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About Icero AtmorBackground:
The great thing that about being the son of a famous pirate lord is that mentioning your name earns instant respect, though likely less now that he's gone. The bad thing about being the son of a famous pirate lord is that it's harder to earn respect on your own, because of being overshadowed by the memory of your father. Icero Atmor has been running into that problem for the last few months, as that's how long he's been without a ship. For as long as he could remember, Icero and his father Rayick shared two passions: sailing for profit and firearms. He was born in Drenchport, and thus had plenty of reason to want to leave home for a life at sail. As soon as he was old enough, his father began taking him on voyages and teaching him to shoot. As the years went by, Icero proved to be a capable sailor and an accomplished marksman. To avoid any claims of favortism, Icero's post on the ship was kept well below what he deserved, knowing that he had no potential for advancement, Icero began looking for another ship to sail on. No one would take him, however, as most captains either doubted his credentials, or felt that taking on Icero would mean answering to Rayick. It was while he was looking for a new ship to sail on that Icero learned that his father had sailed into the Eye, claiming that he would conquer it where others had failed. Icero doesn't know what would possess him to do such a thing, as his father has always been level headed and clever. If he ever get's the chance, he would like to try his hand at the Eye. Icero has no illusions that he will make it in and find his father alive, he believes it to be a suicide mission. Even so, he thinks he owes it to his mother to bring his father's body back to Drenchport. Combat stats:
Perception +6
Initiative +4 Saves
AC/Flatfoot AC 14/10
CMB +1
Hit Points: 11
Skills:
5 ranks per level Acrobatics +10 (1 rank)
Feats and Racial Abilities:
Traits: Buccaneer's Blood: +1 to Intimidate and Profession (Sailor) Checks, one time +1 bonus to Disrepute and Infamy scores Race Abilities:
Class Abilities:
Feats:
Deeds:
Grit: 2/2 Deadeye: use 1 grit per range increment to strike against touch ac, -2 penalty per range increment
Weapons:
Pistol, Battered 1d8 X4 20ft misfire 1(5 ft) capacity 1 4lbs B and P Rapier 20gp 1d6 18-20/X2 2lbs P Armor:
Studded Leather 25gp AC +3 Dex +5 Penalty -1 15% 30ft 20lbs Equipment:
Current carry weight is 29lbs Gold 55 Gunsmith's kit 15gp 2lbs
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