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Artemis Moonstar wrote:
Yeah, the bolded part sums it up nicely.
I don't talk of it often since most people still consider that weird.
Then again, I once admitted all of this at a bar while drunk, and my friends didn't run off on me.
Hahah, you make it sound like what me and Mikaze like is a bad thing.
I play the way I like, you play the way you like. And to answer those questions...
- People consider Rogues weak because they kind of are.
- The Caster / Martial disparity is true, and the truth hurts.
- Did your Paladin just fall? I don't know, check it with your DM. No use asking us about it since we can't decide those things.
Another pet peeve that came to mind was people who insist that enemies have to be "always evil", whether it be orcs, drow or some other being. If I wanted brainless hack and slash, I'd go play video games. I'd be doubly pissed if I played the party's diplomat yet was forced to swing a sword every time the party encountered something that is even slightly different. I'm not condemning people for choosing to have every humanoid that isn't from the core book be super evil, so long as they don't try to claim that I am wrong for not doing things the same way.
That said, I won't make Diplomacy automatically succeed as DM either.
Growing up to be what, a bitter teenager?
It's less mature to consider everything horrid than learning that the world can be both ugly and beautiful.
True maturity comes from wisdom and experience with the world and the people in it, for all the good and the bad that comes from it.
Looking at only one side of the coin, you'd think it's a one-sided object. That's how I see maturity at the core. Then again, I've become convinced that maturity is a subjective term.
Thymus Vulgaris wrote:
Cheers to James Jacobs for that!
Why punish the babies for the crimes of their parents?
Also, Mikaze is awesome. You're not doing yourself any favors mocking him.
I don't like "anything goes" games. I've quit games run by other people because nothing was a challenge. Nothing. Want a magic sword? Just go buy one for like 50gp because the magic shop owner has a surplus of them. Want to know a new spell? Well, here's a magic device that has every spell ever devised in it. For free. Want to play some really weird race or a monster with levels? No problem!
I have yet to see "anything goes" being equated with "too easy", if only because having more magic for the party usually means more party for the enemies as well. More often I see people complaining about how their "ideal game world" is "ruined" by something non-core being included, which is a rather ridiculous claim to make in a fantasy game setting if you ask me. I actually dislike the "Core only" games more than "anything goes" since it can be just as easy or hard but usually turns out twice as boring. That said, both are viable ways to play the game, but it comes down to what the individuals on the table prefer. My tastes simply differ from yours here.