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Kobold

Icyshadow's page

6,971 posts (7,360 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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Fun fact: Jesus is nothing more than a false prophet for Jewish folk.

They still believe in God and the words of the Old Testament, quite many rather fervently. Other fun fact is that Judaism usually focuses much less on Hell than Christianity. The omnipotent deity is harsher to the living (compare his actions in the Old Testament to the ones in the New Testament), but from what I have seen and heard from an aspiring rabbi as well as some actual ones, that Paradise called Heaven awaits all folks minus the evil ones. As for what happens to them, that's kinda hard to say. However, being non-Jewish does NOT make you automatically evil. So long as you are more or less a decent person, God has no reason to send you to Hell.


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1) Do Desna and Pharasma get along well? I do not recall mentions of the relations of those two being present in any of the books thus far.

2) Would you say that those two deities are the main ones for prophetic visions? I recall Desna's followers having dream visions that can tell of things to come, while Pharasma actually has "Prophecy" in her portfolio.


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Back at work after a few days of relaxation. Feels odd and kind of refreshing.


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Didn't sleep too well last night, but I feel alright. Glad I took those days of paid leave.


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This reminded me of my need to get back to work on a Finnish Pantheon.


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I got three days of paid leave. Now I can relax a bit, and recover after this huge storm of crap that hit me.


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Kobold Cleaver wrote:
SiuoL wrote:
Well, until we get the book and have a review about it, we can't really make a judgement yet.
You have to leave now.

Come now, we do need some common sense to balance out this madness.


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Fate Stay Night is back? Cheers!


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New entry at the blog!


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I don't want to go back to work! XD

Also, Middle-Earth: Shadow of Mordor is a very fun game.


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Hope you all have a pleasant Easter.


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I am now reading "Mimesis: The Representation of Reality in Western Literature" by Erich Auerbach.

Since I got my job at the library, I've been borrowing a variety of books, and need to read through them all.


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While on my way to work, I imagined an ending scene for the campaign, which would take place a few years after the events of the last book.

I happened to get said mental images while this was playing in my head.

Ending:
The first image was of the weather changing as the seasons go by in the kingdom of the Greenbelt, the former realm of the Stolen Lands enjoying peace after countless years of unrest.

Oleg and Svetlana sit by a fireplace, enjoying a moment of peace and quiet after a day's hard work. Much had happened in the years since they met the four heroes, but the two remained together and happy throughout all of it.

Kesten Garess walks about the streets alongside Akiros Ismort, badges of honor hung upon the ceremonial armor the two wore. They were once rejected by their fellows, but both had been given a chance at redemption, and enjoyed their new lives in the kingdom.

The other reformed bandits sat outside drinking beer, enjoying the cool wind on an otherwise sunny day. Auchs had bought new toys with some of his money, amusing the other men with his antics.

Jhod Kavken watched over a temple to Erastil, where he was joined by other Erastilians such as Akiros, Loy Rezbin, Latricia, Kiriv and his wife Jix Scriak in a prayer, before they all went about their day normally.

The citizens of Varnhold and the former Fort Drelev celebrated the day of the four heroes (called Founder's Day and celebrated on the 8th of Calistril) with joy, dancing on the streets and reenacting their great deeds with theater play and other fancies. While the citizens of Varnhold approached the Nomen Centaurs with a peace treaty, the folks of Fort Drelev began trade negotiations with Pitax.

King Irovetti walked past Pitax wearing robes that hid his features around the same time, seeing the realm prosper under the restored rule of the former trade houses. He smiles to himself a bit, and carries onward on his journey. Some of the people look at him curiously, but fail to recognize the former king.

Meanwhile, Nugrah walked in the woods alone, visiting the graves of his son and wife. He spoke a prayer to the gods before leaving the area, thinking about his past until he heard Bokken and the Old Beldame calling out for him. The three continued walking towards Oleg's shop, laughing as they talked about the bygone years and all the wacky antics that had ensued.

Deep in the swamps, King Vesket of the Lizardfolk and King Garuum of the Boggards meet up at a zone unclaimed by either. The two glare into each others eyes, size each other up...and then shake hands, Vesket grinning and Garuum smirking. Both the Lizardfolk and the Boggards around the two cheered, the former roaring with vigor and the latter croakingly loudly and raising their fists in the air.

