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Kobold

Icyshadow's page

6,844 posts (7,223 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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New blog entry.

15 followers, about 1 like per post. Not sure if I'm doing any good. Then again, my confidence has been waning lately due to sickness and general melancholy.


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Wrath wrote:
109 - If the campaign is not using redemption rules, kill them before they can grow to be a threat to your settlements. In a world where alignment is absolute (as it is in Golarion), they are born evil and will stay evil. Nothing can stray that course if redemption is not in play (or some homebrew version of it). In this type of world, Goblins are likely to be seen as a dangerous form of pest species like rats or snakes. People kill them without thought and may even use techniques like gassing their lairs or poisoning foods to keep their numbers down.

And which book was this stated in? If that was true in Golarion, then Sarenrae's redemption aspect is basically useless.


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boring7 wrote:
And I think Icyshadow knows all of this already and is just trolling.

All I know is that there are a lot of people who have sat at the DM's side of the table and failed to do anything else except make players hate such scenarios. If the mere mention of possibly using that same situation and making it actually fun for the players counts as trolling, then I sadly wouldn't know what to tell you folks. It simply hasn't been the kind of thing that has turned out that way in the tables I've played in, so the only conclusion I can come to is that whoever you played with were less than adequate at doing their thing, assuming they played characters of Good alignment.


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Raising the goblins could very well be done in a setting like Kingmaker, where there are long downtime periods between some adventures. I guess the vitriolic responses just go to show how narrowminded some folks can be.


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89. Thank the DM for giving me something else than mere blocks of HP that I need to cut down for EXP. Then try raising the goblins and hoping for the best.

Seriously, so many murderhobos here want to kick / punch / slap the DM for this scenario. It just seems to show that people don't care for the RP in a Tabletop RPG.


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I sleep in my boxers. >__>


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Some questions concerning the divine.

1) Favourite real world mythology deity?

2) Least favourite real world mythology deity?

3) Favourite Great Old One?

4) Favourite Outer God?

5) Who would you rather pray to out of these three; Osiris, Zeus or Odin?


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I'd suggest writing up a few scenarios that end well for A, and a few that end well for X, as well as some that end badly for both.

Then, pick the one you feel is going to play out best. Of course, you should take the Paladin player's feelings about all that to account.


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Okay, now I have the time and energy to write again!

Thousand Screams Recap:
So, a good year or so had passed since the defeat of Vordakai, and the heroes have been checking over how their lands have been doing. Kiriv is now a father, and Sage has adopted Tatiana and Euphemia. The threat posed by Nyrissa (and possibly Nyarlathotep) seemed imminent, but nothing was happening.

That is, until the 1st day of Calistril, the blooms began. Fending off the vortex and the elementals dwelling within it, they soon set about scouts to all four corners of their land as they found out that there is more to come. Thanks to these precautions, they caught wind of the mandragora infestation soon after, and disposed of it with some help of the kobold commandos, who brought quite a few fiery bombs along. Once the Horned Hunter showed up, the group was kind of fed up with Nyrissa's machinations, and Sage used his Diplomacy to an audience with the nymph queen, though she was prepared to unleash all of her realm's most powerful denizens at the group if they tried to strike at her.

Anyway, once they came face to face with Nyrissa herself, they questioned her desire to be an Eldest once more, as well as her intentions of giving a gift to the very deities that banished her, tore her soul apart AND made a weapon of it to kill her. While she was still confused about how to respond (and finding it difficult due to her lack of empathy), Ciaran and Sage devised a very risky plan; they'll plunge Briar into her, and force the shard of her soul back to her. Given she was a powerful nymph once, they assumed the recovery of her soul would bring her inner good back (and I figured Nyrissa was once Chaotic Good), and they won the Initiative roll. I then told them to roll a Caster Level check while I also rolled for Nyrissa. Sage rolled 15, Ciaran rolled a 20. The blade impaled the nymph, and a torrent of energy knocked the two heroes back while she fell to the ground, Briar close by in sword form with the blade sticking to the ground. She soon got up, amazed by the feeling of her soul restored.

Unfortunately for the heroes, this breaking of the prophecy that had foretold of Nyrissa's demise caught the attention of Nyarlathotep, who wasn't willing to let such a clever trick earn them an easy way out. He decides to steal away all the viler creatures of the realm and let them loose upon the Greenbelt Duchy, giving them a reminder of those unforeseen consequences and then vanishing away, banished by Nyrissa who asks to be given some time to recover as her mind was still unstable despite her recovery. She sends the heroes back to their capital, where reports flood from all over the realm. Frost giants are wreaking havoc in the mountains near Varnhold, a hag is attacking the boggards, people are being turned to stone in the forests, a massive black dragon has been sighted near Pitax, and so forth. The session ended with the heroes preparing accordingly to each given threat, hoping that once these things have been taken care of, they can rule the land they have owned for three years in peace.

