I posted a thread in general discussion about which AP's are good for one player. This one came up and I really like the story for serpent's skull. So for those who have played it or ran it, I'd like your advice on what you would change in each chapter to accommodate one player. I've reviewed a bit of Souls for Smuggler's Shiv so these are the changes I've decided to make already.
-NPC castaways will help for mutual benefit during SfSS.
-PC will gain max HP each level
-Drinking a potion will be a free action as long as it's readily accessible (Plan on mixing in the Masterwork Potion Belt from Forgotten Realms)
-Player will have relative control of NPC's during combat situations, with a short Morale/Tactics list for each so they can act accordingly.
I plan to have one NPC in each book/location that is can act as a relatively powerful but situation NPC that has to leave the company of the player after they traverse too far. This is just to add a bit of spice to the mix and I've always enjoyed this element in Console RPG.
I do not know yet what the player will be playing, but I imagine Ranger or Druid will be high on their list. I've only got the chance to talk to her about it for a little bit, so I'll update this post as I find out information.
Any advice is welcomed!