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Oh god, I wonder how the players would react to a Gnoll version of Cyrus the Great, aside from maybe a strong objection from one player who insists on Always Chaotic Evil Gnolls. And yeah, that sounds pretty awesome. Are the genies also prevalent in your setting in the deserts, or are they elsewhere? I wonder if we should PM one another about these plans. We have done that before, right?
352. Broken Boundaries
However, in the span of the last two years, something has changed all of that. Proteans had suddenly started appearing in Heaven, Devils were standing in the middle of the Maelstrom and Aximoites have been raining down on the Material Plane followed by a legions of enraged Demons and other outsiders. Someone or something has weakened the boundaries of reality to the point where planar travel is only half as hard as it used to be, but this has also led to widespread havoc across all worlds. Will you try to bring balance to the planes, or do you plan to simply endure and wait to see what kind of existence would you have if these boundaries were broken for good and the planes were unified?
You cannot compare sports (which are based off physical performance) to writing up a set of rules (which is based off mental factors), Ciretose. That's not even comparing apples to oranges. It's more like comparing apples to freaking grenades. Also, name some examples of those incompetent people shouting about their poorly planned out ideas instead of just stating something with nothing to back it up. Because really, I have seen people who do a better job than Paizo ever has and who never got paid for it (or have their works ignored because it's 3PP), Kirth being one of them, while you are here claiming these people are a myth.
I agree with Ciretose, if only on the basis that there are people who think some classes are of higher (or lower) tier than they actually are. The tiers would get argued over till the thread gets locked, and even I tire of flame wars after seeing enough many go down.
Gorbacz wrote: I'm not seeing mistakes, so the blame must be somewhere else, dear wuxia fans. I have 2 Monks in my games for the last 3 years, and I'm yet to hear any complaints about somebody being redundant or too weak. Yeah, I know, real-life experience is biased, polluted and basically useless in a serious armchair theorycraft discussion, but hey. Next thing you tell me is that the economic decline here in Europe is also the fault of rampant wuxia and anime fans. You see, you're trying to prove a point with anecdotal evidence when everyone else has more definitive proof like calculations and statistics.
lordzack wrote:
Yeah, I'd rather stay loyal to the source material myself. Anyway, all these Cthulhu debaters are derailing the topic a little bit. We should focus on the other cool stuff that's gonna be in this Bestiary as well!
Norgorber, from what I see, seems to embrace the inner corruption of humanoids. Kind of similar to what you speak of when it comes to Lamashtu, but not exactly the same. The "ideal" for a Norgorberite seems to be knowing better and being quicker than others, all so you can step on them, preferably in a way from which they can't retaliate. And really, that just sounds like how capitalism works nowadays. *Rimshot*
Kingmaker's improvised run went surprisingly well (friend's laptop and War of the River Kings PDF saved the day), we just cleared the Rushlight Tournament in one session. The catfolk Ranger took part in all four events, getting first place in the first, second and fourth while pissing off Villamor Koth by outdoing him in the first two without any spells. When heading back to Numas (the group's country), Chief Sootscale informed that the scouts had seen enemy troops approach. Bag Still Missing:
I want my books back, I miss them and my DM notes... ;A;
I'll actually give Ciretose's first post the fave it deserves. DQ also gets one. That post right there is made of pure win, and brings back memories both good and bad. Actually, might as well inform that I met former DM a few days ago, and we reconciled the past s***storms after a long talk about the whole thing. I won't expect to play my homebrew races in his games, but we can still run games for one another once we gather up the player groups. He wants me to run a Kingmaker before he'll run one for my current group, and I'm pretty sure that I'll enjoy DMing for a more RP-focused group for once since he'll gather players from his current party.
MrSin wrote:
I'm solving the problem with two of my own methods. 1. My own homebrew setting, which is not humanocentric. 2. Highlighting how lame humans are in Golarion when I am the DM. Come on, Azlant was full of evil jerks, same with Thassilon. One of the few humans to do good was Jatembe, and Aroden wasn't even Lawful Good. The former disappeared, while the latter kicked the bucket without warning. If I had my way, I'd replace some nations of humans with Elves and Dwarves.
