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I allowed a player character in my Kingmaker campaign to become a Lich and keep his Lawful Neutral alignment.
Unless I remember incorrectly, at least one Pathfinder book mentioned a non-Evil Lich living in one of the Outer Planes.
And no, letting him become a Lich did NOT destroy the campaign, even if one or two encounters became a tad easier for the party.
Very long GURPS campaign with some US friends got finished today.
I kind of want to do a recap series of that too, but I need to plan that ahead.
Also, just for a taste of the epilogue, we survived a potential TPK with clever moves and a bit of luck.
Our group managed to change the world (for both better and worse), and my character technically became a demigod.
I've grown rather fond of Nergal from Mesopotamian mythology. Could very well see him as Chaotic Neutral rather than Chaotic Evil, despite his sinister titles and epithets.
Then again, I have a gripe with most Ancient Mesopotamian myth figures just being Evil in D&D / Pathfinder in general, more so when they were not so in the actual source materials.
Since I was asked to give the recaps for other campaigns I've had, I took the time to gather up a list of them.
- First Generation Cyber GURPS
- Cyberbikers (Sequel to First Generation)
- Space GURPS Saga*
- The Wuxia GURPS
- World of Mustard (Classic Dark Fantasy)
- World of Mawiois (Post-Apocalyptic Dark Fantasy)
* = Spans Multiple Campaigns
They're all GURPS campaigns, and quite fun indeed. Let me know which one you guys want me to recap first, so I can get some kind of order to these.
I've seen better days. Writing is more or less stuck, I am still down with a flu (worried my boss will make mention of my week-long sick leave), family situation is still basically one step away from open war (and I suspect I will be dragged into it), and I managed to make a fool of myself to a friend, who doesn't trust me anymore. I might be able to make amends with my friend (he hasn't cut me off yet), the flu will pass eventually, but I don't know how the war between my dad and the rest of my family will turn out. And I need to get to writing now that I have the time and energy for it.
Last session was yesterday, and thanks to sick leave (I caught a flu or something similar last evening it seems), I can give you folks a recap.
Haunting of Harrowstone Part 2:
After doing their research and gathering some equipment to combat the ghosts of Harrowstone from the false crypt, the four adventurers decided to make their way towards the haunted prison itself, only to run into Gibs Hephenus as he tried (and failed) to sneak past them and smear more blood on the memorial. Noticing the bloodied razor in his hand, they question him only to get the voice of the Splatter Man responding to them.
The possessed and cranky farmer lunged at Dampé as he stood closest to him. His razor dealt a nasty cut to the dhampir's face, and the four soon started to pummel Gibs with non-lethal damage, though Maeve shot him in the knee with an arrow. Dampé then lifted his scythe, smacking Gibs with the blunt end of it. He rolled a critical hit that dealt enough damage to leave Gibs one HP away from actually dying outright. Celeste quickly casted Stabilize on him while Malthazar called for the sheriff, who proceeded to take Gibs away.
After a quick break to recover, the four began to make their way towards Harrowstone. Before they could pass through the doors to the courtyard, a group of six skeletons approached them, haunted by the spirits of the prison's guards. Two of them were clad in armor and armed with swords, their bodies partially in flames. The ensuing battle was catastrophic, as both sides rolled a critical fail multiple times. Just for laughs, we used the GURPS critical fail table (I had the GURPS GM Screen up instead of the usual D&D one) which led to a rather hilarious kill.
Malthazar swung his quarterstaff, which flew off his hands. While that was a result of a critical fail, the staff then hit one of the flaming skeletons and critically hit it, turning the unlucky roll into a lucky one unintentionally. The group got a good laugh as Malthazar stated bluntly "I meant to do that!" before fetching his staff. Dampé took a few heavy hits and Maeve got a cut, but they managed to put the skeletons to rest. One of them managed to say "No, the warden is already..." before falling apart, leaving its sword behind.
The four carefully approached the prison complex itself, running into a few haunts on the way to the first floor (and attempting to gain a bit more information with the Spirit Planchette by using it at the warden's house) and giving the second floor a quick glance before they began searching for the ghost of Vesorianna. After dodging some animated manacles and the branding iron haunt, they walk into the workshop to find Vesorianna's ghost, who seemed surprised that they knew her name and proceeded to explain her predicament as well as tell them how she could help in defeating the unruly ghosts haunting Harrowstone.
