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Full Name

Ry'Klead Ghostson

Race

Half-Blood Daelkyr

Classes/Levels

4 fighter (Gestalt)/8 Sorcerer

Gender

Male

Size

medium

Age

25

Special Abilities

Symbiont Mastery, Darkvision, Magic

Alignment

Chaotic Neutral

Deity

The Traveler

Location

Eberron

Languages

Common, Daelkyr, Undercommon, Draconic

Occupation

wandering mercenary

Homepage URL

http://www.myth-weavers.com/sheet.html#id=242821

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 20

About Ry'klead Ghostson

The Interview:
Hearing about the expedition, Ry'klead had arrived at The Hare Prepared early in the morning, hoping to beat the rush. And had he arrived several days earlier and stayed at the inn, he might have been successful. Still, it was a pleasant day, and there where many interesting looking individuals milling about. It didn't take much standing in a line before the Half-Blood becomes rather bored.

Starting up a conversation with a feral looking shifter of orcish decent, and the warforged that stood behind him, it wasn't long before Ry'klead had several strangers talking and laughing with each other as they where old comrades. It took little effort, and Ry'klead was able to keep them talking and joking, forcing the time to pass quickly. Before the shifter knew it he was standing before the door to have his interview. Which apparently doesn't go well, for the door is jerked open a few minutes later. Snarling to himself, the shifter slams the door and stomps out.

"Fare enough," Ry'klead says to himself as he enters the room. A pleasant smile is sent as greeting towards the interviewers as he nods to the three and sits in the chair. After the human with the checklist asks his name, as if to verify it, do the questions begin.

1) What are you best at? Your strongest talent?
"I'm able to get along with pretty much everyone I met," Ry'klead smiles warmly. "Also, I have a knack for finding my niche within a group or those I have served with. I also have a talent for defusing situations before they become bloody. I'm not sure that works as well with some of the beings I've heard of in the Mournlands," Ry'klead adds with a chuckle and shrug of his grey cloaked shoulders.

2) What else can you offer to the group?
"I am both skilled with a variety of melee and ranged weapons, as well as magic that I can wield. I have a effective grasp on using tactics and terrain to my advantage. I am also skilled at surviving in the wilderness, and will be able to aid those who might not be," Ry'klead pauses for a moment, almost looking slightly embarrassed. "I will admit, I am not the first choice for a front line fighter, I tend to be more of a support role in that regards."

3) What areas are you weakest in?
"I believe that my focus on both magic and swordplay have slowed my progression. More in the sense that if I was more focused in just fighting or just magic, I would be more powerful, rather than supplementing one with the other." Ry'klead says after a few moments of pondering the question.

4) What experiences do you have with the Mournland?
"I have very little, other than a few brushes in the Mist, and several skirmishes with.., skeletons that refused to accept defeat."

5) Have you visited Cyre before the Mourning?
"I did indeed. I received several years of arcane and martial training there, before becoming more involved in the War."

6) Did you serve in the war? For whom, and what were your duties?
"I served in Cyre's army. Oh don't give me that look, I wan't anybody important. I was a liaison to a group of mercenaries, The Darkling Ravens, that scouted borders and keep track of troop numbers and movements. It was a small band, one of many that were hired out, and I was there to.., make sure they stayed loyal to their contract."
7) Do you hold any oaths or duties to others that may conflict with this mission? If so, please explain.
"Nope, I'm in the free and clear."

8) Tell me a little about yourself. Your background, your training.
"It's not really that interesting. I was born in a small farming community a few days travel south of Farhaven. I probably would have become a farmer or hunter had my magical abilities begone to emerge. It happened that several army mages happened to be passing through our village with the rest of their platoon. My parents were overjoyed to have me go. Not that they weren't kind hearted folk, but I had accidentally burned down the barn during a magical outburst," Ry'klead pauses, as if recollecting the event.

"So, I was escorted to the small city fortress, Matlide, to receive training. I learned much later, that the training myself and a goodly number of others received was to manipulate the field of battle with our magic and troops. I did enjoy my time there, even if all we did was train our asses off," Ry'klead chuckles and shakes his head slightly.

"After successfully surviving our training we were split up and attached to other groups. I happened to be one of the lucky ones attached to the mercenary groups," he smiles. "We were actually pretty damn successful, most of the time, we were able to get and get out without any bloodshed." The smile fades from his face. "Then we were ambushed by a group of rotters and their keepers when scouting out in Karrnath. Half of the mercenaries where killed there. They ended up being the lucky ones. The rest of us were taken back and tortured for information we didn't have. It seemed they were told we where another band, one that knew something of great importance." Ry'klead seems to suppress a shudder at the memory. "The torturers were quite skilled and it took a long time for them to work through the Ravens and get to me. I honestly don't know how long I laid in that cell. I do know I owe my freedom to the event that devastated my adoptive homeland, a feeling that I still am at odds with."

