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Kobold

Icyshadow's page

6,783 posts (7,159 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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And a third entry for my blog!

I should have these proofread and edited by my assistant at some part.
Then again, having constructive critique of some sort would help in general.


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So, here is the recap for the Kingmaker session. We've only got Sound of a Thousand Screams left to go through.

Recap:
The party had found the entrance to Vordakai's lair beneath Fort Drelev, where he's conducting a ritual that will open a portal between the Material Plane and Abaddon. Said spell is empowered by a variety of magic items (Briar being most prominent) and being close to completion as the players approached. After dealing with some local monsters with either diplomacy or violence, they descended to the underground base and soon found themselves confroning Lord Drelev the Graveknight, who had turned Imeckus Stroon into an undead minion without removing his intelligence. The players break the former wizard free from Drelev's control, and soon defeat the overconfident Graveknight, taking his armor with them so they can dispose of it later. Stroon's undead form dissipated as it chose to destroy itself.

Before they could move on, the room went dark with odd shadows and faces appearing on the walls. Sage's tampering with the forces of the Dark Tapestry had gotten Nyarlathotep's attention, and the deity briefly appeared to do a number on the party's sanity while also giving them a cryptic warning about some unforeseen consequences their actions have thus far had. Thankfully they survived said chat without going insane, but they did have to take a moment to recover before moving on to confronting Vordakai.

After that, they approached the ritual room, where they swiftly destroyed the undead mages empowering the portal with an Undeath to Death spell before leaping at Vordakai himself. Sage cast Halt Undead on the lich, who with my horrid luck rolled a 1 on the save. Due to a mistake in reading the spell description (we all thought it would paralyze him for a set of rounds with no chance to break free), they made quick work of the ancient cyclopean monster as Sage grabbed Briar and beat him to death with it in a fit of rage since Vordakai had hurt his two apprentices. It was a tad anticlimactic for a boss fight, but I loved how pleased they seemed to finally get rid of the villain. The lich's familiar Horagnamon was spared however, and the heroes also destroyed the phylactery (which had reactivated as Vordakai had more than 11 levels in this encounter) for good measure.

But they were not done there. To make sure he'll never come back, Sage offered the lich's soul to Abraxas in exchange for his own freedom from the demon lord's torment. Considering the trade-off, an agent of the fiend sent word, and gave Sage an affirmative answer. Ciaran, Kiriv, Oruda and Sage walked out from the castle as heroes, and figured they could rename Fort Drelev to Vordakai's Fall. Sage tried to ask Armag to join their nation, but the barbarian declined, choosing to lead his tribe to raid through Numeria with Ovinrbaane in hand. One of the local dragons was also tricked into going there, presumably with the idea that it would run into the warlord and get killed. At the end of the day, Oruda left off to meditate in the forest, Sage went back home with his apprentices (whom he has decided adopt) and decided to write about all this to his sister in Absalom, Kiriv went to spend some time with his wife, and Ciaran disappeared into the woods for a time with Briar in his hands.

The players were fine with me putting them to level 15 as they would have otherwise been underleveled for the finale. All in all it was a fun session, and I hope the players agree with that.


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Guys, can't we just go back to talking about anime?


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Happy New Year folks!


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Second entry for my blog is done! And it can be read here.


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NANOMACHINES, SON!


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Heading back home from boot camp in a few hours!


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And what if he apologized as a gesture of courtesy?


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Shovel Knight?


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Sometimes it feels like the cops in the US are being trained to be utterly sociopathic machines of war.

The way they can dehumanize their fellow human beings (as shown by the high death rates by cop) is rather baffling.


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Alignment threads never change, people. We all should know better.

It's also why I am very picky about situations where I refer to alignment.


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Artemis Moonstar wrote:

Genderfluid, from what I understand of the term, would be more like me, Icy. Some days I'm straight up male, some days I'm female. There are even days when I'm both or neither.