Chief Sootscale of the kobolds had called upon his people to meet at the king's hall. There, they declared that they would not be a tribe, but a people. The kobold declared himself a king, and his underlings cheered. He then brought the egg of a dragon from behind his throne. They shall do the silver dragon they met proud, and raise the spawn of Ilthuliak into a dragon free of evil, yet one that still had the same black scales as they did.

Topper Red walked about the various cities and towns of the Greenbelt, singing his songs about the four heroes as well as the legendary figure Reik Javik (an alias Sage had used with Alter Self on occasion). He stopped to take a break at a tavern in the capital of Stagshelm, where he fondly recalled how he met the four and how he ended up in the situation he is in now.

Malvien had returned to Nex with his assistant Zafina, the two plotting to strike at the Scrivenbough directly. Catching the followers of Abraxas off-guard, they received high honors from the Council of Three and Nine, who banished Gen Hendrikan after he suffered a humiliating defeat at the hands of the elven wizard.

The fey that lived in the Greenbelt area were listening to Nyrissa singing (hence the link to Return to Slumber), Liadain watching with a faint smile on her face while others spectated with awe. Faeries and nymphs as well as a familiar baohban sith soon danced around her as well, making it a truly beautiful performance for the lucky few that saw it. Falchos talked with Ascalon the Horned Hunter on the side, while Tiressia tended to a few trees. Liadain soon turned to watch the sun set on the horizon, thinking about his beloved apprentice Ciaran somewhat wistfully.

Ciaran stood by a cliffside in an unfamiliar land, watching the sunset and thinking about his home. Briar begins to glow in his hands, speaking to him of something that awaits the two not too far away. He then dashes onward, continuing his adventures with a grin on his face.

Oruda and his brother Rokhura watch younger members of the Tarkhan clan while they train in the arts of a ninja. They turn to look at each other and nod. Oruda then walks away, disappearing into the shadows while Rokhura continues to oversee the training of their apprentices.

Kiriv and Jix were having a relaxing evening walk, followed along by some other family members who asked about how they were doing and how their children were growing up. All was well with them, and they continued their merry way before getting home before sundown to enjoy the cozy feeling of home.

Sage and Layla watched Euphemia and Tatiana as they practiced their spells, both girls seeking to outdo one another in impressive but safe ways. Horagnamon observed quietly on the sidelines, eating some seeds and perching on Tatiana's shoulder once the two were finished casting. The wizard couldn't help but smile, holding his beloved's hand as the two watched their adopted daughters enjoying their lives.

I read through all this while listening to that song I linked. I felt it helped a lot.


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The website crashed when I was making the latest (and final) Kingmaker recap.

Warning, this is a VERY long post.

The End of a Thousand Screams:
Story: So the last time we left the game, Nyarlathotep had sent the viler servitors of Nyrissa to wreak havoc upon the Greenbelt since the heroes restored Nyrissa's soul instead of killing her. While some beings like the Nightmare Rook and the Mandragora went back to the First World, ones such as the Knurly Witch, Ilthuliak, Kargstaad and the Wriggling Man were now spread out in the Material Plane with plans of their own to enact. The heroes quickly began devising a plan on what to do.

Kargstaad was approaching Varnhold with his giants. Ilthuliak was seen fighting another dragon to the south of Candlemere. The Knurly Witch was seen near the territory of the lizardfolk, and the Wriggling Man was walking about near the boggard areas. Nyarlathotep was not seen, but he had warned the group about something that would happen at Candlemere once all the other threats were taken care of.

The heroes soon came up with a plan. Kiriv took the kobold commandos, Munguk and a cannon golem Sage had built with him to combat the giants. Meanwhile, Sage called upon the help of Nyrissa and a shaitan named Azhar Farid El-Amin (whom he had befriended upon gaining the True Name Discovery) in getting to working on the craziest plot he's come up with thus far. He wanted to use the power of Wishcraft as well as the power bound in Briar to create an Artifact of his own, one he would use to seal away one of the thousand masks of Nyarlathotep.

