Human Fighter 1
CG Medium humanoid (human)
Init +3;
Senses Listen +3, Spot +3
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DEFENSE
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AC 17, touch 13, flat-footed 14
(armor +4)
hp 12 (1d10+1)
Fort +4,
Ref +3,
Will +1 (+3 vs. fear)
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OFFENSE
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Speed 20 ft
Melee Flail (attack +3, damage 1d8+2, 20/x2, bludgeon) or flail (off hand) (attack +2, damage 1d8+1, 20/x2) or throwing axe (attack +3, damage 1d6+2, 20/x2, range 10 ft., pierce)
Ranged Shortbow (attack +4, damage 1d6, 20/x3, range 60 ft., pierce) or throwing axe (attack +4, damage 1d6, 20/x2, range 10 ft., pierce)
Special Attacks trip w/flail
Special Qualities xx
Spells Known NA
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STATISTICS
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Str 14 (+2),
Dex 16 (+3),
Con 14 (+2),
Int 12 (+1),
Wis 12 (+1),
Cha 10 (+0)
Base Atk +1;
Grapple +3
Feats Alertness, Two-weapon fighting, Two-weapon defense, Weapon Focus: flail
Skills(Armor check penalty factored in) Climb
4 ranks+4; Handle Animal
2 ranks+2; Intimidate
2 ranks +2; Jump
4 ranks+2; Ride
2 ranks +7; Swim
4 ranks +2.
Traits Courageous (+2 trait bonus on save vs. fear effects)
Languages Taldane (common), Infernal
Gear Traveler's outfit, scale mail, backpack, waterskin, rations (2 days), bedroll, flint/steel, torch, hemp rope 50ft., climber's kit, tent, quiver w/20 arrows, 35 gp.
XP 50 (or was that a joke, Sharoth?);
Next Level 1,000