I was honestly surprised to see that the mostly Neutral group of heroes doing such a selfless act, and one that could have backfired on them rather horribly at that. Then again, Sage has had a long history of his soul being tormented, so that might have factored into the decision to help Nyrissa out instead of killing her. Ciaran is an ally of the fey in general, so he had no reason to be kill her either. Kiriv and Oruda went along with it as well, mostly because the other two didn't tell them of this plan of theirs.


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I'd rather see LESS feats, and make the existing feats stronger, especially ones geared towards non-casting classes.


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The real question is if the DM would allow the OP to become a non-evil undead.

So far the Blood of the Night book has given good vampires as a possible option, so there's that.


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Holy s***, today's Kingmaker was pretty epic.

I'll have to give the details of what happened next time, though.


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Try creating encounters where he can actually make use of his abilities?


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I am wondering what a fallen seraph should look like. That, and how their powers would change, considering that whole "so shiny with holy power they have to cover their true form with their wings" shtick they seem to have.


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And a third entry for my blog!

I should have these proofread and edited by my assistant at some part.
Then again, having constructive critique of some sort would help in general.


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So, here is the recap for the Kingmaker session. We've only got Sound of a Thousand Screams left to go through.

Recap:
The party had found the entrance to Vordakai's lair beneath Fort Drelev, where he's conducting a ritual that will open a portal between the Material Plane and Abaddon. Said spell is empowered by a variety of magic items (Briar being most prominent) and being close to completion as the players approached. After dealing with some local monsters with either diplomacy or violence, they descended to the underground base and soon found themselves confroning Lord Drelev the Graveknight, who had turned Imeckus Stroon into an undead minion without removing his intelligence. The players break the former wizard free from Drelev's control, and soon defeat the overconfident Graveknight, taking his armor with them so they can dispose of it later. Stroon's undead form dissipated as it chose to destroy itself.

Before they could move on, the room went dark with odd shadows and faces appearing on the walls. Sage's tampering with the forces of the Dark Tapestry had gotten Nyarlathotep's attention, and the deity briefly appeared to do a number on the party's sanity while also giving them a cryptic warning about some unforeseen consequences their actions have thus far had. Thankfully they survived said chat without going insane, but they did have to take a moment to recover before moving on to confronting Vordakai.

After that, they approached the ritual room, where they swiftly destroyed the undead mages empowering the portal with an Undeath to Death spell before leaping at Vordakai himself. Sage cast Halt Undead on the lich, who with my horrid luck rolled a 1 on the save. Due to a mistake in reading the spell description (we all thought it would paralyze him for a set of rounds with no chance to break free), they made quick work of the ancient cyclopean monster as Sage grabbed Briar and beat him to death with it in a fit of rage since Vordakai had hurt his two apprentices. It was a tad anticlimactic for a boss fight, but I loved how pleased they seemed to finally get rid of the villain. The lich's familiar Horagnamon was spared however, and the heroes also destroyed the phylactery (which had reactivated as Vordakai had more than 11 levels in this encounter) for good measure.

But they were not done there. To make sure he'll never come back, Sage offered the lich's soul to Abraxas in exchange for his own freedom from the demon lord's torment. Considering the trade-off, an agent of the fiend sent word, and gave Sage an affirmative answer. Ciaran, Kiriv, Oruda and Sage walked out from the castle as heroes, and figured they could rename Fort Drelev to Vordakai's Fall. Sage tried to ask Armag to join their nation, but the barbarian declined, choosing to lead his tribe to raid through Numeria with Ovinrbaane in hand. One of the local dragons was also tricked into going there, presumably with the idea that it would run into the warlord and get killed. At the end of the day, Oruda left off to meditate in the forest, Sage went back home with his apprentices (whom he has decided adopt) and decided to write about all this to his sister in Absalom, Kiriv went to spend some time with his wife, and Ciaran disappeared into the woods for a time with Briar in his hands.

The players were fine with me putting them to level 15 as they would have otherwise been underleveled for the finale. All in all it was a fun session, and I hope the players agree with that.


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Guys, can't we just go back to talking about anime?


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Happy New Year folks!


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Second entry for my blog is done! And it can be read here.


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NANOMACHINES, SON!


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Heading back home from boot camp in a few hours!


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And what if he apologized as a gesture of courtesy?


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Shovel Knight?


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Sometimes it feels like the cops in the US are being trained to be utterly sociopathic machines of war.

The way they can dehumanize their fellow human beings (as shown by the high death rates by cop) is rather baffling.


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Alignment threads never change, people. We all should know better.

It's also why I am very picky about situations where I refer to alignment.


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Artemis Moonstar wrote:

Genderfluid, from what I understand of the term, would be more like me, Icy. Some days I'm straight up male, some days I'm female. There are even days when I'm both or neither.

Dunno what makes me feel that way on a given day when I wake up in the morning, but it happens.

Yeah, the bolded part sums it up nicely.

I don't talk of it often since most people still consider that weird.

Then again, I once admitted all of this at a bar while drunk, and my friends didn't run off on me.