Sage almost died, and the two beings assisting him were temporarily weakened, but they succeeded in creating the Chaos Binder Mask, though Sage had no idea of when he'd find a chance to use it. Meanwhile, Kiriv managed to take down the giants, and the group planned their next move. Sage decided he'd try to talk with the Worm that Walks, as he seemed to be the least likely to just outright attack. Meanwhile, Ciaran and Oruda moved towards the Knurly Witch's house, planning to try and take her down. Once the wizard arrived, he attempted Diplomacy, appealing to the humanity that the Worm that Walks once had. Since he was given no real backstory, I had come up with some ideas in the past.

While the Wriggling Man was ready to attack, Sage's words got through to him, and he recalled a name. Naramsin, an old Arclord and associate of Nex. He had gone to find knowledge regarding both the eldritch and the fey, but died long ago, coming back as the being he is today. He recognized the marks of an Arclord on Sage's robes, and was convinced to aid the man, though his alignment had not yet shifted from Neutral Evil. The two spellcasters then joined up with Oruda and Kiriv, who found an injured Vesket near the Knurly Witch's house. They call out the witch, who confronts them before a fight breaks out. Unfortunately for her, she gets crippled early on in the fight by debuffs and a critical hit. The fight ends with her getting petrified, to add insult to injury.

Once all the threats were taken care of, the heroes returned to their castle. There, Nyarlathotep showed up once again to taunt them about the monster that will emerge from Candlemere. Sage and Ciaran soon noticed that the Eldest were nearby as well, preventing the Outer God from leaving before he had his business done. Sage took the chance, and struck the Mask into Nyarlathotep's face. His spirit was bound, causing all the other incarnations of the deity across the cosmos to howl in anger as a shard of them was lost within this artifact. Sage then split them to pieces, and scattered them across time and space, though he kept one piece of the mask on himself. The heroes then went to see what was going on in Candlemere, where they were greeted by the sight of a Shoggoth. Thinking fast (and being as insane as he usually is), Sage beseeches the spirits of Yog-Sothoth and the Sorcerer of Omens one last time, to open a gate towards Azathoth for just a mere moment.

Just then, the tower itself turns into a massive gate, opening to a blindingly bright realm of alien terror. The shoggoth approached the party but began to get sucked into the portal, and Sage threw the last shard of the Chaos Binder Mask into it as well. Both were thrown into the endless depths of the Blind Idiot God, but the gate began to pull the party in as well. Ciaran failed his Dexterity check, but Oruda grabbed hold of him. Seeing the hobgoblin getting pulled in, Sage grabbed a hold of him, and Kiriv in turn grabbed Sage with one hand, while digging his claws into the ground with the other. The gate closed, and the four survived the ordeal in one piece and with relatively intact minds. Victorious, they returned to their capital as legendary heroes, having overcome each and every threat that came at them, marking them in history as ones who beat all odds to hold the lands given to them.

Epilogue: The tale of the four heroes of the Greenbelt is almost over. While most of the council the heroes had gathered remained in the kingdom itself, Wilda Roché chose to venture towards the Worldwound to take the fight to the demons. There was no mention of who'd take the Ruler's spot in the kingdom after her, but surely someone worthy of the throne was up for the task.

Naramsin aka the Wriggling Man left to the Outer Planes, having decided to continue his research into the arcane secrets while also planning to look for Nex himself. Sage asked him to visit from time to time, and he said he'd do so if he could.

Malvien began a new journey, parting ways peacefully with the heroes. Irovetti took to traveling as well, shifting from chaotic evil back to his old chaotic neutral alignment but finding no real place for himself in neither Pitax nor the Greenbelt.

Other folks such as Akiros, Jhod and Oleg enjoyed life in a more peaceful kingdom, which also prospered from the great deeds of the heroes as well as from the blessings of the fey that had been granted upon them after all these ordeals.

Ciaran is called by the Eldest to the First World, where he was asked to decide whether Nyrissa should be given her old deity status back, or if it should instead be given to his mentor Liadain. Giving it some thought, he decided that Liadain would be happier staying with the fey in the Material Plane, so Nyrissa was given her old title back. The tiefling then left the Greenbelt, finding adventures of his own with Briar in hand.

