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Elf

Immeral Amastacia's page

25 posts. Alias of Nasserath.


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Full Name

Immeral Amastacia

Race

Eladrin

Classes/Levels

Wizard 22

Gender

Male

Size

Medium

Age

43

Special Abilities

Low Light, Arcane Implement Mastery( Staff of Defense), Cantrips, Ritual Casting, Spellbook

Alignment

Good

Deity

Corellon

Location

Item Powers Used: Circlet of Mental Onslaught, Eladrin Boots, Cape of the Mountebank, Ring of Wizardry

Languages

Common, Elven

Occupation

Daily Spells: Sleep, Fireball, Prismatic Beams, Evard's Black Tentacles

Homepage URL

Utility Spells: Shield, Dispel, Greater Invis, Mass Fly, Time Stop, Feather Fall

Strength 15
Dexterity 18
Constitution 14
Intelligence 26
Wisdom 16
Charisma 13

About Immeral Amastacia

Background- Military- Atheletics, Endurance

Str: 11(base)+ 1(lv 11)+ 1(lv 21)+ 2(epic)= 15
Dex: 14(base)+ 2(race)+ 1(lv 11)+ 1(lv 21)= 18
Con: 10(base)+ 1(lv 4)+ 1(lv 11)+ 1(lv 14)+ 1(lv 21)= 14
Int: 17(base)+ 2(race)+ 1(lv 8)+ 1(lv 11)+ 1(lv 14)+ 1(lv 18)+ 1(lv 21)+ 2(epic)= 26
Wis: 12(base)+ 1(lv 4)+ 1(lv 8)+ 1(lv 11)+ 1(lv 21)= 16
Cha: 10(base)+ 1(lv 11)+ 1(lv 18)+ 1(lv 21)= 13

HP: 104//Current: 35//Temp:
Bloodied: 52
Healing Surge: 26
Surges/ Day: 8

AC: 34-(add 1 against ranged weapon Gloves of Missile Deflection)
Fort: 26
Reflex: 32
Will: 30

Initiative: 17
Speed: 7
Action Point: 1

Passive Insight: 29
Passive Perception: 26

Feat

Spoiler:

Eladrin Soldier: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears
Blade Initiate: Gain training in the Arcana skill. Once per day, when you are wielding a blade, you can invoke the Swordmage Warding class feature. Until the end of the encounter, you gain a +1 bonus to AC( or a +3 bonus to AC if you have one hand free)
Expanded Spellbook: Choose one daily wizard attack spell of every level you know. Add this spell to your spellbook. Each time you gain a new level of daily wizard attack spells, you learn one extra spell of that level (in other words, add three spells to your spellbook instead of only two). This feat doesn’t change the number of daily attack spells you can prepare each day
Novice Power: Swap one encounter attack power you know for one encounter power of the same level or lower from the class you multiclassed into Blastback Swipe
Implement Expertise: Choose a type of implement(Staff/Longsword)
You gaina +1 bonus to attacks rolls with any implement power you use through that type of implement. The bonus increases to +2 at 15th level and +3 at 25th level
War Wizardy: You arcane spells take a -5 penalty on attack rolls against allies and deal only half their normal damage to allies
Second Implement: You gain a second Arcane Implement Mastery feature Wand of Accuracy
Feywild Protection: When you use your fey step power you gain a +2 bonus to all your defenses until the end of your next turn
Arcane Reach: When using a close arcane attack power you can choose a square within 2 squares of yours as the origin square. The power still follows the rules for close attacks
Fleet-Footed: You gain a +1 feat bonus to your speed
Spell Focus: Creatures that attempt saving throws against your wizard powers take a -2 penalty to the rolls
Arcane Mastery: Once per encounter you can spend an action point to regainthe use of a daily wizard power youve already used today, instead of taking an extra action
Blind-Fight: Adjacent creatures do not gained the benefit of concealment or invisibility against you. This means you can make opportunity attacks against creatures you cant see
Spell Accuracy: You can omit a number of squares from the area of effect of any of your area or close wizard powers. This number cant exceed your wisdom modifier

Wizard of the Spiral Tower
Corellon's Implement: Staff of Defense
Spiral Tower Action: You can spend an action point to regain one wizard encounter power you have already used, instead of taking an extra action
Radiant Censure: When an enemy attacks your will defense, the enemy takes radiant damage equal to your charisma modifier

