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And here's that blog post that made my day. Lovecraft themed Horror Comedy Visual Novel sounds like a good premise to me. I do still wonder when The Miskatonic is coming out.
Some of my artist friends keep mentioning the artist for the game, as if I'm supposed to know who it is. Anyone here know more than I do about that? The art style is actually not familiar to me.
It's a quirky, very meta RPG that takes a lot of inspiration from Earthbound and a few other series.
To my surprise (and frustration), it had a Kickstarter back in 2013, while I still had cash to throw around. I would have gladly pledged if I had known about it.
But on the bright side, I saw an update on the developer blog of another Kickstarter-funded game (which I did pledge to), where my character was drawn. What made my day was the dev mentioning that she's one of his favourites :)
I was up late to have my turn at a Pathfinder / Custom D&D Session, since we switched from Play by Post to a chatroom.
But the stuff that happened was so dreary and dull compared to what the other players got to do that I now feel like I deprived myself of sleep for nothing.
Now I also saw that nobody (at DeviantArt at least) took up my offer to do little short story commissions so I can raise a bit of extra cash, which means more struggling with money.
I'm frustrated, angry and want to take my anger out on something. Doesn't help that I haven't been able to write much on the novel. It's still not past the 50 page mark, just to name one problem.
But I know there's nothing I can do. So I'll just have to fake a smile a bit more till work's over, and then go home.
I'm the DM for a game where one of the player characters is a Dhampir Inquisitor, and he plays nicely with the group.
He resists the urge to drink blood, and whatever anger he has he just channels into killing undead. He's a tad boring, but reliable.
And a lot of people misunderstand the rules. They are not healed by Positive Energy, but channeling to heal the living will NOT damage them.
Channel Positive to damage undead (not heal living) will hurt a Dhampir, just as using Channel Negative to heal undead (not harm the living) will heal a Dhampir.
Yeah, Clerics don't always specialize in Channeling. Also, an Inflict Wand would solve (almost) all the Dhampir's healing problems. Many of the complaints regarding Dhampir seem to come from misunderstandings.
F*** this week.
- My paycheck is going to be three days late.
- Sickness hasn't fully left my side since Sunday.
- I've started to feel depressed and angry at myself at my lack of accomplishments.
All I have is a meager blog and a DeviantART page of questionable quality (and content), while my other friends are already publishing books or making video games.
Okay, I had been taken down by illness once more, but now it's time for a recap!
Haunting of Harrowstone Part 3:
So, after meeting the ghost of Vesorianna and having a little chat with her about Harrowstone and how to stop the five main causes of the hauntings, the heroes proceeded in exploring the first floor a bit more in an attempt to find the storage room. After fending off a few haunts and finding the local chapel infested with spiders (I actually don't recall when in the session this happened exactly, but they killed one of three), they picked up the cursed belongings of the prisoners and headed back to Ravengro in the dead of night.
Once they arrived, they found the town hall to be rather crowded despite it being rather late. The councilmen were having a meeting concerning the haunts, and they ask the player characters to tell what they've found at Harrowstone thus far. Then the ghosts strike, setting the building on fire. Malthazar immediately started directing people out, while the others went about to put out the fires with the help of the sheriff and some Create Water spells courtesy of Dampé. The flaming skulls that flew into the building injured the sheriff mildly, but were no match for the four heroes, going down within a few rounds of fighting.
Their troubles weren't over yet, though, as the locals noticed that Kendra was absent for the whole meeting and for most of the evening in general. Recalling that her safety was part of the professor's will and that there were rumours of undead roaming about, Maeve rushed ahead to check on her house, the other three quickly following suit. Outside her house, banging on the doors were two ghouls and two zombies, which the four managed to surprise and quickly slay before getting in. Kendra stepped over to greet them, exhausted and with stains of blood on her dress. On the living room floor lied a zombified Petros Lorrimor, whom she asked to be buried again after this tragic mess.
With the corpses disposed of, the heroes rested for the night before heading off to the local stores for supplies. During said trip, they were handed over a Flesh Golem Manual belonging to someone at Lepidstadt, and managed to buy some items they would find useful on their hunt for some undead. They were also told by Sotiria that since there were subtle signs of a certain nercomancer cult called the Whispering Way playing a part in all this, they should expect worse things to come on the horizon.