Oruda chose to stay at the Greenbelt Kingdom, where the rest of his clan soon moved in. The ninjas chose to guard the realm, reamining in the shadows though one among them stood in the light of fame for quite some time.

Kiriv was able to retire as all the major threats to the realm were eliminated, settling down with his beloved wife and children to live a simpler life. He was hailed as a hero alongside his comrades, but chose not to brag or boast about it.

Sage, riddled with scars both physical and mental, took his time to recover from all these hardships with his two adopted daughters, giving up his adventuring life much the same way as Kiriv did. Nearly two years after the emerging of the First World Blooms, he meets Layla, the woman he had fallen in love with in the past. The two share tales from the years they were apart, and soon find themselves married, deciding to raise Euphemia and Tatiana together.

All in all, I really enjoyed this campaign, even though I had to let the players get away with some rather crazy s*** a few times. However, they had fun and I had fun, which is ultimately what counts here if you ask me.


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I need to catch up to my blog's deadline...

...but I'm so freaking exhausted. This week's taken all my energy from me.


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Both the DM and players are fallible creatures. They can make mistakes.

I hold on to this belief, regardless of who's seat I sit on at the actual table.


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Character deaths are an overrated and easily abused plot element anyway.

THERE, I SAID IT! *Holds his flame shield* I REGRET NOTHING!


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I am in my old home again! Still need to unpack some stuff though.


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Okay, packing my bags today. Moving out tomorrow!


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SilvercatMoonpaw wrote:

Golarion fluff change:

Aroden was artificially propping up humans, With him dead new races are starting to take over.

Sort of related but not exactly the same thing is the fact that the other races have gained a better foothold at the Inner Sea as well as other areas ever since Aroden died in my version of Golarion.


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Wait, people DON'T have intelligent monsters acting like Player Characters?


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Oh, I don't mean my parents' house. I mean the first house I moved into with my roommate.

I probably forgot to tell you guys about how me and my roommate had to move to another house while the old one was being renovated.

But for me, moving back to that house is a good thing, so long as they didn't remove the lock on my door. My roommate has a bad habit of barging in without knocking...


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I'm moving back to my old house next week, by the way.


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How lewd...


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I am surprised this thread has gone on as long as it has.

But I agree with the folks who say the Fighter is screwed here.

The odds are just way too much stacked in the favor of casters in most scenarios.


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I'll continue from earlier with some more stuff from my setting, which is named Mystralas.

Humans have a presence in two of the six continents (Esvel and Ifria), and really only have a strong influence in the former, though the first and greatest human civilizations emerged in the latter. The most infamous one was the Manos (from which the word Human ultimately derives in the setting), a sort of pseudo-Mesopotamian kingdom that later became an empire ruled by a demigod king known as Gilgamesh. Considering the fact that we have Mesopotamian gods like Nergal as demon lords in Pathfinder, I figured adding Gilgamesh into the mix wouldn't be too bad an idea. Anyway, these ancient humans created the art of necromancy and enslaved many of the other races in Ifria, only to lose everything when the empire fell apart after Gilgamesh returned from his quest for immortality as the first undead in the world of Mystralas and struck down the pantheon that had wronged him in the past.

Before all that happened though, humanity was at war with a race that later became the troglodytes. These powerful lizardmen called themselves the olyndytes. They were masters of the arcane (they invented conjuration magic) as well as zealous believers in the divinity of dragonkind, giving tribute to them on some occasions while killing them to drink their blood so they can gain a part of this divinity on other occasions. They considered all humanoids that lacked scales as cursed wretches that need to be eradicated, which eventually got them into war with not just humanity, but the other core races as well. The olyndytes were allied with kobolds, lizardfolk and serpentfolk, but as time went on the latter two abandoned the sorcerous dragon priests to fend for themselves. Eventually the situation turned so bad that the olyndyte rulers turned to summoning demons to bolster their lost numbers. Dabbling with the taint of the Abyss led to their downfall, as most olyndytes degenerated and became the troglodytes, with the last great olyndyte king becoming the demon lord Zevgavizeb after attempting to devour the demons he had summoned to power himself up. Some olyndytes may still remain in stasis or as undead, but they are a rare find.