Chosen of Corellon
Divine Spark: Increase two ability scores of your choice by 2 each

Skills

Spoiler:

Acrobatics: 15
Arcana: 27=
Athletics: 15
Bluff: 12
Diplomacy: 12
Dungeoneering: 19
Endurance: 15
Heal: 14
History: 24
Insight: 19
Intimidate: 12
Nature: 14
Perception: 14
Religion: 19
Stealth: 15
Streetwise: 12
Thievery: 15

Basic Attack

Spoiler:

+5 Desiccating Longsword: +22: 11(half lv)+ 2(str)+ 5(enh)+ 3(prof)
Damage: 1d8+9= 5(enh)+ 2(str)+ 2(feat)
Critical: +1d6 damage per plus
Property: Each time you hit with this weapon, your target takes a cumulative –1 penalty to its Fortitude defense (save ends). One saving throw ends the entire penalty, though the target can receive the penalty again with future attacks.

Lightning Dagger +2:+18/20 : 11(half lv)+ 2(str)/4(dex)+ 2(enh)+ 3(prof)
Damage: 1d4+4= 2(enh)+ 2(str)
Ranged: 5/10
Critical: +1d6 Lightning damage per plus
Power(At-Will Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
Power(Daily Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage

At Will

Spoiler:

Magic Missle: +26vs Reflex= 11(half lv)+ 8(int)+ 5(implement)+ 2(feat)
Damage: 4d4+8 Force
Standard Action- Ranged 20- Target 1 creature
Special: This power can be used as a basic range attack

Ray of Frost: +26vs Fort= 11(half lv)+ 8(int)+ 5(implement)+ 2(feat)
Damage: 2d6+8 Cold and the target is slowed until the end of your next turn
Standard Action- Ranged 10- Target 1 creature

Encounter

Spoiler:

Racical: Fey Step= Encounter- Teleportation- Move Action- Personal- Effect: Teleport up to 5 squares

Swordmage: Blastback Swipe= +27vs Fort= 11(half lv)+ 8(int)+ 5(weapon)+ 3(prof)
Damage: 1d8+8 Thunder and you push the target 2 squares
Stanard Action- Melee Weapon- Target 1 creature
Special: When charging, you can use this power inplace of a melee basic attack

Winter's Wrath= +26vs Fort= 11(half lv)+ 8(int)+ 5(implement)+ 2(feat)
Damage: 2d8+8 Cold
Standard Action- Area Burst 2 within 10 squares- Target each creature in burst- Effect: A blizzard erupts in the designated area and continues until the end of your next turn. It grants concealment, and any creature that starts its turn in the storm takes cold damage equal to your Int mod 8. You can end this effect as a minor action

Mesmeric Hold= +26/30vs Will= 11(half lv)+ 8(int)+ 5(implement)+ 2(feat)
Damage: 2d6+8 Psychic and the target is immobilized until the end of your next turn
Standard Action- Ranged 10- Targets 1,2, or 3 creatures 1 attack per target- Special: If you target only one creature with this power you gain a +4 power bonus to the attack roll

Combust= +26vs Reflex= 11(half lv)+ 8(int)+ 5(implement)+ 2(feat)
Damage: 5d6+8 Fire
Standard Action- Area Burst 2 within 10 squares- Target each creature in burst

The One Sword= +27vs Reflex= 11(half lv)+ 8(int)+ 5(weapon)+ 3(prof)
Damage: 2d8+8 Make a secondary attack against the target
Second Attack:+27vs Will= 11(half lv)+ 8(int)+ 5(weapon)+ 3(prof)
Damage: The target is dazed until the end of your next turn and this power is not expended
Standard Action- Melee Weapon- Target 1 creature

Spellbook (80 pages)

Spoiler:

Daily Attacks
Lv 1)Sleep
lv 5)Fireball
Lv 9)Lightning Serpent, Wall of Fire
Lv 15)Prismatic Beams, Blast of Cold
Lv 19)Acid Wave, Disintegrate, Evard's Black Tentacles
Paragon- Corellon's Blade

