Paizo Charter Superscriber, Pathfinder Battles Case Subscriber. Pathfinder Society Member. 812 posts. 7 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Baneful Tantalus Aura moderate necromancy; CL 7th
Slot —; Price 10,000 gp; Weight 12 lbs.
Description
This appears to be a finely crafted wooden tantalus, containing three stoppered crystal decanters, four gilt cordials, and a small drawer for playing cards and gaming chips. Each decanter is enchanted in such a way that, as long as it is placed within the tantalus, if a single drop of any mundane alcohol is put within the decanter it will fill completely with that spirit. A decanter will continue to refill itself when the contents are poured out. The libation must be poured into one of the four cordials or drunk straight from the decanter; if placed in any other container or on any surface, the liquid transforms instantly into ordinary water. A command word can be spoken to empty a decanter completely.
Once per week, when a different command word is spoken (typically taking the form of a toast or tribute), a specific cordial in each baneful tantalus will immediately transmute its contents into a lethal toxin indistinguishable from the drink it once was. An hour after being imbibed the poison begins to affect the drinker, causing 1d4 points of Constitution damage per round for 5 rounds (a DC 25 Fortitude save is allowed each round, with 2 successful saves needed to negate the effect). Unless ingested within one round of the command word being spoken, the poison will revert to its original alcohol form.
Construction Requirements Craft Wondrous Item, create food and water, poison; Cost 5000 gp
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
chthncthul wrote:
When do you meet? It's possible I could wangle the time, if the stars are aligned.
In theory we meet every other Saturday from 11:00AM until 7:00PMish. Teaching gets in the way of this at times, but I generally know a few days ahead if I need to cancel a game.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Freehold DM wrote:
Hey, I will be at booth 146. I'll be rather... Distinctive.
And yet? I walked past you half a dozen times and had no idea who you were, or that you were even there. Guess I should try to read the boards more often. Stupid school, stupid work...
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Freehold DM wrote:
IconoclasticScream wrote:
Just curious to see who's still around, assuming anyone notices this thread has been resurrected.
I'm still here, running darklight sisterhood games and kingmaker on a monthly basis, and joining ppl in manhattan when I can. Representing BROOKLYN!!
Monthly Kingmaker? Good God, that must be taking forever. I was supposed to start running Kingmaker for some of the kids at school this coming year, but with as busy as things should be the only way I'm doing a second campaign of anything is if it strictly involves adults (I'd love to start a CoC game, but I'm not holding my breath).
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
phantom1592 wrote:
I LOST my backpack :(
It was frustrating too, because the alchemist in our group actually HAS a backpack supposedly bulging with 'stuff'... Got done with the mini, went to grab the backpack... Just GONE!!
VERY disappointed :(
Had a LOT of fun painting that guy...
If you go here, you can order the sprue with the backpack for less than two bucks.
I remember Aberzombie when he was but a wee undead lad, fumbling his way through nocturnal ambushes and confusing feet for brains. And look at him now- an Aberzombie for all of us. You have my vote, Aberzombie; you're the best (undead) around. ;)
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
For what it's worth, I love the book, and I deeply appreciate all the efforts getting it to us. This has been a class act the entire way through the process. Thank you all who were involved making the new Tome of Horrors.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
I know everything is being done to get the PDF out as soon as possible. Rationally, I understand this and am being as mature and patient as a well-adjusted adult can possibly be.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Having bought single plastic minis for years from ebay, the pricing seems fair. I could care less about them being random, because I know the alternative means that the dragon minis sell out overnight while the halfling minis sit on the shelf; that's not good anyone trying to sell them.
I'm excited about these, and I can't wait to get my case.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
FGG Chuck wrote:
Things took a little longer getting the final PDF together and doing an electronic ToC is going to be a massive undertaking for me. My birthday is tomorrow so I will be taking that one day off this month. :) I am hoping to have the PDF ready by the end of the month.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
tsathogga wrote:
July 5, 2011
[...]Tome pdfs will go on sale in about 3 weeks (and be available to all of you who pre-ordered)[...]
We're coming up quickly on the "about three weeks," and I admit to getting all antsy in the pantsy. Any chance there's a more solid idea of a release date for the PDF?
