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IgnusFireSpirit's page

Goblin Squad Member. Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber. 19 posts. No reviews. 2 lists. 1 wishlist.


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I have items in my cart but when I press the "Proceed to Checkout" button and re-enter my password, it just goes back to the Paizo home page. I've tried several times to check out without success.

I want to add these items to my next Pathfinder subscription shipment.

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
OldManJim wrote:

Here's a link to the map of The Stolen Lands / Brevoy / Pitax / Mivon etc.

Be warned, it's a 16.5MB jpg file.

It shows what I think are the house borders in Brevoy, along with major towns & my best guestimate at major roads.

This version of the map should be useable by any GM running Kingmaker without giving any major spoilers, plus the Stolen Lands are left empty (no Fort Drelev / Varnhold) so you can place them differently if you wish.

Wow, what an incredible map! O_O

Thank you for sharing it - is there any chance you would be willing to share the CC3 file?

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
MilesBeyond wrote:

Specifically, how would you sum up the differences between clerics and wizards in one sentence?

I'm starting a campaign and a couple of people there have never played before. Usually to simplify character creation I'll have them first pick from a category, then choose a class from within the category. So:

Warriors: Fighters, Paladins, Rangers, Barbarians
Mages: Wizards, Sorcerers
Priests: Clerics, Druids
Rogues: Rogues (duh), Bards, Monks (arguably is better suited for Warrior, but whatever).

The problem is, if someone asks "What's the difference between a Cleric and a Wizard?" I have no idea how to answer that question concisely and in a way that makes sense to someone who's not super familiar with the game rules.

I mean, at first I thought of putting it in MMO terms and saying "Wizards are DPS-oriented while Clerics are more buffers and healbots," but that's a little misleading. Cleric spells still pack a punch, while Wizards have got some of the best buffs and debuffs around. In fact, it's entirely possible to build a Cleric that's mostly offensive in his magic, or a Wizard that hasn't got a single damage-dealing spell, and succeed.

Then I thought about the differences between where and how they get their spells, but is that really going to mean all that much to a first time player?

Really what it comes down to is that they're casters who draw from totally different spell lists. That's maybe the best answer I've got right now :/

Any suggestions?

Something along these lines?



Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Good Morning,

I came across an e-mail yesterday, about it being time to transfer account/pledge into from to

When I went to check though, it seems that I registered the pledge information for the first kickstarter, but somehow I must have missed the e-mail for the Pathfinder Online kickstarter.

So I tracked down the appropriate e-mail and it says to go to:

and enter the claim code.

However, when I go to that section I can see my pledge for the first kickstarter campaign (the technology demo) - but there doesn't seem to be anyway to enter the code for the Pathfinder Online kickstarter...

I'll admit it's quite possible that I might be missing something obvious, but any help would be greatly appreciated.

Thank you

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
pennywit wrote:
Caraldur, I sent you a PM, too.

Ditto! :P

Seriously though, anything you can share would be greatly appreciated. :)

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Jason Nelson wrote:

Hey, me toos are fine. But while you're me-too-ing, if you're running Kingmaker you REALLY want to check out the latest from Legendary Games: the expanded print edition of ULTIMATE RULERSHIP. The PDF version is already available right here at Paizo,, and DrivethruRPG/RPGNow, but the best way to get it is from our website.

Why, you ask?

Because you'll get a special coupon code for purchasing the print edition (which should be arriving next week) from us as well. Good enough reason?

Having purchased Ultimate Campaign I can say it is fantastic and highly reccomended for anyone running Kingmaker - or making use of the Ultimate Campaign kingdom rules.

On the subject of "Me toos" - I too would greatly appreciate a copy

IgnusFireSpirit at gmail dot com

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
sirmattdusty wrote:

Email has been sent.

I too would greatly appreciate a copy

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I would love a copy. Thanks for your hard work.


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Timothy Withem wrote:

I've updated what I think is the same spreadsheet with the kingdom building additions and implemented costs, etc. Sorry, no ** spoiler omitted ** yet.

Gregg, I just fired it off to your e-mail address. Hopefully this helps.