However, before the four heroes could set out to search for the items that belonged to the five prisoners, they realized they had not prepared as well for the ordeal as they had thought. The session ended with the player characters planning to return to Ravengro before getting back to work on the prison.
Next session is planned on next week's saturday, unless I recall incorrectly. I am looking forward to how things will develop from here. Harrowstone is a surprisingly large area.
I wonder how much Christianity had altered the character of Hel. She's always been an intriguing one due to that dual depiction thing she had going on.
There's just one flaw in your argument, 137ben.
Those cultural heroes you're referring to? THEY ARE GOOD by the standards of the cultures they came from.
Why should they abide by modern standards, which our player characters are part of? That is, assuming the DM runs the game that way.
If you went to an ancient Sumerian / Babylonian / Mesopotamian and told that person that Gilgamesh is a villain or anti-hero, you'd be mocked at best or beaten up at worst.
Steve Geddes wrote:
For me, it's a bit of both.
Same here. As much as I give negative feedback, I really WANTED to like Paizo, and still kind of do.
I also find it mildly amusing that I'm agreeing with Kthulhu on things, considering how some past discussions had gone. XD
Apologies in advance, this is going to be a big one. The recent few days have made me realize just how frustrating the combination of things fate has tossed my way feel. My father is a staunch traditionalist and a mildly chauvinistic jerk who thinks a "real man" is a boisterous, woman-charming jerk. He also is at least to some degree religious. I'm an asexual agnostic, and neither of those facts even compute in his mind, which made my high school days rather miserable. I felt like I was worthless due to not meeting those standards, but I also dismissed them as stupid but wasn't given the chance to voice that complaint out.
Sorry about venting it here, but I feel like I needed some place where I'd be heard, where I feel I'd belong.
But perhaps that's why I tend to take exception when the topic slips off to the "free speech" thing. I still think that nearly everyone (there are exceptions) deserves to have their voice heard, even if their opinion is an unpopular one.
Oh, but I'm not done. There are so many superstitions and assumptions about Jewish people too that it's laughable. Especially ones related to the genitals. So not only am I "broken" in society's view at large (at least Finnish society), but from my Jewish roots I'm "broken" for not having the drive to go and find a woman to marry. It's just an utter mess, and I'm not surprised that I'm constantly on edge when I think about it for a moment. It REALLY doesn't help that a lot of times I bring it up someone either says "guilt complex" or "Jewish card" as if it was as bad as invoking Godwin's Law, if not even worse, to point out oppression of the Jewish. Dismissal laced with mockery is the worst kind of silencing, so far as I am concerned.
Casual Viking wrote:
Right from the get-go, Pathfinder has been written by veteran players eyeing a solid business case and the opportunity for self-realization. Not only are the Paizo writers not great game theorists, they have repeatedly and consistently shown on this very forum that they are ardently opposed to all forms of theoretical analysis. They write some good Tier 3/4 classes and some engaging characters, but there is no Richard Garfield or Uwe Rosenberg at Paizo.
I'm getting flashbacks to the Pathfinder playtest threads...
When freedom of speech as an ideal is threatened and when a debate is turned into an echo chamber, a conversation might have to put "basic consideration" aside.
You are free to disagree with me on that, but I am quite sure both your posts and mine (or just mine) will be flagged and removed some time before this thread gets locked or something. I've seen many a sensible conversation around these forums get taken down simply because some staff member and a few people didn't agree with a person's opinion or mistook it for discrimination or something. I believe everyone is entitled to their opinion and has a right to express it, with some exceptions. I am not in a majority in many ways (I am neither cis nor white for one), yet I do not demand people approach me like they were approaching a mine field when talking with me, neither here nor in other places.
Also, are you trying to speak on behalf of all trans and other minority people by yourself, Ambrosia? It's unwise to try and do that, since I am quite sure there are people in those groups that disagree with you as well. I am just one of them.
For those who didn't check the preparation thread, here are the player characters.
- Maeve Oakwind, Elf Ranger. Lawful Neutral.
- Celeste of Jalmeray, Aasimar (Normal) Cleric of Irori. Lawful Good.
- Malthazar Therahel, Aasimar (Archon-Blooded) Zen Archer. Lawful Good.
- Dampérenovich, Dhampir (Moroi-Born / Svetocher) Kinslayer Inquisitor of Pharasma. True Neutral.