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Vic Wertz wrote:
Megan A wrote:
IconoclasticScream wrote:
It seems as if the CoC Anniversary book has sent my next package's shipping cost from the usual thirteen bucks and change to over forty-five dollars. I know the CoC book isn't due to you guys before that late july shipment goes out, but just in case it arrives earlier than expected will there be time to split the shipment into the anniversary book and the July stuff? Seems like shipping would be half of what it is now with two packages going out.
We are about to create your late July shipment and the CoC Anniversary book is not yet in our warehouse so it will most likely not be shipping with this subscription order. However if you get your confirmation email and want to change your order before it ships we here at customer service will do our level best to make those changes happen.
Also note that the sidecart only shows *estimated* shipping; when we go to finalize the order, we'll examine alternate shipping combinations to see if we can save you money by splitting things into multiple shipments.
I knew all would be well in the end; I just couldn't stop laughing as I picked my jaw off the floor when I saw the shipping. And now that I got the shipping notice for late July stuff, it's all academic now anyway. Thanks, Megan and Vic. :)
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
It seems as if the CoC Anniversary book has sent my next package's shipping cost from the usual thirteen bucks and change to over forty-five dollars. I know the CoC book isn't due to you guys before that late july shipment goes out, but just in case it arrives earlier than expected will there be time to split the shipment into the anniversary book and the July stuff? Seems like shipping would be half of what it is now with two packages going out.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
I'm hoping to find something that will have a little more verisimilitude on the figure. The best bet I've found so far looks like the headpiece on the staff of Elquin The Daring, maybe with the center drilled out.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Anyone know of a bit piece on a figure that could be removed and reshaped (if necessary) with only a modicum of effort that would pass for a nice starknife?
(I'd love if Reaper did a sprue of weapons and gear specific to the setting, like a klar, an earth breaker, or a sawtooth sabre.)
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
I've only done some customizing on a few figures, despite painting minis going back a bit before I got into D&D (twenty-six years, as frightening as that it). Generally I'll just swap a sword for an axe, something like that. My feeling is that I'm pushing the extent of my meager artistic abilities with the painting- trying anything grander is inviting tragedy. The one attempt I made at really altering a figure... well, it could have been better. A half-dragon orc who's a major Big Bad in my ongoing campaign needed a figure, and needless to say minis like that don't grow on trees.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
On the off-chance it matters (I know, no one wants to travel to the wastelands), I'm not far from the 1 and 4 lines, and easy to get to from most all of NYC (especially Manhattan).
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Rogue possibly needed, at any rate. The party is debating whether or not they need the fifth in the party; I thought I'd put out feelers just in case. The current PCs are fifth level, and include a gnome sorcerer, human cleric of Desna, human ranger, and elf fighter.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
Does anyone else remember there being a deadline to get these posted? I thought I said Saturday morning by the time I woke up. That would have been 5:58 AM.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
IconoclasticScream wrote:
Morning, gents! Sorry to see that we need to find three alternates. C'est la vie.
Then again, maybe we don't. How do we feel about a party of five? And, given that three of you are fighter-types, does anyone want to consider changing? Entire up to you guys.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
DALEN KARESS
Stats:
Male Human (Taldan) Cavalier 1
LG Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +5
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DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +1 shield, +2 Dex)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
Lance +4 (1d8+4/20/x3) and
Longsword +5 (1d8+3/19-20/x2) and
Shield, Light Steel +4 (1d3+3/20/x2) and
Unarmed Strike +4 (1d3+3/20/x2)
Special Attacks Dragon's Challenge +1/+1 (1/day)
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STATISTICS
--------------------
Str 16, Dex 15, Con 16, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +4; CMD 16
Feats Precise Strike, Step Up, Weapon Focus: Longsword
Traits Bastard, Courageous
Skills Acrobatics +0, Climb +1, Escape Artist +0, Fly +0, Handle Animal +4, Knowledge: Nobility +1, Perception +5, Ride +4, Sense Motive +5, Stealth +0, Survival +5, Swim +1 Modifiers +2 Ride while riding your bonded mount., Bastard, Dragon's Skills
Languages Common
SQ Animal Companion Link (Ex), Hero Points (1), Tactician (Precise Strike) 3r (1/day) (Ex)
Combat Gear Longsword, Lance, Dagger, Studded Leather, Shield, Light Steel;
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SPECIAL ABILITIES
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+2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bastard -1 CHA skills vs. Brevic Nobility, +1 Will save.
