliver it. 3) 11: Magus levels don't count as fighter levels until 10 and no feat until 11 after that. 4) to apply any weapon property the weapon must be at least +1, if at that point you have +2 more available to distribute and the ability to add said property, you can 5) because it is specified, and as you are doing PFS it is RAW. As for your builds, STR has nothing to do with HP.
Mike Schneider wrote:
However, if you are a gunslinger who only has to hit touch with a 95% chance even on final iterative attack, it has potential to be a pretty golden feat. Hell, multiclass in some Synthesyst. Grow a bunch of arms, and enjoy the benefits of the 8 attack bonus damage in a single round.
Staff fighters don't need a feat to use the quarterstaff one handed. They are clearly marked as double weapons. A double weapon can be wielded as a one-handed weapon, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round. However, this being said, all double weapons open the magus nicely for two weapon fighting. Simply use only one hand to wield your weapon on rounds that you use spell combat.
Tanis wrote:
You Cannot lob a fireball! You are not physically throwing it but rather projecting force to send it flying in a straight line for 400+40 ft. per level.
Kevin Andrew Murphy wrote:
I like the idea of the spell but it's far too prone to abuse. With only the third level spell Enter Image you could use this to set up a wide range local scrying network. on the other hand, you could also use it to scare a money changer.
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