Xzaral, if you'd like the file also, give me your e-mail (or point me to it) and I'll send it your way.

I would also love to take a look at the sheet, if possible:

IgnusFireSpirit at gmail dot com

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Magistrate wrote:

Quick-Loading: a quick loading crossbow accesses an extradimentional that can hold up to 100 bolts, allowing you to reload the crossbow more rapidly than normal. reloading a quick loading hand or light crossbow is a free action (allowing a charachter with multiple attacks to use his full attack rate), and reloading a heavy crossbow is a move action.

Difrent types of bolts can be held in the extradimensional space, and you can select freely from these when reloading the crossbow. Adding or removing a bolt by hand is a move eqivalent (manipulatio) action.
Prerequ: Craft Magic arms and armor, Secret chest, shrink item.

Self-loading Crossbow: this +1 heavy crossbow is much easier to load than mundane crossbows. after fireing, the crossbow's string is magically reset to the cocked position, requiring the weilder to simply place the bolt in the weapon to load it. loading self loding crossbo requires on a move equivalent action.
Prerequs: Craft arms and armor, Animate objects
Side bar:if wielder has rapid reload feat, reloading is a free action. and weapon deos not restrict weilders abilty to make multiple attacxk around.

Actually from reading this, it seems you do not have to touch the bolts during the reload process:

"a quick loading crossbow accesses an extra-dimentional space that can hold up to 100 bolts"

I think the part about adding or removing a bolt in the second paragraph is referring to refilling (or removing/replacing) the extra-dimensional space - otherwise the light crossbow would also still be a move action to reload even with this enhancement.

So, yes I would say that these enhancements would stack - assuming of course that the GM allows them.

[edit] Ninja'd by Saint Caleth :P

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Astralplaydoh wrote:

Sent out the template again.

Also, I just made the template into a Word document. So you don't need Publisher anymore.

I too would greatly appreciate a copy of the template, if you please.

IgnusFireSpirit at gmail dot com

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

You know, you folks do way too much good work! - at least that's what my bank balance tells me...

Anyway, I recently ordered the GameMastery Condition Cards and the Chase Cards however, in the package that arrived today, the Chase Cards were not there - instead there were the Carrion Crown Item Cards. (See image link below)

Paizo Order # 1809223

Now I was planning on ordering the item cards anyway - but I really would like the chase cards too (hopefully in time for my game next week).

Please let me know what I need to do to have this corrected.

Thank you in advance for your time and any assistance you can offer.

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Brian McDaniel wrote:
Random Kobold wrote:
... send me a word file, if you please.
I think I've replied to everyone in this thread who requested the nicely formatted word file. Let me know if I've missed you.

I too would greatly appreciate a copy of the word file, if you please.

IgnusFireSpirit at gmail dot com

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I too, would love a copy of this expanded sheet:
Email is: IgnusFireSpirit at gmail dot com

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Dabbler wrote:

Maris_Thistledown wrote:

Mostly because you have no concept of what feinting in combat ACTUALLY encompasses. Nor do you grasp the spirit of chivalry, honor, knightly virtues and how the Paladin's Code is intended to function in a fantasy setting. So, there ya go, that's why I am compelled to write on this subject.
GoldenOpal wrote:
So feinting does not encompass actively fooling the opponent? Feel free to educate me. There are some pretty detailed threads from self-proclaimed experts in melee combat. The gist I got was A) you cannot win a fight without feinting ever, which while probably mostly true IRL, is not true in the game. I’ve seen feint used a few times, but battles can be won just fine without it. B) feinting is all about actively fooling your opponent into thinking you are going to do one thing when you are actually going to do another – deception.

Purely for clarification purposes - this is a feint:

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
pjackson wrote:
Triarii wrote:

This doesn't mean helpless people it refers to apathetic good people

The quote refers to someone who is "too timid" which implies to me someone rendered unwilling to act due to fear.

It also says they are "fundamentally good" which implies to me they would help if they could. I would not consider someone who didn't help because they "didn't want to get involved" to be fundamentally good.