Courageous +2 save vs. fear.
Dragon's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Step Up You may make a 5' step closer when your opponent makes a 5' step away from you.
Tactician (Precise Strike) 3r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
AYDRIN "THE SNARE" VAGEN
Stats:
Male Half-Elf Rogue 1
CG Medium Humanoid (Elf, Human)
Hero Points 1
Init +3; Senses Low-Light Vision; Perception +7
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DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
Dagger +1 (1d4+1/19-20/x2) and
Shortsword +1 (1d6+1/19-20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 13, Dex 17, Con 13, Int 15, Wis 13, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Rogue Weapon Proficiencies, Skill Focus: Bluff, Skill Focus: Craft: Traps (Adaptability)
Traits Fast-Talker, Kobold's Neighbor
Skills Acrobatics +2, Appraise +6, Bluff +9, Climb +0, Craft: Traps +9, Diplomacy +5, Disable Device +8, Escape Artist +6, Fly +2, Knowledge: Local +6, Perception +7, Ride +2, Sense Motive +5, Sleight of Hand +6, Stealth +6, Swim +0
Languages Common, Draconic, Elven, Varisian
SQ Elf Blood, Hero Points (1), Trapfinding +1
Combat Gear Shortbow, Shortsword, Dagger, Dagger, Studded Leather; Other Gear Thieves' tools
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Kobold's Neighbor +2 trait bon to Perception to find traps.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
CLEGDIN THUNDERHOOF
Stats:
Male Dwarf Cleric 1
LG Medium Humanoid (Dwarf)
Hero Points 1
Init +3; Senses Darkvision (60 feet); Perception +3
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +5, Ref +2, Will +8
Defensive Abilities Defensive Training; Resist Resistant Touch (6/day)
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OFFENSE
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Spd 20 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
Shield, Light Steel -2 (1d3+2/20/x2) and
Unarmed Strike +2 (1d3+2/20/x2) and
Warhammer +2 (1d8+2/20/x3)
Spell-Like Abilities Resistant Touch (6/day), Touch of Good (6/day)
Cleric Spells Known (CL 1, 2 melee touch, 1 ranged touch):
1 (2/day) Protection from Evil, Bless, Command (DC 14)
0 (at will) Stabilize, Read Magic, Detect Magic
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STATISTICS
--------------------
Str 14, Dex 13, Con 14, Int 13, Wis 17, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats Iron Will
Traits Defensive Strategist, Reactionary
Skills Acrobatics -2, Climb -1, Craft: Blacksmith +5, Escape Artist -2, Fly -2, Heal +7, Knowledge: Religion +5, Ride -2, Spellcraft +5, Stealth -2, Swim -1
Languages Common, Dwarven, Skald
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 11) (Su), Cleric Domain: Good, Cleric Domain: Protection, Greed, Hardy, Hatred, Hero Points (1), Slow and Steady, Spontaneous Casting, Stability, Stonecunning +2
Combat Gear Warhammer, Shield, Light Steel, Chain Shirt, Dagger; Other Gear Holy symbol, wooden: Torag
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Protection Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Strategist Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Resistant Touch (6/day) (Sp) You gain +1 to all saving throws, and may donate this by touch for 1 minute.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
LO FAN XIORAN
Stats:
Male Human (Tian) Wizard 1
NG Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +2
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d6+4)
Fort +1, Ref +2, Will +4
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Special Attacks Acid Cloud (1d6) (6/day) (DC 13)
Wizard Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Magic Missile, Mage Armor, Grease (DC 14)
0 (at will) Acid Splash, Read Magic, Detect Magic
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STATISTICS
--------------------
Str 10, Dex 14, Con 13, Int 17, Wis 15, Cha 13
Base Atk +0; CMB +0; CMD 12
Feats Scholar: Knowledge: Arcana, Knowledge: The Planes, Scribe Scroll, Toughness +3, Wizard Weapon Proficiencies
Traits Suspicious, World Traveler: Diplomacy
Skills Appraise +7, Diplomacy +6, Knowledge: Arcana +9, Knowledge: The Planes +9, Linguistics +7, Sense Motive +7, Spellcraft +7
Languages Common, Dwarven, Elven, Halfling, Terran, Tien
SQ Air, Bonded Object: Ring (1/day) (Sp), Earth Supremacy +2 (Su), Hero Points (1)
Other Gear Ring, Spellbook, wizard's (blank)
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SPECIAL ABILITIES
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Acid Cloud (1d6) (6/day) (DC 13) (Su) 5'r cloud deals 1d6+0 Acid damage and sickens for 1r. Fort halves/negates.