"For the last few years, I have been wandering around, collecting coin for odd jobs that are honestly, quite beneath my abilities. When I heard about the expedition, I felt my heart race for the first time in months. I have wanted to see what lies within the Mists for sometime, but have been unable to find parties willing to travel in to The Mournland."

Technical:
Alignment: CN; Hp: 72; Str: 12; Dex: 16; Con: 12; Int: 14; Wis: 10; Cha: 20. Init: +3; BAB: +4; MAB: +5; CMB: +5; RAB: +7. Saves: Fort: +8(=4+1+2+1); Ref: +7(=2+3+2); Will: +8(=6+2).
Feats/Special Abilities: Darkvision: 60 feet; Personal Symbiont (Crawling Gauntlet); Symbiont Mastery; Symbiont Dependency; Unbalanced Mind ((10+4+5+4=DC 23 will save or be dazed 1 rd.); (lvl 1) Endurance; (lvl 3) Godless Healing (1d8 + 8 1/day); (lvl 5) Silent Spell; (lvl 7) Still Spell; (1st) Bloodline Power (Aberrant): Acid Ray (Sp)(1d6+4, 8/day,Rng touch, 30 ft); (1st) Cantrips; (1st) Eschew Materials; (3rd) Bloodline Power: Long Limbs: Melee Touch attack increased 5ft; (3rd) Bloodline Spell: Enlarge Person; (5th) Bloodline Spell: See Invisible; (7th) Bloodline Spell: Tongues; (7th) Bloodline Feat: Combat Casting; (1st) Wpn (simple/martial) and Armor Prof.; (1 Bns) Two Weapon Fighting; (2 Bns) Arcane Armor Training (-10% Arcane failure); (2nd) Bravery; (3rd) Armor Training; (4 Bns) Arcane Armor Mastery (-20% Arcane failure). Traits: Resilient: +1 bns Fort saves; Trustworthy: +1 bns to Bluff & Dip. Dip becomes a class skill.
Skills: Bluff: 14(=5+5+1(+3)); Craft: Weapons: 6(=2+1(+3)); Craft: Armor: 6(=2+1(+3)); Diplomacy: 14(=5+5+1(+3); Knowledge (Arcana): 10(=2+5(+3)); Knowledge (Dungeoneering): 6(=2+1(+3)); Knowledge (Engineering): 6(=2+1(+3)); Profession: Soldier: 4(=1+3)); Spellcraft: 10(=2+5(+3)); Survival: 8(=5(+3)); Use Magic Device: 11(=5+3(+3)).
Levels 1-4 are gestalt, between fighter and sorcerer. After 4th, levels are normal. Starting stat bonus: Cha

Lvl 1 favored class: +2 to Stabilize when dying
Lvl 2 favored class: skill point: +1 Use Magic Device
Lvl 3 favored class: skill point: +1 Craft wpn
Lvl 4 favored class: +2 to Stabilize when dying
Lvl 4 stat point increase: +1 Dex
Lvl 5 favored class: Unbalanced Mind +1
Lvl 6 favored class: Unbalanced Mind +1
Lvl 7 favored class: Unbalanced Mind +1
Lvl 8 favored class: Unbalanced Mind +1
Lvl 8 Stat Point Increase: +1 Cha

Spells (zap!):
Casting per day: -/8/7/6/4. Save DC's: 15/16/17/18/19.
0 lvl Cantrips (8 known): Prestidigitation; Mending; Detect Magic; Read Magic; Mage Hand; Disrupt Undead; Scoop; Message
1st level spells (5 known): Magic Missle; Identify; Disguise Self; Shield; Burning Hands; (BL)Acid Ray(Sp)(1d6+4, 8/day,Rng touch, 30 ft)
2nd Level Spells (3 known): Rope Trick; Scorching Ray; Levitate; (BL)Enlarge Person; (BL)See Invisible
3rd Level Spells (2 known): Diamond Spray; Displacement
4th Level spells (1 known): Scorching Ash Form

Description:

Ry'klead is a tall, lean muscled looking human male. His skin is a smooth alabaster, seemingly untouched by the suns rays. Light devouring black hair hangs down to about his mid-shoulders. Usually, he keeps it in a ponytail, aside from the errant strands that slip free of the loop of leather used for a tie.
Forest green orbs flecked with flecks of copper watch the comings and goings of people walking by.
Curiously, Ry'klead both looks like he is both from everywhere and nowhere. His features are statuesque, and yet one couldn't place what land he hales from, yet it seems like you've seen him before. He does seem to resemble a master craftsmen's finest statue decided to take a stroll. Even the occasional Warforged can be seen admiring, for Ry'klead does indeed appear to have been almost sculpted to catch the eye.
Currently, Ry'klead is dressed in a faded soldiers uniform. While it may have been style worn by the armies or Cyre, it's near impossible to determine given the repairs the leather have taken. The worn leather breeches are a faded black, and the strangely patchless grey shirt look very comfortably lived. For the age and wear on his garments, it odd that there isn't a sign of repairs. A newish looking steel grey cloak hangs from his shoulders. The sturdy black boots, show signs of Ry'klead's wanderlust. Although knee high, all of the buckles have been replaced, not one of the 8 are the same.
Rarely seen, almost hiding under his cloak is his left arm. When visible, is arm appears to be sealed inside a rusty colored armored gauntlet, with nasty looking claws. Several pieces of metal have been attached along the back of hand and forearm. The steel is purely cosmetic, helping to disguise the fact that Ry'klead's arm is covered with his symbiont to about the mid-bicep.