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I'm not sure what to call myself (gender-fluid?), but I've more or less come to terms with who / what I am.


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Yeah, most of the demon lords and archdevils are based off old mythological figures.

It kinda ties into the "demonization" of pagan deities that the Jewish and Christians often indulged in.


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So wait, how many people here actually like magitek / blending magic and science together?


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I blame Cosmo for that crazy guy on campus who didn't let me sleep last night!


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Bored by horror? Heretic!

Jokes aside, I haven't played an AP word for word in a while.

I mostly try to get ideas for Mystralas on my own, but on occasion I could borrow elements from other settings as well.


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Damn, that escalated quickly. The second post and we're already talking neo-nazism. Then again, I'm not saying that's all untrue.


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Hama wrote:

Ugly = evil there...

With which I am perfectly fine though.

I'm not. I've met enough many beautiful yet downright nasty people not to judge a book by its cover.


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Freehold DM wrote:
Icyshadow wrote:

It's always a shame when science and progress get blocked by petty trifles.

We could be in space by now, living in colonies, if not for the flaws of our species.

...

Lalah...
She could have been my mother...

...what?


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Just don't go calling yourself a hero. And don't be surprised if you die due to a Paladin smiting the hell out of you.


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Hama wrote:
A GM has the right to ban whatever he wants on account of personal taste. If you don't like it, you don't have to play with that GM.

And we all have the right not to like those GMs, whether we play with them or not. Your point?


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Reminds me of the people who think Powerful Build is OP when it really isn't that much compared to the Human's racial bonus feat.


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I also despise the people who say that. Worse still if they let the dragon fly with those wings, but don't let the Fighter (and other melee classes) do some epic things at high levels just because they don't use magic.


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So much chaos, so much discord...

This thread is absolutely delicious!


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Is it really justice if you could have turned that murderer into a good guy?

The death penalty has been shown to not work as intended in the real world for the most part.

Most of the Paizo staff here has said that killing (not murder) is neutral. It's not good, but it's not evil either.


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Hahah, you make it sound like what me and Mikaze like is a bad thing.

I play the way I like, you play the way you like. And to answer those questions...

- People consider Rogues weak because they kind of are.

- The Caster / Martial disparity is true, and the truth hurts.

- Did your Paladin just fall? I don't know, check it with your DM. No use asking us about it since we can't decide those things.


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Another pet peeve that came to mind was people who insist that enemies have to be "always evil", whether it be orcs, drow or some other being. If I wanted brainless hack and slash, I'd go play video games. I'd be doubly pissed if I played the party's diplomat yet was forced to swing a sword every time the party encountered something that is even slightly different. I'm not condemning people for choosing to have every humanoid that isn't from the core book be super evil, so long as they don't try to claim that I am wrong for not doing things the same way.

That said, I won't make Diplomacy automatically succeed as DM either.


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It's always a shame when science and progress get blocked by petty trifles.

We could be in space by now, living in colonies, if not for the flaws of our species.


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DominusMegadeus wrote:
Icyshadow wrote:

I prefer moral ambiguity over "always right" and "never right" scenarios.

Being a hero shouldn't be easy, but making it impossible is also undesirable as an outcome.

But sometimes, that's just how it is. And dealing with that means growing up. Maturity.

Growing up to be what, a bitter teenager?

It's less mature to consider everything horrid than learning that the world can be both ugly and beautiful.

True maturity comes from wisdom and experience with the world and the people in it, for all the good and the bad that comes from it.

Looking at only one side of the coin, you'd think it's a one-sided object. That's how I see maturity at the core. Then again, I've become convinced that maturity is a subjective term.


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I prefer moral ambiguity over "always right" and "never right" scenarios.

Being a hero shouldn't be easy, but making it impossible is also undesirable as an outcome.


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Cynicism isn't synonymous with maturity if you ask me...

Warhammer 40k is one of the darkest series I know, but it sure as hell doesn't feel very mature.


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Wait, how is having a kid who is evil incarnate a mature story element?

As much as I appreciate JJ being against baby killing, some of the stuff in that post makes no sense to me.


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I have Champions of Purity.

Now I feel like burning the damned book.

Either that, or the page that spouted that stupid nonsense.


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Thymus Vulgaris wrote:
Uwotm8 wrote:
Sotiria Spiros wrote:

It was evil, because the toddlers were defenseless and innocent.

They could have grown up to be evil (or good), but now they're dead.

I do hope this barbarian feels proud, murdering babies after butchering their parents.

Not so. In Paizo's own book on good characters they do say that killing goblin babies can be a good act. However, individual character predispositions on the issue matter. Thus, it's up to the character.
If I'm not too mistaken JJ denounced that piece of text.

Cheers to James Jacobs for that!


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That was both incredibly awesome and utterly ridiculous.

No deity of Good alignment would be that stupid if you ask me.

Making that Paladin fall because of one scroll led to the triumph of evil.

This would make more sense in a Law vs Chaos conflict if you ask me. Good is not dumb.

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