Utility Spells
Lv 2)Feather Fall- Daily, Shield- Encounter
Lv 6)Dispel Magic- Daily, Dimension Door- Daily
Lv 10)Blur- Daily, Resistance- Daily
Lv 16)Fly- Daily, Greater Invisibility- Daily
Lv 22)Mass Fly- Daily, Time Stop- Daily
Paragon- Shape the Dream- Daily

Rituals
Lv 1)Comprehend Language, Tenser's Floating Disk, Simbul's Conversation
Lv 2)Endure Elements, Bloom
Lv 4)Dark Light
Lv 8)Raise Dead, Remove Affliction, Shadow Bridge
Lv 14)Eye of Warning
Lv 16) Consult Oracle

Magic Gear

Spoiler:

Master's Wand of Scorching Burst +3= Critical: +1d8 damage per plus
Property: You deal an additional 1d6 fire damage to a creature occupying the origin square of your scorching burst power. Power (Encounter Arcane, Fire, Implement): Standard Action. As the wizard’s scorching burst power
Circlet of Mental Onslaught= Property: Gain a +1 bonus to Will defense.
Power (Daily): Minor Action. Gain a +1 power bonus to attack rolls and damage rolls when making Wisdom, Intelligence, and Charisma attacks until the end of the encounter.
Cape of the Mountebank +3= Fortitude, Reflex, and Will
Power (Daily Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.
Robe of Sapping +5= Power (Daily): Immediate Reaction. Use this power when a melee attack hits you. The attacker takes a –2 penalty
to AC (save ends), and you gain a +2 power bonus to AC while the attacker is under the effect. The target cannot make a saving throw against the effect until the end of its next turn. Aftereffect: The target takes a –1 penalty to AC (save ends), and you gain a +1 power bonus to AC while the target is under the effect.
Bracers of Wound Closure= Power (Daily): Immediate Reaction. Use this power when you are hit by an attack that deals ongoing damage of any type. The ongoing damage effect ends.
Gloves of Missile Deflection= Property: Gain a +1 item bonus to AC against ranged weapon attacks. Power (Daily): Immediate Interrupt. Use this power when you are hit by a ranged weapon attack. Gain resist 15 against that attack
Belt of Recovery= Property: When a critical hit is scored against you, gain a +2 item bonus to AC until the end of your next turn.
Eladrin Boots= Property: Add 2 to the maximum range of any teleport you make( other than that provided by these boots)
(Daily Teleportation): Move Action. Teleport up to 5 squares (or up to 10 if your eladrin)
Ring of Wizardry= Property: Gain a +3 item bonus to Arcana checks. Power (Daily): Minor Action. Regain the use of an arcane encounter utility power that youve already used (as if you hadnt used it this encounter) If you reached at least one milestone today, you can instead regain the use of an arcane encounter attack power
Premonition Ring= Property: Gain a +2 item bonus to initiative and passive Perception checks. Power (Daily): No Action. Use this power when you are surprised. You are not surprised. If you’ve reached at least one milestone today, you also move 3 squares and take a minor action
Restful Bedroll= Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8
temporary hit points that last until you take another rest (short or extended).
Floating Lantern= Property: This lantern never needs lighting or refilling. When you let go of the lantern, it continues to hang in the air where you leave it. If weight in excess of 1 pound is applied to the lantern, it falls to the ground. Power (At-Will): Minor Action. While you hold the floating lantern or are adjacent to it, you can set its light to be bright (10-square radius), dim (5-square radius), or off. Power (At-Will): Move Action. The last creature to hold
the lantern can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from it.
Instant Campsite= Power (Daily): Standard Action. You open the satchel and it magically expands into a complete campsite, including
a campfire and four two-person tents with bedrolls. The campfire lasts for up to 12 hours (requiring no fuel) or until you spend another standard action to pack the campsite back into the satchel once more.
Endless Canteen= Power (At-Will): Standard Action. When you open its stopper, the endless canteen pours out up to 1 pint of cool, clean water. Any water that has not been consumed within 1 hour of its creation disappears.
Foe Stone= Power (At-Will): Minor Action. Choose one creature you can see. You learn all the target’s vulnerabilities, as well as which of its defenses is lowest.
Handy Haversack= Property: This backpack can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but it always weighs only 1 pound. Dawingan item from a handy haversack is a minor action.
Everlasting Provisions= Property: After an extend rest, you open the basketcreating enough food and water to feed 5 medium or small creatures (or 1 large creature) for 24 hours



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