Players Not Allowed:
Maeve Oakwind has not revealed that she is in fact not a normal elf, but is actually a lythari, which is basically a non-evil elven lycanthrope that can shift between humanoid and wolf form but has no actual werewolf form. The race is originally from the Forgotten Realms D&D campaign setting, but I decided to let the player try one out since she wanted to and it didn't seem too far-fetched a thing to find in Ustalav. The only one that currently knows about this is Kendra Lorrimor, and even she doesn't know all the details. Professor Petros did, but he's kinda dead. Maeve's nature as a lycanthrope might come up in Broken Moon, if not earlier in the campaign.
And on a side-note...
Maeve and Dampé have no plans to multi-class or take Prestige Classes.
Celeste plans to take levels in Monk and Paladin so she can become a Champion of Irori.
Malthazar aims to take a level or two of Sorcerer (Archetypes possible) and become an Arcane Archer.
Lastly, the tiefling priestess of Pharasma, Sotiria Spiros, was meant to be a DMPC back when we only had three players for the campaign. Once the fourth joined, she was changed to an NPC.
I was not sure where to place a session recap, but I recently started a Carrion Crown campaign with myself as DM. I had a preparation thread for it here.
And now, the recap itself!
Haunting of Harrowstone:
Our tale begins as the four player characters, all either friends or at least acquaintances of Petros Lorrimor, arrive at Ravengro in the evening to attend to his funeral. While getting ready to bring the professor's coffin to its proper place, the four were asked if they wished to help carry him. All but one (Maeve) volunteered as pallbearers, carrying the coffin until the group runs into a bunch of rowdy locals telling them not to bury "that necromancer bastard" in the graveyard. Celeste managed to solve the issue peacefully, appealing to sense and respect for the deceased with a Diplomacy check. Gibs Hephenus, the ringleader of the bunch, was confused as the crowd dispersed, but reluctantly left the scene as well.
Father Grimburrow and his gravediggers buried the dead professor, while a tiefling priestess named Sotiria gave the last rites to the man before stepping aside and letting the people in attendance give a speech. The four saw a man in fine clothes give a speech, respectfully referring to professor Lorrimor as a good man and an even better teacher, informing the group that he must depart to attend to something right after. Kendra holds a speech of her own, and then explains that the man they saw was Adivion Adrissant, a nobleman and wizard who was a student of Petros back in the day. She seemed as confused about his presence and sudden leave as they were, but then invited the four over to read the professor's will.
While waiting for Councilman Vashian Hearthmount to arrive, the player characters had some food and drinks while introducing themselves to each other. Dampérenovich insisted that he simply be referred to as Dampé due to the length of his name, but Malthazar remarked that if they learn his name well enough, he shouldn't worry about needing to have it shortened every time. As the councilman arrived, he found himself bemused by the fact that all four of these guests were clearly not human, but then proceeded to read the will, letting the four pick up the key while he kept reading. After finishing the job, he bows and takes his leave. Kendra then brings the chest that the key goes to to the table, letting the four check its contents.
They open the chest to look through its contents, with Malthazar picking up the professor's journal and reading the circled entries. Funny enough, Lorrimor's handwriting caused people to take turns reading the journal, with Celeste and Dampé taking turns while Maeve glanced through the other books, putting them away in disgust once they realized the contents of the dark tomes. After they had checked through them all, Kendra decided to call it a night, as she had run out of steam by that part. Maeve did the same, and the other three soon followed after trying to do some research concerning the Whispering Way.
Once dawn arrived, the four wasted no time and quickly went to do some more research on Harrowstone, the Whispering Way, and the Five Prisoners, making good use of the Temple of Pharasma as well as the Town Hall, both of which they got to with a bit of luck and rolls. Not only did they get the last bits of info they were looking for, but they also discovered the name of Warden Hawkran's wife Vesorianna, which coincided with the mentions of a bloody smear in the shape of a "V" letter marking the local stone monument to the guards of Harrowstone. They then proceeded to fetch the items from the False Crypt, having received permit from the clergy of Pharasma. While one of the giant centipedes managed to surprise Maeve, nobody was seriously harmed in the encounter. As evening began to set in though, strange things have begun to occur, a song about murder related to the five prisoners echoed in the wind, and many have noted that the air around Ravengro feels strange.
At the end of the session, the four inheritors of the professor's will had found a locket that belonged to Vesorianna herself, and decided that they will try and find who's behind the blood ritual (since they realized it seems oddly similar to the Splatter Man's method of killing and Vesorianna's the only person who's name starts with a "V" associated with Harrowstone), as well as perhaps preparing for the trip to Harrowstone itself.