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Daughter of Urgathoa

Ilil's page

42 posts. Alias of Jal Dorak.

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Daughter of Urgathoa

Acting last, Ilil seizes the opportunity of her successful return of the sticky bag.

She takes the direct approach, C11-C12, and then punches at Tallis with nonlethal damage.

Wow, IC is my friend. That's 14 to hit, 1 damage.


Daughter of Urgathoa

Tarren, how are you treating thrown/splash weapons? Can Ilil use snatch arrows to catch them?

If Yes: Ilil throws the tanglefoot bag back at her attacker.

If No: Ilil throws her own tanglefoot bag at her attacker.

Tarren, my IC account is messed up. Could you roll for me?


Daughter of Urgathoa

Ilil draws a smokestick and ignites it on a nearby torch, moving to C10 before dropping it on the ground.

No need for Perception as she is now surrounded by smoke...but just in case:1d20+4 = 10


Daughter of Urgathoa

Here I am, loaded with a bandolier of alchemical goodies!


Daughter of Urgathoa

"How embarassing."


Daughter of Urgathoa

"Ooohhh. So he used to be our master's master? I don't want to get a beating, so I'll leave. Sorry about your fish pond. They're cute."


Daughter of Urgathoa
Tarren the Dungeon Master wrote:
Ilil wrote:

Ilil is now in I5.

Her head snaps up as she hears the old man.

Tanglefoot bag super-attack!
Ranged touch = 9.

Tarren, could you determine where the Tanglefoot bag lands?

You are trying to attack the old man? If so, I'll determine where the bag lands. ;-)

Oops. I realized I did not specify exactly. Yes, the attack is on the old man - which is why I am assuming a 9 misses.


Daughter of Urgathoa

Ilil is now in I5.

Her head snaps up as she hears the old man.

Tanglefoot bag super-attack!
Ranged touch = 9.

Tarren, could you determine where the Tanglefoot bag lands?


Daughter of Urgathoa

Ilil gives up on her search and goldfish-throwing and instead spends her turn pushing Karr out of the water.


Daughter of Urgathoa

Just waiting for my turn. But is Karr going to drown? Because Ilil will save him on her turn if necessary.


Daughter of Urgathoa

Next Round:

Ilil will try one more time for the elusive Koi Maneuver.

Grapple = 13.

Nope.


Daughter of Urgathoa

Tarren, you are correct. Beta p.28:
"A monk must use a full attack action to strike with a flurry of blows."


Daughter of Urgathoa

No problem. A bad roll is a bad roll. But so I'm no wasting my actions, what sort of DC am I looking at? I have +6 on my check, but if it is too hard I'll resume my fruitless searching.


Daughter of Urgathoa
Tarren the Dungeon Master wrote:
Ilil wrote:

Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?

Check out the PRPG grapple rules, Ilil. That doesn't stand a chance of hitting.

15 + BAB (0?) + Str (probably negative) + Size (probably negative), so it might be close...just kidding. Now I know how Alexei feels.


Daughter of Urgathoa

Grapple = 9.

That might hit depending on size and Str penalties. Can anyone use Dex to resist grapple?


Daughter of Urgathoa

Ilil starts getting frustrated. She temporarily gives up on her search, and instead attempts to grab a koi to throw at Jakie.

Tarren, this is a good chance to try out some throwing rules. Please let me know how you wish to proceed


Daughter of Urgathoa

Drunk Monk: It was 11.

Ilil: Continues her frantic search.

Perception: 7


Daughter of Urgathoa
A Drunk Monk wrote:

Assuming Ilil is still fishing...

She is, unless somebody interferes.


Daughter of Urgathoa

Having avoided a blow from the Lil' one, Ilil continues her desperate search in the water on her turn.

Perception: 9.


Daughter of Urgathoa

More than likely she is in E3. As for the Tanglefoot Bag, only Universal Solvent or some type of area damage can destroy the goo.


Daughter of Urgathoa

Well, until someone gets in the pool with her, Ilil will continue her search:

Perception: 1d20+4=5.

"Hey, there are fish in here!"


Daughter of Urgathoa

Ilil will jump into the koi pond and begin fishing around for the brass knuckles.

