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David M Mallon wrote:
Sounds good. Do PM me if something comes up. I really want to put my experience to good use, and hope the practice has paid off.
Hey guys, kind of an important question.
Do any of you have any project in need of a fantasy writer with +5 years of experience, or know anyone like that?
Since I was given a rant about how I really should get my name out so I can actually fulfill my dreams, and my blog is far from enough to achieve that.
I don't know, I do hang out with my pals doing other stuff outside D&D, but they tend not to wanna continue without everyone being present.
Alright, I updated my writing blog again, but I feel like this is another chapter that I could have done better. Anyway, here's a link to those interested.
I didn't realize until recently how depressed losing that library job made me. I haven't been in the mood to write or draw in weeks. I just want to lie in bed and do nothing half the time...
Alright, a bit late with this one. Real life issues been in the way.
Trial of the Beast Part 2:
When we last left the part, they had arrived at Hergstag to investigate the murders of the children, another crime Gregor aka the Beast was being accused of. Sneaking around the abandoned village, they soon found that each of the children's spirits were haunting their old homes, while Brother Swarm himself liked to stalk around. They also dismantled the bear traps in the area. Suddenly, Dampé decides to go solo, as he realized the negative energy-infused touch of wraiths simply cannot harm them. He slew them one by one, and the party soon found the remains of the murdered children, taking them along to the court hearing as they realized a Speak With Dead spell would certainly help with the court cast. Gregor had mentioned his friend Ellsa being among those who died, crying in anguish as he recalled the girl.
The court case continued to the second day, with the heroes presenting any evidence they could provide in addition to getting Elssa to speak up on their behalf using Speak with Dead. While the crowd was outraged at first, the party did their best to keep them from having doubts about Gregor's innocence, among other things. Once the hearing was over, Malthazar heard the dispersing crowd still whispering about their plans for the beast. He then got up and publicly denounced the mob, calling them out on their thirst for blood even when every bit of evidence has shown the Beast to be innocent. With that, the mob justice event was thorougly averted as most of the people actually felt shame and perhaps a bit of guilt while thinking of the dead children of Hergstag.
Afterwards, the four heroes were asked to investigate the third crime scene, the ruins of the Karb Island Sanctuary. They soon find the blind and somewhat absent-minded Karl living nearby, the man welcoming them with generous hospitality to his humble abode. When questioned, he told of the slow descent to madness that afflicted Doctor Brada, the man he once called his mentor. He mentioned a large shambling beast of a humanoid leaving the fiery building, finding it hard to imagine that it was anything but the Beast of Lepidstadt. The heroes pointed out about a possible culprit, a claim Karl chose not to dismiss. He warned the four of the ghouls that dwelled in the area, which may be guarding whatever evidence they are looking for.
Descending to the ruins, the four soon find more information leading them to Vorkstag and Grine, the enigmatic duo who were related to some of the evidence in Morast as well. Going down to the lower levels, they soon encounter the four ghasts and make quick work of them, the session ending as they soon find the lifeless head of Doctor Brada in the room, alongside yet another piece of evidence; an empty vial that reads "Vorkstag and Grine, Chymickal Bleach" on it.
No idea when we have the next session planned, but this was quite something.
So, some highlights of the recent times.
- I got Sans in an Undertale character quiz.
- Suffered of an art block. Most likely due to stress.
- Online D&D campaign has continued to be epic and hard to explain.
- Carrion Crown game scheduled for Saturday of this week. The trial continues as scheduled.
- Tomorrow is my last day of work at the library. However, a colleague suggested a place I could apply for!
Also, I found a good quote regarding that online D&D campaign I mentioned in passing.
"It's like we've put the best parts of Touhou, the Persona series, Jojo's Bizarre Adventure, Blazblue, Fire Emblem and some other good series in a blender of awesome."
We've had happy moments, sad ones, awesome ones, and silly ones. Funny how much good comes from an excellent DM putting D&D, BESM d20 and bits of Pathfinder together.
So, Haunting of Harrowstone is over. We are now in Trial of the Beast.