Air You must spend 2 slots to cast spells from the Air school.
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Earth Supremacy +2 (Su) +2 CMD vs. bull rush, drag, reposition, trip, and overrun while touching the ground. +1 insight bonus to melee attack/damage while you and your opponent are touching the ground.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Scholar: Knowledge: Arcana, Knowledge: The Planes +2 bonus on two Knowledge skills
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IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
RATHERIC URVANDOR
Stats:
Male Elf Fighter 1
NG Medium Humanoid (Elf)
Hero Points 1
Init +7; Senses Low-Light Vision; Perception +3
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DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+2)
Fort +5, Ref +3, Will +1
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
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Spd 30 ft.
Melee Curve blade, elven +4 (1d10+3/18-20/x2) and
Dagger +4 (1d4+2/19-20/x2) and
Shortsword +4 (1d6+2/19-20/x2) and
Unarmed Strike +4 (1d3+2/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
--------------------
STATISTICS
--------------------
Str 15, Dex 16, Con 14, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Elven Weapon Proficiencies, Improved Initiative, Weapon Finesse
Traits Dirty Fighter, Rostlander
Skills Acrobatics +2, Climb +5, Escape Artist +2, Fly +2, Perception +3, Ride +2, Stealth +2, Survival +5, Swim +5
Languages Common, Elven, Sylvan
SQ Elven Magic, Hero Points (1)
Combat Gear Curve blade, elven, Studded Leather, Shortbow, Shortsword, Dagger;
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SPECIAL ABILITIES
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Dirty Fighter +1 damage when flanking.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
THOVAN THE WANDERER
Stats:
Male Human (Taldan) Druid 1
NG Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +7
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DEFENSE
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d8-1)
Fort +1, Ref +2, Will +5
--------------------
OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Druid Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Magic Fang, Entangle (DC 14)
0 (at will) Purify Food and Drink (DC 13), Detect Magic, Guidance
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 9, Int 15, Wis 17, Cha 15
Base Atk +0; CMB +0; CMD 12
Feats Druid Weapon Proficiencies
Skills Handle Animal +6, Heal +7, Knowledge: Geography +6, Knowledge: Nature +8, Perception +7, Spellcraft +6, Survival +9
Languages Common, Druidic, Gnome, Sylvan
SQ Animal Companion Link (Ex), Hero Points (1), Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +3 (Ex)
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
IconoclasticScream(Paizo Charter Superscriber, Pathfinder Battles Case Subscriber)
KAIRAS "KAIRO" STENVEIL
Stats:
Male Elf Rogue 1
CG Medium Humanoid (Elf)
Hero Points 1
Init +3; Senses Low-Light Vision; Perception +6
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DEFENSE
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +0
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
Dagger +1 (1d4+1/19-20/x2) and
Dagger +1 (1d4+1/19-20/x2) and
Dueling Sword +1 (1d8+1/19-20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 12, Dex 17, Con 12, Int 16, Wis 11, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Stealthy
Traits Brigand, Forlorn
Skills Acrobatics +7, Bluff +6, Climb +5, Diplomacy +6, Disable Device +10, Disguise +6, Escape Artist +9, Knowledge: Local +7, Perception +6, Sense Motive +4, Sleight of Hand +7, Stealth +9 Modifiers Brigand
Languages Common, Draconic, Elven, Skald, Varisian
SQ Elven Magic, Hero Points (1), Trapfinding +1
Combat Gear Dueling Sword, Shortbow, Dagger, Dagger, Dagger, Leather; Other Gear Adventurer's Sash (1 @ 0 lbs), Backpack (1 @ 3.06 lbs), Flint and steel, Rope, silk (50 ft.), Thieves' tools, masterwork
--------------------
SPECIAL ABILITIES
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Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, thieves, bandits, etc.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.