If any rolls are required I don't have access to IC right now, so could Tarren roll for me?


Daughter of Urgathoa

Ilil will attempt to catch the bowl/brass knucks as they fall.

I am assuming this is possible and that it requires a Dex check. If you think otherwise, let me know Tarren.

If she is successful she will move back to B2 if possible.

Dex check = 14.


Daughter of Urgathoa

That was me unintentionally being an airhead. But maybe Tarren will be nice and allow the glue to assist you. If not, maybe Ilil is making her own school now. :)

Tanglefoot duration: 5 rounds.


Daughter of Urgathoa

Ilil moves down to F5. Draws a tanglefoot bag as she moves, and throws it at Gunnom.

Ranged touch with bag: 1d20+6=24

Gunnom must make a DC 15 Reflex save.


Daughter of Urgathoa
Gunnom wrote:


"Oh, looky! The hansome one is over there! I got a bone to pick wit' ya! Ye here me?" she shouts over to the halfling, shaking her fist with one kama in it angryfully.
Turned to Ilil she whispers "Oh, he so hansome. How it hurt to have to hit him..."

"Oh dear Irori, save me from her moon-eyed madness." Ilil laughs, obviously in good fun. She begins jumping up and down excitedly.


Daughter of Urgathoa

Can we do B2/B8? That's my vote. Otherwise, I guess A2/B2.


Daughter of Urgathoa

"Ooo-ooo-ooo-ahhhhhh! It's on, fish-bulb!"


Daughter of Urgathoa

Initiative roll: 1d20+5=10

EDIT: Oops. Jumped the gun a bit, I'm willing to throw it out and reroll if you want, Tarren.


Daughter of Urgathoa

Well, that was fun while it lasted. Thanks for the opportunity, Tarren.


Daughter of Urgathoa

Waiting to see what Drunk Monk does before I post my action.


Daughter of Urgathoa

Ack. Tarren, if you click on my rolls the result for my attack was actually 17. I noted the "extra plus 1" bit to account for why I put 16 in my post. So, to clarify, I actually hit AC 16.


Daughter of Urgathoa

I attempt to hand-over the railing in one smooth motion, leaping to the ground below. Moving five feet forward, I attack Drunk Monk with my torch.

"Ooo-ooo-ah!"

Climb (swing over the railing?): d20+2=20; Jump (avoid falling damage): d20+9=17; Attack (added an extra +1 by mistake): d20+2=16;
Damage if hit: d3-1=1 + 1 fire.

Wasn't sure how to handle swinging over the rail, so went ahead with a Climb check. Let me know if you want to change things.


Daughter of Urgathoa
Tarren the Dungeon Master wrote:
Okay, Ilil, make your attack and we'll move on to the next round.

Who am I attacking? I thought I used up two move actions? I was asking for torch stats for later...


Daughter of Urgathoa

Ilil sees an opportunity to grab the high ground. She moves to J1, attempting to jump clear over the table, and then attempts to grab the torch on the wall.

Jump: d20+9=25, Strength check (if needed): d20-1=6

Not sure how the torch is mounted, so I rolled a strength check if it is secured. Also, might need some stats for using a torch. Should I use the 3.5 rules as a club or blinding touch?


Daughter of Urgathoa

"If they do grapple you I think they might not like you anymore. You need a bath."


Daughter of Urgathoa

"Oh, Gunnom. Do you always have to talk about boys? We came here to fight!"


Daughter of Urgathoa

Whoops. The CMB +5 is a holdover from when I did have Agile Maneuvers. Corrected by replacing Dodge.


Daughter of Urgathoa

Ooo-ooo-ooo-ooo-aaa-aaa-aaa-aaa!

My vote is the Leaping Monkey School enters from the south doors so as to have the high ground. I'll let my partner cast his vote on that.

PS. Are we going to PbP in here, or will there be a thread set up?



Daughter of Urgathoa
Lil' Jakie wrote:
Yeah. Weapon Finesse has no prerequisite in the beta rules. Which is one reason I went with a high dexterity, low strength monk.

Same here.


Daughter of Urgathoa

Greetings, I am Ilil of the Leaping Monkey School. I shall be demonstrating the agility of the monkey.



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