Dunno what makes me feel that way on a given day when I wake up in the morning, but it happens.

Yeah, the bolded part sums it up nicely.

I don't talk of it often since most people still consider that weird.

Then again, I once admitted all of this at a bar while drunk, and my friends didn't run off on me.


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I'm not sure what to call myself (gender-fluid?), but I've more or less come to terms with who / what I am.


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Yeah, most of the demon lords and archdevils are based off old mythological figures.

It kinda ties into the "demonization" of pagan deities that the Jewish and Christians often indulged in.


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So wait, how many people here actually like magitek / blending magic and science together?


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I blame Cosmo for that crazy guy on campus who didn't let me sleep last night!


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Bored by horror? Heretic!

Jokes aside, I haven't played an AP word for word in a while.

I mostly try to get ideas for Mystralas on my own, but on occasion I could borrow elements from other settings as well.


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Damn, that escalated quickly. The second post and we're already talking neo-nazism. Then again, I'm not saying that's all untrue.


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Hama wrote:

Ugly = evil there...

With which I am perfectly fine though.

I'm not. I've met enough many beautiful yet downright nasty people not to judge a book by its cover.


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Freehold DM wrote:
Icyshadow wrote:

It's always a shame when science and progress get blocked by petty trifles.

We could be in space by now, living in colonies, if not for the flaws of our species.

...

Lalah...
She could have been my mother...

...what?


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Just don't go calling yourself a hero. And don't be surprised if you die due to a Paladin smiting the hell out of you.


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Hama wrote:
A GM has the right to ban whatever he wants on account of personal taste. If you don't like it, you don't have to play with that GM.

And we all have the right not to like those GMs, whether we play with them or not. Your point?


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Reminds me of the people who think Powerful Build is OP when it really isn't that much compared to the Human's racial bonus feat.


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I also despise the people who say that. Worse still if they let the dragon fly with those wings, but don't let the Fighter (and other melee classes) do some epic things at high levels just because they don't use magic.


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So much chaos, so much discord...

This thread is absolutely delicious!


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Is it really justice if you could have turned that murderer into a good guy?

The death penalty has been shown to not work as intended in the real world for the most part.

Most of the Paizo staff here has said that killing (not murder) is neutral. It's not good, but it's not evil either.


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Hahah, you make it sound like what me and Mikaze like is a bad thing.

I play the way I like, you play the way you like. And to answer those questions...

- People consider Rogues weak because they kind of are.

- The Caster / Martial disparity is true, and the truth hurts.

- Did your Paladin just fall? I don't know, check it with your DM. No use asking us about it since we can't decide those things.


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Another pet peeve that came to mind was people who insist that enemies have to be "always evil", whether it be orcs, drow or some other being. If I wanted brainless hack and slash, I'd go play video games. I'd be doubly pissed if I played the party's diplomat yet was forced to swing a sword every time the party encountered something that is even slightly different. I'm not condemning people for choosing to have every humanoid that isn't from the core book be super evil, so long as they don't try to claim that I am wrong for not doing things the same way.

That said, I won't make Diplomacy automatically succeed as DM either.


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It's always a shame when science and progress get blocked by petty trifles.

We could be in space by now, living in colonies, if not for the flaws of our species.


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DominusMegadeus wrote:
Icyshadow wrote:

I prefer moral ambiguity over "always right" and "never right" scenarios.

Being a hero shouldn't be easy, but making it impossible is also undesirable as an outcome.

But sometimes, that's just how it is. And dealing with that means growing up. Maturity.

Growing up to be what, a bitter teenager?

It's less mature to consider everything horrid than learning that the world can be both ugly and beautiful.

True maturity comes from wisdom and experience with the world and the people in it, for all the good and the bad that comes from it.

Looking at only one side of the coin, you'd think it's a one-sided object. That's how I see maturity at the core. Then again, I've become convinced that maturity is a subjective term.


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I prefer moral ambiguity over "always right" and "never right" scenarios.

