Golden Orb

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That two year bump...


Guardianlord wrote:
** spoiler omitted **
...

Thank you very much, you have given me a lot of insight into what I should be doing. Where I feel like some of the advice has been lack luster you have given me some very solid information and some tips/advice. Thank you very much. :D

So currently my stats are in the 25-point buy:

STR: 7
DEX: 16
CON: 14
INT: 20 (17 +2Human, +1 Level 4 bonus)
WIS: 11
CHA: 10

This is without magical items and such.

I spent 16k of my 25k on the mental headband of superiority. Bringing my UMD to +6. I also asked my DM about scrolls and such, he said that spells should be easily accessed for me during my down time.

Knowing he likes to do multiple waves and rounds of combat I do fear for my effectiveness.

My Party is also composed of the following:

---------------
Barbarian
Gunslinger
Druid
Ninja
Commoner
A Possible NPC
Then me.
----------------

Do you have an idea what would be the best way to utilize my effectiveness as a Foresight Wizard?


Guardianlord wrote:
Thomas Long 175 wrote:
Illumi Daratona wrote:
bfobar wrote:

25k at level 5?

Buy a wand of haste. At level 7 take improved familiar and get a lyrakien azata. Give the wand to your familiar and have it haste your party at the beginning of the battle for the next 50 battles. You need to be CG and put ranks into UMD to make this work.

Buy a bunch of scrolls for weird situations and for copying into your spell book too.

Max your casting stat and buy a headband of intelligence as well. You'll be able to cast 3 or 4 third level spells right from level 5.

Since you'll usually be going first, the enemy will usually be flat footed. Make dexterity your second highest stat and take some ray spells.

At level 7, your opener could be an enervation ray on the enemy while your familiar hastens your party. Thats pretty brutal.

Heck, be a ray specialist.

I am pretty new to Wizards as a whole, so what is a Ray specialist exactly? And why would that be so effective?

The ability scores I thought of put Cha at a -2, would it still be economical to put points into UMD?

Additionally that does seem pretty brutal, but I would be taking improved familiar as a feat now correct? What should my other feats be? Focusing on specific Rays?

Some people make wizards that focus on ray spells because they commonly do not allow a save unless the effect they apply is an inhumanly strong debuff. Instead you make touch attacks with them.

Most of the Ray spells I see target fortitude. I don't want to be a SoD - SoS specialist. Cause I'll be literally hanging on a save or two.

Use Magic Device, a Wand is 20, a Wizard with a headband should be able to constantly put max ranks into UMD, and depending on wealth the wasted charges on wands will not be a great concern (at lvl 5 you should succeed a majority of the time).

Wizards can focus on: Reflex/Fortitude/Will saves, these are usually debuffs and depend on the wizard having high INT. These can be save or suck or save or die, very powerful or utterly useless.
Rays focus on the enemies touch (and sometimes also a save for 1/2), these depend on the wizards DEX to hit...

A headband of what exactly? Cause If I have a Cha of 7 I can't get to a 20 UMD. Maybe that'll be good for a diff. character. The Enervation + Ray combo is pretty good, but I'd rather use a different character. This one doesn't seem to cut it.


bfobar wrote:

25k at level 5?

Buy a wand of haste. At level 7 take improved familiar and get a lyrakien azata. Give the wand to your familiar and have it haste your party at the beginning of the battle for the next 50 battles. You need to be CG and put ranks into UMD to make this work.

Buy a bunch of scrolls for weird situations and for copying into your spell book too.

Max your casting stat and buy a headband of intelligence as well. You'll be able to cast 3 or 4 third level spells right from level 5.

Since you'll usually be going first, the enemy will usually be flat footed. Make dexterity your second highest stat and take some ray spells.

At level 7, your opener could be an enervation ray on the enemy while your familiar hastens your party. Thats pretty brutal.

Heck, be a ray specialist.

I am pretty new to Wizards as a whole, so what is a Ray specialist exactly? And why would that be so effective?

The ability scores I thought of put Cha at a -2, would it still be economical to put points into UMD?

Additionally that does seem pretty brutal, but I would be taking improved familiar as a feat now correct? What should my other feats be? Focusing on specific Rays?


Create Mr. Pitt wrote:
Battlefield control. Pump your initiative and throw out some strong conjuration spells. Stinking cloud, pits, glitterdust, summon monsters. There's some really nice synergy with divination. Save damage spells for later in the round in tougher encounters. Focus on getting out first and controlling the battle. Focus on having SoS/SoD spells which target all the different saves. Eventually persistent spell will be awesome for you. Initiative and surprise round with the ability to force rerolls on mass SoS spells.

That sounds like a sound plan, but should I forsake the buffing spells such as Fly, Haste, etc? And just specifically focus on battlefield control? I mean as a level 5 Wizard I only get 2 level 3 spells.

Additionally, SoS/SoD spells seem kind of limiting imho. +13 initiative is great until I use glitterdust and they pass their save. Then I've effectively done nothing. Again, just trying to understand Wizards a bit better.


Create Mr. Pitt wrote:

"I am trying to branch away from my usual style of making a character who essentially becomes a super one trick pony."

"Now my issue is that I want spells, items, and feats that are gearing me to a justifiable end."

You're contradicting yourself here. A wizard's strength is flexibility, the divination subschool is great because of foresight. You can try to spell perfection something, which would give you your specialization; but just focus on your flexibility and build nice initiative to go with foresight,

I'm sorry I will edit and rephrase it. What I mean is I want synergy with the Foresight school. Not just every single feat, magical item, and ability geared toward doing one thing. If that makes any sense.


Hello all! I have been lurking on Paizo as well as many other sites for quite a long time. I've seen you guys have been very helpful to people in the past and I am in need of dire aid before Tuesday.

I am trying to branch away from my usual style of making a character who essentially becomes a super one trick pony. And for the first time, I am rolling a Diviner Foresight wizard. I've looked around Paizo, reddit and even googled for aid and I don't want to copy any one build. Additionally, a lot of the info I found began derailing itself as replies went on, and people either argued about semantics or abilities instead of helping out the OP.

Inspiration for this character was given to me by Jehova who brought upon "The Vacuum" Wizard which I thought was amazing.

We are starting at level 5, and we are getting a 25-point buy, we got random races (I obtained human), and we got gold amounts based off our back stories. I ended up getting 25k Gold pieces which was the highest anyone got (yay me!).

Now before anyone send me links to Treantmonk's or Professor Q's guide, I have seen them and they rock but I feel that they aren't geared toward what I was looking for. Now my issue is that I want spells, items and feats that have amazing synergy with one another so I can be strong in different situations. Like for Jehova his/her Vacuum was geared toward using Mass Suffocation, and was even to perform Beast Mass. I would like to roll up a character who possibly at higher levels could be that diesel as well, but my knowledge of D&D I would say isn't at the highest level that some of the other optimizers, and min/max'ers may be.

I don't even know if I should obtain a familiar or an arcane item at this point, and I don't know how to make the best out of my Foresight Wizard. I was thinking of going down Evocation or Necromacy for some powerful save or lose/dies/sucks. However, I've rolled up a witch and a Ice Sorceress who did very similar things, and I am trying to be different than my super specialist play style.

So if anyone can help me, I'd be greatly appreciative. I'm already appreciative that you all have provided me information to even help me get this far, now I'm just simply asking for a little more. Thank you in advance.