The fall of the two empires in Ifria led to many races that served under either the humans or the olyndytes there to find their own paths in life. Gnolls were slaves to humans for quite a long time (their natural strength and endurance didn't help things), and many carry a grudge on humans to this day as a result. While quite a few are rather savage and cruel, an insightful leader among them created a nation for them where they trade with other beings such as catfolk, lizardfolk and local elves. Most of them are against slavery, though the more evil ones find it fair to make slaves of humans as revenge for their past treatment. Lizardfolk mostly live in the swamps and jungles with only a few other beings to contend with (boggards being one of the main nuisances), and the ones in Ifria have also became famous as beast tamers, riding on the backs of dinosaurs when in battle. Catfolk are less grudgeful against humans than gnolls are, but are still careful with them. The more human-looking ones tend to be traders or adventurers (how legal their actions are tend to vary with the individual), while the more feral looking ones live simpler lives in the savannah type areas.

Orcs are quite similar to those depicted in other settings, though they are less inclined to Chaotic Evil than the ones on Golarion. Many tribes teamed up with Centaurs to raid nearby kingdoms every now and then, but the two races got beaten by the sheer military might of the goblinoids (as in goblins, hobgoblins and bugbears) and generally haven't recovered their holdings since the last great war between the two factions. Dwarves dislike orcs due to their tendency to raid the tunnel systems they've set up, though kobolds sometimes engage in similar activities as well. Elves dislike orcs because both races practice druidism, but in wholly different ways. It also doesn't help that orcs and elves have nearly completely opposing views on what the ideal environment to live in should look like. Orc attitudes towards humans tend to vary, which is why half-orcs are not found in every possible area where the two races run into each other.

Warforged also exist in my setting, but they were built by a group of dwarves that found the sixth continent before any other race did. The problem was, said place has such a collection of dangerous flora and fauna that even the natural resilience of the dwarves didn't help them too much at survival. So they decided to build something that could resist every disease, poison and monster that came their way. Funny enough, most of these dwarves took to living in the wilds after getting used to the environment around them, leaving the warforged to live life as they see fit in the mostly abandoned cities of stone built by the first dwarven clans that settled there.

There is one somewhat large nation stuck between the borders of Esvel and Ifria that is a host to a great deal of monstrous humanoids living together in a cluster of city-states that occasionally agree on shared matters but otherwise keep to themselves. According to legends, most of them were human once but their cruelty incited the wrath of the gods, who cursed them with the forms they have nowadays. All the beings living there are based off Greek mythology, so we have Minotaurs with a slight Spartan theme to them, another set of Centaurs who live a more agricultural lifestyle on the hills compared to their southern neighbours, and many other examples. Some humans live there as well, but the area is generally considered too dangerous to tread in by most folks that aren't experienced with the politics and culture there, since a faux pas might get you enslaved, killed or turned to stone, depending on where you happen to be.

Giants and dragons are tied into the main origin story of the creation of the world, and would probably need an entire section for themselves if I wanted to start talking about that.


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Okay, so there is a lot of stuff I've worked on for my own setting that sometimes spills to how I work out things in Golarion as well, but here are some main ones.

Centaurs draw inspiration from the huns and other nomads, generally leaning more to Chaotic Neutral and Chaotic Evil. It's also a nod to the ancient Greek version of centaurs who were rather nasty in general.

The goblinoids once had a link to the fey but then developed into beings of their own. Elves were also fey once but they kept a stronger link to nature than the goblinoids did, a reason why the two beings don't often get along.

My hobgoblins are very Mongolian when it comes to their culture, though adding in the fact that they incorporate goblins and bugbears into their society with the same efficiency as they do with war and trade with other races spices things up.

Kobolds are still not taken seriously, but that's only by the common populace. Experienced adventurers and generally smart people know not to mess with the little buggers since they ARE related to dragons, and a large faction of kobolds who have declared themselves the masters instead of serving the whims of some solitary egotistic dragon have even founded a nation of their own in one continent of my setting.