Trial of the Beast Part 1:
Having saved Ravengro from the ghosts of Harrowstone, the four heroes are welcomed to the village with a party and the reward money promised to them. As they only were about a week in the village, they decided to honor Professor Lorrimor's wishes and stayed there to watch after Kendra till the month was up. At some point, Maeve left the party to wander in the local woods. There, she found a pack of wolves that seemed to consider her one of them. When she was leaving, one of them decided to follow her instead of running with the pack. In the meantime, Dampé was discussing things with Sotiria, Celeste was enjoying the time with the locals and Malthazar was meditating upon the things that had occured.
Once the month was over, the four took a carriage towards Lepidstadt, hearing rumours of strange occurences and still having the books they needed to return to the place. On the way there, the party was ambushed by none other than Spring-Heel Jack, who was enraged by the fame the party had garnered as he was planning to attack Ravengro to strike fear into the hearts of the villagers. Injuring one of the drivers, he was quickly defeated by the party, shot down with an arrow before he could jump away. Cutting his head off and taking his dagger as additional proof of their victory, they arrive at Lepidstadt to see people celebrating the Beast's capture. They then consult the judge about things, and decide to defend the golem in court.
Things get interesting when they meet the Beast itself. Malthazar quickly realized that despite it's appearance and mannerisms, the Beast is confused about it's predicament and likely not the culprit of the things it was accused of. The other party members feel equally sympathetic, and decide to name him Gregor. Unsurprisingly, the golem was moved by this gesture, cheering up a bit as it found four new friends. Soon after, they moved to find clues regarding the real culprit from Morast. Being a perceptive lot, they find the evidence left behind by Vorkstag and Grine after a fight with the local manticore, and quickly deduced that many things didn't add up in the area.
During the first court hearing, Malthazar stepped up to present the evidence in Gregor's defense. He brought up the surgical tools, the lack of a scar on the Beast after the alleged blood caiman attack, the Darkvision draught that the golem would have no use for, the robbed graves that the golem hadn't touched, and finally the stolen face of the poacher Klebem. While the court was impressed, the locals were less than pleased. The session ended as the four had stepped into Hergstag and found out about Brother Swarm, intending to end the Wraith's haunts before going back with more evidence to defend Gregor with.
I really didn't expect them to actually name the Beast of Lepidstadt, but considering they are a Good-aligned party, I am happy with how the session turned out.
In other news, got an hour and a half of work left. I am going to take a nap and catch up to things when I get home. I was out all day yesterday, so I missed chances to write and practice on my new tablet.
No idea if we're having GURPS tomorrow, but I know I still want to pick a recap or two to hand out here since I already mentioned them.
Alright, we got to the end of the first book.
Haunting of Harrowstone Part 4:
So, with the first two floors cleared, the heroes went down to the lower parts of the prison, using some rope to climb down the hole they had found. Not long after this, two ectoplasmic creatures emerged from the muck to attack them, but were quickly dispatched. They then looked around to see the three paths ahead, pondering which one to go for next. Deciding to try and eliminate the Splatter Man first, they found the path blocked by the gate. They then went to the opposite side, running into the headless skeleton of Gurtis Vortch, who managed to strike a few times before biting the dust in an explosion of flames.
They then found the Oubliette, where the Lopper leaped at them. He managed to dance around their attacks and make the party bleed, but they eventually managed to bring him down as well. They then decided to check out the other prison block, and to their horror, they found a torture chamber not too far from there. The Haunt inside was dispatched with a Haunt Siphon, and the warden's belongings were taken carefully from his remains. Maeve noticed a secret passage in the room, which the party stepped into.
There, they found a member of the Whispering Way plotting something. To his misfortune, the haunts had ravaged him while he was doing his research, and a surprise attack by the four quickly killed him off. While he had little to offer aside from a scroll of Control Undead, he did have a letter ordering him to remain at Harrowstone to monitor the undead presence there. After this, the four confront the Splatter Man at his cell (which was called the Nevermore if I recall right), destroying his Haunt and forcing him to appear as Malthazar tears a page from his old spellbook.
Confused and cornered, he could have put up a better fight but was defeated with a mixture of Ghost Touch Arrows and holy magic. However, the ghost taunted the heroes about being late to stop a bigger threat, laughing madly as he faded away in a blue light. Vesorianna soon arrived, asking the heroes if they had found her husband's badge. They offered it to her, and she purified the hauntings of the prison before fading away, thanking the four for their aid. The four departed from Harrowstone as saviours, but not before deciding to give both Hawkran and Vesorianna a proper burial.
We'll probably start the next session with an epilogue of sorts.