Feral Hunter

Illuthion Cinderrain's page

300 posts. Organized Play character for Upaynao.


Full Name

Illuthion Cinderrain

Race

| HP: 75/75| AC: 24 (12 Tch, 22 Fl) | CMB: +9 CMD: 22 | F: +9, R: +5, W: +7 | Init: +4 | Perc: +16, SM: +11

Classes/Levels

| Speed 20ft | Mental Focus(Pool=15): Conj:2/2, Transm: 6/6 Divin:6/6 Evoc:1/1 | Spells: 1st (6/6), 2nd (5/5), 3rd (3/3) | Active conditions: None

Gender

Male CG Half-Elf (Spireborn) Occultist 8

Alignment

CG

Strength 19
Dexterity 14
Constitution 16
Intelligence 20
Wisdom 10
Charisma 10

About Illuthion Cinderrain

Character Sheet:
Illuthion Cinderain
Male half-elf (Spireborn) occultist 8 (Pathfinder RPG Occult Adventures 46)
CG Medium humanoid (elf, human)
Init +4; Senses aura sight, darkvision 60 ft., low-light vision; Perception +16
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Defense
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AC 24, touch 12, flat-footed 22 (+9 armor, +2 Dex, +3 shield)
hp 75 (8d8+32)
Fort +10 (+2 circumstance bonus vs. hot weather), Ref +5, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine bastard sword +11/+6 (1d10+5/19-20) or
. . mwk cold iron bastard sword +11/+6 (1d10+4/19-20) or
. . mwk silver cestus +11/+6 (1d4+4/19-20)
Ranged +1 shortbow +9/+4 (1d6+1/×3) or
. . energy ray +8 touch (4d6)
Implement Schools (1 generic focus)
. . Conjuration (Wayfinder, 2 points) Resonant—casting focus; Focus—servitor, side step
. . Divination (Headband of Vast Intelligence, 6 points) Resonant—third eye; Focus—danger sight, sudden insight
. . Evocation (Patterned Leather Gloves, 0 points) Resonant—intense focus; Focus—energy ray
. . Transmutation (Bastard Sword, 6 points) Resonant—physical enhancement (strength); Focus—legacy weapon, mind over gravity, size alteration, sudden speed
Occultist Spells Known (CL 8th; concentration +13)
. . 3rd (3/day)—arcane sight, cure serious wounds, fireball (DC 18), haste
. . 2nd (5/day)—augury, glitterdust (DC 17), sound burst (DC 17), spider climb
. . 1st (6/day)—burning hands (DC 16), cure light wounds, heightened awareness[ACG], lead blades[APG]
. . 0 (at will)—guidance, mage hand, stabilize, telekinetic projectile[OA]
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Statistics
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Str 19, Dex 14, Con 16, Int 20, Wis 10, Cha 10
Base Atk +6; CMB +10; CMD 22
Feats Extra Focus Power[OA], Extra Mental Focus[OA], Heavy Armor Proficiency, Power Attack
Traits extremely fashionable, reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +9, Bluff +12, Diplomacy +12, Fly +3, Intimidate +1, Knowledge (arcana) +10, Knowledge (engineering) +9, Knowledge (history) +10, Knowledge (planes) +10, Knowledge (religion) +11, Linguistics +12, Perception +16, Sense Motive +11, Sleight of Hand +10, Spellcraft +16, Survival +0 (+2 to avoid becoming lost), Use Magic Device +15; Racial Modifiers +2 Perception
Languages Aklo, Ancient Osiriani, Azlanti, Common, Elven, Ignan, Jistka, Kelish, Terran, Thassilonian, Tien
SQ elf blood, implements 4, magic circles, magic item skill, mental focus (15/day), object reading, outside contact (1 name, information), shift focus
Combat Gear cold iron arrows (50), potion of cure light wounds (2), potion of gaseous form, scroll of darkvision, wand of cure light wounds, wand of endure elements (50 charges), wand of infernal healing (50 charges), air crystal, alchemist's fire (2), antiplague[APG], antitoxin, oil (9); Other Gear mithral full plate, +1 darkwood heavy wooden shield, +1 adamantine bastard sword, +1 shortbow, mwk cold iron bastard sword, mwk silver cestus[APG], belt of physical might +2 (Dex, Con), cloak of resistance +1, headband of vast intelligence +2, wayfinder[ISWG], backpack, climber's kit, cold weather outfit, flint and steel, grappling hook, hot weather outfit[APG], masterwork tool, silk rope (50 ft.), sunrod (4), trail rations (10), twine (50')[APG], waterskin, 3,810 gp, 5 sp, 9 cp
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Special Abilities
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Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Casting Focus (+1 CL) (Su) Use as extra focus component to add to CL for conjuration spell.
Conjuration (Wayfinder) Implements used in conjuration allow the occultist to perform magic that transports or calls creatures.

Implements: Bowl, brazier, compass, figurine, lantern, mirror.
Danger Sight +4 (Sp) 1 focus, imm act: Insight bonus to AC or save.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination (Headband of Vast Intelligence) Implements of the divination school grant powers related to foresight and remote viewing.

Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Ray 4d6 (Sp) 1 focus to unelash ray of pure energy as a ranged touch attack.
Evocation (Patterned Leather Gloves) Implements focused on evocation grant the ability to create and direct energy to protect and to destroy.

Implements: Gloves, rod, staff, wand.
Implements (Su) Gain a series of items which grant access to schools and powers.
Intense Focus +5 (Su) Use implement as focus to add damage to instantaneous evocation spells & effects.
Legacy Weapon +2 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Circles (Su) 1 minute and 1 focus to create magic circle of your choosing (but not opp. your alignment).
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (15/day) (Su) You have a pool of points that activate your focus powers.
Mind Over Gravity (8 minutes) (Sp) 1 focus: Gain 60-ft fly speed w/perfect maneuverability.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Outside Contact (1 name, information) (Su) Learn true name of an outsider, and summon it for information or service.
Physical Enhancement +4 (Strength) (Su) Implement grants bearer enhancement to one physical attribute.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Servitor (Summon Monster III) (Sp) Standard action and 1 focus to summon a single creature, as summon monster
Shift Focus (Evocation [Patterned Leather Gloves], 12 focus) (Su) Shift focus from one implement to another, but lose 1 point.
Side Step (80 feet) (Sp) 1 focus: Fissure in space allows teleportation to any square you can see.
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Sudden Insight +4 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Transmutation (Bastard Sword) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.

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Attack sequence:

[dice=Bastard sword vs ???, PA]1d20 + 9 - 2[/dice]
[dice=Damage]1d10 + 4 + 2[/dice]