It is the difference between someone who does not help the police because they can't be bothered, and someone who doesn't help the police because the villain has threatened to kill them and their families.

Hmm, what a fascinating discussion...


–adjective, -er, -est.
1. lacking in self-assurance, courage, or bravery; easily alarmed; timorous; shy.

2. characterized by or indicating fear: a timid approach to a problem.

I think that they're using the word for this quote using the first example, whereas you are reading it as being the second - perhaps this is where the confusion comes from?

Also from

1.serving as, or being an essential part of, a foundation or basis; basic; underlying: fundamental principles; the fundamental structure.

2.of, pertaining to, or affecting the foundation or basis: a fundamental revision.

3.being an original or primary source: a fundamental idea.

4.Music . (of a chord) having its root as its lowest note.

5.a basic principle, rule, law, or the like, that serves as the groundwork of a system; essential part: to master the fundamentals of a trade.

6.Also called fundamental note, fundamental tone . Music .
a.the root of a chord.
b.the generator of a series of harmonics.

7.Physics . the component of lowest frequency in a composite wave.

1400–50; late Middle English < Medieval Latin fund&#257;ment&#257;lis of, belonging to a foundation. See fundament, -al1

—Related forms
fun·da·men·tal·i·ty, fun·da·men·tal·ness, noun
fun·da·men·tal·ly, adverb
non·fun·da·men·tal, adjective, noun
non·fun·da·men·tal·ly, adverb
un·fun·da·men·tal, adjective
un·fun·da·men·tal·ly, adverb

So again here, I believe they were saying someone who's principles are fundamentally good.

For instance: If an evil villain saves a burning orphanage (a clearly good act), does that make him good?

-No, he is still fundamentally evil, he just performed this one good act.

Just as someone who was fundamentally good might not stand up for a stranger who was wrongfully accused - he is not suddenly evil, he will still feel bad because of his fundamentally good principles.

just my 2 cents.

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Brian Bachman wrote:
Parka wrote:
Also, on the odds favoring him getting better rolls in the future; they favor him no better than they favored him in the past. In events such as dice rolls, previous rolls have no impact on the results of future rolls. The belief that he's due to roll any better because he's rolled nothing but ones so far is Gambler's Fallacy.

You're misusing the Gambler's Fallacy. While it is true that what you rolled before has absolutely no impact on what you will roll in the future on any one particular roll, that does not negate the fact that, statistically, over multiple rolls, luck will tend to even out. The more rolls you make, the less you are likely to deviate from the norm.

That simple statistical law is why the house always wins in the end. Almost all lucky and unlucky streaks eventually end given enough iterations. And the odds of any single particular roll succeeding and failing as well as the odds of any series of rolls producing any particular result are knowable.

"If a statistician hands you a die insisting that 'any given roll has the same odds of rolling a one or a twenty', it means he's handing you a depleted die in the hopes of taking advantage of you. Don't fall for it!"

— Shamus Young, DM of the Rings

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
Type2Demon wrote:

6: Despise monetary reward.

Accept no monetary reward for actions done in the name of your god or for your honor. Encourage those who offer to seek out your temple/order and donate to them or to charity.

I think this is probably their issue with it.

As previously mentioned, I would suggest a tithe and possibly make use of the Prestige awards from the faction guide to offset the decreased money pool.

In my games I usually give the Paladin characters this code:

A knight is sworn to valor,

his heart knows only virtue,

his blade defends the helpless,

his might upholds the weak,

his word speaks only truth,

his wrath undoes the wicked.

Obviously you can substitute Paladin for Knight if desired.

(and yes, it's from Dragonheart for those paying attention :P)

Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

Good Morning,

I just wanted to follow up on this order - as I received the "Shipping in the next week" e-mail on July 21st and have not yet received anything. In fact the website seems to indicate that the order is still pending.

Is there something holding the order up? If so I am happy for that to be shipped separately when it comes in.

My apologies for taking up your time with something so trivial - but I greatly enjoy Paizo's excellent products and am eagerly awaiting my next fix.

Thank you sincerely for your time and assistance.

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