Drow

Idrian's page

312 posts. Alias of Dax Thura.


About Idrian

Idrian Mistwalker
Male, Half Elf, Ranger 2/Magus 2
CG Medium Humanoid (Elf and Human)
Init +6 (dex +4, other +2)
Senses Perception +12, Low-Light Vision

-=DEFENSE=-
AC 18, touch 14, flat-footed 14 (dex +4, armor +4)

HP 42 (hp +(2d10+2d8), con +8, favored class +4); Current = 42

Fort +7 (class +6, con +1)
Ref +7 (class +3, dex +4)
Will +3 (class +3, wis +0)
Defensive Abilities +2 v enchantment; Immune magic sleep

-=OFFENSE=-
Speed 30ft

Melee Two Handed Sword: AB +4 (2d6+1, 19-20x2) Type: Slashing ; Size: Medium
Breakdown: BAB +3, Str +1

Melee Hand Axe: AB +5 (d6+2, x2) Type: Slash; Size: Medium
Breakdown: BAB +3, Str +1, Magic +1

Melee Light Mace: AB +4 (d6+1, x2) Type: Blunt; Size: Medium
Breakdown: BAB +3, Str +1

Range Composite Longbow +1, str +3: AB +8 (1d8+2, x3.) Type: Piercing; Size: Medium; Range Incr: 110ft; Ammo 40
Breakdown: BAB +3, Dex +4, Other +1

-=Statistics=-
Str 12, Dex 19, Con 12, Int 16, Wis 10 Cha 7

BAB +3; CMB +3; CMD 18

Feats
B- Skill Focus: +3 to Perception
1- Point Blank Shot: +1 AB & DMG within 30'
B- Precise Shot: shoot into melee w/o penalty
3- Deadly Aim: -1 ab +2 dmg w/range

Skills 23= class +(12+4), Int +12
+8 Climb(ranks +1, dex +4, class +3)
+10 Craft: Bowmaking (ranks +4, int +3, class +3)
+4 Heal (ranks +1, wis +0, class +3)
+7 Knowledge: Arcana (ranks +1, int +3, class +3)
+8 Knowledge: Dungeoneering (ranks +2, int +3, class +3)
+8 Knowledge: Geography (ranks +2, int +3, class +3)
+8 Knowledge: Nature (ranks +2, int +3, class +3)
+12 Perception (ranks +4, wis +0, class +3, racial +2, other +3)
+8 Ride (ranks +1, dex +4, class +3)
+10 Spellcraft (ranks +4, int +3, class +3)
+11 Stealth (ranks +4, dex +4, class +3)
+6 Survival (ranks +3, wis +0, class +3)
+5 Swim (ranks +1, str +1, class +3)

Languages: Common, Elven, Shoanti, Giant, Goblinoid, Draconic
Deity: Erastil

-=Traits, Racial Abilities, Class Abilities=-

Spoiler:

-=Traits=-
- Magical Knack: +2 caster level on spells, up to your hit dice
- Reactionary: +2 initiative

-=Racial Abilities=-
- Low Light Vision: see twice as far as a human in dim light
- Keen Senses: +2 Perception
- Elf Blood: counts as both elf and human for effects related to race
- Elven Immunities: immune to magic sleep; +2 sv -v- enchantment
- Adaptable: gain Skill Focus as a bonus Feat
- Multitalented: 2 favored classes (ranger and magus)

-=Class Abilities=-
- Favored Enemy: humanoid (goblinoid) +2 to Bluff, Perception, Sense Motive, and Survival; +2 AB and Dmg
- Track Bonus: add half level to survival for tracking
- Wild Empathy: d20+(Rgr lvl)to effect animals or magical beasts with Int 1 or 2 as per Diplomacy to improve attitude
- Bonus Feats:
- Spells: prepared caster using Int; cantrips
- Arcane Pool: (1/2)lv + Int (4) points for arcana and to enhance weapon; up to +1 bonus or enhancement (dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal)
- Spell Combat: 2Wpn Fight with sword and spell

Spells and Spellbook:

Prepared Spells
Cantrips: at will (class +4)
DC 13: Acid Splash, Daze, Detect Magic, Disrupt Undead

1st Level: 3 (class +2, int +1)
DC 14: Shield, Shield, Vanish

Spellbook
Cantrips- Acid Splash, Arcane Mark, Dancing Light, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark

1st level- Burning Hands, Chill Touch, Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Magic Missile, Mount, Obscuring Mist, Ray of Enfeeblement, Shield, Shocking Grasp, True Strike, Vanish

* indicates used

Equipment:

Spoiler:

Wealth
- GP 367
- SP 3

Chain Shirt,mw (ac +4, dex +4, ac pen -1, asf 20%)
Greatsword
Light Mace
Hand Axe +1
Composite Longbow +1, str +3
Quiver x2
arrows x15; cold iron x5
arrows x15; silver x5

Explorer's Outfit
Wooden Holy Symbol (Erastil)
Waterskin
Spell Component Pouch

-backpack-
- ration x5
- silk rope 50'
- bowmaking kit, mw

-belt pouch-
- flint & steel
- fishhook
- potion of cure light wounds x2

Description:

Spoiler:
Idrian's light brown eyes contrast with his dark skin that marks his shoanti human side. He wears his black hair just long enough to put it into a little ponytail at times. Idrian dresses plain without any ornamentation. However, he keeps his bow in immaculate condition and ready on a moment’s notice.
Due to years of having everyone looking down at him (quite literally as elves are so tall), Idrian tends to be quiet and reserved. Also due to that treatment, he does not like elves. He does have an aggressive side which tends to come out while hunting and during a fight. He chose to become an Arcane Archer and sell his skills to thumb his nose at elves everywhere.
5'6", 130 lb; 40 years old

Background:

Spoiler:
Idrian grew up in Mierini Forest. He was looked down upon for his half human heritage, but he persevered. Once he had learned all he needed to learn, Idrian left home. He went to stay with his human kin for a time, but found he didn't quite fit in there either. After that, Idrian traveled for several years looking for a new place to call home or more accurately a place to call home for the first time. About five years ago, he came to the Sandpoint area. He’s worked as a bounty hunter, woodsman, and sometimes a mercenary. Idrian would come to town a few times each season to resupply, collect bounties, and look for work. It’s been five years and Idrian knows it’s at the point where he needs to decide to either make Sandpoint his home or move on to someplace else. He came to the Swallowtail Festival to talk with those he’s befriended over the last few years and make his decision.

Dice:

Spoiler:

[ooc]AC 18, FF 14, T 14; HP 42/42
Arcane Pool ?/4[/ooc ]

Initiative: [dice]1d20+6[/dice]

Perception [dice]1d20+12[/dice] +2 v Humanoid (goblinoid)

Composite Longbow +1 str +3: enhanced (+1), deadly aim
to hit [dice]1d20+8+1-1[/dice] damage [dice]1d8+2+2[/dice]

Greatsword:
to hit [dice]1d20+4[/dice] damage [dice]2d6+1[/dice]

Greatsword: enhanced (+1)
to hit [dice]1d20+4+1[/dice] damage [dice]2d6+1+1[/dice]

Hand Axe +1:
to hit [dice]1d20+5[/dice] damage [dice]1d6+2[/dice]

Hand Axe +1: enhanced (+1)
to hit [dice]1d20+5+1[/dice] damage [dice]1d6+2+1[/dice]

Light Mace:
to hit [dice]1d20+4[/dice] damage [dice]1d6+1[/dice]

Light Mace: enhanced (+1)
to hit [dice]1d20+4+1[/dice] damage [dice]1d6+1+1[/dice]