Personality:

Easy-going, enjoys getting people to talk about their experiences, excellent listener. While Ry'klead doesn't seek out the attentions of others, he finds it easy to strike up conversations with strangers. Enjoys watching and listening to people, even mundane tasks.
While Ry'klead enjoys finer liquors, foods and entertainment, however, the Half-Blood never loses himself in excess, for he has too much to lose, like his life.
For all of his warm smiles and easy going nature, Ry'klead is almost always on guard. He is fully aware of his own nature and what could happen if the ignorant find out what he is.

Character Traits:

Ry'klead is a the sort of person one feels that they can trust, even when first met. He always seems to have a warm smile ready, or a sympathetic ear to bend. The aberration is enduring and resistant, and can be surprisingly single minded when needed.

Character Flaws:

The Half-Blood Daelkyr is a bit on the unobservant side of things. He seems to be listen to someone talk. Usually, when no one else is talking.. Will not allow himself to be taken as a Symbiont farm. The very thought brings a red spark to his eyes.
Tends to hum or whistle softly, the tunes might be pleasant to the ear, but something about them sets a chill dancing down ones spine, It sounds like there are two people humming/whistling.

Contacts/Friends:

Xor'Xicistantcizok (or Xor'Xic (pronounced Zor'Zce) for short): Ry'klead's half-brother(!) symbiont. The creature is a Crawling Gauntlet, adorned with several pieces of metal for disguise. And to look cool, it's a little vain.

Enemies:

Angry Mobs

The Truth:

Ry'klead is honest about where he was born, otherwise his childhood tale was a fiction. He left out the fact that he was born with his symbiont and was actually found by the mages he mentioned after being abandoned as newborn. They were a small group interested in forming a working group of agents, able to freely use the enemies crafted living weapons. Very simalier to the Impure Princes, only, all of the members of the 8 where Half-Bloods. They grew up beging forged for war and battle, and all grew close to each other. The half-bloods weren't mistreated, indeed, they were groomed to see their trainers and non aberrations as beings worth protecting and caring for. The mages were successful for the most part.
Upon maturing, they were send out on raids with their keepers, and all was going well until there was a change in leadership. The one that had more or less raised the 8 was replaced and a more power hungry individual was brought in. Ry'klead rebelled against the new handler when two of his "brothers" where intentionally beat to near death for a minor mistake. It was the first time he raised his hand against a non enemy human.
It didn't end to well for Ry'klead, he was quickly over powered. He was stripped of his rank, most of claw was savagely torn off, and the Half-Blood was to be used as a farm to grow new symbionts. The experience almost shattered his strange mind, certainly it would have a humans. It did ruin his constitution as they accelerated the new growing symbionts, leeching his strength. A burning desire to escape and be freed of constraints that been placed upon him was all that kept Ry'klead alive during the tree years he was a farm.
The devastation that rocked the battlefield of Cyre was still a boon to the Half-Blood. The fortress lay directly in the path of the energy burst. It was perhaps a minor miracle that the aberration survived the explosion that ripped that castle from it's foundation, but he managed to crawl out of the newly formed Mournlands.

Gear:
Byeshk longsword (+1500 byeshk (+50% weight) + 315 mls + +1 enchance + Corrosive (+1) = 9815
Mithrail Agile Brestplate (4800 mithral) + Shadow(3750) + +1 enchant(1000) = 8550
Ring of Sustenance (2500)
belt of Mighty Constitution +2 (4000)
Handy Haversack (2000)
Cloak of Resistance +2 (4000)
Darkwood Shortbow (340)
Arrows (x2, 2)
cold iron arrows (x1, 3)
Masterworked Sickle (serrated blade) (306)
masterwork Survial Kit (50, 5lbs)
compass (10, .5lb)
Soldier's Uniform (1, 5lbs)
Tindertwig (x26, 26)
Metal Canteen (2, 1lb)
Usually filled with Baijiu (10, 2lbs)
Scroll Case (x2) (2, 1lb)
Silk Rope (10, 5lbs)
Oldlaw Whiskey (20, 1lb)
Coffee Pot (3, 4lbs)
metal cups (x4) (1, 1lb)
coffee (4, 4lbs)
Blanket (5sp, 3lb)
Bandolier (5sp, -)
Alchemist's Frost (x5) (125, 5lb)
Holy Water (x5) (125, 5lbs)
Wand of Cure Light Wounds (750, -)
Potion of Cure of Lgt Wds (x6) (300)