Drejk wrote:
Fail comparing to the ideal human being. You know, that well of endless philosophical debates? That fleeting, non-existent being that undestands world peace? Not only that, but would realize that we do not need to split between rich and poor, black or white, male or female, and other such things? But hey, those are apparently just pipe dreams and wishful thinking. We're a pathetic bunch of maggots, pretending to be something special while feeding off the planet and each other like the parasites that we are just because our brains grew bigger than those of other animals. We can't even get along with our own species, damn it!!
ciretose wrote: Being able to come up with a number of concepts is actually demonstrating creativity. Coming up with one concept you think is creative, but others dislike enough to not even want in the game...not such a demonstration of creativity. 1. Going with the assumption that there's only one concept, again. 2. Going with the assumption that the players also don't like it, instead of just the GM doing so. I believe we were already in this situation a few pages ago. I'm also quite sure someone pointed out the flaws in your statement.
Bluddwolf wrote: I was just wondering why PFO could not break from the traditional character races and add more, particularly the Goblinoid and half-Giant races to the mix? Because it's already badwrongfun to play outside the Core Races in the TTRPG. Letting this heresy spread to PFO would be double badwrongfun, and that's just terrible! D:
Orfamay Quest wrote:
And if you are ready to use such heavy metaphors for a thing that can be talked out with the players as a justification for heavy-handed smiting, you're probably better off writing down your own story with pre-determined NPCs instead of trying to weave interactive gaming at a table with people who you obviously cannot co-operate with since even one deviation from your perfect blueprints is going to drive you to a murderous rampage.
James Jacobs wrote:
Glad to hear that this is the "default" for Golarion.
Background: A recently developed race seen as a cousin of sorts to the Aasimar, the Calimar are the descendants of Aasimar and Kitsune, mixing divine power with natural charm. Regardless of their exact heritage, they all possess the claws and teeth of a kitsune and the wings of a majestic celestial. Calimar use their naturally prehensile tails to pick up items and aid them in their daily activities, leaving their hands free for other tasks. Most Calimar have green or blue eyes with orange, brown, gray, or white hair. Their hometown is Calico, a mysterious and enchanted village surrounded by mist and fog. Located deep in the forests of blessed Tianjing, the village has been kept well hidden from most outsiders. I didn't wanna change too much from the original, so I mostly just tweaked your version a bit.
Alice Margatroid wrote:
...you are full of win, especially for those parts that I highlighted.
So, since everyone else is sharing... ...currently 20 (21 in July), surprisingly varied in my tastes (from silly harem anime like Zero no Tsukaima to dark stuff like Berserk and Elfen Lied) and have read everything from Tolkien to Gaiman and Ursula Le Guin, but never liked the Harry Potter series. I was 15 when I started out with 3.5e, as my friend called me and my childhood friend to a group of his. Now I've known the guy for a long time, and I had known him quite well. Oddly enough, he was a completely different person on the DM seat than he usually was outside it. He abruptly switched from 3.5e to Pathfinder, during the time when I thought this was a good thing, though he didn't ask me nor anyone else if we were okay with this. I gamed with him till I started getting fed up with his tyrannical, egomaniacal and just plain mean-spirited behaviour (which led me to ragequitting once), and around the times of high school I met up my second group to be. We tried out 4e, which was disappointing but not the worst thing ever. We later on also tried GURPS (which is better than most claim), 2e (decent but has its flaws) as well as Dark Heresy (others like it, I don't think it is that good). Second group was under the belief that Pathfinder is a better 3.5e, and by the time I was there to tell otherwise, they had already bought all the books and they had all abandoned 2e and 3.5e. A few of the players have wanted me to run a 3.5e campaign for them now, and I am happy to oblige once I get my Kingmaker finished and my homebrew campaign setting into a good condition. If that won't cut it, my backup plan is just running Legacy of Fire for them. The former DM is considering continuing the Council of Thieves game my friends had walked out from, but I am having second thoughts considering past experiences. Pathfinder is at best a poor set of 3.5e houserules, which I am forced to work with because of the groups insisting on it. Caster/Martial disparity is a fixable problem people are overlooking despite evidence, I rarely agree with SKR, Tome of Battle was a decent book regardless of theme, and most grimdark I see goes to grimderp and is more worthy of a "meh" rather than any acknowledgement as a masterful piece of art. The good DM knows what compromise means, knows how to work with a group instead of forcing a group to do his bidding, is willing to make some adjustments for the sake of fun, but is also ultimately having the final say in a given situation. Both as a player and DM, I enjoy both roleplay and rollplay. Also, the more diversity the better, especially when it comes to playable races if you ask me about it!
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