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So, here is the recap for the Kingmaker session. We've only got Sound of a Thousand Screams left to go through.
The party had found the entrance to Vordakai's lair beneath Fort Drelev, where he's conducting a ritual that will open a portal between the Material Plane and Abaddon. Said spell is empowered by a variety of magic items (Briar being most prominent) and being close to completion as the players approached. After dealing with some local monsters with either diplomacy or violence, they descended to the underground base and soon found themselves confroning Lord Drelev the Graveknight, who had turned Imeckus Stroon into an undead minion without removing his intelligence. The players break the former wizard free from Drelev's control, and soon defeat the overconfident Graveknight, taking his armor with them so they can dispose of it later. Stroon's undead form dissipated as it chose to destroy itself.
Before they could move on, the room went dark with odd shadows and faces appearing on the walls. Sage's tampering with the forces of the Dark Tapestry had gotten Nyarlathotep's attention, and the deity briefly appeared to do a number on the party's sanity while also giving them a cryptic warning about some unforeseen consequences their actions have thus far had. Thankfully they survived said chat without going insane, but they did have to take a moment to recover before moving on to confronting Vordakai.
After that, they approached the ritual room, where they swiftly destroyed the undead mages empowering the portal with an Undeath to Death spell before leaping at Vordakai himself. Sage cast Halt Undead on the lich, who with my horrid luck rolled a 1 on the save. Due to a mistake in reading the spell description (we all thought it would paralyze him for a set of rounds with no chance to break free), they made quick work of the ancient cyclopean monster as Sage grabbed Briar and beat him to death with it in a fit of rage since Vordakai had hurt his two apprentices. It was a tad anticlimactic for a boss fight, but I loved how pleased they seemed to finally get rid of the villain. The lich's familiar Horagnamon was spared however, and the heroes also destroyed the phylactery (which had reactivated as Vordakai had more than 11 levels in this encounter) for good measure.
But they were not done there. To make sure he'll never come back, Sage offered the lich's soul to Abraxas in exchange for his own freedom from the demon lord's torment. Considering the trade-off, an agent of the fiend sent word, and gave Sage an affirmative answer. Ciaran, Kiriv, Oruda and Sage walked out from the castle as heroes, and figured they could rename Fort Drelev to Vordakai's Fall. Sage tried to ask Armag to join their nation, but the barbarian declined, choosing to lead his tribe to raid through Numeria with Ovinrbaane in hand. One of the local dragons was also tricked into going there, presumably with the idea that it would run into the warlord and get killed. At the end of the day, Oruda left off to meditate in the forest, Sage went back home with his apprentices (whom he has decided adopt) and decided to write about all this to his sister in Absalom, Kiriv went to spend some time with his wife, and Ciaran disappeared into the woods for a time with Briar in his hands.
The players were fine with me putting them to level 15 as they would have otherwise been underleveled for the finale. All in all it was a fun session, and I hope the players agree with that.
Artemis Moonstar wrote:
Yeah, the bolded part sums it up nicely.
I don't talk of it often since most people still consider that weird.
Then again, I once admitted all of this at a bar while drunk, and my friends didn't run off on me.
Hahah, you make it sound like what me and Mikaze like is a bad thing.
I play the way I like, you play the way you like. And to answer those questions...
- People consider Rogues weak because they kind of are.
- The Caster / Martial disparity is true, and the truth hurts.
- Did your Paladin just fall? I don't know, check it with your DM. No use asking us about it since we can't decide those things.
Another pet peeve that came to mind was people who insist that enemies have to be "always evil", whether it be orcs, drow or some other being. If I wanted brainless hack and slash, I'd go play video games. I'd be doubly pissed if I played the party's diplomat yet was forced to swing a sword every time the party encountered something that is even slightly different. I'm not condemning people for choosing to have every humanoid that isn't from the core book be super evil, so long as they don't try to claim that I am wrong for not doing things the same way.
That said, I won't make Diplomacy automatically succeed as DM either.
Growing up to be what, a bitter teenager?
It's less mature to consider everything horrid than learning that the world can be both ugly and beautiful.
True maturity comes from wisdom and experience with the world and the people in it, for all the good and the bad that comes from it.
Looking at only one side of the coin, you'd think it's a one-sided object. That's how I see maturity at the core. Then again, I've become convinced that maturity is a subjective term.
Thymus Vulgaris wrote:
Cheers to James Jacobs for that!
Why punish the babies for the crimes of their parents?
Also, Mikaze is awesome. You're not doing yourself any favors mocking him.
I don't like "anything goes" games. I've quit games run by other people because nothing was a challenge. Nothing. Want a magic sword? Just go buy one for like 50gp because the magic shop owner has a surplus of them. Want to know a new spell? Well, here's a magic device that has every spell ever devised in it. For free. Want to play some really weird race or a monster with levels? No problem!
I have yet to see "anything goes" being equated with "too easy", if only because having more magic for the party usually means more party for the enemies as well. More often I see people complaining about how their "ideal game world" is "ruined" by something non-core being included, which is a rather ridiculous claim to make in a fantasy game setting if you ask me. I actually dislike the "Core only" games more than "anything goes" since it can be just as easy or hard but usually turns out twice as boring. That said, both are viable ways to play the game, but it comes down to what the individuals on the table prefer. My tastes simply differ from yours here.