Being a hero shouldn't be easy, but making it impossible is also undesirable as an outcome.


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Cynicism isn't synonymous with maturity if you ask me...

Warhammer 40k is one of the darkest series I know, but it sure as hell doesn't feel very mature.


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Wait, how is having a kid who is evil incarnate a mature story element?

As much as I appreciate JJ being against baby killing, some of the stuff in that post makes no sense to me.


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I have Champions of Purity.

Now I feel like burning the damned book.

Either that, or the page that spouted that stupid nonsense.


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Thymus Vulgaris wrote:
Uwotm8 wrote:
Sotiria Spiros wrote:

It was evil, because the toddlers were defenseless and innocent.

They could have grown up to be evil (or good), but now they're dead.

I do hope this barbarian feels proud, murdering babies after butchering their parents.

Not so. In Paizo's own book on good characters they do say that killing goblin babies can be a good act. However, individual character predispositions on the issue matter. Thus, it's up to the character.
If I'm not too mistaken JJ denounced that piece of text.

Cheers to James Jacobs for that!


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That was both incredibly awesome and utterly ridiculous.

No deity of Good alignment would be that stupid if you ask me.

Making that Paladin fall because of one scroll led to the triumph of evil.

This would make more sense in a Law vs Chaos conflict if you ask me. Good is not dumb.


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My groups vary enough that I won't throw these kind of scenarios around willy-nilly. But if it were up to me, the Good-aligned characters have to actually display some benevolent behavior at times. Murderhobos get really boring rather fast.


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Orcs do not have the Evil sub-type. Neither do the drow.

They are NOT always evil, even if an evil alignment is common among them.


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DominusMegadeus wrote:

inb4 Mikaze's Social Defense Force

Killing the babies is probably a terrible thing to do, no matter what, but that doesn't mean the party itself had the time or the patience to do the right thing themselves. It's not like the villagers would take orc babies in anyway.

Those kids were pretty much destined to die or, at best, raise themselves in the wilderness after you killed their parents, which was a distinctly good act considering their crimes. In effect, your Barbarian was just cutting to the chase.

Why punish the babies for the crimes of their parents?

Also, Mikaze is awesome. You're not doing yourself any favors mocking him.


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I would rather have more Gigas types than more Giants.


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It was evil, because the toddlers were defenseless and innocent.

They could have grown up to be evil (or good), but now they're dead.

I do hope this barbarian feels proud, murdering babies after butchering their parents.


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I thought people liked tentacles... *Slithers away with a sad look on its face, if only for a moment* ...oh well, time to go and spread some chaos then!


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Perhaps a few tentacles can be added to help with those grapple checks...


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I'd love to get some more information on the Eldest, especially when it comes to their followers, be they druids or clerics.


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DungeonmasterCal wrote:
I don't like "anything goes" games. I've quit games run by other people because nothing was a challenge. Nothing. Want a magic sword? Just go buy one for like 50gp because the magic shop owner has a surplus of them. Want to know a new spell? Well, here's a magic device that has every spell ever devised in it. For free. Want to play some really weird race or a monster with levels? No problem!

I have yet to see "anything goes" being equated with "too easy", if only because having more magic for the party usually means more party for the enemies as well. More often I see people complaining about how their "ideal game world" is "ruined" by something non-core being included, which is a rather ridiculous claim to make in a fantasy game setting if you ask me. I actually dislike the "Core only" games more than "anything goes" since it can be just as easy or hard but usually turns out twice as boring. That said, both are viable ways to play the game, but it comes down to what the individuals on the table prefer. My tastes simply differ from yours here.


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I hope Mikaze shows up soon...


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So much cynicism it's not even funny...


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Pet Peeve number 1: DM that doesn't listen to his / her players, and expects them to play his / her way. No compromises, no objections, no debates.


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Is this event of yours invitation-only?


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Does Infernal Healing corrupt the soul if Asmodeus doesn't exist in my setting?

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