Dwarves are mostly the same as they are in most settings, but have an extensive underground system that connects the surface world to the Underdark / Darklands, and has enabled them to find ways to get across the seas to other continents before anyone else. I am considering integrating most of the gnomes into dwarven society, though they still carry a fey undertone despite their affinity with the earth.

There is a lot more I could talk about, but it's midnight here and I need some sleep so I can survive another day at work.


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The bad Rules Lawyer is the one the DM doesn't like.


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I'll need to make a proper post here after work. I have such a big list of stuff to mention that I can't get to it all right now.


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Hopefully everyone had a nice weekend. I cooked myself something similar to chili sin carne, and had a new GURPS campaign start that I could give a recap of if people want to hear about it.


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Sounds like something they'd do when bored.


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Nearyn wrote:

You've a right to your opinions, but I suggest we do not begin touching on our personal stance on the issue. It is likely to end badly, and it doesn't contribute to the topic.

-Nearyn

That is why I said we should NOT let this discussion get so heated that things end badly.


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On one hand, I am against the death sentence as a general rule for a multitude of reasons. However, it seems that most people who commit the crimes warranting such don't have an inch of empathy towards other people and won't feel any remorse after doing such things. Either way, I worry this discussion will get so heated that this thread will get locked, so I think we should stick to the actual discussion on whether or not it is right for the paladin to execute the prisoner. I still lean to it being fine, since from what I recall the developers have said that killing is neutral and murder is evil. Lawful execution of a criminal doesn't seem like an evil act by those standards.


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...hah, First World problems!


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*Throws more fuel for the flames*


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This sounds rather promising...


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Ordered a pizza. It was kind of bland. I put lots of habanero sauce on it.

It was no longer bland, but I dread the next bathroom visit now.


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I blame Cosmo for the black-and-white views on certain beings that a friend of mine has!


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And here I thought Obama was the Antichrist...


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I have NWN but I have yet to play it. I would like to play Planescape: Torment and the two Baldur's Gate games first.

Haven't really had the time for video games as of late, sadly. My writing needs to catch up, and I also have my studies to work on.


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176. Put them to work at a Blacksmith's when they grow up. The weapons and armor might not be the best, but at least they get all the fire they could ever want there.


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Oh, give someone enough time, they will find at least 10 ways to kill this thing.

The player characters in D&D can seriously become Batman when it comes to planning out encounters.

But unlike Batman, the characters are more than just some normal human with mental issues and a lot of money.


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We had a quiet but very destructive Cleric of Talos in a Planescape-inspired campaign once.

He wrecked most encounters once he got his buffs up, and figured his actions were the best kind of prayers.


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Wild Hunt is the best to go with. That, and some improved relations with the Eldest by virtue of shared alignment.

Fun fact: Herne means pea in Finnish. It came to mind from Herne the Hunter, who may be related to Cernunnos somehow.


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Have you checked out The Miskatonic on Kickstarter by chance?

If you have, do you think it's any good as a game idea? If not, why?


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My flu is finally starting to subside.

Also, I played through Shovel Knight during my sick leave.

New Game+ on that game was hard as hell but very much worth it.

I do not regret pledging cash on that game back when it was on Kickstarter!


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No Kingmaker this weekend, but probably having the last session of a certain GURPS campaign this weekend.


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Okay, now I've had this flu torment me for almost a week. This sucks!


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New blog entry.

15 followers, about 1 like per post. Not sure if I'm doing any good. Then again, my confidence has been waning lately due to sickness and general melancholy.


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Wrath wrote:
109 - If the campaign is not using redemption rules, kill them before they can grow to be a threat to your settlements. In a world where alignment is absolute (as it is in Golarion), they are born evil and will stay evil. Nothing can stray that course if redemption is not in play (or some homebrew version of it). In this type of world, Goblins are likely to be seen as a dangerous form of pest species like rats or snakes. People kill them without thought and may even use techniques like gassing their lairs or poisoning foods to keep their numbers down.

And which book was this stated in? If that was true in Golarion, then Sarenrae's redemption aspect is basically useless.

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