Returning to the haunted ruins of the prison, they carefully checked through the first floor a second time, finding the entrance to the lower cells blocked. This led them upstairs, where they found the ghost of a certain Piper floating about. His dirge paralyzed Maeve, and he soon moved into drain her blood, but was stopped as the heroes blasted his haunt into submission with magic, causing Vesorianna to seal him away. Not soon after, the haunt of Father Charlatan tried to sneak up on the heroes, only to be undone by one of the spare Haunt Siphons they had left, though Vesorianna's presence made sure he wouldn't come back either way. The giant stirge hiding in the room also attacked them, but they pushed it back, causing it to get caught in the web of the spiders that had made their lair at the chapel. The two spiders the players had spared proceeded to devour the blood-sucking bug.
With both the main floor and the upper floor checked, the players now had to find a way to the lower cells and to the three ghosts that remain.
We have the next game scheduled for the 10th of October.
Okay, I've been busy again, but I could give the recap of the Skype Pathfinder.
The adventuring party includes...
- Karnax "the Great Wyrm", Kobold Sorcerer and self-proclaimed dragon.
- Alaizia, a Gnome Bard / Sorceress who was raised by Varisians and worships Desna.
- Sorbin the Ogre (!) Fighter, who seems to be less vicious than most of his kind, but not very bright.
- Sir Underhill (?), a halfling Brawler / Cavalier with a thick accent (of some kind) and a professional air to him.
Unusual Andoran Adventure:
So, this campaign begins in Darkmoon Vale, where Thuldrin Kreed was replaced as leader of the Lumber Consortium by a morose man named Roland. Judging from some lore stuff, this campaign takes place after the Kobold King saga and such. The place has become slightly less bad to live in (but still a bit dangerous), and the population has had a surprise surge of eager dwarven lumberjacks along with the local humans and such. However, lumberjacks have begun to disappear in the woods and business as well as general morale throughout the town have begun to suffer as a result.
At least one group of adventurers was sent to find the missing workers, but none of them have come back thus far. One day, a kobold named Karnax (who was exiled from the Truescale tribe before the Kobold King's demise) steps into town, a smug look on his face and a spark of curiosity as he noticed how lethargic the locals were. He then found himself looking for information at the local tavern, where he was informed of the crisis in town. Seeing a chance to earn some fame, Karnax offers to help find the locals, a quest he undertakes alongside a somewhat exotically dressed Gnome Bard named Alaizia and a scruffy Cavalier / Brawler (not sure which) only known as Sir Underhill (Not sure if that was the right name). After meeting up with Roland and negotiating about a reward, the three set out to the woods to find the lumberjacks. To their misfortune, Sir Underhill (assuming that was his name) disappears, leaving Karnax and Alaizia to wander by themselves.
During their trek through the woods, they run into a tall, gaunt man who seemed to be minding his own business until the two decided to ask for directions. After a brief conversation with the eccentric man, Karnax receives a wand from him after demonstrating his abilities as a Draconic Bloodline Sorcerer. Before the man decided to disappear, the two realized he might have been none other than Bigby of Greyhawk fame. Why he was in the woods or what he was doing is a mystery to the two. However, Karnax and Alaizia continued their quest and got to knowing each other a bit better as they traded magic tips and just had a bit of a chitchat. They eventually arrived at what seemed to be some dwarven ruins, where they find an ogre asleep by a nearby tree. As he woke up, the ogre yelled out asking where the "choppie chop men" are, and noticed Karnax and Alaizia nearby.
Mistaking the two for someone else, the ogre roared and flailed in anger as it approached. Alaizia backed away in fear, while Karnax eventually got the ogre to calm down with an angered growl. After a moment of miscommunication, the two found out that Roland had also sent this Ogre (named Sorbin) to find the lumberjacks, but it seems his group left him behind after he fell asleep on the way. After the ogre decided to accompany the two on their quest to find the missing lumberjacks, the session ended. We have no idea where our brawler disappeared, but that will probably come up later. No idea who might be behind the disappearings, though quite a few places we ran by have had large wolf paw prints around them, so at least werewolves are in the list of suspects.
Purple Dragon Knight wrote:
In my own setting, Tiamat actually IS Chaotic Good, though leans a bit more to Chaotic than Good half the time.
James Jacobs wrote:
I did not mention nor give focus to the quality of said works, so I'm not sure why you'd bring that up. And I doubt everyone that read them hated them.
And like I said in my first post, I'm honestly neutral about the whole thing. I am fine with the line-up as it is currently in-game, but I probably wouldn't mind other additions either.
Pretty much all I was saying was that the material is there for those who want to make something of it. There are quite a few series and franchises that have something unpopular but canon in them.